By The Frankman Go To Post6/7/0, using Wing Disciple. Have a ton of Legendaries of various types also.Seriously? I didn’t even know 0 regen was a thing you could do. Since I run healing rift I don’t find it terribly important, but most people will tell you maxing movement for strafe ability then regen are the most important. Resilience 3rd since it doesn’t really alter the number of shots/bursts needed to kill you by most weapons because of how the math works out. PvE is a different story, movement doesn’t matter as much there.
The next question is which legendary weapons you’re using, and what weapon type you find you gel with best so far.
Strafe/movement in this game won't ever trump armor or recovery. Aim assist is plainly too strong for it to matter in each encounter compared to the other two.
Jump height? Pls. Get your recovery up so that when you get shot you won't have to spend an eternity waiting for your shields to come back and keep your armor above 4 at all times so you're not getting killed in 3 shots by stuff that kills everyone else in 4.
Mobility is nice and all, but unless you've genuinely noticed the differences in your movements then there's no point trying to assign value to a stat that you're not going to appreciate.
Jump height? Pls. Get your recovery up so that when you get shot you won't have to spend an eternity waiting for your shields to come back and keep your armor above 4 at all times so you're not getting killed in 3 shots by stuff that kills everyone else in 4.
Mobility is nice and all, but unless you've genuinely noticed the differences in your movements then there's no point trying to assign value to a stat that you're not going to appreciate.
Can agree with Dy on this. I played around with that stuff before, and yeah. I think armor 4 and armor 8 are the significant breakpoints for a large number of weapons?
I tried lots of different high mobility combinations and it just didn't matter in the matches I was playing with Dy in. People were hitting me just as often with 8-10 mobility as they were with 0-2. I just took fewer bullets to kill and/or still couldn't get away fast enough and for long enough for regen to kick in.
I tried lots of different high mobility combinations and it just didn't matter in the matches I was playing with Dy in. People were hitting me just as often with 8-10 mobility as they were with 0-2. I just took fewer bullets to kill and/or still couldn't get away fast enough and for long enough for regen to kick in.
I’m just repeating what I keep hearing, like I said regen doesn’t matter a whole lot to me.
Can’t agree that mobility doesn’t matter though. If I’m at 7 or 8 plus a MIDA it makes a big difference, you can move side to side enough to get out of that hitbox and actually be dodging a lot of stuff - and if you’re hitting your shots really you just need to make 1 shot/burst miss in a 1v1.
It also lets you get out of the middle of a wide doorway/gap and into cover fast enough to survive getting surprised. One guy frustrated the hell out of me because I got initiative on him a couple of times, got two bursts into him but he was always fast enough to sidestep out of view before I could land that 3rd, whereas most people would be dead.
So basically the difference between zero & max resilience is one half of a crit shot from a low impact weapon tops.
Can’t agree that mobility doesn’t matter though. If I’m at 7 or 8 plus a MIDA it makes a big difference, you can move side to side enough to get out of that hitbox and actually be dodging a lot of stuff - and if you’re hitting your shots really you just need to make 1 shot/burst miss in a 1v1.
It also lets you get out of the middle of a wide doorway/gap and into cover fast enough to survive getting surprised. One guy frustrated the hell out of me because I got initiative on him a couple of times, got two bursts into him but he was always fast enough to sidestep out of view before I could land that 3rd, whereas most people would be dead.
By Kibner Go To PostCan agree with Dy on this. I played around with that stuff before, and yeah. I think armor 4 and armor 8 are the significant breakpoints for a large number of weapons?This is why resilience isn’t as big a deal as it may seem (from MetaBomb):
I tried lots of different high mobility combinations and it just didn't matter in the matches I was playing with Dy in. People were hitting me just as often with 8-10 mobility as they were with 0-2. I just took fewer bullets to kill and/or still couldn't get away fast enough and for long enough for regen to kick in.
- A Guardian with 0 Resilience has around 186 health.
- A Guardian with 10 Resilience has roughly 201 health.
- So, if you put all your points into Resilience, that’s an increase of 15 health.
- From 0 to 5 Resilience your health will climb by 2 for each extra point.
- From 6 to 10 Resilience your health start climbing by only 1 for each extra point.
So basically the difference between zero & max resilience is one half of a crit shot from a low impact weapon tops.
Yeah but you don't get to shoot one half of a bullet faster lol. If you're routinely demanding an extra pull of the trigger from people you're fighting then it's a big deal.
That math isn't wrong at all. However, living with 1 Heath because you're surviving 2crit/1body from a handcannon or something similar is way more common than people think.
It's funny because a lot of the "two tap" weapons are only two taps against the people who sacrifice armor. It doesn't seem like a lot of health at all but with the way damage is chunked out in this game, it's incredibly significant.
Also, what you're describing isn't a strafe scenario. The strafe speed people refer to generally calls back to Halo strafing where you'd meet an enemy in the open and shimmy back and forth on a line -with no cover- and force missed shots. That simply doesn't work in Destiny because the aim assist won't let you miss shots when someone makes minor shifts back and forth. Even quick vertical movements show huge aim assist. You make people miss in Destiny by using cover (which got more to do with your maps awareness than anything), hard juking (when people commit to tracking you at length in one direction and you shift hard enough against/away from that path to break the aim assist), and abusing field of vision.
I can link the Regen video in a bit
That math isn't wrong at all. However, living with 1 Heath because you're surviving 2crit/1body from a handcannon or something similar is way more common than people think.
It's funny because a lot of the "two tap" weapons are only two taps against the people who sacrifice armor. It doesn't seem like a lot of health at all but with the way damage is chunked out in this game, it's incredibly significant.
Also, what you're describing isn't a strafe scenario. The strafe speed people refer to generally calls back to Halo strafing where you'd meet an enemy in the open and shimmy back and forth on a line -with no cover- and force missed shots. That simply doesn't work in Destiny because the aim assist won't let you miss shots when someone makes minor shifts back and forth. Even quick vertical movements show huge aim assist. You make people miss in Destiny by using cover (which got more to do with your maps awareness than anything), hard juking (when people commit to tracking you at length in one direction and you shift hard enough against/away from that path to break the aim assist), and abusing field of vision.
I can link the Regen video in a bit
^
(both pre and post patch)
this is also why recovery/regen impacting gear/mods are such a big deal. you need to be able to regenerate health quickly - otherwise you're either not in the fight or simply handing kills out to the other team
(both pre and post patch)
this is also why recovery/regen impacting gear/mods are such a big deal. you need to be able to regenerate health quickly - otherwise you're either not in the fight or simply handing kills out to the other team
This convo has been fascinating to read. This is the type of minutiae I have been trying to learn from vids and guides regarding PvP.
Even with everything set to either Resilience or Recovery, my Hunter armor tops out at:
5 mobility
3 resilience
5 recovery
OR
5 mobility
5 resilience
3 recovery
Which is pretty useless
5 mobility
3 resilience
5 recovery
OR
5 mobility
5 resilience
3 recovery
Which is pretty useless
i challenge anyone to think of a time where an enemy ran directly at you, jumped normally, and it caused your aim to go to shit. vertically, destiny's aim assist won't even let a hunter's double jump throw you off lol
its incredibly strong. halo strafing just doesn't apply to this game. there ARE benefits to mobility though - the first that comes to mind that's easy to recall/visualize is any situation where you have a sword and you're circling an opponent at length while trying to maintain vision around obstacles. that is a perfect scenario where you'll be able to clearly observe the benefits of mobility and how you could best take advantage of that.
also, at close range there's a beautiful patch of land just outside of melee distance that allows you to strafe or do whatever dances you like that happens to make all aim assist shit because no matter where you go you'll be challenging the limits of aim assist/field of vision. that's where mobility shines in this game imo and why the *good* shotgun/sidearm/smg users seem to make everything look so easy
i'm not saying mobility is trash, but if its not something you routinely appreciate and emphasize then there's no reason to really force it
its incredibly strong. halo strafing just doesn't apply to this game. there ARE benefits to mobility though - the first that comes to mind that's easy to recall/visualize is any situation where you have a sword and you're circling an opponent at length while trying to maintain vision around obstacles. that is a perfect scenario where you'll be able to clearly observe the benefits of mobility and how you could best take advantage of that.
also, at close range there's a beautiful patch of land just outside of melee distance that allows you to strafe or do whatever dances you like that happens to make all aim assist shit because no matter where you go you'll be challenging the limits of aim assist/field of vision. that's where mobility shines in this game imo and why the *good* shotgun/sidearm/smg users seem to make everything look so easy
i'm not saying mobility is trash, but if its not something you routinely appreciate and emphasize then there's no reason to really force it
By The Frankman Go To PostSo… I should ditch my Wing Disciple for PvP because it offers 0 Recovery.Not necessarily. Just makes it harder to slot in. You don't need max recovery. But check out that vid Dy posted and figure out what level you feel comfortable at and go for it.
It would be great if the game allowed you to curate a set of armour and weapons for pve and a different set for pvp
By Bold 2 in One Go To PostIt would be great if the game allowed you to curate a set of armour and weapons for pve and a different set for pveI've been hoping for loadouts for so long man...
By Bold 2 in One Go To PostIt would be great if the game allowed you to curate a set of armour and weapons for pve and a different set for pvpIt does you just gotta do extra work. With random rolls why would you have the same gear for both? It's tedious switching them out but even pre-Forsaken I dawned different shit for PVE and PVP. PVP I always needed way more recov. PVE I focused more on resil cause modifiers. Rarely did I need to recov after every encounter with PVE enemies but I definitely wanted not to be one shot by some crap so the strike/nightfall would go more smoothly.
By reilo Go To PostEven with everything set to either Resilience or Recovery, my Hunter armor tops out at:You're not leveled and unable to be picky and choosy. Need more survival specific gear and mods. That's how you get a hunter up to 7,8,9.
5 mobility
3 resilience
5 recovery
OR
5 mobility
5 resilience
3 recovery
Which is pretty useless
Far as the mobility convo, regen and resil are way more important especially with people running around with crap that slaps you in a couple shots. Honestly I'm starting to think the pvp I play is so much different from that of which others do.
Dy knows I'm no Destiny gawd and play a pretty passive way but I get shit done. I pretty much focus on lines of sight, escape routes and precision shots over twitchy aggro shit. The best you can do for yourself is max out regen if and when you can so you don't die so quickily after an encounter. This is especially important if you're not good at taking people out yourself or getting precision shots, it's likely you'll be pretty heavily damaged and all someone has to do is find you and chip that last bit of health.
To be fair, the reason I took Wing Disciple for 7/6/0 besides it giving the strongest power rating is... I'm not dying in PvP after being two-tapped and not recovering enough before the next shot kills me, I'm being one-shot or two-three tapped. A Recovery of 10 wouldn't save me in that situation.
It's maddeningly frustrating because in the exchange I shotgun them or full 3-burst a clip from Last Hope and it takes them to below half where another burst might kill them, but I can't get there. And that's from people around my level. Facing a Level 50? BWHAHAAHAHAHHAHAHHAHAHAHA
It's maddeningly frustrating because in the exchange I shotgun them or full 3-burst a clip from Last Hope and it takes them to below half where another burst might kill them, but I can't get there. And that's from people around my level. Facing a Level 50? BWHAHAAHAHAHHAHAHHAHAHAHA
You need some better weapons which aren't much available to you unless you played Pre-Forsaken and have a backlog of good shit or you've hit 50. As I've mentioned if you're new you really need to just wait on the PVP shit.
By DY_nasty Go To Postpower level only applies to iron banner in pvp so you're good man lolreally... so it's just Armor/Resilience/Recovery that matters and the weapon rating/mods? Bleh. I should change the loadout then.
By Random Ass Username Go To PostYou need some better weapons which aren't much available to you unless you played Pre-Forsaken and have a backlog of good shit or you've hit 50. As I've mentioned if you're new you really need to just wait on the PVP shit.Yeah I'm doing alot of PvP because it looked like a good way to get legendaries and rare gear. Gambit is my shit because it's really PvE with a 5% splash of PvP.
yep
and like rau just said, its really gonna be about building a good assortment of gear to fall back on. destiny's kinda weird - for the longest you'll just be trying to find the best gear you can and then one day you'll go through your vault trying to find the gear *you* need.
there's this exotic called gemini jester that's useless to the entire pvp world just about but to me they were my tryhard boots of choice lol
and like rau just said, its really gonna be about building a good assortment of gear to fall back on. destiny's kinda weird - for the longest you'll just be trying to find the best gear you can and then one day you'll go through your vault trying to find the gear *you* need.
there's this exotic called gemini jester that's useless to the entire pvp world just about but to me they were my tryhard boots of choice lol
At least I have been vaulting all Legendaries and certain rares. The first few days I was just deconstructing everything because I thought there was a more elaborate crafting/modding system than what existed.
Don't dismantle shit unless it's a weapon with an obvious crap random roll you already got tons of or a duplicate.
By reilo Go To PostEven with everything set to either Resilience or Recovery, my Hunter armor tops out at:In the menu screen if you go to Collections -> Armor you can see all the sets in the game, and their base stats. You can pick your ideal build from there & chase the pieces you don’t have yet.
5 mobility
3 resilience
5 recovery
OR
5 mobility
5 resilience
3 recovery
Which is pretty useless
It’s how I figured out the Escalation Protocol set is the only good warlock heavy armour, so now I’m working towards that.
Well if they still allow masterwork rerolls their base stats can and will change. Allowed for people to choose the aesthetic they liked and switch stuff from Survival to Heavy to Mobile and back again. If you're not at 50 and close to max level light yet (or even 500+ since it will be a long jog) just don't even waste your time on this type stuff honestly just focus on completing milestones and leveling.
Honestly if you're not around level 50 you're still in take what you can get mode
I won't say don't get this or that, but you should try and stay aware of what's out there so you can take a mental note of what you like. Trying to make endgame builds out of midgame drops isn't gonna go well for you - especially when infusion prices are fucking crazy
I won't say don't get this or that, but you should try and stay aware of what's out there so you can take a mental note of what you like. Trying to make endgame builds out of midgame drops isn't gonna go well for you - especially when infusion prices are fucking crazy
Unless you're IBing which why unless you're like 550+, you can wear all kinds of gear in PVP, so choose recov and fuck it I'll just quote myself.
By Random Ass Username Go To PostSome armor perks I've identified as pretty vital to PVP imo
- ____ Weapon Targeting
- Fastball (increases grenade throw distance)
- Unflinching ___ aim (reduces flinching incoming fire while aiming ___ weapon)
- Dynamo or Bomber (former reduces time on super when using class ability, latter reduces grenade cooldown when using your class ability)
___ come in different classes/subclasses of weapon, kinetic, rifle, energy, handcannons, shotties etc choose what you're using most
Useful weapon perks for pvp:
- Rampage (kills with this weapon temporarily grant increased damage. Stacks 3x)
- Explosive head (for Bows)
- Kill Clip (Reloading after a kill grants increased damage)
- Dragonfly (Precision kills create an elemental damage explosion)
- Slideshot on Shotguns ( Sliding partially reloads this weapon's magazine and temporarily boosts range and stability. )
Finished the Forsaken main storyline. That was fun and worthwhile, the Barons were actually fun encounters to go against.
Aso upped my Recovery and Resilience to 6 and 4 which should help a ton.
Aso upped my Recovery and Resilience to 6 and 4 which should help a ton.
Hrmm, lame. Looks like I missrd out on Scorned Barom Vest. It's acquired by defeating the Barons but it didn't drop for me. Any other way to get it?
By reilo Go To PostHrmm, lame. Looks like I missrd out on Scorned Barom Vest. It's acquired by defeating the Barons but it didn't drop for me. Any other way to get it?Whenever there’s a daily heroic or story you can probably get it then. I got a bunch of the Titan one when I was killing the fanatic in a daily story and warlock one dropped on my first daily heroic adventure for mad bomber.
Before I make this purchase, I need some clarification:
I got the base game off of ps+. In order to get the Forsaken content, can I just buy the expansion pass and get it, or is that just for Osiris and Warmind?
Edit: nvm. I have to get that first and then Forsaken.
I got the base game off of ps+. In order to get the Forsaken content, can I just buy the expansion pass and get it, or is that just for Osiris and Warmind?
Edit: nvm. I have to get that first and then Forsaken.
By Bold 2 in One Go To PostIt's amazing to see the community chasing that shotty now, got it about 2 weeks before forsaken dropped.Gambit wasn’t a thing back then. The Ikelos is like the clutch-stick deluxe in that mode, it kicks the living shit out of majors and can blast through a shielded rushing invader real quick.
——-
I also finally got Sleeper tonight - damn they made that fun to use in this game. In D1 it was a pain to get and only really the thing to have for that one raid. It’s all-round useful here.
Also got Polaris Lance. This process of masterworking the catalyst doesn’t seem worth the effort. It’s a neat idea, and it reminds me of a scout version of Zen Meteor which was the first exotic I ever got, so I have a bit of a soft spot for it. But it seems like a gimmick weapon that’s outclassed by a bunch of other things.
Also in the should be better category: Sweet Business. I spent cores upgrading that thing thinking it would absolutely obliterate mobs and...not so much. It takes nearly an entire drum to take down a knight even in EP, and it takes all day to reload. In terms of dps I’m not sure how exotic it really is
Sweet Business is a pvp weapon low key
in pve.... for funsies, sure. for actual dps? mob control? exotic? problematic
in pve.... for funsies, sure. for actual dps? mob control? exotic? problematic
Most ridiculous match ever. Did Bungie kill the mercy feature, wtf?
Teams drop 6-3 for a good 2mins, and because of Bubgie's shit matchmaking the teams only ever get up to 6-4. The Control match finishes 150-40.
But of course the obvious thing of ending the match early or moving one or two people from the other team would never occur to them.
Teams drop 6-3 for a good 2mins, and because of Bubgie's shit matchmaking the teams only ever get up to 6-4. The Control match finishes 150-40.
But of course the obvious thing of ending the match early or moving one or two people from the other team would never occur to them.
pvp in general right now is pretty soul crushing matchmaking sucks and they don't even prioritize connections
Competitive is so weird. I’ll have a couple of games where I can’t even touch anybody and I’ll get discouraged & think I’m just not built for this. Then I’ll get a string of matches where I’m getting survivor medals & dropping 5.0s. I was utterly shocked when I checked & saw my K:D still going up during this run chasing the broadsword. It felt like I’d been getting pantsed every other match.
By DY_nasty Go To PostSweet Business is a pvp weapon low keyEmphasis on the low in low key, lol. It makes me think of the struggle in this video:
in pve…. for funsies, sure. for actual dps? mob control? exotic? problematic
The fact that a fusion rifle can kill a Hunter in super mode but a Hunter in super mode cannot kill a Titan in super mode is hilarious.
You know, maybe I was too harsh on the Sweet Business. It wasn’t doing much yesterday in EP, but maybe I just didn’t equip a high enough light level. It was doing serious damage in gambit today. Worth replacing the Sleeper in the exotic slot for a bit, any linear fusion will do pretty much the same thing when you’re invading.
I don’t think I’ve been this hooked before on a game since WoW. Played like all day today and hopefully finishing the raid tomorrow.
Bungie: "how can we improve PVP?"
Everyone: "fix matchmaking. Spawn points are terrible. Classes are unbalanced and supers aren't on a level playing field. Maps suck. Nobody likes Control but you got rid of Supremacy instead wtf"
Bungie: "we know! We'll make shotguns a thing again"
Everyone: "fix matchmaking. Spawn points are terrible. Classes are unbalanced and supers aren't on a level playing field. Maps suck. Nobody likes Control but you got rid of Supremacy instead wtf"
Bungie: "we know! We'll make shotguns a thing again"
Lol carried a 5 stack in quickplay control on my new lvl 50 hunter. 34 kills on 3.78 efficiency. They were losing until I just wrecked everything in sight.
Sounds like the other team was pretty noobish too.
I don't have enough Edge Transits game, gimme 20 more.
I don't have enough Edge Transits game, gimme 20 more.
Yeah I’m not exactly great at PvP but I’ve never singled handidly wrecked a team like that before. Was great and I just jumped in for the daily lol.
By reilo Go To PostBungie: "how can we improve PVP?"
Everyone: "fix matchmaking. Spawn points are terrible. Classes are unbalanced and supers aren't on a level playing field. Maps suck. Nobody likes Control but you got rid of Supremacy instead wtf"
Bungie: "we know! We'll make shotguns a thing again"
Control >>> Supremacy
All day everyday
The latency with picking up the engrams kills the mode
All of my light level problems disappeared, when I got the first season pass (Osiris and Warmind). You mean to tell me, that on release, 20 was the level cap and the drop rates for stronger guns was that damn terrible? It's no wonder that nobody liked that shit. I was starting to get ultra annoyed and didn't feel like I could progress, at all, until I got the expansion.