Official Website
Publisher: Sony
Developer: Ready At Dawn
Release Date: 2/20/2015
Reviews:
7.75/10 - GameInformer (Matt Miller)
6.5/10 - IGN (Brandon Tyrrel)
3/5 - The Escapist (Justin Clouse)
6/10 - Destructoid (Chris Carter)
5.5/10 - Polygon (Justin McElroy)
5/10 - Gamespot (Kevin Vanord)
4.5/10 - EGM (Andrew Fitch)
2/5 - Giantbomb (Jeff Gertsmann)
8.2/10 GameTrailers (Daniel Bloodworth)
Publisher: Sony
Developer: Ready At Dawn
Release Date: 2/20/2015
Reviews:
7.75/10 - GameInformer (Matt Miller)
While The Order: 1886 is a fun adventure with lots of intriguing reveals about the nature of its world, it’s also clear that Ready At Dawn intends for this to be the first game of a grander story. Players should brace themselves for a lot of unresolved character arcs and unanswered questions. This is an origin story, but a fascinating one. 1886 goes against the current tide of open-world wandering and emergent sequences, and banks on the idea that players can enjoy a straightforward and relatively brief cinematic adventure – if it’s well told and original. I hope Ready At Dawn is right; I’d love to see what happens in 1887.
6.5/10 - IGN (Brandon Tyrrel)
The basic conflict at the heart of The Order: 1886 is that considerations for a cinematic approach are prioritized above the needs of basic gameplay. Its best aspects are its stunning looks, atmosphere, and style – which are truly fantastic – and entertaining fiction. But the shallow, slow, and generic quick-time event-riddled gameplay make it feel like an experience that would've been better served by a non-interactive movie than a game. With no multiplayer, and no reason to revisit the short and stunted single-player campaign once it’s been completed, there just isn’t a lot to it.
3/5 - The Escapist (Justin Clouse)
Bottom Line: The Order: 1886 is bland gameplay wrapped in admittedly gorgeous next generation graphics. It's not bad through and through, it's just disappointing.
Recommendation: It's still pretty and serviceable enough for a playthrough, but you're better off renting it or borrowing it from a friend for the weekend.
6/10 - Destructoid (Chris Carter)
Outside of the sleek presentation and interesting world building, there's nothing truly special about The Order: 1886. It's a shame in many ways, because I'd love to see a more tactical style of gameplay in line with Valkyria Chronicles, or a more in-depth game in general using the same engine and lore. I sincerely hope this isn't the last we've seen of this universe, but for now, it's only worth visiting once, briefly.
5.5/10 - Polygon (Justin McElroy)
Galahad's story, such as it is, concludes so rapidly and with so few loose threads tied off, it's hard to shake the feeling that someone somewhere decided that it was time for the knight and his cohorts to get out into the world whether they were ready or not. Though it nails some of the fundamentals, The Order: 1886 has been released without answering the essential question of what it offers that other games aren't already doing better . Everything about the game's final shot screams "sequel set up," but unless The Order finds some non-aesthetic reasons to justify its existence, it's hard to imagine coming back for a second adventure.
5/10 - Gamespot (Kevin Vanord)
THE GOOD
*Fantastic voice acting
*Consistent, stylish visuals
*A couple of really cool weapons to play with
THE BAD
* Overlooks the best aspects of its premise in favor of boring storytelling
*Every gameplay element is drab and rote
*Too little of the cool stuff (guns, werewolves), lots of the dull stuff (looking at things, walking slowly)
4.5/10 - EGM (Andrew Fitch)
The Good
*The spectacular visuals, as impressive as anything on the PS4, paint an ahead-of-its-time Victorian London that feels researched and authentic.
The Bad
*Merely competent, mediocre, or outright bad in everything else it does.
The Ugly
*Britain still colonizes India even in this alternate timeline. (On a positive note, does that mean a werewolf-slaying Gandhi in the sequel?)
2/5 - Giantbomb (Jeff Gertsmann)
There are things here worth checking out, but the action feels half-cocked and you'll be finished with it in an afternoon. I won't pretend to guess at how much $60 means to you, dear reader, but I will say that The Order is a middling experience with a couple of bright flashes that only serve to remind you that this could be a more interesting game if more of its ideas were fully formed. If you're bent on seeing The Order for yourself, you should probably rent it.
8.2/10 GameTrailers (Daniel Bloodworth)
In the end, The Order: 1886 is truly an exciting spectacle in a setting that we thoroughly enjoy, elevating our expectations for PlayStation 4 games to come. However, it’s held back by its limited scope and abbreviated plot. It may not have the most well-rounded strengths, but it’s a remarkable game nonetheless.
Would this game be considered AAA?
I will probably sell well anyway. What are people playing on PS4 right now? Destiny?
I will probably sell well anyway. What are people playing on PS4 right now? Destiny?
By Zero ToleranceWould this game be considered AAA?
I will probably sell well anyway. What are people playing on PS4 right now? Destiny?
I am....unfortunately
I really thought about pre-ordering this but now it might be the first game that I actually rent out of kiosk. Crazy shit. One of my friends hasn't stopped comparing this to XCom: Declassified. And you know me...
once xenoverse drops and evolve starts catching patches i'm set for a few months
By Zero ToleranceWould this game be considered AAA?Destiny isn't what it tried to be, but its still Destiny lol
I will probably sell well anyway. What are people playing on PS4 right now? Destiny?
once xenoverse drops and evolve starts catching patches i'm set for a few months
The Ugly
*Britain still colonizes India even in this alternate timeline. (On a positive note, does that mean a werewolf-slaying Gandhi in the sequel?)
rofl
Managed to play a bit of this last night and it is so disappointing.
Once the sheen wears off (so very pretty) it is an absolute bore. I can't remember which review it was but the statement 'a great game, 10 years ago' is a perfect summation.
The lack of innovation and risk for a new IP that took five years to create is unbelievable. RAD were clearly given free reign on their design 'vision' and it shows in the final product. A labour of love, created in a room with no windows.
Once the sheen wears off (so very pretty) it is an absolute bore. I can't remember which review it was but the statement 'a great game, 10 years ago' is a perfect summation.
The lack of innovation and risk for a new IP that took five years to create is unbelievable. RAD were clearly given free reign on their design 'vision' and it shows in the final product. A labour of love, created in a room with no windows.
It's a shame it turned out this way. Would've been a nice weekend romp.
Oh well, there's always the crucible.
We are talking about the same publisher who greenlit both Heavy Rain and Beyond. At this point I don't think they give a fuck.
Oh well, there's always the crucible.
By Opus AngelorumRAD were clearly given free reign on their design 'vision' and it shows in the final product.
We are talking about the same publisher who greenlit both Heavy Rain and Beyond. At this point I don't think they give a fuck.
By mescalineeyesIt's a shame it turned out this way. Would've been a nice weekend romp.
Oh well, there's always the crucible.By Opus AngelorumRAD were clearly given free reign on their design 'vision' and it shows in the final product.
We are talking about the same publisher who greenlit both Heavy Rain and Beyond. At this point I don't think they give a fuck.
I forgot about Heavy Rain...for obvious reasons.
By MorisI will probably sell well anyway. What are people playing on PS4 right now? Destiny?
what are people playing on anything?
I cancelled my preorder a couple of days ago. I still plan to play this at some point just for the visuals.
after reading the kotaku review (because as a casual gamer they are the only people I know) I don't even think I want to pick this up for $15 in December. They are saying the final boss fight is a copied QTE from an earlier boss fight.....who are Sony thought that shit was going to fly with gamers?
By DiprosalicDoto. Doto2.By MorisI will probably sell well anyway. What are people playing on PS4 right now? Destiny?
what are people playing on anything?
By Diprosalicwhat are people playing on anything?
You have a point.
At least the PS4 is getting something. Maybe Bloodborne will actually be worth it's salt.
I don't know what people expected from this game.
I didn't follow the hype that much but it seemed pretty obvious to me what we would get was this kind of game.
I didn't follow the hype that much but it seemed pretty obvious to me what we would get was this kind of game.
By Rikkun RickyI don't know what people expected from this game.
I didn't follow the hype that much but it seemed pretty obvious to me what we would get was this kind of game.
It was held up as the poster child by certain Playstation 4 fans that refused to acknowledge all of the poor pre-release footage, probably because they were too busy defending the 'artistic' choice for the resolution.
Anyone who didn't feel the need to defend their platform saw the problems.
Played the first couple of hours of this game (so I guess I'm about half way through) and it's fun so far, seems like a solid game. I don't like when they slow everything down though and won't let me run.
Also, really not feeling the resolution. Wonder if 900p and the camera zoomed out a little would have helped.
By Rikkun RickyI don't know what people expected from this game.I didn't follow it super close but I always thought it was gonna be a by the numbers TPS with an interesting setting. Seems like it is more of a David Cage type game with random shooter parts. I'll still give it a go though and see what it's like.
I didn't follow the hype that much but it seemed pretty obvious to me what we would get was this kind of game.
By blackaceWow... how often does a Sony published game get slayed like that by reviewers?
This gen? Far too often. Knack, Killzone, Drive Club...
By livefromkyotoBy blackaceWow... how often does a Sony published game get slayed like that by reviewers?
This gen? Far too often. Knack, Killzone, Drive Club...
I can't comment on Knack but Killzone was a beautiful empty box and Drive Club was rightly attacked for being completely broken.
By Zero ToleranceWhat are people playing on PS4 right now?
Sometimes I stand my Wii U on top of it to save space.
Its a damned shame that the only game I'm looking for to playing on my PS4 in the next few days is DBZ: Xenoverse
I'm about to run through Star Ocean: TLH as I pour one out for Tri-Ace's official death until then though.
I'm about to run through Star Ocean: TLH as I pour one out for Tri-Ace's official death until then though.
This is definitely a better game than Killzone, if that's any consolation.
Killzone had multiplayer though to add some "value", I guess.
Killzone had multiplayer though to add some "value", I guess.
By DiprosalicBy MorisI will probably sell well anyway. What are people playing on PS4 right now? Destiny?
what are people playing on anything?
I wish Sony made the ps4 backwards compatible at least for downloadable versions of older game. They would be making money hand over fist right now.
By DiprosalicBy MorisI will probably sell well anyway. What are people playing on PS4 right now? Destiny?
what are people playing on anything?
MCC when it works.
Otherwise, 2K MyPark is GOAT.
By Zeus Ex MachinaI wish Sony made the ps4 backwards compatible at least for downloadable versions of older game. They would be making money hand over fist right now.Yeah, I still hope the rumors about a proper emulator are true.
Anyway played the first half hour of The Order and get some of the complaints, gonna play a bit more today or tomorrow and write up my impressions once I'm finished.
So I finished the Order today, after I played every day a bit since friday.
I'm gonna put up my impressions under categories, otherwise I would forget to note something along the way.
Let's start.
Visuals :
Well as nearly everybody praised the game already for the graphics, I can only follow.
It's just mindblowing at times, it really creates a great atmosphere and is easily the biggest achievment I've seen on a console and I doubt any other game comes close.
Every little detail looks great.
I have never seen a developer that really paid attention to every single area.
Alot of other games are shifting their focus towards special areas, like the start and the end, but a bit of quality is lost in between.
Or other examples are smaller details that aren't looking too good, I mean even a developer like Naughty Dog had a few ugly textures,objects or whatever every once in a while.
Not here, everything looks spectacular and the game isn't recycling the same stuff over and over again.
Another point is, there were alot of examples of games that looked really great with rain.
Infamous Second Son and Watchdogs are two of these examples, where the games easily looked alot better when it rained.
That's not the case with The Order, the visual quality is top notch.
No matter if it's day,night or the sun is coming up, the weather effects are looking superb, but as I said the quality is spectacular everytime.
Obviously there could be more, with the length of the game we don't see as many areas as I hoped I would see.
Especially bigger areas are missing and London offers enough of these :/
The game also offers enough variety.
They clearly did their homework with the research of white chapel and the surroundings.
Without making one place stand out, there are alot of different settings and it just never get boring with the setting.
Sound :
The OST is pretty damn good, it always fits the game and can compete with the highlights on the market.
I can't comment on the english voice actors, as I only heard them in the trailers and I played the german dub.Something that is pretty rare as there aren't that many games that make the german dub worthwhile and I usually prefer the english version.
However the german version was pretty damn good, the only thing I might criticise is one particular actor who is pretty remarkable, speaks alot of the rebels.
Apart from that, the weapon sounds,explosions and just everything is well done.
Gameplay :
Now that's the point where most of the problems arise from.
The shooting mechanics itself are solid, combined with some of the great weapons there can be alot of fun.There is a pretty good feedback from the weapons.The sad point is that you can't take every weapon with you, so except for the standard weapons you only get to play the awesome special weapons when the developer decided to include them, which isn't happening too often.
The cover mechanics are nothing special and don't offer anything new, but they work.
Melee combat is tied to QTEs which is a damn shame after we had a rolemodel with TLOU for example and sadly there aren't even that much animations for the QTE melees either.Another problem that occurs is the timing, with the AI running like a headless chicken at times, it happens that the melee is cancelled, that only happened 2-3 times though...
And with the melee combat being exclusive to QTEs, the stealth parts are a pain in the ass and pretty boring.
The added "twist" the developer was talking about is a QTE that with a ring that closes up to the button, you'll have to press the button at the right moment to get it right.
This is a lazy and pretty annoying design decision and partly destroyed alot of potential for the stealth actions.
Another QTE battle situation you might have noticed before are several options to bring down the enemy, you can decide if you use this or that.
Nothing special, but it spices up the cinematics a bit.
Something that was a real letdown are the shooting mechanics against the half breeds, you can shoot on them and they always come running towards you and you can press X to roll to the side.
So you basically shoot them, roll to the side or back to avoid their attack, shoot again and kill them via QTE when their down.
The melee battles are only a bit better (they don't come up often...), you got a fast and a slower attack with your knife and you've got to avoid their attacks with one stick.You're practically on rails and can't move around, except for going sideways a bit...
So as you can see QTEs are a major part of the game and sadly they happen way too often and just don't feel necessary.
There are a few examples where it works pretty good, but overall it was a wrong choice and an easy way to fix a situation where they didn't create a compatible gameplay decision.
A point that was also brought up on alot of reviews was exploration and freedom.
As I said above, bigger areas are missing.
I mean it's so sad that they created such a detailed world and it just feels lifeless at times, because there are no diary inside a house or a dialogue of the protagonist and his companions.
I mean dialogues between pop up, but there is just one area where it really works.
Another thing is, there are nearly no pedestrians or inhabitants that could speak.
Yeah there aren't many moments the story offers where this could take place, but when the chance is there it's just not enough.
People reacting to what's happening or speaking about it, would be good.
Sadly, there are just a few objects you can interact with (newspapers,photos, and something similar to audio logs).
There aren't many of them and they're not that interesting, some of them are pretty hard to read with the font...
You know what feeling popped up on some occasions ?
Shenmue...
It wasn't the good same feeling though, Shenmue really brought alot of fun exploring the house or different areas.
Here you just hold up that object and it's pretty boring.
Well, it's nothing any recent TPS really executed well, but this game had the potential for it.
It would have been great if they included a mission for example, where you follow a halfbreed and look through the corpses and areas for clues.That would have been great, but the game is way too fixated on it's story.
The AI is something they really need to work on for further installments, from time to time it's not that bad, but overall it's just like a headless chicken.
Story :
Oh dear, I really had high hopes for the storyline.
I mean the setting combined with a conflict between 3 fractions is something that offers alot of potential.
Don't get me wrong, the story isn't bad, but I expected more.
That's why the start of the game really wasn't my cup of tea, I don't know if you could mark it as spoiler, but I'll do it regardless.
If you start the game with a section from later in the game/story, you really have to pull it off well and integrate it good, without giving away too much, so you can't already connect every dot.I hate that, you can already foresee some things and it takes away suspension.
Anyway, I felt that RAD really missed an opportunity to give a proper back story, that would have been something for both the exploration part, but also just to fill some time or get the game off to a good start.
I mean you're interested in the history of the Order itself, how they lived through certain time periods and so on, but you only get small bits here and there.
That's not enough.
They've got a rich history that they could have bended to their ideas.
Something that would also strenghen the interest in the characters more.
Overall I like the characters and there are some good moments, but if they would have given more context on their backstory and connection, they could have made it better.
TLOU for example pulled it off pretty great, you can see how the main protagonist lived, how he became the person he was.
Something that isn't the case with the Order.
Apart from that I enjoyed the party, especially Lafayette had some great moments and really pulled it off on some occasions.
Luckily the game isn't working with stereotypes or the usual bullshit and they really created characters that fit well into the time the game takes place.
The story itself got some nice twists (vampires and jack the ripper) and is executed good and I enjoyed it.
As you can see, except for my own expectations and some flaws I enjoyed it, despite some problems that came up with the pacing.These problems will come up at the next section though.
It's not as absurd as other storylines like The Evil Within, but also isn't on the level of games like TLOU.
Overall:
Well, alot of cinematics are also part of the game.
This is something that can work as both advantage and disadvantage.
I didn't like the moments where they included a cut scene for something that I could have done myself, climbing up at some point or walking a bit further.There are quite a few cinematic moments that they could have cut...they just weren't necessary or particularly interesting.Yeah walking by myself isn't so interesting either, but these are some moments where you're torn out of the game for no reason.
It also works the other way around, many of you have played MGS4 for examples with long ass cutscenes that took way too long.
The symbiosis of gameplay and cutscene without any loading time can be pretty great.
It's hard to describe without spoiling something, but it's just great when there is a cutscene and you can play right away.
So it's both positive and negative, and either helps or destroys the immersion.
One point that is also brought up is the pace.
The game clearly lacks a proper line, the differences with length of gameplay versus cutscene are varying way too much throughout the different chapters, but as there isn't much to do except following the line, it's an easy explanation.
They really have to work on that, if they gonna continue the IP.
Yeah, there is always a game that's better with one thing, or offer more variety,length and replayability, but there are also enough examples of games where it was unecessary.
Tomb Raider MP was garbage and after playing through it, there was nothing more I could do.
Dead Space didn't offer anything after the story, neither did Resi 4 or The Evil Within and so on.
Yeah I brought up alot of negative aspects, but I had really high expectations.
Overall I would say you can compare it with a meal, when you expect a full meal and only get a sidedish which is really well done.
Or if you order a filet steak (hah) and get a sirloin steak, it's not bad, but a filet is better.
If they work on the negative aspects and get some people with more experience on board, it could work out with the next title.
You can see that it's the first major game of a talented developer, a game that hit's early in the lifecycle of the console.
Something you have to consider after all, it's not like many first year exclusives (it should have released last fall originally) that really can compete with games later in the cycle.
It was a good experience and fucking finally a game that is really polished, compared to alot of games these gen, we don't have an 5+gb day 1 patch or any shit like that.
There are not technical flaws or problems that occur, it's just well executed.
I had fun and don't regret buying or playing it, and don't get all of the criticism that's brought up over the net.
Of course it could have been alot better.
I would give it a 7/10.
I'm gonna put up my impressions under categories, otherwise I would forget to note something along the way.
Let's start.
Visuals :
Well as nearly everybody praised the game already for the graphics, I can only follow.
It's just mindblowing at times, it really creates a great atmosphere and is easily the biggest achievment I've seen on a console and I doubt any other game comes close.
Every little detail looks great.
I have never seen a developer that really paid attention to every single area.
Alot of other games are shifting their focus towards special areas, like the start and the end, but a bit of quality is lost in between.
Or other examples are smaller details that aren't looking too good, I mean even a developer like Naughty Dog had a few ugly textures,objects or whatever every once in a while.
Not here, everything looks spectacular and the game isn't recycling the same stuff over and over again.
Another point is, there were alot of examples of games that looked really great with rain.
Infamous Second Son and Watchdogs are two of these examples, where the games easily looked alot better when it rained.
That's not the case with The Order, the visual quality is top notch.
No matter if it's day,night or the sun is coming up, the weather effects are looking superb, but as I said the quality is spectacular everytime.
Obviously there could be more, with the length of the game we don't see as many areas as I hoped I would see.
Especially bigger areas are missing and London offers enough of these :/
The game also offers enough variety.
They clearly did their homework with the research of white chapel and the surroundings.
Without making one place stand out, there are alot of different settings and it just never get boring with the setting.
Sound :
The OST is pretty damn good, it always fits the game and can compete with the highlights on the market.
I can't comment on the english voice actors, as I only heard them in the trailers and I played the german dub.Something that is pretty rare as there aren't that many games that make the german dub worthwhile and I usually prefer the english version.
However the german version was pretty damn good, the only thing I might criticise is one particular actor who is pretty remarkable, speaks alot of the rebels.
Apart from that, the weapon sounds,explosions and just everything is well done.
Gameplay :
Now that's the point where most of the problems arise from.
The shooting mechanics itself are solid, combined with some of the great weapons there can be alot of fun.There is a pretty good feedback from the weapons.The sad point is that you can't take every weapon with you, so except for the standard weapons you only get to play the awesome special weapons when the developer decided to include them, which isn't happening too often.
The cover mechanics are nothing special and don't offer anything new, but they work.
Melee combat is tied to QTEs which is a damn shame after we had a rolemodel with TLOU for example and sadly there aren't even that much animations for the QTE melees either.Another problem that occurs is the timing, with the AI running like a headless chicken at times, it happens that the melee is cancelled, that only happened 2-3 times though...
And with the melee combat being exclusive to QTEs, the stealth parts are a pain in the ass and pretty boring.
The added "twist" the developer was talking about is a QTE that with a ring that closes up to the button, you'll have to press the button at the right moment to get it right.
This is a lazy and pretty annoying design decision and partly destroyed alot of potential for the stealth actions.
Another QTE battle situation you might have noticed before are several options to bring down the enemy, you can decide if you use this or that.
Nothing special, but it spices up the cinematics a bit.
Something that was a real letdown are the shooting mechanics against the half breeds, you can shoot on them and they always come running towards you and you can press X to roll to the side.
So you basically shoot them, roll to the side or back to avoid their attack, shoot again and kill them via QTE when their down.
The melee battles are only a bit better (they don't come up often...), you got a fast and a slower attack with your knife and you've got to avoid their attacks with one stick.You're practically on rails and can't move around, except for going sideways a bit...
So as you can see QTEs are a major part of the game and sadly they happen way too often and just don't feel necessary.
There are a few examples where it works pretty good, but overall it was a wrong choice and an easy way to fix a situation where they didn't create a compatible gameplay decision.
A point that was also brought up on alot of reviews was exploration and freedom.
As I said above, bigger areas are missing.
I mean it's so sad that they created such a detailed world and it just feels lifeless at times, because there are no diary inside a house or a dialogue of the protagonist and his companions.
I mean dialogues between pop up, but there is just one area where it really works.
Another thing is, there are nearly no pedestrians or inhabitants that could speak.
Yeah there aren't many moments the story offers where this could take place, but when the chance is there it's just not enough.
People reacting to what's happening or speaking about it, would be good.
Sadly, there are just a few objects you can interact with (newspapers,photos, and something similar to audio logs).
There aren't many of them and they're not that interesting, some of them are pretty hard to read with the font...
You know what feeling popped up on some occasions ?
Shenmue...
It wasn't the good same feeling though, Shenmue really brought alot of fun exploring the house or different areas.
Here you just hold up that object and it's pretty boring.
Well, it's nothing any recent TPS really executed well, but this game had the potential for it.
It would have been great if they included a mission for example, where you follow a halfbreed and look through the corpses and areas for clues.That would have been great, but the game is way too fixated on it's story.
The AI is something they really need to work on for further installments, from time to time it's not that bad, but overall it's just like a headless chicken.
Story :
Oh dear, I really had high hopes for the storyline.
I mean the setting combined with a conflict between 3 fractions is something that offers alot of potential.
Don't get me wrong, the story isn't bad, but I expected more.
That's why the start of the game really wasn't my cup of tea, I don't know if you could mark it as spoiler, but I'll do it regardless.
If you start the game with a section from later in the game/story, you really have to pull it off well and integrate it good, without giving away too much, so you can't already connect every dot.I hate that, you can already foresee some things and it takes away suspension.
Anyway, I felt that RAD really missed an opportunity to give a proper back story, that would have been something for both the exploration part, but also just to fill some time or get the game off to a good start.
I mean you're interested in the history of the Order itself, how they lived through certain time periods and so on, but you only get small bits here and there.
That's not enough.
They've got a rich history that they could have bended to their ideas.
Something that would also strenghen the interest in the characters more.
Overall I like the characters and there are some good moments, but if they would have given more context on their backstory and connection, they could have made it better.
TLOU for example pulled it off pretty great, you can see how the main protagonist lived, how he became the person he was.
Something that isn't the case with the Order.
Apart from that I enjoyed the party, especially Lafayette had some great moments and really pulled it off on some occasions.
Luckily the game isn't working with stereotypes or the usual bullshit and they really created characters that fit well into the time the game takes place.
The story itself got some nice twists (vampires and jack the ripper) and is executed good and I enjoyed it.
As you can see, except for my own expectations and some flaws I enjoyed it, despite some problems that came up with the pacing.These problems will come up at the next section though.
It's not as absurd as other storylines like The Evil Within, but also isn't on the level of games like TLOU.
Overall:
Well, alot of cinematics are also part of the game.
This is something that can work as both advantage and disadvantage.
I didn't like the moments where they included a cut scene for something that I could have done myself, climbing up at some point or walking a bit further.There are quite a few cinematic moments that they could have cut...they just weren't necessary or particularly interesting.Yeah walking by myself isn't so interesting either, but these are some moments where you're torn out of the game for no reason.
It also works the other way around, many of you have played MGS4 for examples with long ass cutscenes that took way too long.
The symbiosis of gameplay and cutscene without any loading time can be pretty great.
It's hard to describe without spoiling something, but it's just great when there is a cutscene and you can play right away.
So it's both positive and negative, and either helps or destroys the immersion.
One point that is also brought up is the pace.
The game clearly lacks a proper line, the differences with length of gameplay versus cutscene are varying way too much throughout the different chapters, but as there isn't much to do except following the line, it's an easy explanation.
They really have to work on that, if they gonna continue the IP.
Yeah, there is always a game that's better with one thing, or offer more variety,length and replayability, but there are also enough examples of games where it was unecessary.
Tomb Raider MP was garbage and after playing through it, there was nothing more I could do.
Dead Space didn't offer anything after the story, neither did Resi 4 or The Evil Within and so on.
Yeah I brought up alot of negative aspects, but I had really high expectations.
Overall I would say you can compare it with a meal, when you expect a full meal and only get a sidedish which is really well done.
Or if you order a filet steak (hah) and get a sirloin steak, it's not bad, but a filet is better.
If they work on the negative aspects and get some people with more experience on board, it could work out with the next title.
You can see that it's the first major game of a talented developer, a game that hit's early in the lifecycle of the console.
Something you have to consider after all, it's not like many first year exclusives (it should have released last fall originally) that really can compete with games later in the cycle.
It was a good experience and fucking finally a game that is really polished, compared to alot of games these gen, we don't have an 5+gb day 1 patch or any shit like that.
There are not technical flaws or problems that occur, it's just well executed.
I had fun and don't regret buying or playing it, and don't get all of the criticism that's brought up over the net.
Of course it could have been alot better.
I would give it a 7/10.
Is there a good amount of shooting in this game? Or is it mostly QTEs because that's the majority of what I've seen in streams.
Not enough, but there's a good amount. On hard, they can be quite fun, too. There's large segments with just walking around slowy, pressing triangle on stuff, which break up the action a bit too much.
this game is textbook Ubisoft strat except they aren't going to get 9 more tries in 9 years to refine it
It was clear from the moment they started talking that "filmic" shit that this was going to be a graphics over gameplay game. Don't know why anyone expected different.
By BHZ MayorIt was clear from the moment they started talking that "filmic" shit that this was going to be a graphics over gameplay game. Don't know why anyone expected different.
I think everyone was expecting another Uncharted or TLoU type of experience. I'm pretty sure the people at Sony who greenlit it were too.
By livefromkyotoIt's like UC1, a good setup for future titles without reaching the class of NaughtyDog.By BHZ MayorIt was clear from the moment they started talking that "filmic" shit that this was going to be a graphics over gameplay game. Don't know why anyone expected different.
I think everyone was expecting another Uncharted or TLoU type of experience. I'm pretty sure the people at Sony who greenlit it were too.
The difference is, at the start of last gen the titles would have had alot of better reviews.
This time around, we had a dozen of great titles last gen and as long as titles like TLOU are around and even on PS4, it just feels like they haven't achieved enough to justify a purchase for alot of people.
I mainly did it, because I can trade it in for 40€ at Amazon.
So the result would be the same, waiting until it hits 20€ or selling it afterwards.
I still had alot more fun than I had with Watchdogs for example, or Thief.
I feel like it would make quite a good horde game.
I'm hoping the outrage over the length leads them to release some free DLC, to give me a reason to launch it again.
I'm hoping the outrage over the length leads them to release some free DLC, to give me a reason to launch it again.
So I am probably about 1/2to 2/3's of the way through it and so far I like it. Definitely has some problems but it isn't nearly as offensive as some of the reviews make it out to be.
Edit: Basically what Pennywise said
Edit: Basically what Pennywise said
By jjasperSo I am probably about 1/2to 2/3's of the way through it and so far I like it. Definitely has some problems but it isn't nearly as offensive as some of the reviews make it out to be.Gotta try to save some face in the wake of YTbers getting bigger and the target audience getting tired of being insulted.