By DY_nasty Go To Postthis is what i mean. people treat overwatch matchups like pokemonIt's really not what was going on. Particularly if it was a QP game.
yes, mccree should beat pharah. but what if mcree fucking sucks?
QP is a cess of memey bullshit.
By DY_nasty Go To PostI don't think that's true at all.
A lucio that can't recognize site lines is free. A mercy that can't tell a good res from a bad res is a legit positive for the other team. Ana who can't aim is dead weight. etc
its incredibly easy to be a bad healer in overwatch. just running around healing the guy with the lowest health is what noobs do across all gaming genres. and going back to the first thing…. if you can't keep yourself alive with tracer you damn sure ain't doing it with anyone else lol.
A lucio that can't recognize site lines is still AOE buffing. An ana that can't hit the far away genji still has a biogrenade for the tanks. A mercy that gets off a bad res still did a ton of healing to get the ult charge.
You're not wrong, those things make them bad at those classes. But it's genuinely actively difficult to be bad at healing in overwatch.
It's different to the reinhardt who can't play rein. That guy is going to get picked apart easily by another good rein.
A lucio that can't identify sight lines is a free kill. they're almost always the most important target/asset on any team so any risk they expose themselves to is inherently multiplied.
ana that can't shoot enemies is just as bad as an ana that has to wait for their teammates to stand still before hitting their shots
mercy isn't shit unless she's getting a good res, every healer does that job better - even after the changes. may as well just pick zen. and a bad res is catastrophic. knowledge of positioning, momentum, etc play into all of that. (not even going to get into the scrublord mercy trend of sitting on a res for minutes because you want that 5 piece to feel good at the match complete screen)
i'm saying that the abilities are never going to outweigh fundamentals despite everything the theme overwatch and its communities would have you believe.
ana that can't shoot enemies is just as bad as an ana that has to wait for their teammates to stand still before hitting their shots
mercy isn't shit unless she's getting a good res, every healer does that job better - even after the changes. may as well just pick zen. and a bad res is catastrophic. knowledge of positioning, momentum, etc play into all of that. (not even going to get into the scrublord mercy trend of sitting on a res for minutes because you want that 5 piece to feel good at the match complete screen)
i'm saying that the abilities are never going to outweigh fundamentals despite everything the theme overwatch and its communities would have you believe.
By Kibner Go To PostTracer is the offensive class I pick if I don't trust my healers.Sombra is the best for that. Sombra is my best friend if I'm using Winston or Genji
By data Go To PostSombra is the best for that. Sombra is my best friend if I'm using Winston or GenjiI haven't played her enough to feel comfortable, yet.
By Kibner Go To PostI haven't played her enough to feel comfortable, yet.I mean. The correct answer is soldier 76.
Tracers great, but it requires you to be so selfaware that if you're not getting anything done, you're genuinely making your team play 5 v 6.
(True of most flankers).
By Kibner Go To PostI haven't played her enough to feel comfortable, yet.
i'm getting there. She's a great teleporter/shield buster and can keep enemy teams constantly weary of getting their backs blown out whilst in heels.
By DY_nasty Go To PostA lucio that can't identify sight lines is a free kill. they're almost always the most important target/asset on any team so any risk they expose themselves to is inherently multiplied.
ana that can't shoot enemies is just as bad as an ana that has to wait for their teammates to stand still before hitting their shots
mercy isn't shit unless she's getting a good res, every healer does that job better - even after the changes. may as well just pick zen. and a bad res is catastrophic. knowledge of positioning, momentum, etc play into all of that. (not even going to get into the scrublord mercy trend of sitting on a res for minutes because you want that 5 piece to feel good at the match complete screen)
i'm saying that the abilities are never going to outweigh fundamentals despite everything the theme overwatch and its communities would have you believe.
you gotta hit shots, but you really can't be putting yourself past the safety line and expect much in terms of healing
general rule of healing my mind is that its as effective as the group is coordinated. if a group sans flankers are staying within a certain "moving bubble" (visualize a larger lucio AOE circle), moving in concert, then even a bad aiming ana should be getting her job done, and mercy should be getting more triple res's.
its not hard to end up holding a res all the way to the end of the match because everyone was just dying 1 by 1 the entire time.
good chunk of the time if you're complaining about mercy ressing its because the team is just disorganized
By giririsss Go To PostI'm going to assume you mean King of the Hill maps. Lijiang Tower, Illios, Nepal, Oasis.
In that instance, all the heroes you listed are particularly bad. The approach always has a choke, typically with range.
So roadhog struggles to get picks and retreat to heal. Illios is the most favourtable KoTH map for roadhog.
Reaper struggles to flank in given the central nature, he either has to use shadow walk to get in, or people can spot his teleport and pick him off as he spawns.
And junkrat is a zone control hero. If the other team has the point you won't be in a position to control any forward ground (there are 2 points that are exception in the whole roation for junk rat. Nepal Sanctum and….)
KoTH really requires a different set of heroes to most other modes. Mei, 76, Genji, D.va, Pharah, Winston are all good general purpose heroes on KoTH. Zarya is really good. Attack the point on these maps is really difficult. You want to get the other team focusing in a few directions, to give at least some of your flankers / DPS an open back line to get onto and do damage too.
Yeah, I play Zarya mostly, but she's best in holding the zone, not taking it back. Same with Mei. I like Pharah but the other team *always* has a D.va, Roadhog, and maybe a 76. It just seems impossible to rally a team to NOT abandon the point and freestyle.
I like using Ana to shut down ults. Just put folks straight to sleep.
Sombra and Genji are the only two attack heroes I like playing
just everyone thinks Sombra is supposed to be an assassin when shes not
just everyone thinks Sombra is supposed to be an assassin when shes not
By data Go To PostSombra and Genji are the only two attack heroes I like playing
just everyone thinks Sombra is supposed to be an assassin when shes not
?
She has stealth which gives her a speed boost to infiltrate behind enemy lines. She has a teleporter with a 15-second countdown that helps her scale elevation.
By Phoenix RISING Go To Post?her SMG doesnt pump out enough damage to be an assassin. she's a disruptor.
She has stealth which gives her a speed boost to infiltrate behind enemy lines. She has a teleporter with a 15-second countdown that helps her scale elevation.
On the other hand, the arcade modes are legit. 1v1 dual takes a que from For Honor. 3v3 is now not a 3-character mirror match every round. Total Mayhem is imba of course. Offense is neigh impossible unless the other team just makes dumb picks ( like Bastion does not benefit from the low cool down and high Shields).
By data Go To Posther SMG doesnt pump out enough damage to be an assassin. she's a disruptor.Pretty much. She is excellent on maps with confined chokepoints because of her ult and ability to get it off unassisted.
She won't solo kill any but the worst-played squishy heroes, though.
from 6 months ago:
DPS List (from lowest to highest):
Genji — 84 (left and right)
Pharah — 120 (direct hit)
McCree — 140 (left click), 270 (right)
Sombra — 160
Soldier: 76 (Live) — 170
Soldier:76 (PTR) — 200
Tracer — 240
Reaper — 280
Her damage is actually pretty good when you consider the situations in which she should be attacking--which is hacked opponents. I love her paired with Zen--tanks just melt when hacked and hit with a discord. Being able to negate a Lucio at any time is priceless too. Shutting down a rein shield AND genji's swift strike for x seconds? I'm telling you if she's not a mainstay in pro teams soon I'll be shocked. Too much utility.
DPS List (from lowest to highest):
Genji — 84 (left and right)
Pharah — 120 (direct hit)
McCree — 140 (left click), 270 (right)
Sombra — 160
Soldier: 76 (Live) — 170
Soldier:76 (PTR) — 200
Tracer — 240
Reaper — 280
Her damage is actually pretty good when you consider the situations in which she should be attacking--which is hacked opponents. I love her paired with Zen--tanks just melt when hacked and hit with a discord. Being able to negate a Lucio at any time is priceless too. Shutting down a rein shield AND genji's swift strike for x seconds? I'm telling you if she's not a mainstay in pro teams soon I'll be shocked. Too much utility.
that dps list doesnt mean much because its computer generated and not what actually happens
ie sombras spread is massive
ie sombras spread is massive
By data Go To Postthat dps list doesnt mean much because its computer generated and not what actually happensYup. If you want to actually do a lot of damage with her, you have to be up close. Which is also the most dangerous situation for her. Her teleport is only active for 15 seconds so you have that long to go from when you placed it to get into near-melee range and unloade before you get cc'd or your teleport disappears.
ie sombras spread is massive
She is great for enabling/disabling pushes by denying ability usage. Good for information gathering and health-pack denial. She is also good at finishing off low-health targets. She is not good at assassinating full-health targets.
By data Go To Postthat dps list doesnt mean much because its computer generated and not what actually happens
ie sombras spread is massive
Right, but tanks are arguably the types of enemies she's most useful against anyway, and those are hard to miss.
She doesn't do enough quickly enough to assassinate a tank before she gets destroyed by the tank or their teammates. She can disable a tank and finish him off or harass his teammates, but she ain't killing anyone 1v1 without that person doing something incredibly wrong.
i would say to define 1 on 1
if you stealth in with her and get the first shot in prior to a hack, on top of using teleport to confuse or escape...there's a lot of battles you can win
beyond that another thing people don't realize about sombra is the incredible amount of sustain damage she can put together in a gunfight just by hacking a medkit, placing a teleporter on there and then invising into the backline. By the time you take enough damage to nearly die you just port back to the healthpack. You can do this continuously.
if you stealth in with her and get the first shot in prior to a hack, on top of using teleport to confuse or escape...there's a lot of battles you can win
beyond that another thing people don't realize about sombra is the incredible amount of sustain damage she can put together in a gunfight just by hacking a medkit, placing a teleporter on there and then invising into the backline. By the time you take enough damage to nearly die you just port back to the healthpack. You can do this continuously.
1v1 means finding an isolated target. Likely someone respawning and going back to the point. She could kill a mercy and maybe a bad zenyatta in that case.
People do that healthpack thing all the time. The problem is that it doesn't mean a thing unless she gets a kill due to the long cooldown on the teleport an time taken to get to the target. Literally a worse tracer in that scenario.
She's not an assassin and is a poor choice if you need sustained damage. She is a bulkhead breaker and vulture finisher. Everything else she can do is a poor imitation of at least two other heroes.
People do that healthpack thing all the time. The problem is that it doesn't mean a thing unless she gets a kill due to the long cooldown on the teleport an time taken to get to the target. Literally a worse tracer in that scenario.
She's not an assassin and is a poor choice if you need sustained damage. She is a bulkhead breaker and vulture finisher. Everything else she can do is a poor imitation of at least two other heroes.
I like her and she's cool, but if you want to kill the backline, tracer and genji are so much better. Sustained damage is better done by soldier, pharra, Roadhog, junkrat, bastion, hanzo. Intel is better done by hanzo, widowmaker, and tracer.
Denying an opposing team their ability to hold or take a point? None can touch her.
Denying an opposing team their ability to hold or take a point? None can touch her.
I don't necessarily disagree with any of that, except that I think the idea of "assassin" is kind of tomayto tomahto in some aspects. The idea of backline harassment isn't necessarily always to secure a kill. An Ana that can't focus on healing for fear of a teleporting, threatening Sombra is going to decrease her effectiveness as a healer considerably, and likely draw assistance from someone else to help secure the backline. Thusly, your team has an easier time pushing forward.
She's an ideal checkpoint character right now. Less so in the other modes imo.
She's an ideal checkpoint character right now. Less so in the other modes imo.
The thing I guess I'm trying to get at is that if you want to harass or damage the backline, tracer, genji, and Winston are all much better at that.
Yeah. Kibners basically spot on.
Sombra is good at certain maps (and even then, at certain points on it).
She really drops off massively in areas not favourable.
She does do great when she can hack a winston / rein, and then pump in a full clip. As long as everyone else is prepared for it. Cause the tank will just melt and it usually busts up a choke.
It's like when people would try to play symetra for an entire map (before her changes). etc, as kibner said, you're doing someone elses job that they do better.
Sombra is good at certain maps (and even then, at certain points on it).
She really drops off massively in areas not favourable.
She does do great when she can hack a winston / rein, and then pump in a full clip. As long as everyone else is prepared for it. Cause the tank will just melt and it usually busts up a choke.
It's like when people would try to play symetra for an entire map (before her changes). etc, as kibner said, you're doing someone elses job that they do better.
By Xpike Go To PostSo who are all playing for the free weekend?I've basically given up
it's a god damn cess pool.
I am. I need ppl to carry me on CP maps.
The feeling of winning 3/1 and you het a medal in nothing feels worse than a loss and 3-4 holds.
The feeling of winning 3/1 and you het a medal in nothing feels worse than a loss and 3-4 holds.
The Reaping (Passive)
Removed health orbs
Now regains 20% of all damage done to heroes as health
Developer Comment: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.
boy Reaper bout to do it
By data Go To Postboy Reaper bout to do it
wew
By giririsss Go To PostI've basically given upYup, same here.
it's a god damn cess pool.
Until they buff TorBjorn that is.
about to play hanzo and widow and turn off the chat
i gotta do what im born to do man, been playing outside my role for too long
i gotta do what im born to do man, been playing outside my role for too long
By Dark PhaZe Go To Postabout to play hanzo and widow and turn off the chatGotta get gud with at least two characters in every role, imo.
i gotta do what im born to do man, been playing outside my role for too long
i need to find a 6 man squad--having a fun group that has no ego seems really fun for a game like this--just the mental game of making the changes that are needed
By Dark PhaZe Go To Posti need to find a 6 man squad–having a fun group that has no ego seems really fun for a game like this–just the mental game of making the changes that are needed
i'd play with you, but i always miss the kibner/phaze spitroast sessions.
Got my first legendary drop!
Currency. This crooked fucking game. Really hope the EU fucks Blizzard on gambling rules sometime.
Currency. This crooked fucking game. Really hope the EU fucks Blizzard on gambling rules sometime.
By data Go To Postboy Reaper bout to do it
Just in time, as I got tired of struggling against tanks and started picking him.
By Moris Go To PostI'll play whenever, my hanzo is a delight.
Moris#1209
will add
been playing really well the last week, found out I'm a roadhog main---just in time to hear about his burst damage nerf that's coming--ffs
By Dark PhaZe Go To Postbeen playing really well the last week, found out I'm a roadhog main—just in time to hear about his burst damage nerf that's coming–ffs
Fucksake. I use him more often then any other character
I loved Roadhog players because they are large targets that help me charge my Zarya.
I cannot seem to properly synergy with any other tank, because they all have shields/damage mitigation.
Edit: I got Young Hanzo, Machine Zarya, golden Bastion, and a bunch of dances.
I had to *purchase* the Lucio skin. 'scust.
I cannot seem to properly synergy with any other tank, because they all have shields/damage mitigation.
Edit: I got Young Hanzo, Machine Zarya, golden Bastion, and a bunch of dances.
I had to *purchase* the Lucio skin. 'scust.