There's something about the lighting/art that seems off to me but I can't pinpoint it. Maybe too much contrast idk
I definitely want to check it out. But I also know it's going to be $15-20 in a month and will likely be patched a few times.
Ultimately, I can't say everyone should go out and buy it or whatever but so far it's kept me invested more than say Deus Ex: Mankind Divided. There's definitely some busy work in there. The opening couple hours are really, really strong though.
John Walker's review in progress doesn't paint a very good picture but does reflect what has been mentioned and shown online over the last 24 hours.
https://www.rockpapershotgun.com/2016/10/08/review-in-progress-mafia-iii/
The game, while pretty enough in places, looks very dated. And not 1960s dated. Character faces look a good five years out of date (except for the teeth – they’re exceptional teeth), while vehicles look like they’re made of plastic. It’s derivative in every sense, feeling like a slipshod knock-off of a GTA knock-off, something Ubisoft would have squeezed out in between bigger projects. So familiar is every aspect of the game, from its bland open city with mission chains strung within, to the press-Y-to-steal-a-car ordinariness of the process, to even featuring purple fleur-de-lis icons on the map without any apparent sense of awareness nor shame. Good grief, if you’re going to lift so many features of someone else’s game, don’t bloody use their distinctive logo too!
https://www.rockpapershotgun.com/2016/10/08/review-in-progress-mafia-iii/
Kinda ruined WoW for myself by using a Refer A Friend
Completely fucked the progression system, made swathes of quests useless, and you can't turn it off. Wanted to play it as you would when it released, not just accelerate at triple speed towards level 80 :(
Might contact Blizzard and try and get them to sever the accounts. Can't see myself playing it for much longer like this unfortunately.
Completely fucked the progression system, made swathes of quests useless, and you can't turn it off. Wanted to play it as you would when it released, not just accelerate at triple speed towards level 80 :(
Might contact Blizzard and try and get them to sever the accounts. Can't see myself playing it for much longer like this unfortunately.
By Hitch Go To PostKinda ruined WoW for myself by using a Refer A Friend
Completely fucked the progression system, made swathes of quests useless, and you can't turn it off. Wanted to play it as you would when it released, not just accelerate at triple speed towards level 80 :(
Might contact Blizzard and try and get them to sever the accounts. Can't see myself playing it for much longer like this unfortunately.
lol playing wow in 2016
By Mister0079 Go To Postlol playing wow in 2016The new expansion was fun for the month or two I played it.
By Mister0079 Go To Postlol playing wow in 2016
Legion is the best expansion since Crusade, free.
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I'm at the halfway point of the Gears of War 4 campaign and , combined with the time I spent in multiplayer I'm absolutely for the idea of this being leaps and bounds ahead of Gears 3. This game is dope as hell.
Campaign:
Stopping myself at Act 3 Part 3, where The Swarm is finally, really revealed and in combat with you. The whole ride until the big revelation that happens in the prior part of act 3 has been a thrilling one. The Coalition manages to make some really fun characters (outside of JD, who is a fucking lame) that feel 'new' and 'fresh' while still reaffirming that this is a game with niggas in football armor. They fit like gloves and it's the closest thing to getting a game from the Stranded perspective. The sort of 'all fronts' approach to how the story operates (whereas both The COG and The Swarm are gunning to kill you for various reasons) is much like it was in 3. Seeing the old cast in their grumpy old men phase is real warming too (these niggas gotta be sixty tho).
The combat design in the campaign is varied. The robots you fight are fearless and straightforward, and act differently in different scenarios. When there's multiple robots, they'll stand strong and just rain bullets on wherever you're standing until that cover's gone. Once the pack is whittled down to two, they'll wise up and actually use cover but they're so slow moving in cover that it shows. They don't feel as sponge-y as say, the Prometheans in Halo. Even when you get to the giant robots.
The Swarm however are fucking ruthless. It feels like a traditional fight in the trilogy with the locust, but when they see openings they will fucking take it. It's much like the Aggro system in Army of Two, but it's not one-sided in where you as the player character is using it. They'll rush and mantle kick, they'll pull you from cover -- it's a fight that encourages you to continue flanking and suppressing. Very exciting shit.
The plot is well, it's a gears story I guess. Locust Burial Grounds, crystallizing locusts into swarm etc etc. I'm having fun. It's like Aliens
Multiplayer:
The weapon balancing outside of how the Enforcer (the new SMG) operates is otherwise fine. Some of the mistakes made in 3 such as Stopping Power, the Retro Lancer and the Ink Grenade / Grenade physics in general have either been removed or replaced with something better. The Retro is still there and much like the Judgment incarnation of the gun, it's still very strong and very shit in recoil. As a power weapon instead of a pickup it's versatility is a bit limited though. Being replaced with the Enforcer which keeps the design mantra of the gun when it was in 3 (A short ranged, high velocity rifle that can be used to counter Gnasher pushing) is fine but i'm a bit worried on how people will use it later in the game's life. The Enforcer seems...really good for modes like KOTH.
The Ink Grenade is gone and replaced with the shock grenade. Me and ViewtifulJC were talking about how the use of the Ink -- being an area restricting grenade -- is still there with the shock grenade, just WITHOUT the instant stun and OHKO when triggered as a mine or something. It's good!
The new weapons -- the Embar (Railgun), Overkill (Super Shotgun), Dropshot (Remote Control rocket launcher), etc are all good. The old weapons have their great reworks that keep them relevant in the weapon balancing (Hammerburst is so good now).
Map design feels open like 3's maps, but there are unique pieces and designs to note of like the elevation in Foundation or the Lift in...Lift that remind me a lot of how Gears 1 maps like Fuel Depot and Tyro Station worked. There are a couple of maps that don't work well with some game modes but I'm sure I may be in the minority.
New Game modes: Arms Race (Reverse Gun Game -- strongest weapons to weakest) is fun, Dodgeball keeps that spirit of Execution while still keeping the stakes high with letting kills grant respawns for your team. Haven't tried Escalation yet.
I love the MP!
Have yet to try horde and some of the cross-play stuff.
finally got a chance to play gears 4
yo this game feels so fucking good on PC. sniping is fucking ridiculous, if UWP wasn't shit i probably could have made a montage from the 1 minute i had the sniper
yo this game feels so fucking good on PC. sniping is fucking ridiculous, if UWP wasn't shit i probably could have made a montage from the 1 minute i had the sniper
Gears was always pretty good in terms of diversity, outside of Dom and Cole being super stereotypical I always thought it handled it well. Considering the guy that made the game is a white dude who calls himself dude big or some shit it was pretty surprising.
Gears 3 might have had more PoCs than white people, especially factoring in DLC. You had Cole, Dom, Jace, Valera, Kim, Tai and Griffin
Gears 3 might have had more PoCs than white people, especially factoring in DLC. You had Cole, Dom, Jace, Valera, Kim, Tai and Griffin
I haven't been able to play much because of comic con but it was perfect when I played a few matches earlier. Even looking at the performance thread on gaf it was just an NVIDIA vs AMD fanboy war so it seems the only issue is actually downloading it since windows store is trash.
Search times on PC for ranked are bad but expected. Hopefully when the standard edition launches it boosts the player count.
In terms of performance here is my benchmarks. I didn't mess with any settings (other than turning VSync off) so if I wanted I could bump up some settings if I wanted. This is just for single player where a whole bunch of shit is going on, during multiplayer I was getting 150+
I really hope this game has a decent sized community on PC. I had assumed I would play campaign/horde on PC and mp on Xbox but being that its such a good PC version, hopefully people will put aside their windows store hate for even just one game
Search times on PC for ranked are bad but expected. Hopefully when the standard edition launches it boosts the player count.
In terms of performance here is my benchmarks. I didn't mess with any settings (other than turning VSync off) so if I wanted I could bump up some settings if I wanted. This is just for single player where a whole bunch of shit is going on, during multiplayer I was getting 150+
I really hope this game has a decent sized community on PC. I had assumed I would play campaign/horde on PC and mp on Xbox but being that its such a good PC version, hopefully people will put aside their windows store hate for even just one game
By P.SY! Go To Poststar citizen is a mythWhat, you don't think redesigning the forums is a good use of developer time and backer money and didn't deserve being the main focus of their presentation at their own convention?
I'm genuinely shocked that it was targeting 2016.
Also, it was originally targeting 2014.
We made it to #30 in 2K17 Pro Am. 101-12 record. Still got one too many Ls for me, but is what it is.
When you signing up Psy
When you signing up Psy
By Kibner Go To PostWhat, you don't think redesigning the forums is a good use of developer time and backer money and didn't deserve being the main focus of their presentation at their own convention?
Also, it was originally targeting 2014.
I fail to see it not being a good use of their time. A good platform to discuss on, especially with a crowd funded project and with one as this fan base, is really important. It's not as if the whole team has been working on that shit over the game anyway, probably a very small portion of resources has gone to that.
Now having it as their main focus at their convention... Yeah about that. :lol
I don't give a fuck about their release schedules and so on, I don't fund games like this and I don't do this because I don't trust anyone to not fuck it all up. If you fund games like this, see it as a donation, because there's a good chance it will be that and not a pre order. Even Broken Age which I really liked, which got way more money than they ever asked for, ended up fucking it up quite a bit. Do think star citizen looks interesting still, however, and I have some confidence in them delivering a good product... At one point or the other. They clearly expanded their scope a hell lot from their original vision, so I don't think the delays have to necessarily mean it's doomed.
The thing about considering it a donation and not a pre-order is that they charge VAT and/or other taxes on their store when someone backs the game using it.
I mean your mind set should be it's a donation. Otherwise you are no doubt setting yourself up for disappointment.
Don't give a fuck about how they run their business or anything, but I am interested in the game.
Don't give a fuck about how they run their business or anything, but I am interested in the game.
Haha, they edited out the big glitch with the sandworm scene. See here for the original:
e: the glitch was the scene with the bikers and sandworm repeating twice
e: the glitch was the scene with the bikers and sandworm repeating twice
By Kibner Go To PostHaha, they edited out the big glitch with the sandworm scene. See here for the original:thatsapenis.gif
They still haven't been able to fix the issue that causes the view to get water droplets when going "under" the map despite having several former Crytek developers who worked with the Crysis engine they are using. Surprised they weren't able to avoid it for their presentation.
Oh, they also showed the map editor tool, which was pretty cool. Except that apparently 1/16th of a planet was 10GB in size and there are supposed to be 100 planets.
There has to be something wrong in my understanding here, because that would end up being 16TB for just the planet maps.
There has to be something wrong in my understanding here, because that would end up being 16TB for just the planet maps.
By Kibner Go To PostThere has to be something wrong in my understanding here, because that would end up being 16TB for just the planet maps.
Undoubtedly yes.
It has been ages since I messed around with any editor, so I can't give you an answer. But could be something as simple as they just have all textures, shaders, objects and such loaded into the editor here.
Just occurred to me that the Hangar is one of the first things I installed on my PC, over 3 years ago
dat long termism
dat long termism
By Woodenpapangus Go To PostUndoubtedly yes.Apparently that size counter was going up as they were using it in the demo. It got to at least 12GB.
It has been ages since I messed around with any editor, so I can't give you an answer. But could be something as simple as they just have all textures, shaders, objects and such loaded into the editor here.
e: maybe it's a memory counter for the viewer? it has to be as that's the only thing that makes sense to me
Well I couldn't tell you. But I just don't understand even bothering with things such as this. We have no real clue at all, and lets face it, most games are a mess months before release. Also games that ends up being good.
Was listening to Amy Hennig two podcast interview on Soren Johnson the other day (highly recommendable), where she talks about how horrible it is with games, to not know if the end product will actually be good, as they were usually always a complete mess until the last few months before release.
But with this being a crowd funded game and them showing so much, it will obviously show quite a bit more of this, than most other games were media is carefully selected.
Was listening to Amy Hennig two podcast interview on Soren Johnson the other day (highly recommendable), where she talks about how horrible it is with games, to not know if the end product will actually be good, as they were usually always a complete mess until the last few months before release.
But with this being a crowd funded game and them showing so much, it will obviously show quite a bit more of this, than most other games were media is carefully selected.
By Dark PhaZe Go To PostAite i might have to fuk with gears 4 pcPretty much the only playable mode right now is Team Deathmatch, I haven't been able to find a match in other playlists.
Again, hopefully with the standard edition launching tomorrow the numbers pick up but if you want to hold off on that I'll let you know how the population is
I'm just not convinced they will ever put everything together. There does not appear to be a single feature that is solid or stable, yet. The flight model may be the closest, but even that is nowhere near where they supposedly want it to be.
By Kibner Go To PostI'm just not convinced they will ever put everything together. There does not appear to be a single feature that is solid or stable, yet. The flight model may be the closest, but even that is nowhere near where they supposedly want it to be.
I'm not convinced either, but I don't think the current state is such a big disaster at all. So yeah, I have hope.
I've gotten back into Elite Dangerous to scratch the space sim itch and I'm enjoying it more than I remember prior to the Horizons expansion.
They've added some personality to the mission structure and the community goals seem like a good way to get people together (don't know if those were there before). First time going to the station for the community objective I can immediately tell I'm with real people because someone boosts out of the station slot from the wrong side and nearly crashes into another player in a bigger ship lol
They've added some personality to the mission structure and the community goals seem like a good way to get people together (don't know if those were there before). First time going to the station for the community objective I can immediately tell I'm with real people because someone boosts out of the station slot from the wrong side and nearly crashes into another player in a bigger ship lol
Just beat Abzu. It was a good game and I know I will be booting it up in the future when I want to veg out and relax. The "Meditate" feature it has is perfect for that. It allows you to travel to each zone but have the camera focused on different fish (or groups of fish) as they swim around. You don't control anything when this is happening, apart from which fish the camera focuses on.
By Rob Go To Postat least it'll have people playing unlike gears 4 pc :(
i think the community is actually aite--crossplay for everything but ranked, though that's just what I've heard. Don't have the game yet but hearing great things
crossplay for campaign/horde, none of the pvp modes have it.
essentially the only options are social and tdm. can't even find a match in execution/warzone which are my preferred modes, and even stuff like arms race/koth i find fun for a change of pace.
it sucks having to get on xbox if i want to play something other than tdm
essentially the only options are social and tdm. can't even find a match in execution/warzone which are my preferred modes, and even stuff like arms race/koth i find fun for a change of pace.
it sucks having to get on xbox if i want to play something other than tdm
I'm having a lot of fun with the Gears 4 campaign, which is something of a surprise given how much I hated that Gears Ultimate Edition they put out last year. I'm up to the third act and it just feels great, it's really pretty (on Xbox, it's probably the best looking game on the console) and I like the balance in tone that they strike. It's not as gravely serious as like 3, which is nice.
Sounds like the initial run is going to sell pretty well for retailers. Guess we'll see how it does through the shopping season into the new year leading into RE7.
I'm interested in how many people spend the additional money on Move controllers. The support for Move dried up so fast once it was clear that PS3 owners weren't interested in the experiences that were being provided.
VR is obviously a much larger investment for Sony but the launch lineup still feels very experimental. There's nothing there yet on the same level as Move Sports, Fight or their Fitness games which I found to all be very, very good titles that played to the strengths of motion controls.
I'm interested in how many people spend the additional money on Move controllers. The support for Move dried up so fast once it was clear that PS3 owners weren't interested in the experiences that were being provided.
VR is obviously a much larger investment for Sony but the launch lineup still feels very experimental. There's nothing there yet on the same level as Move Sports, Fight or their Fitness games which I found to all be very, very good titles that played to the strengths of motion controls.