By zoabs Go To Post-snip-My experience with Team Beyond has lead me to conclude that the community is unable to agree on anything (More so than the average online community). Simply put (uber generalized), it's a website designed to discuss Halo, where everyone who uses it hates Halo.
By zoabs Go To PostHoly moly the teambeyond forums are such a difficult-read. So much negativity. I'm fine with negativity and the super competitive halo players there have a right to be worried after Halo Reach and 4; but nearly every single negative posts get voted up to double digits while even cautiously optimistic posts receive little to no votes. I just finished reading jem's back and forth with that one dude with the scooby-doo avatar. Yeesh. I think i'm done with teambeyond until the game comes out and then I'll go back and complain with them. (but hopefully not)No. Fuck that ADS modern appeal garbage. TeamBeyond may be hypercritical but that's because they've been playing Halo and know the ins and outs of the game longer than the current dev team has been making Halo.
One thing I don't get about the whole smart-scope "debacle" is people complaining about the bonus you get while using smartscope with automatic weapons. Yes it's pretty strong while smart-scoping, however as long as you are shooting them they descope and are back to hipfiring accuracy. 75% of the time if you get into a one on one situation with an AR user with a BR you will win. Smart-scope allows AR to not be such a useless, unnecessary weapon, while having descope in the game allows it to not be way too powerful in my opinion. It felt nearly perfectly balanced (minus the now defunct headshot bonus) I do agree that the assault rifle was a BIT too powerful but only by a little bit and it seems like they took that feedback into consideration with the newer builds so far.
/rant
By Wesleyshark Go To PostWhat's wrong with ADS?What's right with it? Why does Halo need it?
By Ragnarok Flames Go To PostWhat's right with it? Why does Halo need it?Why does it not need it?
By Ragnarok Flames Go To PostNo. Fuck that ADS modern appeal garbage. TeamBeyond may be hypercritical but that's because they've been playing Halo and know the ins and outs of the game longer than the current dev team has been making Halo.Eventually, you're gonna need an argument beyond "fuck ADS." Zoabs raises some good points regarding the utility it adds to the automatics.
By Ragnarok Flames Go To PostNo. Fuck that ADS modern appeal garbage.
I agree; aesthetically it's pretty much a giant step back; minus "immersion". It will bring some casual players back to Halo for a couple of weeks but if they don't enjoy core Halo gameplay they'll leave soon afterwards. But gameplay wise, it allows automatics be more viable without making them overpowered, once again through the re-inclusion of descope. In a perfect world, DMR/BR/Pistol/non-automatic weapons retained classic zoom while the automatics use smart scope. I know a lot of people would rather have a toggle for classic zoom, but I feel like the people who somehow prefer the new-zoom would be at a slight disadvantage due to the loss of screen estate.
By Wesleyshark Go To PostWhat's wrong with ADS?
ADS in most other games that restrict movement and increase accuracy slow down the pace of the game too much.
Halo 5 thankfully keeps movement speed intact while automatics increase accuracy. However descope allows it to not be too accurate as long as you are pinging them from outside of the mid-close range that the AR is SUPPOSED to excel at.
EDIT: I do not however hate the new-zoom. Just prefer the old one. But it didn't bother me much after a few games.
By Ragnarok Flames Go To PostWhat's right with it? Why does Halo need it?Modern appeal?
It has the same traits as Scope-In, just with a shiny animation.
(And yes, even Scope-In tightened spread.)
Also, here's a freshly transcribed wall of text from Halo: Fleet Battles, recapping human history in the Halo Universe.
THE HALO UNIVERSE
The year is 2552. Humanity is has been forced to the brink of extinction by a fanatical alien alliance of alien races known as the Covenant. Human forces have fallen back to the fortress world of Reach, prepared to sell their lives dearly to protect Earth and buy time for a desperate gambit that may yet tip the tides of war.
DOMUS DIASPORA
In the year 2291, mankind was unleashed upon the stars with the discovery of slipspace and its use for faster-than-light travel. An overcrowded Earth and its burgeoning colonies quickly seized on the promise of exploration and colonization to break free of our solar system and find a new destiny.
By 2310 the first wave of pioneers traversed the vast gulf of space to find myriad new worlds to explore, inhabit, and exploit, taking humanity's grievances with them. As colony ships were built in ever-increasing numbers the trickle of colonists became a mass exodus from the Sol system - historically known as the Domus Diaspora.
Colonies blossomed on verdant worlds and above resource-rich moons. Habitable planets that could be quickly reached through slipspace became home to sprawling cities and orbital factories tied together through trade and the influence of massive star-spanning corporations.
Early terraforming successes and improvements in slipspace navigation spurred exploration further and further from the light of Sol. Within two hundred years billions of people were living, breathing, working, and dying under alien suns. For a time, all of mankind's energy was expended in frenzied expansion.
Those colonies on nearby worlds prospered, drawing in investment and building infrastructure extensive enough to become self-sufficient and send their surpluses back to Earth; these core worlds became known as the Inner Colonies. Meanwhile smaller, lonely outposts of the greater human civilization spread ever outward along slipspace routes from this developed and tightly controlled zone to become the Outer Colonies. And, beyond that, the great unknown of the Orion Arm.
THE INTERPLANETARY WAR
Humanity's expansion into the Sol system in the 21st and 22nd century did not come without cost. Global wars on Earth had previously shattered the power of the old nation-states even as virulent new philosophies spread among the solar colonies. Not everyone embraced relative peace under the aegis of the United Nations and its successor, the Unified Earth Government, and new factions with militant ideologies exacerbated political and economic fracture lines to the breaking point.
In the late 22nd century these factions would engage in wars, terrorism, and petty vengeance that spanned the Sol system and changed the face of human governance. Fear and simple practicality during this Interplanetary War led to the consolidation of power with Earth's technocrats and the formation of a new, unified, military force to police the solar system: the United Nations Space Command.
MANKIND DIVIDED
But even with an opportunity to create infinite new futures for itself with vast resources and room to expand, humanity quickly turned against itself.
Questions of power, prestige, and old grudges were revealed as the pace of expansion slowed. Citizens of the colonies chafed under legal and corporate obligations as Earth demanded an ever-larger share of the colonial riches. Grumblings about fairness became complaints, and the complaints became protests, but the people of Earth had long ago grown accustomed to the labor of the colonies and were disinterested in renegotiating arrangements with worlds they seeded and financed. Resentment and greedy overreach gave rise to dozens of small independence movements on many colonies, helping to cement unique local identities separate from the original Sol-born founders.
In the distant Outer Colonies these groups grew especially proud of their pioneering heritage (real or imagined) and began to violently resent control by Earth's governing agencies and the Inner Colony mega-corporations.
Poorly-organized agitation for independence soon developed into outright rebellion, with the first major clashes closing out the last years of the 25th century. Earth's colonial government responded swiftly, but overzealous police actions galvanized resistance and destroyed any opportunity for a political solution to the slow-moving crisis. Small groups quickly consolidated, creating alliances that pressed an anti-centralization and pro-autonomy campaign, resonating with many colonists, including those in the Sol system. The rebellion spread almost as quickly as the original growth of the colonies themselves.
Branded as terrorists, any hint of rebellion was ruthlessly suppressed by the Unified Earth Government, who realized that human interstellar civilization was in danger of collapse. Entire worlds fell under martial law as UNSC moved ships and troops into the Outer Colonies, but the rebel movements only grew in scope and violence as the conflict escalated beyond any possibility of agreement.
But even as Earth prepared a massive campaign to retake the colonies and the rebellion grew into a semi-unified Insurrection a new threat appeared that would - at least for a time - unite humanity in a single goal: survival.
SPARTAN-II PROGRAM
With the specter of civilization collapsing and a long night falling on humanity, Earth turned to a drastic plan. Locating candidates of exceptional potential from throughout the colonies, Dr. Catherine Halsey and the Office of Naval Intelligence kidnapped dozens of children for indoctrination and augmentation into the ultimate super-soldiers - living weapons that could be aimed directly at the heart of the growing insurrection. The survivors of the grueling training and augmentation program would be known as Spartans.
The final phase of this plan integrated the Spartans with Mjolnir powered assault armor, enriching their already-formidable reflexes, strength, and speed. A perfect fusion of man and machine, Spartans clad in Mjolnir were walking tanks; later later additions added dissipative energy shielding reverse engineered from the Covenant.
SPARTAN-III
A partially successful attempt to create a large number of Spartans (or Spartan-equivalents), SPARTAN-III transformed orphaned children into a new breed of super-soldier using streamlined biological and cybernetic augmentation processes paired with dangerous combat drugs. Though most were fated to be thrown into hopeless (though strategically important) meat grinder battles, particularly talented individuals were secretly moved to Special Warfare teams and other shadowy organizations. The most notable of these were the members of Noble Team, who - except for Jorge-052 - were SPARTAN-III augmentees.
THE HALO UNIVERSE
The year is 2552. Humanity is has been forced to the brink of extinction by a fanatical alien alliance of alien races known as the Covenant. Human forces have fallen back to the fortress world of Reach, prepared to sell their lives dearly to protect Earth and buy time for a desperate gambit that may yet tip the tides of war.
DOMUS DIASPORA
In the year 2291, mankind was unleashed upon the stars with the discovery of slipspace and its use for faster-than-light travel. An overcrowded Earth and its burgeoning colonies quickly seized on the promise of exploration and colonization to break free of our solar system and find a new destiny.
By 2310 the first wave of pioneers traversed the vast gulf of space to find myriad new worlds to explore, inhabit, and exploit, taking humanity's grievances with them. As colony ships were built in ever-increasing numbers the trickle of colonists became a mass exodus from the Sol system - historically known as the Domus Diaspora.
Colonies blossomed on verdant worlds and above resource-rich moons. Habitable planets that could be quickly reached through slipspace became home to sprawling cities and orbital factories tied together through trade and the influence of massive star-spanning corporations.
Early terraforming successes and improvements in slipspace navigation spurred exploration further and further from the light of Sol. Within two hundred years billions of people were living, breathing, working, and dying under alien suns. For a time, all of mankind's energy was expended in frenzied expansion.
Those colonies on nearby worlds prospered, drawing in investment and building infrastructure extensive enough to become self-sufficient and send their surpluses back to Earth; these core worlds became known as the Inner Colonies. Meanwhile smaller, lonely outposts of the greater human civilization spread ever outward along slipspace routes from this developed and tightly controlled zone to become the Outer Colonies. And, beyond that, the great unknown of the Orion Arm.
THE INTERPLANETARY WAR
Humanity's expansion into the Sol system in the 21st and 22nd century did not come without cost. Global wars on Earth had previously shattered the power of the old nation-states even as virulent new philosophies spread among the solar colonies. Not everyone embraced relative peace under the aegis of the United Nations and its successor, the Unified Earth Government, and new factions with militant ideologies exacerbated political and economic fracture lines to the breaking point.
In the late 22nd century these factions would engage in wars, terrorism, and petty vengeance that spanned the Sol system and changed the face of human governance. Fear and simple practicality during this Interplanetary War led to the consolidation of power with Earth's technocrats and the formation of a new, unified, military force to police the solar system: the United Nations Space Command.
MANKIND DIVIDED
But even with an opportunity to create infinite new futures for itself with vast resources and room to expand, humanity quickly turned against itself.
Questions of power, prestige, and old grudges were revealed as the pace of expansion slowed. Citizens of the colonies chafed under legal and corporate obligations as Earth demanded an ever-larger share of the colonial riches. Grumblings about fairness became complaints, and the complaints became protests, but the people of Earth had long ago grown accustomed to the labor of the colonies and were disinterested in renegotiating arrangements with worlds they seeded and financed. Resentment and greedy overreach gave rise to dozens of small independence movements on many colonies, helping to cement unique local identities separate from the original Sol-born founders.
In the distant Outer Colonies these groups grew especially proud of their pioneering heritage (real or imagined) and began to violently resent control by Earth's governing agencies and the Inner Colony mega-corporations.
Poorly-organized agitation for independence soon developed into outright rebellion, with the first major clashes closing out the last years of the 25th century. Earth's colonial government responded swiftly, but overzealous police actions galvanized resistance and destroyed any opportunity for a political solution to the slow-moving crisis. Small groups quickly consolidated, creating alliances that pressed an anti-centralization and pro-autonomy campaign, resonating with many colonists, including those in the Sol system. The rebellion spread almost as quickly as the original growth of the colonies themselves.
Branded as terrorists, any hint of rebellion was ruthlessly suppressed by the Unified Earth Government, who realized that human interstellar civilization was in danger of collapse. Entire worlds fell under martial law as UNSC moved ships and troops into the Outer Colonies, but the rebel movements only grew in scope and violence as the conflict escalated beyond any possibility of agreement.
But even as Earth prepared a massive campaign to retake the colonies and the rebellion grew into a semi-unified Insurrection a new threat appeared that would - at least for a time - unite humanity in a single goal: survival.
SPARTAN-II PROGRAM
With the specter of civilization collapsing and a long night falling on humanity, Earth turned to a drastic plan. Locating candidates of exceptional potential from throughout the colonies, Dr. Catherine Halsey and the Office of Naval Intelligence kidnapped dozens of children for indoctrination and augmentation into the ultimate super-soldiers - living weapons that could be aimed directly at the heart of the growing insurrection. The survivors of the grueling training and augmentation program would be known as Spartans.
The final phase of this plan integrated the Spartans with Mjolnir powered assault armor, enriching their already-formidable reflexes, strength, and speed. A perfect fusion of man and machine, Spartans clad in Mjolnir were walking tanks; later later additions added dissipative energy shielding reverse engineered from the Covenant.
SPARTAN-III
A partially successful attempt to create a large number of Spartans (or Spartan-equivalents), SPARTAN-III transformed orphaned children into a new breed of super-soldier using streamlined biological and cybernetic augmentation processes paired with dangerous combat drugs. Though most were fated to be thrown into hopeless (though strategically important) meat grinder battles, particularly talented individuals were secretly moved to Special Warfare teams and other shadowy organizations. The most notable of these were the members of Noble Team, who - except for Jorge-052 - were SPARTAN-III augmentees.
The ADS argument is tiring. Should Halo have moved to it for "modern appeal"? No. Does it affect gameplay so drastically that it makes it unplayable/ unappealing to long time fans? No. Outside of the thread, I have a huge number of IRL Halo fans who talk about Halo 5's change log and what it means for the series as a whole, and these people are old guard as fuck, like, people who have been playing the game since 01, and played and loved games like Marathon, Doom, and even UT. Most of them agree that ADS is cool because it adds that "modern appeal" that Halo needs to stay afloat. I know no one asked for it, but with a franchise as niche as Halo, you need to able to bring in new players to justify the insane amount of money that Microsoft is throwing at it. It's time to face the fact that, jokes aside, Halo isn't as popular as it once was. Adopting these modern shooter traits won't fix it (see perks in Halo 4) but it gives onlookers an easy step to reach for when trying to decided on purchasing Halo vs the leading competitor, be it CoD, Battlefront, Battlefield, etc. Halo didn't need ADS and although I was sold on it's functionality on the beta, I'm still eager to get the final build in my hands and feel how it plays.
The lesson learned from Halo 4 is to not change the underlying core philosophy behind a game's gameplay to make it appealable to modern audiences.
What needs to change is the UI (and by UI I don't just mean menus) and presentation of the game itself. Which, even for the some of the old-guard guys you were referencing Mix, is downright heresy.
Funny thing is though about Halo 4, one of the first things I learned in the Intro to Game Design class I took, was to not copy games' gamplay that are successful. *cough*CoD clones*cough*. Said it right in the damn textbook, which was from before Halo 4. Even cited research to back the claim up.
What needs to change is the UI (and by UI I don't just mean menus) and presentation of the game itself. Which, even for the some of the old-guard guys you were referencing Mix, is downright heresy.
Funny thing is though about Halo 4, one of the first things I learned in the Intro to Game Design class I took, was to not copy games' gamplay that are successful. *cough*CoD clones*cough*. Said it right in the damn textbook, which was from before Halo 4. Even cited research to back the claim up.
By Poodlestrike Go To PostJesus Christ, this Inhuman plotline on Agents of Shield just got real dumb real fast. Fuck the conflict ball, seriously.Without spoilering others, if it's the thing with Raina/Jiaying in S2, I agree. I think it makes sense, storywise, but damn did that plotline need more development than it got.
My real problem with S2 was everything with Edward James Olmos before he went to his meeting in Afterlife. What a pointless waste of time when everything else happening was more interesting. You could tell he was trying his best to pretend that his lines/motivations made any sense.
Like all that shit hurt the development of Mac and Bobbi for me, who I was kind of starting to "get". I wish Ward would just go full on psycho villian. His S2 stuff in the second half seemed kind of just thrown in there to make Agent 33's story "matter" more.
Still though, I really like Skye's storyline, and (never thought I'd say this when I started watching) Fitz-Simmons, too. And more Agent(s) Koenig please.
Halo.
ADS played fine in Halo 5. So did sprint, although I am glad both have been tweaked, and am looking forward to getting my hands on.
Rag, you might say that these guys have been playing Halo longer than 343, but 343 is, no doubt, made up of numerous people who have played Halo just as long. The idea that a kernel of hardcore Halo fans is sole guardian of what makes Halo when they themselves can barely agree on anything (see the disagreement here, let alone GAF and elsewhere) is slightly warped.
Most of all, I think some people just need to let go. I was raging about ADS before the beta. I played it, and fuck me, it all felt so good. I still had some issues, but I wouldn't let them destroy my enjoyment of a beta. Every Halo game - hell, every game - annoys me in some respect, particularly when set alongside each other. But damn it, I still adore them.
Rag, you might say that these guys have been playing Halo longer than 343, but 343 is, no doubt, made up of numerous people who have played Halo just as long. The idea that a kernel of hardcore Halo fans is sole guardian of what makes Halo when they themselves can barely agree on anything (see the disagreement here, let alone GAF and elsewhere) is slightly warped.
Most of all, I think some people just need to let go. I was raging about ADS before the beta. I played it, and fuck me, it all felt so good. I still had some issues, but I wouldn't let them destroy my enjoyment of a beta. Every Halo game - hell, every game - annoys me in some respect, particularly when set alongside each other. But damn it, I still adore them.
By zoabs Go To PostHoly moly the teambeyond forums are such a difficult-read. So much negativity. I'm fine with negativity and the super competitive halo players there have a right to be worried after Halo Reach and 4; but nearly every single negative posts get voted up to double digits while even cautiously optimistic posts receive little to no votes. I just finished reading jem's back and forth with that one dude with the scooby-doo avatar. Yeesh. I think i'm done with teambeyond until the game comes out and then I'll go back and complain with them. (but hopefully not)
One thing I don't get about the whole smart-scope "debacle" is people complaining about the bonus you get while using smartscope with automatic weapons. Yes it's pretty strong while smart-scoping, however as long as you are shooting them they descope and are back to hipfiring accuracy. 75% of the time if you get into a one on one situation with an AR user with a BR you will win. Smart-scope allows AR to not be such a useless, unnecessary weapon, while having descope in the game allows it to not be way too powerful in my opinion. It felt nearly perfectly balanced (minus the now defunct headshot bonus) I do agree that the assault rifle was a BIT too powerful but only by a little bit and it seems like they took that feedback into consideration with the newer builds so far.
/rant
Yeah, that was one of the more frustration inducing discussions I've had on there... Some people just cannot see past the negative bias they have due to the aesthetic change.
Which I find rather funny, considering that is a community which regularly shits on anyone who likes sprint because of #immersion then goes on to hate Smart Scope/ADS because of an aesthetic change. Seriously, I've never seen a single convincing argument as to why the mechanical changes are a negative. The discussions always devolve into them showing a clip of an AR shooting a walk followed by "See? Spread difference therefore its ADS and terrible for Halo".
Also on a similar note, don't read anything on Beyond when they link a waypoint thread. The elitism on show is just cringe worthy.
By Ragnarok Flames Go To PostNo. Fuck that ADS modern appeal garbage. TeamBeyond may be hypercritical but that's because they've been playing Halo and know the ins and outs of the game longer than the current dev team has been making Halo.Alright, imagine the current scope set up however with classic scope instead of ADS. Basically ignore the aesthetics and focus entirely on the mechanical implications (putting aside the decrease in visibility). Do you still an issue with it?
Because that was what the discussion was about.
You know, most likely in a minority, but as someone that's loved Halo since CE (granted only played MP from 3 however) and has come back to Xbox time and time again purely on my love for Halo - ADS and Sprint? Bother me not one jot. Not there, don't miss it, there, will use it. Just a matter of changing my play style accordingly.
The one and only thing that was added to Halo that I didn't like was armour lock, and that was purely down to the sticky immunity (which 343 fixed as I recall).
The one and only thing that was added to Halo that I didn't like was armour lock, and that was purely down to the sticky immunity (which 343 fixed as I recall).
Well I've been playing Halo before Bungie made Combat Evolved, and let me tell you... It's not Halo anymore. Spartans couldn't run then. They shouldn't run now.
This is a genuine question:
Why are we still arguing about the inclusion of ADS? It's like asking arguing that the sky shouldn't be blue. It doesn't make a lick of difference because it's the way it is and it's the way it's going to be.
Halo 5 is cool.
Why are we still arguing about the inclusion of ADS? It's like asking arguing that the sky shouldn't be blue. It doesn't make a lick of difference because it's the way it is and it's the way it's going to be.
Halo 5 is cool.
By FordyMK2 Go To PostYou know, most likely in a minority, but as someone that's loved Halo since CE (granted only played MP from 3 however) and has come back to Xbox time and time again purely on my love for Halo - ADS and Sprint? Bother me not one jot. Not there, don't miss it, there, will use it. Just a matter of changing my play style accordingly.I've been playing Halo campaign and multiplayer since 2003 and I'm exactly the same. Funny thing is, I've been told recently that Halo isn't for me because I don't hate sprint.
The one and only thing that was added to Halo that I didn't like was armour lock, and that was purely down to the sticky immunity (which 343 fixed as I recall).
I can see why the hardcore fans aren't keen on sprint, the game definitely feels different. I find it's more aggressive and sprint gets you into the action faster. Those who prefer the more considerate and deliberate movement from previous games obviously won't like it. Personally I like both; I think Halo with sprint still feels like Halo it's just a more aggressive and action filled Halo.
Also as I've explained many times, ADS is a non issue mechanically and the aesthetics don't bother me.
Oh hey guys.
Just finished my mancave, and well, I'm desparate to just show it off. (Need to get another Xbone for in here for Halo 5 Multiplayer)
Just finished my mancave, and well, I'm desparate to just show it off. (Need to get another Xbone for in here for Halo 5 Multiplayer)
One thing Halo related that does bother me - Cortana (on my phone).
I want Jen Taylor not 'random posh english bird'.
I want Jen Taylor not 'random posh english bird'.
By FordyMK2 Go To PostOne thing Halo related that does bother me - Cortana (on my phone).It's a mix of both. She's continuously recording new lines and words over time, but for what she hasn't recorded, they use the posh bird haha.
I want Jen Taylor not 'random posh english bird'.
By digmouse Go To PostFrankie just confirmed to me that Saint's Testimony will be linked with Hunt the Truth season 2.Oh yessssssssss. That is awesome.
By Sikamikanico Go To PostOh hey guys.Looks dope man!!!
Just finished my mancave, and well, I'm desparate to just show it off. (Need to get another Xbone for in here for Halo 5 Multiplayer)
By YourExWife Go To PostWithout spoilering others, if it's the thing with Raina/Jiaying in S2, I agree. I think it makes sense, storywise, but damn did that plotline need more development than it got.Yeah, that's the one. And agreed that the show has a real problem coming up with convincing motivations for conflict as season 2 goes on in general, but the Jiaying thing was especially egregious since we'd literally just that episode wrapped up one conflict-ball-driven plot, only for another to crop up in the most unconvincing fashion. It gets a bit much.
My real problem with S2 was everything with Edward James Olmos before he went to his meeting in Afterlife. What a pointless waste of time when everything else happening was more interesting. You could tell he was trying his best to pretend that his lines/motivations made any sense.
Like all that shit hurt the development of Mac and Bobbi for me, who I was kind of starting to "get". I wish Ward would just go full on psycho villian. His S2 stuff in the second half seemed kind of just thrown in there to make Agent 33's story "matter" more.
Still though, I really like Skye's storyline, and (never thought I'd say this when I started watching) Fitz-Simmons, too. And more Agent(s) Koenig please.
Halo.
By Sikamikanico Go To PostOh hey guys.Dude, si(c)k!
Just finished my mancave, and well, I'm desparate to just show it off. (Need to get another Xbone for in here for Halo 5 Multiplayer)
By Lord of Admirals Go To PostAlso, here's a freshly transcribed wall of text from Halo: Fleet Battles, recapping human history in the Halo Universe.That was great.
I've never heard the colonisation era "brought to life" so vividly before.
By Fahzgoolin Go To PostThis is a genuine question:
Why are we still arguing about the inclusion of ADS? It's like asking arguing that the sky shouldn't be blue. It doesn't make a lick of difference because it's the way it is and it's the way it's going to be.
Halo 5 is cool.
More like asking if the sky shouldn't be green because it changed colors right before the tornado landed! Mirite, guise?!
ADS for non-precision weapons (dunno wtf to do with the Sword though), classic scope for precision weapons pls
By YouNoMeDawg Go To PostWhat's the point of the 3 monitors?
Multitasking for work (Network engineer, lots of windows have to be open) and Elite Dangerous in 5760x1080 with headtracking. :)
The DMR scope change was from beta is the biggest blunder. They finally found a way to slightly limit that weapons effectiveness at range thanks to ADS reducing the amount of area one could scan at any moment. Felt perfect. And ADS was long overdue to come to Halo. Just be glad they didn't tie typical ADS gameplay mechanics from nearly every other franchise to it (reduced movement speed, reduced accuracy when jumping or falling, flinch, ineffective hip fire when out of ADS etc etc.) 343 hit a great middle ground here.
Went to a launch party of sorts for the Chinese version of MCC, Frankie was there too, that's where I got that info about Saint's Testimony and Hunt the Truth, guy is cool as hell.
(Sorry about the fuzzyness he started to move the moment I push the button)
Got my Halsey Journal and The Essential Visual Guide signed after the interview, cool stuff.
(Sorry about the fuzzyness he started to move the moment I push the button)
Got my Halsey Journal and The Essential Visual Guide signed after the interview, cool stuff.
By Sikamikanico Go To PostMultitasking for work (Network engineer, lots of windows have to be open) and Elite Dangerous in 5760x1080 with headtracking. :)I was about to say... You better be playing Elite with that setup. :D
By digmouse Go To PostWent to a launch party of sorts for the Chinese version of MCC, Frankie was there too, that's where I got that info about Saint's Testimony and Hunt the Truth, guy is cool as hell.They applied the Halo font to Chinese characters.
(Sorry about the fuzzyness he started to move the moment I push the button)
Got my Halsey Journal and The Essential Visual Guide signed after the interview, cool stuff.
That's amazing. I dare say it looks better on characters than it does on letters.
By Lord of Admirals Go To PostThey applied the Halo font to Chinese characters.And they are using the correct translation for the title unlike the Traditional Chinese version which has been wrong since CE.
That's amazing. I dare say it looks better on characters than it does on letters.
By digmouse Go To PostAnd they are using the correct translation for the title unlike the Traditional Chinese version which has been wrong since CE.Could you explain both to me? Why was the one before incorrect, and why is the one now correct?
By Lord of Admirals Go To PostCould you explain both to me? Why was the one before incorrect, and why is the one now correct?The Traditional Chinese title for the game since CE is 最後一戰, which translates back to... "The Final Battle", you know how wrong that is. The Simplified Chinese version used here is 光环, which is the literal translation of Halo which refers to the installations. The Traditional one is yet another victim of the overly dramatic way of translating media titles that Hong Kong and Taiwan often use.
By Lord of Admirals Go To PostJust read Issue #20 of Escalation.Damnit. Damnit. Damnit. I'm going to have to break my wait for a trade, aren't I?
I CAN'T WAIT A MONTH FOR THIS.
By Wesleyshark Go To PostDamnit. Damnit. Damnit. I'm going to have to break my wait for a trade, aren't I?Legit Spoilers:
Song of Retribution heads through the portal and arrives at the absolute record with Tanaka, Palmer, and Glassman as well as Halsey and Jul.
Thorne and Ayit leave the Song before it heads through in order to signal ONI for help.
At the Absolute Record, the Song of Retribution is scanned by a Condender-class Ancilla with orange, green, and blue eyes, and an Eld as the glyph on the center of its shell. It pauses its scan when it detects humans on board and indicates it was waiting for them.
By digmouse Go To PostThe Traditional Chinese title for the game since CE is 最後一戰, which translates back to… "The Final Battle", you know how wrong that is. The Simplified Chinese version used here is 光环, which is the literal translation of Halo which refers to the installations. The Traditional one is yet another victim of the overly dramatic way of translating media titles that Hong Kong and Taiwan often use.Even google translate says Halo is 最後一戰. Why?
Is there something with Chinese mythology that has a specific weight or meaning for the word Halo?
By Wesleyshark Go To PostNot clicking not clicking not clickingBut the character introduced that may or may not be a returning character... (Seriously, no one knows if it's who some of us think it is.)
By Lord of Admirals Go To PostEven google translate says Halo is 最後一戰. Why?Because that is the official release title for Halo in Hong Kong and Taiwan since CE so if you google translate Halo you will see that as the result, but both thematically and lore-wise it is horribly wrong. I guess the translator back in 2001 wanted to catch the near-extinction feel of Humans in the story of CE but they probably won't know there is a 2, 3 and 4 lol. In mainland China even if that title exists we still use 光环 to call Halo before any official release of Halo here.
Is there something with Chinese mythology that has a specific weight or meaning for the word Halo?
By digmouse Go To PostBecause that is the official release title for Halo in Hong Kong and Taiwan since CE so if you google translate Halo you will see that as the result, but both thematically and lore-wise it is horribly wrong. In mainland China even if that title exists we still use 光环 to call Halo before any official release of Halo here.Interesting.
Too bad my Chinese skills are falling apart.
Sounds like some big stuff for Halo at Gamescom...
https://twitter.com/EDWSnip3down/status/626443185695232000
https://twitter.com/EDWSnip3down/status/626443185695232000
This is the promotional art of Halo 4's Traditional Chinese version.
Box art of the Traditional Chinese version of MCC, the Chinese title below the English title reads 最後一戰:士官長合輯(The Final Battle: The Master Chief Collection). Ironically, in game the title is actually HALO: 士官長合輯, they did not use the full translation title there.
Box art of the Traditional Chinese version of MCC, the Chinese title below the English title reads 最後一戰:士官長合輯(The Final Battle: The Master Chief Collection). Ironically, in game the title is actually HALO: 士官長合輯, they did not use the full translation title there.