By Lord of Admirals Go To PostSlipspace post thingy
IIRC, technically FTL isn't an issue because time and space are separate dimensions in the physical reality of slipspace. The relationship between the two dimensions isn't constant like in real space, but rather variant, so the FTL problem is *sort of* negated.
But certain things like the weak force as well as non-matter energy in transport are affected by the transition to-and-from this alternate space. That's why ships are detected upon reentry if they have radioactive materials on-board. Also why the Covies energy blasts sometime get screwy right after a jump. The "whispers" that are detectable to indicate slipspace travel also hint that it's not an entirely separate space, just a different perspective (think Interstellar's Act III but more real). Considering matter maintains its EM and strong field state values between both spaces, you can infer these and other shared physical fields (EM, Higgs, gluon, meson, etc) and those, interacting with the shared fields in real space, are likely what you can detect.
I've never understood the argument for the budget. There is no causal paradox when you travel FTL since that only applies to *spacetime*, which you are specifically not using. Not to mention, causal paradoxes, contrary to common thought, would actually be caused by violating the entropic arrow of time. It's entropy of the system that determines correct causation, not an arbitrary speed limit that is inherent to spacetime. Appearing in one location one instant and then another location in a different instant without traveling the space inbetween is allowed under quantum mechanics, and actually occurs under high energies. Reality already gets around relativity when it needs to.
Sorry for nerd rant.
*ahem*
https://www.youtube.com/watch?v=KlT_8GbTQfo
*Plays when Chief and Cortana are reunited and go on a passionate honeymoon served sea-side by grunts*
https://www.youtube.com/watch?v=KlT_8GbTQfo
*Plays when Chief and Cortana are reunited and go on a passionate honeymoon served sea-side by grunts*
By YourExWife Go To PostSlipspace post thingy
See, and this is why I like The Warp. It doesn't give a single solitary fuck about physics. When travelling through The Warp in 40k, it's entirely possible to appear at your destination before you embarked to begin with. How does 40k deal with the paradox?
It doesn't, 'cause The Warp is crazy as shit.
Entire fleets are occasionally thrown wildly off course due to distortions of space and time caused by The Warp, forcing them to exit no where near their destination and potentially years after the fact. There's actually an instance where an Ork went back in time and killed himself to get a spare of his favorite gun, not realizing he was killing himself.
By jem0208 Go To PostFinally 100%ed Wolfenstein: The New Order.
Fucking fantastic game, if 343 manage to make a campaign half as good as this then they will have done a fantastic job. So good.
I really didn't like it. I appreciated its parts, but not the whole. I don't know why, can't put a finger on it. I felt like it's tone was so drastically different from level to level, or even within the level itself. If you are into that kinda thing I understand it's appeal. Probably the same reason I don't like Metal Gear Solid, but merely greatly appreciate it.
That said, I just finished Return to Castle Wolfenstein and finished it in 3 sittings. It was just that good. I will probably go through it again in a month or so. Such great level design.
By TCKaos Go To PostSee, and this is why I like The Warp. It doesn't give a single solitary fuck about physics. When travelling through The Warp in 40k, it's entirely possible to appear at your destination before you embarked to begin with. How does 40k deal with the paradox?Exactly (the going off course and getting scattered thing happens with Halo too, though mostly to humans because of their shit-tier drives and stuff).
It doesn't, 'cause The Warp is crazy as shit.
Entire fleets are occasionally thrown wildly off course due to distortions of space and time caused by The Warp, forcing them to exit no where near their destination and potentially years after the fact. There's actually an instance where an Ork went back in time and killed himself to get a spare of his favorite gun, not realizing he was killing himself.
Like I said, causal paradoxes require presence in our own spacetime. Once you throw in extra spacial (and apparently time) dimensions, that all goes out the window. You could easily say that different entropic, field, or even anthropic physics apply since you have infinite creative possibilities and it would still be loosely based on reality. Thus, the "budget" doesn't seem necessary to me.
By YourExWife Go To PostIIRC, technically FTL isn't an issue because time and space are separate dimensions in the physical reality of slipspace. The relationship between the two dimensions isn't constant like in real space, but rather variant, so the FTL problem is *sort of* negated.Nah, it's good. It actually made me see my understanding of casual reconciliation was flawed and even incorrect. I'll need to go through and compile my sources to understand why it's needed.
But certain things like the weak force as well as non-matter energy in transport are affected by the transition to-and-from this alternate space. That's why ships are detected upon reentry if they have radioactive materials on-board. Also why the Covies energy blasts sometime get screwy right after a jump. The "whispers" that are detectable to indicate slipspace travel also hint that it's not an entirely separate space, just a different perspective (think Interstellar's Act III but more real). Considering matter maintains its EM and strong field state values between both spaces, you can infer these and other shared physical fields (EM, Higgs, gluon, meson, etc) and those, interacting with the shared fields in real space, are likely what you can detect.
I've never understood the argument for the budget. There is no causal paradox when you travel FTL since that only applies to *spacetime*, which you are specifically not using. Not to mention, causal paradoxes, contrary to common thought, would actually be caused by violating the entropic arrow of time. It's entropy of the system that determines correct causation, not an arbitrary speed limit that is inherent to spacetime. Appearing in one location one instant and then another location in a different instant without traveling the space inbetween is allowed under quantum mechanics, and actually occurs under high energies. Reality already gets around relativity when it needs to.
Sorry for nerd rant.
By Lord of Admirals Go To PostNah, it's good. It actually made me see my understanding of casual reconciliation was flawed and even incorrect. I'll need to go through and compile my sources to understand why it's needed.I'm not saying that in the Halo-verse it isn't needed, just that from a physics standpoint I don't see an immediate problem. Of course, its purpose could easily just be world-building and all that, which is fine. Just kind of bugs me when the writers try to write about the technical stuff as though it were reality. I'd prefer "space magic" from a story perspective personally.
Essentially, the arrow of time isn't required to be preserved for all forces and interactions and the entire concept gets really screwy with certain interactions with mesons re: their pre- and post-wave function collapse states.
There are also some crazy theories about how if the ship could somehow generate the huge amounts of energy for these types of travel fast enough ( < Planck time scales) then quantum effects take over entirely, and then you can do all sorts of screwy things in your fiction.
You guys are overcomplicating this. Just do what the PLC universe does by making lightspeed travel consistent and commonplace by means of "phase-shift crumple zones" that "roll out" the ship into a lengthy atomic line of precious element nanowire which is accordingly bombarded by photons from perpendicular plasmiton-polariton quantizer buffers breaking the ship down into a two-dimensional form in three-dimensional space, effectively transmitting the vessel as a corporeal "waveform" of sorts that abuses wave-particle duality by beaming particles into a temporarily-induced wave matter-like state, which uses one dimension to establish a vector and then a second to account for pathfinding (picture Mario's navigation of Level 1-1 laid out on a Richter scale and then superimposed on a panoramic of the level itself). Just blame USLABUTS prime elementary physics for any kinks. They're a patient people and don't need FTL for each and every little thing.
If you have to induce FTL travel on an amassed object, just use dark energy via Suspense Drive to ride the wakes of quantum fluctuations resembling universal expansion and avoid any causal cascading by neutralizing the jump's Sephirot particularity. It's probably easier to just beam raw information / communications via ultraparticular "blinks" originally too quick to be detectable operating at a baseline of Planck time and transfab the needed objects and quantifiable consciousness at the requested destination at that point, though.
If you have to induce FTL travel on an amassed object, just use dark energy via Suspense Drive to ride the wakes of quantum fluctuations resembling universal expansion and avoid any causal cascading by neutralizing the jump's Sephirot particularity. It's probably easier to just beam raw information / communications via ultraparticular "blinks" originally too quick to be detectable operating at a baseline of Planck time and transfab the needed objects and quantifiable consciousness at the requested destination at that point, though.
It's far too early for me to be reading this lore stuff.
One of my favourite aspects was the world building and the use of the environment to tell you the story. If you take your time to read every scrap of paper and explore all the nooks and crannies there is so much more to see. A ridiculous amount of thought must have gone into designing every environment, it's all trying to tell a story. Even though it's by far the slowest part of the game I still absolutely loved the sections in the hideout, you can infer so much about each of the characters based on the little details of their rooms and all notes you can read. It made the game so much more replay able for me as I discovered new little things about each of the levels and the story.
Anyway, back to tone, I feel like the tone of the over arching story was fairly consistent with what was going on. Obviously as it started off it was very dark to set the scene of a Nazi occupied world. Then as the story progressed the tone changed quite accordingly. I wasn't so keen on the magic "oh but it's science stuff though.
I also feel like it shared a lot of similarities with black comedies (which I absolutely love). It was both funny, and very dark and twisted at the same time.
By Fahzgoolin Go To PostI really didn't like it. I appreciated its parts, but not the whole. I don't know why, can't put a finger on it. I felt like it's tone was so drastically different from level to level, or even within the level itself. If you are into that kinda thing I understand it's appeal. Probably the same reason I don't like Metal Gear Solid, but merely greatly appreciate it.Well like I said, I don't think the story was all that fantastic. It was the presentation which drew me in. A lot of the characters are very good as well, especially Anya; if you take the time to listen to the audio logs and read the notes there's a lot of character development.
That said, I just finished Return to Castle Wolfenstein and finished it in 3 sittings. It was just that good. I will probably go through it again in a month or so. Such great level design.
One of my favourite aspects was the world building and the use of the environment to tell you the story. If you take your time to read every scrap of paper and explore all the nooks and crannies there is so much more to see. A ridiculous amount of thought must have gone into designing every environment, it's all trying to tell a story. Even though it's by far the slowest part of the game I still absolutely loved the sections in the hideout, you can infer so much about each of the characters based on the little details of their rooms and all notes you can read. It made the game so much more replay able for me as I discovered new little things about each of the levels and the story.
Anyway, back to tone, I feel like the tone of the over arching story was fairly consistent with what was going on. Obviously as it started off it was very dark to set the scene of a Nazi occupied world. Then as the story progressed the tone changed quite accordingly. I wasn't so keen on the magic "oh but it's science stuff though.
I also feel like it shared a lot of similarities with black comedies (which I absolutely love). It was both funny, and very dark and twisted at the same time.
By Wahrer Go To PostYou guys are overcomplicating this. Just do what the PLC universe does by making lightspeed travel consistent and commonplace by means of "phase-shift crumple zones" that "roll out" the ship into a lengthy atomic line of precious element nanowire which is accordingly bombarded by photons from perpendicular plasmiton-polariton quantizer buffers breaking the ship down into a two-dimensional form in three-dimensional space, effectively transmitting the vessel as a corporeal "waveform" of sorts that abuses wave-particle duality by beaming particles into a temporarily-induced wave matter-like state, which uses one dimension to establish a vector and then a second to account for pathfinding (picture Mario's navigation of Level 1-1 laid out on a Richter scale and then superimposed on a panoramic of the level itself). Just blame USLABUTS prime elementary physics for any kinks. They're a patient people and don't need FTL for each and every little thing.
If you have to induce FTL travel on an amassed object, just use dark energy via Suspense Drive to ride the wakes of quantum fluctuations resembling universal expansion and avoid any causal cascading by neutralizing the jump's Sephirot particularity. It's probably easier to just beam raw information / communications via ultraparticular "blinks" originally too quick to be detectable operating at a baseline of Planck time and transfab the needed objects and quantifiable consciousness at the requested destination at that point, though.
speedy thing goes in, speedy thing comes out.
By Trey Go To Postspeedy thing goes in, speedy thing comes out.
I'm glad somebody here understands me.
By Fahzgoolin Go To Post*ahem*
https://www.youtube.com/watch?v=KlT_8GbTQfo
*Plays when Chief and Cortana are reunited and go on a passionate honeymoon served sea-side by grunts*
Well, Ha. Timesplitters
All the memories, all the feels!
TS2 Industrial Tileset-This used to be my jam to include when making maps in Timesplitters 2:
https://www.youtube.com/watch?v=k9KdfMqzSG0&list=PL158756C142611D08&index=15hy
But other then that, perhaps Cortana was created from reverse-engineered Forerunner tech by Halsey that was actually part of the Domain, and that's why she heard copies of herself (can't remember if it was Halo 2 or 3 related) and why Master Chief is hearing her now. (In reference to the Iso-Didact's geas awoken in him, and posts here mentioning Cortana may have fallen where the Ur-Didact went and the resulting reawakening/reforming of the Domain.)
PS Wahrer, why does Google correct it to "plasmon-polariton quantizer buffers"? Now I will never know the answer! (I really will never know the answer but it has to do with the Kabbalah...)
Hm? That wasn't autocorrected.
Sephirot emanation (also known as the Sephirot force) is just a name for a fictitious sixth fundamental force in my technobabble. A Fifth Force has been theorized to exist by real-world scientists (amounting to pandimensional microgravity), though it's called Pentecostal gravitation in-universe (or the Pentecost force) while Sephirot emanation is an "aether" serving as a very short-ranged localized pandimensional electromagnetism - a "push" to the "pull" of the Fifth Force, if you will. The reason they don't get discovered until way later in-universe is because they only become quantifiable in nature after the universe crosses the sustainable event horizon of its expansion: while unfathomably large, the universe is made up of a finite number of points in Euclidean-dimensional space, and Sephirot emanation (while short-ranged) can harmonize and resonate with the emanations given off by other singular points, meaning it and Pentecostal gravitation largely canceled one another out prior to the event horizon. However, once the universe expands enough the points begin to fall out of range of one another, meaning the fifth and sixth forces are visible - at the cost of the universe having a sealed fate of death by entropy and expansion. The precursor race in-universe predicted this correctly and synthesized instances of these two forces pre-emptively, allowing them to reverse-engineer enough quanta via what amounts to a Large Hadron Collier the size of a gas giant to replicate dark energy and prolong the expansion of the universe while concurrently adding additional "points" to their universe. These points aren't just coming out of thin air, though…
(I need sleep.)
Sephirot emanation (also known as the Sephirot force) is just a name for a fictitious sixth fundamental force in my technobabble. A Fifth Force has been theorized to exist by real-world scientists (amounting to pandimensional microgravity), though it's called Pentecostal gravitation in-universe (or the Pentecost force) while Sephirot emanation is an "aether" serving as a very short-ranged localized pandimensional electromagnetism - a "push" to the "pull" of the Fifth Force, if you will. The reason they don't get discovered until way later in-universe is because they only become quantifiable in nature after the universe crosses the sustainable event horizon of its expansion: while unfathomably large, the universe is made up of a finite number of points in Euclidean-dimensional space, and Sephirot emanation (while short-ranged) can harmonize and resonate with the emanations given off by other singular points, meaning it and Pentecostal gravitation largely canceled one another out prior to the event horizon. However, once the universe expands enough the points begin to fall out of range of one another, meaning the fifth and sixth forces are visible - at the cost of the universe having a sealed fate of death by entropy and expansion. The precursor race in-universe predicted this correctly and synthesized instances of these two forces pre-emptively, allowing them to reverse-engineer enough quanta via what amounts to a Large Hadron Collier the size of a gas giant to replicate dark energy and prolong the expansion of the universe while concurrently adding additional "points" to their universe. These points aren't just coming out of thin air, though…
(I need sleep.)
By jem0208 Go To PostFinally 100%ed Wolfenstein: The New Order.
Fucking fantastic game, if 343 manage to make a campaign half as good as this then they will have done a fantastic job. So good.
Now play Old Blood
By Trey Go To Postspeedy thing goes in, speedy thing comes out.But it still doesn't promote Good Map Movement.
By ElzarTheBam Go To PostNow play Old BloodDownloading now.
By Wahrer Go To Posttechnobabble
Which universe are you discussing here?
By Mix Go To PostYou really don't think that fun is a factor when talking about the competitivity of an eSports game?Whether the game is fun or not doesn't actually matter. Fun brings the casuals but the 'fun' in eSports comes (mostly) from competing and watching that competition. A MP game can be really fun but still unsuitable for eSports.
That's absolutely hilarious.
I just want to see a Game 5 Team Slayer (or round 11 Breakout match) for $200,000 between Evil Geniuses and CLG, or a Ninja v Sudd 1v1 in H5.
By Captain Friendo Go To PostI am sincerely enjoying the lore discussions in this OT.More to come. ^_^
In case anyone needed motivation.
By jem0208 Go To Post
Which universe are you discussing here?
Livechamber canon. I was just rambling because it was tangentially related to the discussion at hand and I was blocking some stuff out at the same time. Also only got like two hours of sleep because I was doing graveyard shifts for a good six to eight weeks or so and haven't fully fixed my sleeping patterns yet.
I just like the idea of advanced races going small with their science rather than big - it strikes me as being easier to suspend my disbelief that some precursors had a strong understanding of elementary particles and thus gave them exponentially more abilities compared to, say, a doomsday device or arcane power totem or reality-warping device that screws with causality at large.
By Wahrer Go To PostLivechamber canon. I was just rambling because it was tangentially related to the discussion at hand and I was blocking some stuff out at the same time. Also only got like two hours of sleep because I was doing graveyard shifts for a good six to eight weeks or so and haven't fully fixed my sleeping patterns yet.Oh okay, I was wondering why I didn't recognize much of it.
I just like the idea of advanced races going small with their science rather than big - it strikes me as being easier to suspend my disbelief that some precursors had a strong understanding of elementary particles and thus gave them exponentially more abilities compared to, say, a doomsday device or arcane power totem or reality-warping device that screws with causality at large.
That meme wasn't meant to be discouraging in any way by the way, these lore discussions are great. I just had to read through your post a few times to figure it out :p
By Wahrer Go To PostI just like the idea of advanced races going small with their science rather than big - it strikes me as being easier to suspend my disbelief that some precursors had a strong understanding of elementary particles and thus gave them exponentially more abilities compared to, say, a doomsday device or arcane power totem or reality-warping device that screws with causality at large.As do I. It's a grounded approach that falls more towards the "realistic" side than the "magical" side. More of the hard-sci fi varierty and less of the fantastical side, though Halo certainly has plenty of the fantastical already haha.
Our minds reel at the suddent release of Halo radiation. No neurological being, no biological system, can withstand for long proximity to such a discharge. The multidimenstional radiated field reaches out, as designed, to Path Kethona. Massless, subtle, deadly, it will cross that great distance in mere instants. Halo energy does not recognize space and time.
Path Kethona is already dead.
The nearest star roads in that beam twist, melt, then crumble to fragments, and those fragments… become nothing.
The Precursors were masters of neural physics, and their ability to bend two points of space together to travel surpassed the Forerunner's technology. They were so far advanced in this form of travel that they were able to tax the "budget" to such a ridiculous degree that the Forerunners could not use slipspace at all while the star roads of the Precursors were being used.
Not only were these star roads used as means of travel at near instantaneous speeds, but they were also used as weapons, and had the ability to overwhelm and crush physcial objects as well as transport them.
But the Forerunners had an ace up their sleeve: Halo.
The Halo arrays emit a neurological pulse of immense radiation, and this is why it only kills organic life... and it's also why it was so devestating against the Precursors- their technology was built upon and made use of neural physics. Precursor artifacts shattered within the beam of the Halos. Star roads were toast. Both Precursor, and later, The Flood, stood no chance against it.
Speaking of races going 'small' with their technology, I know i'm going off on a completely different tangent with this, but on the topic of the forerunners; even though we are made aware that most of their found technology, Halos, even Requiem to a (margionally lesser) degree, are ancient and largely inert, I did always appreciate the stoic simplicity of forerunner architecture and technology. Everything seemed practical. Substance over style, but still very pleasing to look at - hardlight filling in the gaps of what was left. This is mitigated in Requiem (and the visual design of the prometheans) somewhat, although all-in-all the 'art style' of the forerunners is largely preserved, and the franchise is better for it - it makes the forerunners seem like a very intelligent and wise race, not wasting their technology on flair so much as function,
Of course, the Halos were built by the Builder rate and Requiem by the Didact and his Prometheans, (and is much older) so design differences are easy to put aside and understand from a lore standpoint in that regard.
Of course, the Halos were built by the Builder rate and Requiem by the Didact and his Prometheans, (and is much older) so design differences are easy to put aside and understand from a lore standpoint in that regard.
By Captain Friendo Go To PostSpeaking of races going 'small' with their technology, I know i'm going off on a completely different tangent with this, but on the topic of the forerunners; even though we are made aware that most of their found technology, Halos, even Requiem to a (margionally lesser) degree, are ancient and largely inert, I did always appreciate the stoic simplicity of forerunner architecture and technology. Everything seemed practical. Substance over style, but still very pleasing to look at - hardlight filling in the gaps of what was left. This is mitigated in Requiem (and the visual design of the prometheans) somewhat, although all-in-all the 'art style' of the forerunners is largely preserved, and the franchise is better for it - it makes the forerunners seem like a very intelligent and wise race, not wasting their technology on flair so much as function,
Of course, the Halos were built by the Builder rate and Requiem by the Didact and his Prometheans, (and is much older) so design differences are easy to put aside and understand from a lore standpoint in that regard.
It's not conveyed perfectly in Halo 4, but Requiem was actually the first Shield World ever constructed and became a template for future ones - but considering how long the Forerunners were in power, Requiem represents not only a completely different era within Forerunner society, but it's also constructed by a separate caste: Warrior-Servants (like the Didact) were largely responsible for Requiem, while Builders created the megastructures like Halo.
By TCKaos Go To PostSee, and this is why I like The Warp. It doesn't give a single solitary fuck about physics. When travelling through The Warp in 40k, it's entirely possible to appear at your destination before you embarked to begin with. How does 40k deal with the paradox?Sometimes I wonder what it would be like if Warhammer was successful instead of Warcraft.
It doesn't, 'cause The Warp is crazy as shit.
Entire fleets are occasionally thrown wildly off course due to distortions of space and time caused by The Warp, forcing them to exit no where near their destination and potentially years after the fact. There's actually an instance where an Ork went back in time and killed himself to get a spare of his favorite gun, not realizing he was killing himself.
Technically, Builders did construct Requiem. But the Warrior-Servants were smart and commissioned it in complex pieces and layers, so not even the Builders making the pieces of Requiem would know how it would fit together.
By jem0208 Go To PostFinally 100%ed Wolfenstein: The New Order.
Fucking fantastic game, if 343 manage to make a campaign half as good as this then they will have done a fantastic job. So good.
Loved TNO, I hope Halo 5 will be my traditional campaign GOTY.
By tootsi666 Go To PostWhether the game is fun or not doesn't actually matter. Fun brings the casuals but the 'fun' in eSports comes (mostly) from competing and watching that competition. A MP game can be really fun but still unsuitable for eSports.Fun =/= competitive
competitive == Fun
By Mix Go To PostFun =/= competitiveI'm not entirely sure about that...
competitive == Fun
You could remove all aim assist and bullet magnetism from the game thereby massively increasing the skill gap and hence making it more competitive. However it wouldn't be more fun.
That example obviously isn't perfect but my point is that accessibility is also pretty important.
By Mix Go To Postskill gap =/= competitive
I'm definitely being sarcastic Jem, I completely disagree with this guy.
Oh right, I haven't been following the conversation, sorry :3
I need to shave off 42 minutes. The last level I obviously need to redo; it was a slow late night 2-player attempt.
What other levels should I focus on speeding up here on H4?
What other levels should I focus on speeding up here on H4?
By Wahrer Go To PostIt's not conveyed perfectly in Halo 4, but Requiem was actually the first Shield World ever constructed and became a template for future ones - but considering how long the Forerunners were in power, Requiem represents not only a completely different era within Forerunner society, but it's also constructed by a separate caste: Warrior-Servants (like the Didact) were largely responsible for Requiem, while Builders created the megastructures like Halo.Yeah exactly man which is another point I was trying to convey. Even here with the massive differences (because of rates and time) the largely function over form aesthetic of the forerunners as a whole IS largely preserved. It's this minimalism as a whole-even on a grand scale, that makes the forerunners cool and even now mysterious.
By thornXBL Go To PostWhat other levels should I focus on speeding up here on H4?Shutdown it's been done in 4:10 something in this run. The record is 4.03
I'd really like to get the achievements for the campaigns on Legendary in under 3 hours, but I'm still stuck on Halo, that first sequence with all the Spirits is a bitch.
Okay, so definitely off-topic here but after seeing all the GAF and IGN coverage lately...
Am I crazy for considering buying a PS4 in the future just to play No Man's Sky?
Am I crazy for considering buying a PS4 in the future just to play No Man's Sky?
By kittens Go To Postre: lore talkYou just jelly of all dat lore.
https://www.youtube.com/watch?v=IRsPheErBj8
By Impala26 Go To PostOkay, so definitely off-topic here but after seeing all the GAF and IGN coverage lately…Kind of, yeah. It's gonna be on PC, and probably Xbox at some point (at least, it was last I'd heard).
Am I crazy for considering buying a PS4 in the future just to play No Man's Sky?
By Impala26 Go To PostOkay, so definitely off-topic here but after seeing all the GAF and IGN coverage lately…Depends if you're going to play anything else on it.
Am I crazy for considering buying a PS4 in the future just to play No Man's Sky?
It's likely only a timed exclusive as well.
By kittens Go To Postre: lore talk
https://www.youtube.com/watch?v=IRsPheErBj8
re: when wahrer gets the mic
https://youtu.be/ou6JNQwPWE0?t=62
Man Legendary CE and 2 are so much full of bullshit. I just don't have the patience to do it any more.
By Poodlestrike Go To PostKind of, yeah. It's gonna be on PC, and probably Xbox at some point (at least, it was last I'd heard).
By jem0208 Go To PostDepends if you're going to play anything else on it.
It's likely only a timed exclusive as well.
Where did you guys hear it was supposed to be a TIMED exclusive? I've not seen/heard that anywhere.
Re: PC
I'm not too much of a PC gamer tbh. I have a two year old Alienware laptop that I use OCCASIONALLY to play medium-end games, and even those are pretty casual. I'd have to build a new PC from the ground up to properly play NMS, and I'm definitely not able to make that sort of monetary commitment in the near future.
I only bring it up because besides Halo 5, only Battlefront, Destiny content (read: inbound disappointment), Obduction and No Man's Sky are on my hype radar at this current time. If it is indeed to be a timed exclusive (let's say approx. one year) than I suppose I could wait for it for the XBone.
By Impala26 Go To PostOkay, so definitely off-topic here but after seeing all the GAF and IGN coverage lately…I want to play it really badly- but it's coming to PC and eventually to Xbox- so I'm definitely not going to buy a console for just one game haha.
Am I crazy for considering buying a PS4 in the future just to play No Man's Sky?
By Wesleyshark Go To PostI want to play it really badly- but it's coming to PC and eventually to Xbox- so I'm definitely not going to buy a console for just one game haha.
*thinks back to buying an XBone back at the end of October in anticipation of MCC*
:-/ :-/ :-/
By Impala26 Go To Post*thinks back to buying an XBone back at the end of October in anticipation of MCC*Man I sure dodged that bullet and the beta…
:-/ :-/ :-/
Also no. You are not crazy for wanting to pay $400+ to play one of the greatest games of our generation.
By Storm Go To PostShutdown it's been done in 4:10 something in this run. The record is 4.03
This is perfect; thank you!