By Fahzgoolin Go To Post……… What?I'm being genuinely serious
I'm torn up by this news.
I'm torn up too
By Poodlestrike Go To PostMmmmmmmYou'd not get a foot of the ground before getting lit up in the thing. Unless it's ridiculously durable it's just too big to be effective in matchmaking. They're a smidge longer than Avro Vulcan's by ~3 - 5m.
Hoping they take the opportunity offered by Warzone's size to bring in more Halo Wars vehicles. Can you imagine stomping around in a Locust?
Or even better…
VULTURE BABY
By Ragnarok Flames Go To PostIts still change for the sake of change and people praising the change of classic visual design language don't help.
Look, this is the DUMBEST conspiracy of all. Just ask, or better yet, do the math. We're either an evil corporation bent on screwing the customer for the most money possible, or we're not. Why would ANYONE in their right mind approach a design change with that philosophy?
You should be embarrassed for typing that. But you may not actually possess that emotion.
Did it ever occur to you that increased fidelity, new artists and the holistic evolution that infers, might have more to do with it than some dunderheaded thundering clusterclown saying to himself, "IMA CHANGE THIS FOR NO REASON AT ALL EXCEPT TO UPSET RAGNAROK" is not really a good logical train?
New assets cost money. You don't have to like them. You don't have to agree with design decisions, or aesthetic choices, or technical directions, but "for the sake of change" is not even a real thing statistically.
By Storm Go To PostYou'd not get a foot of the ground before getting lit up in the thing. Unless it's ridiculously durable it's just too big to be effective in matchmaking. They're a smidge longer than Avro Vulcan's by ~3 - 5m.Definitely should be pretty durable, or else have some kind of active protection vs. rockets.
Ideally, the balance would move towards making vehicles tougher across the board, IMO. ATM infantry weapons are just too effective, and with 12 people on each team theoretically capable of whipping a rocket launcher out at any time... yeah.
Also, Frankie maaaaaad. Not that I blame him.
By Poodlestrike Go To PostDefinitely should be pretty durable, or else have some kind of active protection vs. rockets.
Ideally, the balance would move towards making vehicles tougher across the board, IMO. ATM infantry weapons are just too effective, and with 12 people on each team theoretically capable of whipping a rocket launcher out at any time… yeah.
Also, Frankie maaaaaad. Not that I blame him.
Actually I'm not mad. I'm sad. The quality of discourse I just saw after a blocking spree on my Twitter, in the wake of Iwata's passing, has made my faith in electric humanity plummet. Ragnarok knows I find his schtick irritating, but it's not even logically consistent. He came over here for a reset and a well lit place for Halo enthusiasts (or critics for that matter) to discuss stuff rationally and immediately shat his diapers.
This is the same person who takes pride in how many fuckin' stupid childish posts he can make. Why did anybody expect him to change just because we switched venues?
By Stinkles Go To PostActually I'm not mad. I'm sad. The quality of discourse I just saw after a blocking spree on my Twitter, in the wake of Iwata's passing, has made my faith in electric humanity plummet. Ragnarok knows I find his schtick irritating, but it's not even logically consistent. He came over here for a reset and a well lit place for Halo enthusiasts (or critics for that matter) to discuss stuff rationally and immediately shat his diapers.I definitely get where you're coming from, in the general "e-humans kind of suck" department. There this attitude that... I guess it's that a complaint is always legitimate, but a compliment has to be earned, justified, and it's everywhere. And it poisons everything. It's why general positivity is often met with "I guess you work for X," but nobody ever asks if the dude crapping on everything is being paid to. It's why "generic" is viewed as a perfectly acceptable criticism to lob against everything. And it's why Rag posts what he posts, since a general sense of something being wrong is enough to launch a full-scale campaign.
Can't speak for the Iwata thing, since I'm not a tweeter, but I can imagine that it's pretty shit. After all, the dude just died, so that's obviously the perfect opportunity for people to air out their grievances against Nintendo, right? /s, just in case
This is what I mean, but people were too busy fistbumping each other like Halogaf didn't have some issues that needed to be sorted out or kept back at GAF.
By Stinkles Go To PostActually I'm not mad. I'm sad. The quality of discourse I just saw after a blocking spree on my Twitter, in the wake of Iwata's passing, has made my faith in electric humanity plummet. Ragnarok knows I find his schtick irritating, but it's not even logically consistent. He came over here for a reset and a well lit place for Halo enthusiasts (or critics for that matter) to discuss stuff rationally and immediately shat his diapers.Dude shitposts even harder than I do.
Hey Frankie! Welcome back!
I was afraid that you were serious that this place crashed and burned!
How'd SDCC turn out?
I was afraid that you were serious that this place crashed and burned!
How'd SDCC turn out?
Not that I defend a lot of Ragnaroks posts, but I don't think he was trying to be antagonistic about the phrase, "change for the sake of change." Perhaps he was trying to express that a lot of already established and beloved designs have changed for seemingly no reason.
Either way, I think we would all do well to really re-read our posts before hitting the "submit" button and make sure we aren't being unnecessarily angry, antagonistic, or insensitive to those who might be reading.
Either way, I think we would all do well to really re-read our posts before hitting the "submit" button and make sure we aren't being unnecessarily angry, antagonistic, or insensitive to those who might be reading.
By Fahzgoolin Go To PostNot that I defend a lot of Ragnaroks posts, but I don't think he was trying to be antagonistic about the phrase, "change for the sake of change." Perhaps he was trying to express that a lot of already established and beloved designs have changed for seemingly no reason.But it should be pretty obvious that there is a reason. Like, maybe stop for a minute and go "gee, is it possible that they changed this because of an actual reason, rather than on a lark?"
There's a way to disagree with design decisions without making assumptions about the developers motives. The biggest flaw to me in how people discuss the issues in Halo 4 is they don't stick to why the choices are problematic, they throw out assumptions about why it was done. It doesn't really matter what the motivations were unless they explicitly state them and it renders your point a personal attack rather than a legitimate critique of the game or an element of the game.
By Fahzgoolin Go To PostNot that I defend a lot of Ragnaroks posts, but I don't think he was trying to be antagonistic about the phrase, "change for the sake of change." Perhaps he was trying to express that a lot of already established and beloved designs have changed for seemingly no reason.That clearly isn't the case though, and common sense would dictate that. Creating a brand new asset (even on a smaller scale game) isn't something to be taken lightly.
Well I've said it before and I'll say it again, I LOVE the art style in Halo 5 right now. The ghosts, banshees, plasma pistol, carbine, plasma caster, wraith etc all look really great. It truly feels like 343s artistic vision has wonderfully blossomed in Halo 5. Technology improvements thanks to Xbone probably played a large part in that. The physically based rendering combined with their new lighting and extra the detail on the new covy weapons and vehicles looks amazing.
By db Go To PostThere's a way to disagree with design decisions without making assumptions about the developers motives. The biggest flaw to me in how people discuss the issues in Halo 4 is they don't stick to why the choices are problematic, they throw out assumptions about why it was done. It doesn't really matter what the motivations were unless they explicitly state them and it renders your point a personal attack rather than a legitimate critique of the game or an element of the game.Exactly. I was incredibly baffled when people were upset at 343i about a Tactical Package (Martydom), that didn't even make it into the game.
It appears that motives are more important than the problem at hand and why It's problematic.
By Poodlestrike Go To PostI definitely get where you're coming from, in the general "e-humans kind of suck" department. There this attitude that… I guess it's that a complaint is always legitimate, but a compliment has to be earned, justified, and it's everywhere. And it poisons everything. It's why general positivity is often met with "I guess you work for X," but nobody ever asks if the dude crapping on everything is being paid to. It's why "generic" is viewed as a perfectly acceptable criticism to lob against everything. And it's why Rag posts what he posts, since a general sense of something being wrong is enough to launch a full-scale campaign.
Can't speak for the Iwata thing, since I'm not a tweeter, but I can imagine that it's pretty shit. After all, the dude just died, so that's obviously the perfect opportunity for people to air out their grievances against Nintendo, right? /s, just in case
Look, I suck too as an "e-human" and the fact is, Ragnarok in REAL LIFE is, like me, 10000 times more reasonable and pleasant than online. I'm not singling him out and for heaven's sake, don't chase him out or bully him. My bullhorn is unfairly bigger than his. He's mad for probably completely legitimate reasons - split-screen being gone is one of those things we can rationally explain and defend, but can't tell people it doesn't matter, it does. But if we want the community to be connected to the thing it's a community OF, we need to figure out a middle ground for tone.
Go look around the industry in the last few years. I have a rep for being a whiny complainer, but I'm STILL HERE. Lots of folks have vanished. I don't want to vanish. There's no money in what I'm doing here, but there's personal value and connection and ENTHUSIASM. I used to love this, and still occasionally do.
It doesn't have to go away., It just needs to calibrate.
Only legit beef I have anymore aside from multiplayer becoming to rock, paper, scissory was that Cortana scene. Talk about awkward.
By Poodlestrike Go To PostBut it should be pretty obvious that there is a reason. Like, maybe stop for a minute and go "gee, is it possible that they changed this because of an actual reason, rather than on a lark?"
IDK, from my perspective, a lot of the art design shift has not impacted the experience in a negative or positive way. If anything it impacts it in a negative way because when iconic sound design, character design, or w/e get's changed...this causes frustration and confusion.
I still do not understand why so many movies/games in a series make changes on beloved and iconic designs. I don't feel like there are many good reasons to do so.
Example: The BR was the replacement for the M6D in Halo 2. The reason? New players didn't realize that a pistol was the go to weapon and not an automatic AR. Well pardon me for calling BS, but I feel like that is silly. If anyone has played the campaign at all or is experiencing getting dominated by the pistol in MP...why would you continue to use the AR as the primary weapon? The instruction manual even said it used explosive rounds. This is part of what made Halo CE unique and special but it was changed outta nowhere without much explanation.
By db Go To PostOnly legit beef I have anymore aside from multiplayer becoming to rock, paper, scissory was that Cortana scene. Talk about awkward.
oh god no
God don't even get me started on the whole smg as a starting weapon in Big Team fiasco.
By Poodlestrike Go To Postoh god noWell it's become that since Reach thanks to AAs, loadouts and even more customization.
By SgtOra Go To PostCan you prove you're the real Frankie? You type like him but can we get a selfie or something?https://twitter.com/franklez/status/619168838576291840
By Silky Go To PostPutting on the sad Halo tracks for tonight. Iwata passing got me feeling blue.Rue and woe is a personal favorite of mine. It's only been played in Halo when a major loss has been suffered. (Halo 2: Arbiter confronting Tartarus, Halo 3: Miranda dying)
By Fahzgoolin Go To PostIDK, from my perspective, a lot of the art design shift has not impacted the experience in a negative or positive way. If anything it impacts it in a negative way because when iconic sound design, character design, or w/e get's changed…this causes frustration and confusion.Setting aside db's very good point re: overemphasis on motive over actual effect of changes...
I still do not understand why so many movies/games in a series make changes on beloved and iconic designs. I don't feel like there are many good reasons to do so.
Example: The BR was the replacement for the M6D in Halo 2. The reason? New players didn't realize that a pistol was the go to weapon and not an automatic AR. Well pardon me for calling BS, but I feel like that is silly. If anyone has played the campaign at all or is experiencing getting dominated by the pistol in MP…why would you continue to use the AR as the primary weapon? The instruction manual even said it used explosive rounds. This is part of what made Halo CE unique and special but it was changed outta nowhere without much explanation.
Your (and mine, and any given individual person's) experience is not the point, generally speaking. It's the aggregate. Let's assume that the reason given for introducing the BR is not an outright lie: a lot of people really didn't connect with the pistol, for the simple reason that it's not a pistol. So they brought in the BR. This may not ring true with the hypothetical us, but that doesn't make it false. So we have a situation where our personal experience is contradicting the given statement. Is the correct response to assume that we're right and Bungie (or 343, or Infinity Ward, or really any game dev at all) is wrong? That it's done from a position of ignorance? It would, after all, be wrong to grant them some level of superhuman knowledge. Game companies are fallible just like anyone else.
Personally, I find no position to be the best position. "This doesn't line up with my perception, but on the other hand, there's these other guys saying something else, so I'll withhold judgement." No need to make declarations.
By db Go To PostGod don't even get me started on the whole smg as a starting weapon in Big Team fiasco.
Well it's become that since Reach thanks to AAs, loadouts and even more customization.
Reference to the dumbest page in HaloGAF history; or at least, the dumbest page I've ever seen. Gimme a minute to dig it up.
By db Go To PostOh some drama I missed okay, link away.Here we go:
http://www.neogaf.com/forum/showthread.php?t=931336&page=191
Looking back, it's actually kind of hilarious.
By Poodlestrike Go To PostSetting aside db's very good point re: overemphasis on motive over actual effect of changes…
Your (and mine, and any given individual person's) experience is not the point, generally speaking. It's the aggregate. Let's assume that the reason given for introducing the BR is not an outright lie: a lot of people really didn't connect with the pistol, for the simple reason that it's not a pistol. So they brought in the BR. This may not ring true with the hypothetical us, but that doesn't make it false. So we have a situation where our personal experience is contradicting the given statement. Is the correct response to assume that we're right and Bungie (or 343, or Infinity Ward, or really any game dev at all) is wrong? That it's done from a position of ignorance? It would, after all, be wrong to grant them some level of superhuman knowledge. Game companies are fallible just like anyone else.
Personally, I find no position to be the best position. "This doesn't line up with my perception, but on the other hand, there's these other guys saying something else, so I'll withhold judgement." No need to make declarations.
Sure, sure. This is, after all, just a video game. We as humans become so oddly attached to inatimate objects in real life or our digital life. People freak out over "digital goods" as Gabe Newell says. I'm not very upset about a lot of the changes, but that is because my personality is more complacent about such things. Someone who is passionately in love with an artist's original and successful vision will be flabbergasted that someone just changed their Mona Lisa.
What Frank said above about establishing tone is exactly what I got shit on for saying at NeoGaf. People are so aggressive and mean. I actually get deeply hurt for developers when I see immature and ignorant statements about something they pour hours and hours into.
I see. That rock, paper, scissors equivalent he posted makes no sense really. By rock, paper, scissors I'm frankly talking about having to anticipate all the other crap your opponent might have not whatever this is:
Rock = Move at full speed
Paper = Aim
Scissors = Attack
By db Go To PostI see. That rock, paper, scissors equivalent he posted makes no sense really. By rock, paper, scissors I'm frankly talking about having to anticipate all the other crap your opponent might have not whatever this is:Ah, I see what you're saying. Yeah, in theory, adding elements like AAs increases skill gap, since if you can anticipate and counteract your opponent's AAs, you'll get the advantage, right? But... you can't anticipate that. Nobody can. There's too much randomness going on; you get 0 indication ahead of time if your opponent is using thrusters or jetpack or hologram or whatever. And that's not getting into outright broken crap like Armor Lock or Promethean vision. So all you end up doing is introducing randomness, which decreases the skill gap.
That's what I'm saying by RPS, randomness and inability to actually anticipate and have strategems given what people have, especially when they're just loadouts selected on respawn and not locked in or picked up on the field.
By Stinkles Go To PostActually I'm not mad. I'm sad. The quality of discourse I just saw after a blocking spree on my Twitter, in the wake of Iwata's passing, has made my faith in electric humanity plummet. Ragnarok knows I find his schtick irritating, but it's not even logically consistent. He came over here for a reset and a well lit place for Halo enthusiasts (or critics for that matter) to discuss stuff rationally and immediately shat his diapers.
lmao, god damn.
Gonna run some H3 campaign with my little brother for a little while, but I'll be running solo MP later, if anyone wants to join me let me know.
Holy crap. Trying to get two achievements at once (Don't swap weapons on TB on Legendary; Don't kill grunts on TB on legendary), and I somehow broke the level so no enemies are spawning.
Thank you based glitch.
Thank you based glitch.
Wait. The Phase Pulse Generators aren't even on. How do I do the level now! ;_;
I'll see how far I can get.
I'll see how far I can get.
By db Go To PostI see. That rock, paper, scissors equivalent he posted makes no sense really. By rock, paper, scissors I'm frankly talking about having to anticipate all the other crap your opponent might have not whatever this is:There was a bit more in-depth of a discussion from before Poodle was a member(50 ppp, 100 ppp). This gist of the discussion was that Halo 4's AA and perk gameplay resulted less in "play to your style" than it did "play to the the best meta". If my opponent has the Promethean Vision AA, I should equip the Wetworks perk that negates being seen in PV. That type of R/P/S gameplay wasn't fun, nearly as much as it was frustrating.
There's also a major flaw in the way Halo 4 handled it, which was that all perks and AAs were locked behind the progression system. It wasn't too hard to get to level 50 and unlock a majority of the perks and all the AAs, but the fact that there were more perks hidden behind a major grind were enough to turn me away.
My worry about Halo 5's abilities are that there are too many of them. Generally speaking, people can remember what all the buttons on the controller face can do, but when you start adding in combos and contextual buttons people start to forget them. Jaime Griesemer used to have a blog where he covered game design and there was one article he had about short term memory. The basic premise of it was that you don't want to overload people with too much at once, whether that is x amount of abilities or by putting an ability on a 50 second cooldown.
By Stinkles Go To PostActually I'm not mad. I'm sad.I use this when I'm mad too. It works most of the time.
Hey, looking through Waypoint and sae that the Fall of Reach Animated Series has it's own page now, complete with high quality concept art/ stills from the series.
https://www.halowaypoint.com/en-us/halo-channel/halo-the-fall-of-reach
Here are a few that I really liked:
https://www.halowaypoint.com/en-us/halo-channel/halo-the-fall-of-reach
Here are a few that I really liked:
By Karl2177 Go To PostThere was a bit more in-depth of a discussion from before Poodle was a member(50 ppp, 100 ppp). This gist of the discussion was that Halo 4's AA and perk gameplay resulted less in "play to your style" than it did "play to the the best meta". If my opponent has the Promethean Vision AA, I should equip the Wetworks perk that negates being seen in PV. That type of R/P/S gameplay wasn't fun, nearly as much as it was frustrating.The way the abilities designed are quite well. You typically only need to worry about one at a time, and each of them can only be used in circumstantial situations, with the most liberal being the Thruster Pack.
There's also a major flaw in the way Halo 4 handled it, which was that all perks and AAs were locked behind the progression system. It wasn't too hard to get to level 50 and unlock a majority of the perks and all the AAs, but the fact that there were more perks hidden behind a major grind were enough to turn me away.
My worry about Halo 5's abilities are that there are too many of them. Generally speaking, people can remember what all the buttons on the controller face can do, but when you start adding in combos and contextual buttons people start to forget them. Jaime Griesemer used to have a blog where he covered game design and there was one article he had about short term memory. The basic premise of it was that you don't want to overload people with too much at once, whether that is x amount of abilities or by putting an ability on a 50 second cooldown.
Hey guys. Lurked HaloGAF and was bummed about the lock. Glad there's a place to come talk Halo without having to weed through gaming side bullshit.
Seems like a very well put together site, props to the team here. Need to figure out this circle avatar business, haha.
Seems like a very well put together site, props to the team here. Need to figure out this circle avatar business, haha.
Man, To Galaxy is such an excellent song. I really wish the whole thing would have been used as menu music instead of just the first part.
By ViewtifulJC Go To PostThis is the same person who takes pride in how many fuckin' stupid childish posts he can make. Why did anybody expect him to change just because we switched venues?
Truly the ViewtifulJC of HET
Reach MLG with Armor Abilities as pick-ups was fun, as well as Throwdown in Halo 4. That's how I was hoping they'd launch Halo 4 too, with AA's on the map instead of spawning with them.
I played quite a bit of Destiny with ragnarok. He's a big sweetheart and is thinking of buying the $250 edition of halo 5.
Don't let his online persona fool you.
Sorry rag, had to <3
Don't let his online persona fool you.
Sorry rag, had to <3
By Stinkles Go To PostGo look around the industry in the last few years. I have a rep for being a whiny complainer, but I'm STILL HERE. Lots of folks have vanished. I don't want to vanish. There's no money in what I'm doing here, but there's personal value and connection and ENTHUSIASM. I used to love this, and still occasionally do.
It doesn't have to go away., It just needs to calibrate.
Finally getting on top of the emotional fallout from Iwata, and pop on to see this, and got sad for a whole new reason.
Appreciate you wearing your heart on your sleeve, Frankie. Don't wanna see you vanish either. Sorry about the swarms of e-idiots you've had to deal with.
Just saw the new about Iwata. Hadn't agreed with some of the choices they've made at Nintendo under his leadership but still couldn't help but respect the guy. Sad to see some idiots out there taking glee in his passing or using it to shit on other companies and people.
By VinFTW Go To PostI played quite a bit of Destiny with ragnarok. He's a big sweetheart and is thinking of buying the $250 edition of halo 5.
Don't let his online persona fool you.
Sorry rag, had to <3
What's the point in acting callous just because? Drop the online persona already it's tired.