By Ram Go To PostThat still means HCS & the rest of "arena" will be split, which is what I meant, it's dumb. Have one set of rules for Arena.I think I get what you're saying: you want the same sets of gametype rules and settings within all of Arena, yes?
If I'm wrong, then just ignore the rest of this post.
The category of Arena doesn't equate to all gametypes using the same settings and rules. Arena isn't just for the uber-competitive/pro/HCS players. It's just the home for players who want a more structured (read: less branching off into new features) multiplayer.
In reality, Arena is the traditional multiplayer everybody has been used to in Halo for a long time. Warzone is basically (for lack of a better term, don't hate) BTB Infinity 2.0+Firefight, but separated from standard MP to avoid backlash. It's 343i trying new things without removing the tried-and-true. In traditional Halo multiplayer, isn't unheard of for there to be specific rules and settings for pro players/wannabes (Halo 3 had MLG, which most definitely had its own settings and rules that differed from the base MP). Beyond the "pro" playlists present (MLG/HCS/Arena Core), there are multiple other gametypes that also benefit from specific and unique game rules and settings (SWAT, Breakout, Grifball, Ricochet, Action Sack, etc.).
Traditional Halo multiplayer has never had one group of settings that universally is used for gametypes. So with traditional Halo multiplayer being under the Arena category, so to will there be multiple playlists with varying settings, rules, and options. Breakout will have its own settings implemented. So too will SWAT, and Strongholds, and anything else they want to do. Arena Core will utilize the same freedom within the Arena category for the benefit of those players involved in HCS.
By CRIMSONxSERAPH Go To PostI think I get what you're saying: you want the same sets of gametype rules and settings within all of Arena, yes?
If I'm wrong, then just ignore the rest of this post.
The category of Arena doesn't equate to all gametypes using the same settings and rules. Arena isn't just for the uber-competitive/pro/HCS players. It's just the home for players who want a more structured (read: less branching off into new features) multiplayer.
In reality, Arena is the traditional multiplayer everybody has been used to in Halo for a long time. Warzone is basically (for lack of a better term, don't hate) BTB Infinity 2.0+Firefight, but separated from standard MP to avoid backlash. It's 343i trying new things without removing the tried-and-true. In traditional Halo multiplayer, isn't unheard of for there to be specific rules and settings for pro players/wannabes (Halo 3 had MLG, which most definitely had its own settings and rules that differed from the base MP). Beyond the "pro" playlists present (MLG/HCS/Arena Core), there are multiple other gametypes that also benefit from specific and unique game rules and settings (SWAT, Breakout, Grifball, Ricochet, Action Sack, etc.).
Traditional Halo multiplayer has never had one group of settings that universally is used for gametypes. So with traditional Halo multiplayer being under the Arena category, so to will there be multiple playlists with varying settings, rules, and options. Breakout will have its own settings implemented. So too will SWAT, and Strongholds, and anything else they want to do. Arena Core will utilize the same freedom within the Arena category for the benefit of those players involved in HCS.
The fact that people such as our neighborhood Ram are getting confused by this just goes to show how poorly 343 has explained what these terms actually mean. I remember at the announcement of Warzone nobody was 100% sure what it was exactly.
I agree with you, by the way. Arena shouldn't have all the same settings, that's nuts. Not everyone who doesn't want to play Warzone wants to play with hyper competitive no radar settings. Arena = traditional Halo multiplayer, from HCS to Big Team Battle to Action Sack. All of the non-Warzone modes fall under the Arena banner, no matter how competitive or silly they are.
"hyper competitive, no radar settings"
When did "no radar" become "hyper competitive?" Plenty of games don't have radar, let alone motion tracker, such as PvZ Garden Warfare, yet you don't see people claiming that game to be some hyper competitive, unfriendly experience for casual gaming.
Just remove the damn thing and see how people react. That or change it to sound-based radar, which I think is the best compromise over gimping movement with Halo's overpowered motion tracker. They made the game faster, the maps more focused and well-suited for a good gameplay flow, yet they still have motion tracker that's essentially like Promethean Vision without the downsides.
When did "no radar" become "hyper competitive?" Plenty of games don't have radar, let alone motion tracker, such as PvZ Garden Warfare, yet you don't see people claiming that game to be some hyper competitive, unfriendly experience for casual gaming.
Just remove the damn thing and see how people react. That or change it to sound-based radar, which I think is the best compromise over gimping movement with Halo's overpowered motion tracker. They made the game faster, the maps more focused and well-suited for a good gameplay flow, yet they still have motion tracker that's essentially like Promethean Vision without the downsides.
I'm not confused at all, lol.
They want Halo 5 to be a popular e-sport, you start by making your game the same across all modes under that banner. You don't lock the real HCS settings away behind the MLG playlist and let it hover around 1K population because people are afraid of it.
"All of the non-Warzone modes fall under the Arena banner, no matter how competitive or silly they are."
But this is stupid, the word Arena makes one think competitive, not party games.
I agree completely with Fun. I don't understand why everything in Halo keeps changing every game, but radar continues to go untouched. It's a terrible radar that is a complete detriment to the overall gameplay.
They want Halo 5 to be a popular e-sport, you start by making your game the same across all modes under that banner. You don't lock the real HCS settings away behind the MLG playlist and let it hover around 1K population because people are afraid of it.
"All of the non-Warzone modes fall under the Arena banner, no matter how competitive or silly they are."
But this is stupid, the word Arena makes one think competitive, not party games.
I agree completely with Fun. I don't understand why everything in Halo keeps changing every game, but radar continues to go untouched. It's a terrible radar that is a complete detriment to the overall gameplay.
By Ram Go To PostI'm not confused at all, lol.Ignoring the radar discussion for a minute, the idea of Arena having consistent settings across all playlists doesn't really work. Unless they moved gametypes like SWAT, Breakout, Action Sack etc. to an entirely different section. However having three different multiplayer menus is getting a bit silly.
They want Halo 5 to be a popular e-sport, you start by making your game the same across all modes under that banner. You don't lock the real HCS settings away behind the MLG playlist and let it hover around 1K population because people are afraid of it.
"All of the non-Warzone modes fall under the Arena banner, no matter how competitive or silly they are."
But this is stupid, the word Arena makes one think competitive, not party games.
I agree completely with Fun. I don't understand why everything in Halo keeps changing every game, but radar continues to go untouched. It's a terrible radar that is a complete detriment to the overall gameplay.
By Ram Go To PostI'm not confused at all, lol.It's called Arena because that's what people clamored for after H4. They wanted equal starts, no ordnance drops, weapons on maps, etc. (basically, no Infinity playlists), and the term they used was arena gameplay. Thus this is why 343i uses the same term. Maybe it's a bit disingenuous, but it is what it is.
They want Halo 5 to be a popular e-sport, you start by making your game the same across all modes under that banner. You don't lock the real HCS settings away behind the MLG playlist and let it hover around 1K population because people are afraid of it.
"All of the non-Warzone modes fall under the Arena banner, no matter how competitive or silly they are."
But this is stupid, the word Arena makes one think competitive, not party games.
I agree completely with Fun. I don't understand why everything in Halo keeps changing every game, but radar continues to go untouched. It's a terrible radar that is a complete detriment to the overall gameplay.
I'm still confused how you can want all gametypes to run with the same settings. Do you want no radar, no shields for every gametype? If so, then SWAT is pointless. If not, then SWAT isn't SWAT. Do you want hard default weapon timers in all gametypes with the default weapon layout? If so, then again that will disrupt gametypes like SWAT, much less something like Race or Rocket Hog or some such where you don't really even need weapons. Should grenades always be used, or never? You've gotta decide about that too if all gametypes except Warzone have the same settings.
Again, you're either not understanding what Arena is (just a title for typical MP matchmaking), or you want Arena Core/HCS in its own category alongside Arena and Warzone (which breaks the rule for why even having any category differences at all), or you are okay with completely removing a large portion of gametypes (social or not) just to fit your pointless dream of having all Halo games created equal.
I personally like the diversity of Halo gametypes, and I'm fine with having a hub for all standard Halo MP, and a hub for crazy crazy new Halo.
By Ram Go To Post…I agree 100% with this. I know I'm crazy but I'd go as far as calling it "Team Slayer" as well. Design your game to be played at all levels and the get the ranking system locked down and you'll have something special.
They want Halo 5 to be a popular e-sport, you start by making your game the same across all modes under that banner. You don't lock the real HCS settings away behind the MLG playlist and let it hover around 1K population because people are afraid of it.
.
I'm.just discussing the 4v4 slayer playlist.
I've got a question for you guys. I posted this at waypoint in a thread about AR/Pistol starts for HCS and never got a response.
Would you guys be ok with simplified loadouts where you just pick your primary weapon. The options would be BR, DMR, and maybe Carbine. Not the Lightrifle because it's a 3sk or 4sk depending on if it's zoomed or not. Any thoughts?
Would you guys be ok with simplified loadouts where you just pick your primary weapon. The options would be BR, DMR, and maybe Carbine. Not the Lightrifle because it's a 3sk or 4sk depending on if it's zoomed or not. Any thoughts?
By NoLongerALurker Go To PostI've got a question for you guys. I posted this at waypoint in a thread about AR/Pistol starts for HCS and never got a response.I would be okay this.
Would you guys be ok with simplified loadouts where you just pick your primary weapon. The options would be BR, DMR, and maybe Carbine. Not the Lightrifle because it's a 3sk or 4sk depending on if it's zoomed or not. Any thoughts?
The "outrage" and general concern would be massive though.
By link1201 Go To PostI agree 100% with this. I know I'm crazy but I'd go as far as calling it "Team Slayer" as well. Design your game to be played at all levels and the get the ranking system locked down and you'll have something special.
I'm.just discussing the 4v4 slayer playlist.
I've been trying to say this but couldn't word it right, i agree 100%!
By jem Go To PostI would be okay this.Yeah, the Internet outrage would be massive because loadouts are the devil. But, I think one of the reasons 343 is going with AR/Pistol starts is because Halo has more than 1 precision rifle now and you have people who prefer DMR over BR and vice-versa. It would give a way for players to pick which weapon they prefer and give them a precision rifle that a number of the competitive community want.
The "outrage" and general concern would be massive though.
Personally, I am fine with AR/Pistol starts as long as the pistol gets a buff to a 4sk and maybe gets an increase in clip size from 10 to 12. Also, the AR gets toned down just a tad, though I think it's great to see full-auto weapons actually viable for once.
By FUNKNOWN iXi Go To Post"hyper competitive, no radar settings"
When did "no radar" become "hyper competitive?" Plenty of games don't have radar, let alone motion tracker, such as PvZ Garden Warfare, yet you don't see people claiming that game to be some hyper competitive, unfriendly experience for casual gaming.
Just remove the damn thing and see how people react. That or change it to sound-based radar, which I think is the best compromise over gimping movement with Halo's overpowered motion tracker. They made the game faster, the maps more focused and well-suited for a good gameplay flow, yet they still have motion tracker that's essentially like Promethean Vision without the downsides.
No loadouts, I want the game to be balanced. AR/Pistol starts are acceptable for the first time since Halo CE, so I'm fine with that.
By Gravemind IV Go To PostI said gotdaaaaaaamm halo 5 is looking gorgeous
Maybe I missed something. What's with the hate for the radar? You're saying it's too powerful with the increased speed of Spartans now? I'm all for it being removed from the pro-circuit stuffs, but I'd rather see its range reduced than it completely being scrapped.
I can see both sides of the issue. I can see where having radar can help balance defense against some of the Spartan Abilities, and yet I can also see how the radar could help the Spartan Abilities become more OP. Really, it's all up to the player. If they're trained to watch the radar, they can avoid potential attacks with Spartan Abilities (or just traditional attacks), and they could also use the radar to try and catch unwatching players. I'm not nearly as familiar with the argument to remove the radar, but at first thought it'd seem like most of the arguments to remove it could have been made in several/all of the previous Halos and had almost equal validity.
I love playing SWAT, and that's partially because it has no radar, but that doesn't mean I'm a proponent for it being completely removed from the game. Reduce radius, or change it to a more sector sensor style like in Destiny (ohs nos, I mentioned it).
I can see both sides of the issue. I can see where having radar can help balance defense against some of the Spartan Abilities, and yet I can also see how the radar could help the Spartan Abilities become more OP. Really, it's all up to the player. If they're trained to watch the radar, they can avoid potential attacks with Spartan Abilities (or just traditional attacks), and they could also use the radar to try and catch unwatching players. I'm not nearly as familiar with the argument to remove the radar, but at first thought it'd seem like most of the arguments to remove it could have been made in several/all of the previous Halos and had almost equal validity.
I love playing SWAT, and that's partially because it has no radar, but that doesn't mean I'm a proponent for it being completely removed from the game. Reduce radius, or change it to a more sector sensor style like in Destiny (ohs nos, I mentioned it).
By Moose Go To PostNo loadouts, I want the game to be balanced. AR/Pistol starts are acceptable for the first time since Halo CE, so I'm fine with that.I'm all for balance, too. I wonder how Halo 4 would of turned out had 343 done the loadout option I mentioned. Though that game also needed much better maps at launch, no ordinance drops, and timed weapon spawns.
By Wesleyshark Go To PostI said gotdaaaaaaamm halo 5 is looking gorgeous
Something I don't like about a lot of the new armors is the random little symbols and numbers thrown happenstance all over the body. What's the significance of the "8"s/"=" (depending on how you want to look at it)? The helmet symbol and thruster symbol just seem unnecessary too. Small gripes in the scheme of things, but I'm curious if any of you guys have thought about it too.
By CRIMSONxSERAPH Go To PostMaybe I missed something. What's with the hate for the radar? You're saying it's too powerful with the increased speed of Spartans now? I'm all for it being removed from the pro-circuit stuffs, but I'd rather see its range reduced than it completely being scrapped.
I can see both sides of the issue. I can see where having radar can help balance defense against some of the Spartan Abilities, and yet I can also see how the radar could help the Spartan Abilities become more OP. Really, it's all up to the player. If they're trained to watch the radar, they can avoid potential attacks with Spartan Abilities (or just traditional attacks), and they could also use the radar to try and catch unwatching players. I'm not nearly as familiar with the argument to remove the radar, but at first thought it'd seem like most of the arguments to remove it could have been made in several/all of the previous Halos and had almost equal validity.
I love playing SWAT, and that's partially because it has no radar, but that doesn't mean I'm a proponent for it being completely removed from the game. Reduce radius, or change it to a more sector sensor style like in Destiny (ohs nos, I mentioned it).
I agree with you, sir. FUN uses Plants vs Zombies Garden Warfare as an example of no radar working in a non-competitive setting... I'm pretty sure PvZ GW had no radar 1. because it was meant to be a simple and approachable shooter for all ages, even those who would find typical shooter conventions like radars too complex, and 2. why would plants have radars?
Radar has been in Halo since the beginning and there's nothing wrong with it being in non-competitive playlists in Arena matchmaking. Sure, in HCS and Hardcore and SWAT take it out by all means, but I doubt your Big Team Battle or Action Sack experience will be marred by the inclusion of radar. Never understood the hate for it.
By CRIMSONxSERAPH Go To PostSomething I don't like about a lot of the new armors is the random little symbols and numbers thrown happenstance all over the body. What's the significance of the "8"s/"=" (depending on how you want to look at it)? The helmet symbol and thruster symbol just seem unnecessary too. Small gripes in the scheme of things, but I'm curious if any of you guys have thought about it too.
They're going for the sportsy look I believe. Maybe in the final game we can pick a number to put there. I know Athlon has had the number 8 on it since the very beginning
:
Fun idea: step down Radar as tier increases. Iron has a 24 meter radar, Bronze 18, Silver 12, Gold 6, Onyx+ none.
This is the part where, if I didn't suck, I'd say that Reclaimer Hub Tier has a 60 meter radar.
This is the part where, if I didn't suck, I'd say that Reclaimer Hub Tier has a 60 meter radar.
By Poodlestrike Go To PostFun idea: step down Radar as tier increases. Iron has a 24 meter radar, Bronze 18, Silver 12, Gold 6, Onyx+ none.
Cool in theory, likely jarring and frustrating in execution. Unless you get a popup every time you go up a tier saying "Congratulations! You have ranked up to Silver tier. As a result, your radar's range has been reduced by X%."
The playlists that are competitive and have ranked MMR should just have radar disabled in them anyway. I'm all for that. I just don't see why we can't have radar in our casual/social/whateveryouwannacallit unranked playlists.
Yeah, the arguments to remove it have existed in every Halo and have equal validity. Before I continue, it's important to note the distinction between "radar" and "motion tracker." Radar is just the tool in which you see the red dots, but motion tracker is the design of the radar in which it TRACKS MOTION, meaning whenever somebody MOVES, they appear on the radar.
1) It's a crutch that limits player improvement by gimping their combat awareness from feedback in Halo's game design. For example, it's really loud when someone is about to Ground Pound, but you're saying people can just use motion to see that someone is above them and use that info to get out of the way. Players then start to rely on motion tracker instead of building skills to interpret what's going on in the match by strengthening their combat awareness.
2) Chasing that red dot.
2a) Puts teammates in poor positions when they spawn.
2b) Think about it. With motion tracker, lesser-skilled players just chase those red dots over and over, seeking revenge for their last death. "Damn! Almost had him! When I spawn I'm running straight back to where he was as I stare at this radar to see where the red dots are moving." Whereas without motion tracker, the player is forced to think critically about what's best to do in that spawn, usually referring to their teammates' tags on the screen and moving to their locations to support them. So no radar improves teamwork.
2c) When you see red dots near you, you panic and throw grenades before looking at what's right in front of you. And what's right in front of them a lot of the time is a teammate that's about to be team killed. It has happened to me, it has happened to you, it most certainly happens to people who aren't too good at Halo.
2d) Circles, man. Circles. We've all experienced chasing enemies around corners as they swiftly and easily evade our movement. That enemy you made no shield and is running circles around a rock avoiding you is something we've all been frustrated with, and it's exacerbated with motion tracker.
3) Mind games. With so much information at your disposal, it's much more difficult to have interesting mind games. If you want to catch someone off-guard or be creative in your approach towards an enemy, your options are to either crawl or hope they're not paying attention to their motion tracker. Crawling around the map in a shooter that's has seen an increase in speed is not fun. Hoping that the player is not paying attention is not fun.
4) Camping. If you have a motion tracker that displays elevation and has a good range, that increases the likelihood of people playing defensively. Defensive Halo is some of the worst Halo because it's already a relatively slowpaced shooter, so why bog it down by gimping player movement?
5) There's a better solution: Sound-based radar -- you only appear on the radar when you shoot your weapon. This doesn't gimp player movement nearly as much and it allows for interesting plays; it's the best compromise for those who enjoy having some form of radar, although I'm still a fan of removing it altogether.
I can go on about this, but there are some talking points.
1) It's a crutch that limits player improvement by gimping their combat awareness from feedback in Halo's game design. For example, it's really loud when someone is about to Ground Pound, but you're saying people can just use motion to see that someone is above them and use that info to get out of the way. Players then start to rely on motion tracker instead of building skills to interpret what's going on in the match by strengthening their combat awareness.
2) Chasing that red dot.
2a) Puts teammates in poor positions when they spawn.
2b) Think about it. With motion tracker, lesser-skilled players just chase those red dots over and over, seeking revenge for their last death. "Damn! Almost had him! When I spawn I'm running straight back to where he was as I stare at this radar to see where the red dots are moving." Whereas without motion tracker, the player is forced to think critically about what's best to do in that spawn, usually referring to their teammates' tags on the screen and moving to their locations to support them. So no radar improves teamwork.
2c) When you see red dots near you, you panic and throw grenades before looking at what's right in front of you. And what's right in front of them a lot of the time is a teammate that's about to be team killed. It has happened to me, it has happened to you, it most certainly happens to people who aren't too good at Halo.
2d) Circles, man. Circles. We've all experienced chasing enemies around corners as they swiftly and easily evade our movement. That enemy you made no shield and is running circles around a rock avoiding you is something we've all been frustrated with, and it's exacerbated with motion tracker.
3) Mind games. With so much information at your disposal, it's much more difficult to have interesting mind games. If you want to catch someone off-guard or be creative in your approach towards an enemy, your options are to either crawl or hope they're not paying attention to their motion tracker. Crawling around the map in a shooter that's has seen an increase in speed is not fun. Hoping that the player is not paying attention is not fun.
4) Camping. If you have a motion tracker that displays elevation and has a good range, that increases the likelihood of people playing defensively. Defensive Halo is some of the worst Halo because it's already a relatively slowpaced shooter, so why bog it down by gimping player movement?
5) There's a better solution: Sound-based radar -- you only appear on the radar when you shoot your weapon. This doesn't gimp player movement nearly as much and it allows for interesting plays; it's the best compromise for those who enjoy having some form of radar, although I'm still a fan of removing it altogether.
I can go on about this, but there are some talking points.
I think the best change they could make to the radar/motion tracker would be to make it so you only show up when sprinting.
By jem Go To PostI think the best change they could make to the radar/motion tracker would be to make it so you only show up when sprinting.Fun idea I came up with during the beta: only wounded (less than 100% shields) players appear on radar.
By derpface123 Go To PostCool in theory, likely jarring and frustrating in execution. Unless you get a popup every time you go up a tier saying "Congratulations! You have ranked up to Silver tier. As a result, your radar's range has been reduced by X%."The thing is, tiering up is kind of a Big Deal in and of itself, no? Not the sort of thing somebody would miss. Stepping it down in 25% increments allows for an adjustment period.
The playlists that are competitive and have ranked MMR should just have radar disabled in them anyway. I'm all for that. I just don't see why we can't have radar in our casual/social/whateveryouwannacallit unranked playlists.
Plus, I think all playlists are gonna be ranked. Don't ask me for a source, just something I vaguely recall hearing.
By Poodlestrike Go To PostFun idea I came up with during the beta: only wounded (less than 100% shields) players appear on radar.Hm, I think that would just slow the game down; you'd get hit once then go and hide to get off radar.
The thing is, tiering up is kind of a Big Deal in and of itself, no? Not the sort of thing somebody would miss. Stepping it down in 25% increments allows for an adjustment period.
Plus, I think all playlists are gonna be ranked. Don't ask me for a source, just something I vaguely recall hearing.
Nothing about ranked playlists has been confirmed 100% IIRC. Josh Holmes has made few posts/tweets about wanting everything to be ranked though.
By jem Go To PostHm, I think that would just slow the game down; you'd get hit once then go and hide to get off radar.Possibly? I was thinking that it would discourage camping, allow for full-health ambushes, and make escaping more difficult. Watching the Invitational, you kept seeing people sprinting rather than letting their shields replenish. Mobility is super important, and I don't think the added visibility would slow things down that much.
Nothing about ranked playlists has been confirmed 100% IIRC. Josh Holmes has made few posts/tweets about wanting everything to be ranked though.
By derpface123 Go To PostI agree with you, sir. FUN uses Plants vs Zombies Garden Warfare as an example of no radar working in a non-competitive setting… I'm pretty sure PvZ GW had no radar 1. because it was meant to be a simple and approachable shooter for all ages, even those who would find typical shooter conventions like radars too complex, and 2. why would plants have radars?
This actually supports the removal of motion tracker, no? If it simplifies things by making the game more approachable for all ages, isn't that a good thing since it's not impacting the core gameplay mechanics like Halo 2 did by drastically increasing aim assist and Halo 3 with its deliberate inconsistencies to increase randomness, giving lesser-skilled players a fighting chance? Not saying I necessarily agree with you, but going by that logic I don't see how you could disagree.
And anyway, my 8 year-old nephew has known how to use radar since he was 5, so it's not that difficult lol. And I have to ask, who are you marketing this Teen/Mature game to?
Radar has been in Halo since the beginning and there's nothing wrong with it being in non-competitive playlists in Arena matchmaking. Sure, in HCS and Hardcore and SWAT take it out by all means, but I doubt your Big Team Battle or Action Sack experience will be marred by the inclusion of radar. Never understood the hate for it.
Never understood or never cared to hear what people were saying?
By Ram Go To PostThe Halo 5 beta was full of extremely close & competitive matches for me. Rarely did any team lose or win by more than 10. I felt like I had more 50-48/50-49 matches than I had ever had, lol.I seem to remember you dropping a nice -14 against some pros, and us losing by like 20.
FUN I don't disagree with your points, I think we should look for a solution that just changes the nature of radar rather than completely removing it. I think making it so you're only on radar while sprinting or while your shields are down is an interesting and thematic solution (I like to imagine that because you got their shields down, the tracking systems in your helmet allow you to easily locate their position from the crazy static energy pulsating around them while their shields are powering up to recharge.)
I just thought of a cool custom gamemode that would be a fun inclusion in Action Sack for Halo 5. I doubt I'm the first person to think this, but what if there was a mode, let's call it King of the Sword, where it's like Oddball except the ball is the Prophet's Bane and it never runs out of charge. It spawns in the center of the map equidistant from the spawns of both teams. It could be free for all or team-based, but the goal is to control the sword for more seconds than your opponents (or up to a cap of 150 seconds or whatever it normally is for KotH/Oddball). Just throwing it out there, I really like the idea of legendary weapons like the Prophet's Bane and I think this would be a cool way to utilize them further.
I just thought of a cool custom gamemode that would be a fun inclusion in Action Sack for Halo 5. I doubt I'm the first person to think this, but what if there was a mode, let's call it King of the Sword, where it's like Oddball except the ball is the Prophet's Bane and it never runs out of charge. It spawns in the center of the map equidistant from the spawns of both teams. It could be free for all or team-based, but the goal is to control the sword for more seconds than your opponents (or up to a cap of 150 seconds or whatever it normally is for KotH/Oddball). Just throwing it out there, I really like the idea of legendary weapons like the Prophet's Bane and I think this would be a cool way to utilize them further.
By jem Go To PostHm, I think that would just slow the game down; you'd get hit once then go and hide to get off radar.Getting shot then hiding while looking at your radar has always been a thing in Halo, but to a lesser extent in CE. If you get shot in CE you better fight back or chances are you'll be dead. The only way to escape fights in that game is if you're being conscious of your movement at all times to be in positions where you can quickly get back into cover, which is how Halo should be. Not this getting shot in the open then waltzing to cover nonsense in Halo 3.
By derpface123 Go To PostFUN I don't disagree with your points, I think we should look for a solution that just changes the nature of radar rather than completely removing it.Bruhhhhhhhhhhhhhhhhhhhhh:
By FUNKNOWN iXi Go To Post5) There's a better solution: Sound-based radar – you only appear on the radar when you shoot your weapon. This doesn't gimp player movement nearly as much and it allows for interesting plays; it's the best compromise for those who enjoy having some form of radar, although I'm still a fan of removing it altogether.So it's not that you don't understand the hate for it, it's that you don't care to read what people have to say about it because you like it too much.
By FUNKNOWN iXi Go To PostYeah, the arguments to remove it have existed in every Halo and have equal validity.
(much snippage)
I can go on about this, but there are some talking points.
Either have it, or do not.
Actually, I find it refreshing in player v player to not have the radar, especially in light of the teamwork and situational awareness you mentioned. It actually LETS you look at the game and the entire screen/map instead of forcing you to keep using the radar because the enemy players also have it.
I certainly exploit the motion tracker. I see somebody pop up on it and I'm near cover I instantly crouch and wait to see what they do. I prefer the HCS/MLG rules so I'd be totally fine if it were gone. Also I pretty much only play hardcore game modes in COD or BF which don't have radar.
"Wait to see what they do" -- This is not fun and only slows the game down. This is how you exploit motion tracker.
By the way, don't confuse my frequent responses with anger; it's passion. This is one of several topics I'm passionate about and I feel the greater Halo community at large would benefit from either a change to its design or its complete removal. This is something that can be changed overnight (removing it), whereas Smart Scopes and core game design cannot, sorry Rag.
By the way, don't confuse my frequent responses with anger; it's passion. This is one of several topics I'm passionate about and I feel the greater Halo community at large would benefit from either a change to its design or its complete removal. This is something that can be changed overnight (removing it), whereas Smart Scopes and core game design cannot, sorry Rag.
By FUNKNOWN iXi Go To Post"Wait to see what they do" – This is not fun and only slows the game down. This is how you exploit motion tracker.It does slow the game down, but it can be fun because if the other player doesn't crouch I usually get a free back wack or sticky kill. That's always fun. The main reason I exploit the motion tracker is because it makes it easier to stay alive. And we all know staying alive is very important in Halo, especially in objective games. I'd be fine it were removed from all ranked playlists and just keep it for the social playlist. Also, I wouldn't have to crouch walk as much if I'm trying to flank the enemy and try to wreck house as they spawn in around their base/objective point.
I had 8 strange coins.
I ran the weekly nightfall raid on legendary, and got 9 more strange coins. I met with Xur, and got my Gjallarhorn. Played the music and my Awoken female warlock danced the dark victory dance.
Primary: Fang of Ir Yut
Secondary: IceBreaker
Heavy: Gjallarhorn...uh oh....
Halo.
I ran the weekly nightfall raid on legendary, and got 9 more strange coins. I met with Xur, and got my Gjallarhorn. Played the music and my Awoken female warlock danced the dark victory dance.
Primary: Fang of Ir Yut
Secondary: IceBreaker
Heavy: Gjallarhorn...uh oh....
Halo.
By FUNKNOWN iXi Go To Post"Wait to see what they do" – This is not fun and only slows the game down. This is how you exploit motion tracker.No need to be sorry. I know it won't happen because they need the cod babbie market, but dammit all if i don't bitch about it.
By the way, don't confuse my frequent responses with anger; it's passion. This is one of several topics I'm passionate about and I feel the greater Halo community at large would benefit from either a change to its design or its complete removal. This is something that can be changed overnight (removing it), whereas Smart Scopes and core game design cannot, sorry Rag.
I mean I mention it after every Halo survey now.
Also I support the sound radar, but my only caveat with it is that if implemented they will slippery slope it into Suppressors on the weapons along with ads.
Some Halo news is better than no Halo news... ;)
http://www.gamespot.com/articles/halo-5-features-cameo-from-ufcs-reigning-heavyweig/1100-6429778/
http://www.gamespot.com/articles/halo-5-features-cameo-from-ufcs-reigning-heavyweig/1100-6429778/
By Wesleyshark Go To PostSome Halo news is better than no Halo news… ;)UFC, gross. I would have preferred no news at all.
http://www.gamespot.com/articles/halo-5-features-cameo-from-ufcs-reigning-heavyweig/1100-6429778/
By Karl2177 Go To PostI seem to remember you dropping a nice -14 against some pros, and us losing by like 20.
People who play the game for a living destroyed me, stop the presses.
I'll also mention that when I'm talking Arena, I'm talking about real Halo, not fringe gametypes like Grifball, SWAT, and Snipers. I guess 343 backed themselves into a corner with just having "2" modes, because when I think Arena, I think 4v4 ranked even starts Halo.
By FUNKNOWN iXi Go To PostGetting shot then hiding while looking at your radar has always been a thing in Halo, but to a lesser extent in CE. If you get shot in CE you better fight back or chances are you'll be dead. The only way to escape fights in that game is if you're being conscious of your movement at all times to be in positions where you can quickly get back into cover, which is how Halo should be. Not this getting shot in the open then waltzing to cover nonsense in Halo 3.
Bruhhhhhhhhhhhhhhhhhhhhh:
So it's not that you don't understand the hate for it, it's that you don't care to read what people have to say about it because you like it too much.
Dude. I read what you said. I would appreciate it if you wouldn't talk down to me like I'm not capable of reading what you write. I am, and I did. But considering your profile picture is a picture of the radar with the anti symbol over it, you seem like someone who rather adamantly wants radar completely removed rather than reworked even if you do think there are ways to rework it. I'm the opposite, I would rather have it stay but be changed.
By Poodlestrike Go To PostFun idea: step down Radar as tier increases. Iron has a 24 meter radar, Bronze 18, Silver 12, Gold 6, Onyx+ none.
This is the part where, if I didn't suck, I'd say that Reclaimer Hub Tier has a 60 meter radar.
H5G-ENT tier list:
PRO:
Darkest Blackest Diamondilium Onyx (for host-pullers and wahrer on addy)
Onyx
Gold
Silver
Bronze
Tin
Plaster
Tinfoil
Tissue Paper
Whatever the fuck the Gravity Gauntlet is made out of (hopes, dreams, made up interpolated-quanta mcgooglydorf atoms and hot pockets)
By derpface123 Go To PostDude. I read what you said. I would appreciate it if you wouldn't talk down to me like I'm not capable of reading what you write. I am, and I did. But considering your profile picture is a picture of the radar with the anti symbol over it, you seem like someone who rather adamantly wants radar completely removed rather than reworked even if you do think there are ways to rework it. I'm the opposite, I would rather have it stay but be changed."You seem like someone who rather adamantly wants radar removed completely rather than reworked even if you do think there are ways to rework it."
So you're generalizing me based on an image and not on the content of my posts lol, not to mention right next to my name it says #SoundBasedRadarNoMotionTracker, and are now saying I'm talking down to you when I point out how your posts dismiss the content of my posts?
I say this in the nicest way possible, but what you just said is complete horse shit <3 And mind you, there is no maliciousness behind my posts, so don't take my criticism in a negative tone.
Regarding the Arena-Warzone dichotomy: I'm not seeing it as an explicit "you can play 'Fun Mode' or 'Fuck You I Just Popped Like Six Concertas Let's Do This Mode'" sort of divide. I see it as being broader in terms of the actual sandbox / playspace available.
Warzone: big open place where wahrers are happening, you can run around, do your own thing, don't really have to take sides.
Arena: enclosed little area where you're forced to do battle against the enemy.
Also: I mentally put Motion Tracker and Sprint in the same bin with regards to their effects on the sandbox. Map awareness, teammate waypoints and hitmarkers accomplish everything Motion Tracker does without turning it into Turtlefest '15.
Warzone: big open place where wahrers are happening, you can run around, do your own thing, don't really have to take sides.
Arena: enclosed little area where you're forced to do battle against the enemy.
Also: I mentally put Motion Tracker and Sprint in the same bin with regards to their effects on the sandbox. Map awareness, teammate waypoints and hitmarkers accomplish everything Motion Tracker does without turning it into Turtlefest '15.
By FUNKNOWN iXi Go To Post"You seem like someone who rather adamantly wants radar removed completely rather than reworked even if you do think there are ways to rework it."
So you're generalizing me based on an image and not on the content of my posts lol, not to mention right next to my name it says #SoundBasedRadarNoMotionTracker, and are now saying I'm talking down to you when I point out how your posts dismiss the content of my posts?
I say this in the nicest way possible, but what you just said is complete horse shit <3 And mind you, there is no maliciousness behind my posts, so don't take my criticism in a negative tone.
Your entire post except for the very last part is all about why radar sucks for Halo. I made my post too hastily without finishing the final section of the post. That's my fault and I'm sorry. I didn't mean to make you drip passion all over your keyboard typing your response to me when we actually agree on this topic. Your large bright red and blue icon stood out more to me than your tag, with tags being something I typically don't even notice at all.
We agree that it should sound-based. You would agree that sprint should reveal players, yes? Since logically a person running in a super heavy metal suit would have much louder footsteps than if they were walking.
Warzone playlist
Social playlist - popular arena modes w/ no ranking & has radar
Arena playlist - ranked, no radar - HCS settings
Social playlist - popular arena modes w/ no ranking & has radar
Arena playlist - ranked, no radar - HCS settings
By FUNKNOWN iXi Go To Postnegative tone.
Radar should be based off of positive tones only.
By Invert Go To PostWarzone playlist
Social playlist - popular arena modes w/ no ranking & has radar
Arena playlist - ranked, no radar - HCS settings
but warzone isn't a playlist
By derpface123 Go To Postbut warzone isn't a playlistThere are two different gametypes
By derpface123 Go To Postbut warzone isn't a playlistah, but it is.