Btw the Napalm Barrage is currently available as a free slot stratagem. It is beautiful.
https://www.reddit.com/r/Helldivers/comments/1f8snis/napalm_barrage_is_amazing_3_minute_cooldown_is/
https://www.reddit.com/r/Helldivers/comments/1f8snis/napalm_barrage_is_amazing_3_minute_cooldown_is/
New update coming on 17 September.
https://store.steampowered.com/news/app/553850/view/4613462911400573371?l=english
https://store.steampowered.com/news/app/553850/view/4613462911400573371?l=english
We’re excited to share more details about our upcoming update, which will include significant changes aimed at refining and improving your experience in Helldivers 2. This includes:
- We are reworking Armor Penetration, Anti-Tank weapons and enemy armor and health values. As a key part of the rework we have done an initial balancing pass on over 30 weapons and stratagems.
- We are overhauling a number of different enemies to make them feel more rewarding to kill when you use the proper tools to handle them but ensure they still feel formidable. Enemy bots, including Hulks, will have lower armor, and the number of rockets fired by enemies like the Devastator and Gunship will be limited, making combat more balanced. The armor values of particularly tough bug enemies like the Charger, Impaler, and Bile Titan will also be reduced.
- Weapons such as the Autocannon, Heavy Machine Gun, and Anti-Material Rifle will be more effective, providing greater loadout versatility. We are also working towards additional improvements for the flamethrower weapons.
- We’re taking this opportunity to consider new player fantasies and design goals for these weapons and stratagems based on the feedback we’ve received and the trends we’re observing during gameplay.
I gotta ask though, who are these fucking invalids asking for the Autocannon, Heavy Machine Gun, and Anti-Material Rifle to be more powerful?
By DY_nasty Go To PostI want to believe
By Laboured Go To PostI gotta ask though, who are these fucking invalids asking for the Autocannon, Heavy Machine Gun, and Anti-Material Rifle to be more powerful?me because they're fun.
also, flamethrower.
I mean, fine if you want stuff to be more powerful generally, but focussing on some of the better weapons in the game for further upgrades just seems a very weird priority to me.
By Laboured Go To PostI gotta ask though, who are these fucking invalids asking for the Autocannon, Heavy Machine Gun, and Anti-Material Rifle to be more powerful?Dark Souls fans, man
By Laboured Go To PostI gotta ask though, who are these fucking invalids asking for the Autocannon, Heavy Machine Gun, and Anti-Material Rifle to be more powerful?situationally I guess
people tell me you can kill a bile titan with an auto cannon and I'm like lol you go try it we'll watch
Hmg needs better ammo situation straight up
AMR maybe doesn't need a fix as much as enemies need reworking. I shouldn't ever be dumping multiple clips of an AMR into an impaler neck to kill it
By DY_nasty Go To Postsituationally I guess
people tell me you can kill a bile titan with an auto cannon and I'm like lol you go try it we'll watch
Hmg needs better ammo situation straight up
AMR maybe doesn't need a fix as much as enemies need reworking. I shouldn't ever be dumping multiple clips of an AMR into an impaler neck to kill it
These are bad people, brother. They're probably watching the AC turret (which has better armour penetration) and assuming you can do the same with the portable AC. Or they're just very misinformed.
Well this is getting weird. Hoping they concentrate on stuff other than shit that got nerfed, otherwise this will have been a monumental waste of time.
They're putting stratagems in Warbonds now.
https://blog.playstation.com/2024/09/12/helldivers-2-the-chemical-agents-warbond-launches-sept-19/
https://blog.playstation.com/2024/09/12/helldivers-2-the-chemical-agents-warbond-launches-sept-19/
Haha, people were able to pause the video to see one of the pages of patch notes:
Scythe:
Recoil removed
Adjustments to the heat vfx effects
Sight changed to a more high powered scope (Eruptor scope)
Cools down slightly faster
Sets enemies on fire faster
Crossbow:
Explosion radius increased by 50%
Explosion damage from 150 to 300
Defender:
Damage increased from 70 to 75
Durable damage increase from 7->8
Eruptor:
Shrapnel is back! But now has more but smaller shrapnel…
AoE Explosion nerf from 340 to 225
Liberator Penetrator:
Damage increased from 45 to 60
Diligence:
Damage Increased from 125 to 160
Durable damage increased from 32 to 42
Counter Sniper:
Damage Increased from 140 to 200
Durable Damage Increased from 14 to 20
Stagger force increased from 15 to 20
Torcher:
Increased AP 3 -> 4
Flame mechanics reverted to before 1.002
Damage Increased by 30%
Developers are listening to their users and are able to rebalance very quickly with a patch to what they like? And it's not gated behind DLC?
This is allowed? Asking on behalf of other Sony devs.
This is allowed? Asking on behalf of other Sony devs.
By Laboured Go To PostHaha, people were able to pause the video to see one of the pages of patch notes:I see nothing here about reversing the crippling ammo nerf on the Breaker shotgun.
Massive L for AH.
By Dazenheimer Go To PostI see nothing here about reversing the crippling ammo nerf on the Breaker shotgun.That was in their notes yesterday. Full reversion more or less lol
Massive L for AH.
By Dazenheimer Go To PostI see nothing here about reversing the crippling ammo nerf on the Breaker shotgun.
Massive L for AH.
(It's only one page and there are like 8 pages)
By DY_nasty Go To PostThat was in their notes yesterday. Full reversion more or less lol
Not only full reversion but increased stagger.
By DY_nasty Go To PostThat was in their notes yesterday. Full reversion more or less lolNah, it ain't going back to it's glory days.