Would be interesting but will be a lot of work to implement well bearing in mind they want everything to have quite a high level of destructability.
By Dazenheimer Go To PostPlease bring some urban environments.Tien Kwan was awesome but people wanted the mech so badly the planet got liberated in record time. I only managed to do one operation there.
By bone Go To PostTien Kwan was awesome but people wanted the mech so badly the planet got liberated in record time. I only managed to do one operation there.The new Jungle biome is actually solid. Would have liked a bit more density. But I think we can all agree that the flat plain after flat plain is getting a bit dull.
The No Man's Sky lads figured out the trippy and interesting biomes and scapes.
New Commando rocket launcher stratagem is out! It's laser guided (like in the Half-Life games) and can take out bot fabricators.
By Laboured Go To PostNew Commando rocket launcher stratagem is out! It's laser guided (like in the Half-Life games) and can take out bot fabricators.it's pretty rare to see laser-guided weapons like that in video games
J.O.E.L. is actually an Illuminate experiment playing us like a damn fiddle.
Man now I'm wondering if some of the crazy shit that has happened to me was Joel directly fucking with me.
Man now I'm wondering if some of the crazy shit that has happened to me was Joel directly fucking with me.
Lmao. The new mission is to get a certain number of kills (bots or bugs) and we only get the Anti-Tank Mines if we fail it.
Great blessings, brother.
Btw, they've said they're working on a new planetary modifier that will cause new lethal variants of some of the existing bugs to spawn.
Btw, they've said they're working on a new planetary modifier that will cause new lethal variants of some of the existing bugs to spawn.
the new bug is a nightmare on the wooded map. you're dealing with trees, uneven terrain, and call-ins fucked by the landscape
its great. would recommend
its great. would recommend
Fucken Impalers. Good thing they're huge.
Btw, the new acid rain is really cool. It lowers the armour rating of all enemies, so your lowly primary can start tearing through some armoured enemies.
Btw, the new acid rain is really cool. It lowers the armour rating of all enemies, so your lowly primary can start tearing through some armoured enemies.
Explanation of the balance changes.
https://steamcommunity.com/games/553850/announcements/detail/4339866062688017483?snr=1_2108_9__2107
https://steamcommunity.com/games/553850/announcements/detail/4339866062688017483?snr=1_2108_9__2107
My goodness the new booster is amazing. It doesn't just work on the reinforcement Hellpods, it works on all Hellpods.
wait...strategem pods dont kill chargers anymore?
and it still face tanked anti tank?
yh, I'm with the community on this one. thats ridiculous.
and it still face tanked anti tank?
yh, I'm with the community on this one. thats ridiculous.
:lol
Idk man, the pod doesn't fully hit his head and the AT does absolutely the same thing it's always done to Charger heads. None of these things have been changed.
Idk man, the pod doesn't fully hit his head and the AT does absolutely the same thing it's always done to Charger heads. None of these things have been changed.
Our aim within the next 60 days:
Continue to re-examine our approach to balance. Our intention is that balance should be fun, not “balanced” for the sake of balance.
Update how the fire damage mechanic works to tweak how the flamethrower serves as a close range support weapon. (A quick straight revert won’t work, as it would break other things)
Rework gameplay to prevent excessive ragdolling
Re-think our design approach to primary weapons and create a plan for making combat more engaging
Re-prioritize bug fixes so that the more immediate gameplay-impacting bugs are prioritized.
Improve game performance (frame rate is a focus)
Rework Chargers
Additionally, from a bigger picture perspective we will be:
Exploring creation of an opt-in beta-test environment to improve our testing processes and we consider this a high-priority.
Post regular player surveys to gather more insights and feedback from the community.
Improve our process for patch/release notes - providing more context and reasoning behind changes.
More blog posts and streams where we expand on these topics for those interested.
Well, I do. I think trying to make all weapons as viable (albeit niche) tools is actually vital to its success. But they definitely have more work to do in that department.
I wish they'd let us buy Super Credits with Requisition Slips. It's fucking bullshit to play for hours, scour the map for every mission, and somehow come up empty handed. I'm two Premium Warbonds behind because the game refuses to give me Super Credits. I'm stuck at 500 something and been there for weeks.
Damn. In the last couple of weeks I've found a couple of 100SC slips. Gotten lucky I guess.
One thing I will say is that if you want to SC hunt just play a few easier missions. You can get just as many in those and you're not constantly surrounded.
One thing I will say is that if you want to SC hunt just play a few easier missions. You can get just as many in those and you're not constantly surrounded.