That grenade pistol is gonna be great I hope. I hardly ever use my secondary and I feel like it could serve great as a nest closer. I like to run a Stalwart set-up on bug missions so this is perfect. Also that AMR buff feels good. I love to play in a supportive role from further out and it really does the job now.
I fucking love this game, discovered on my own you can kill bot gunships with impact grenades:
https://i.imgur.com/daRQCz4.mp4
I don't know how to embed shit here it never works.
https://i.imgur.com/daRQCz4.mp4
I don't know how to embed shit here it never works.
By RAThasReturned Go To PostI prefer fighting the bugs. I'm All In on this.I think the game's ammo economy is better balanced for bugs than bots.
Apparently someone that has been datamining this on Era is saying we just finished what is essentially the prequel to Helldivers 2.
God knows if it's true though.
God knows if it's true though.
Well insomuch that the Second Galactic War has not actually kicked off yet. This is all prelude stuff.
I mean the Illuminates haven't rocked up yet and they are already in the game files.
I mean the Illuminates haven't rocked up yet and they are already in the game files.
Aye, they've managed to execute this well, even though it was hell on those devs shortly after launch.
Really impressed with them. Having something that excite people with probably a quarter of Fortnite's budget.
Really impressed with them. Having something that excite people with probably a quarter of Fortnite's budget.
Automatons were actually cyborgs in HD1, so I imagine they might just come back as those.
Theory crafting.
Theory crafting.
Stability patch:
Patch 01.000.202
Hello fellow Helldivers!
Piping hot fresh patch notes coming your way
Overview
This update includes
Stability fixes
Gameplay
We have updated the stats UI for weapons to take into account any explosive damage done by them. This is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher.
Fixes
Crash fixes
Fixed some crashes that occurred when deploying to mission.
Fixed some crashes that occurred during extraction and right after it.
Fixed crashes that could occur if the squad deployed a large amount of support weapons.
Fixed various crashes that could occur during gameplay.
Fixed a crash that could occur when using heat based weapons.
Fixed crashes which could occur if a player died while using the jetpack.
Fixed crash which could occur when large volumes of enemies were present.
Fixed crash which could occur when the player picked up a snowball.
Fixed crash which could occur when completing an objective.
Other Fixes
Fixed hang that could occur while navigating the social menu.
Picking up Medals and Super Credits will no longer lock the player in place.
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
Various issues involving friend invites and cross-play:
Player name may show up blank on the other player's friend list.
Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
Cross-platform friend invites might not show up in the Friend Requests tab.
Players cannot unfriend players befriended via friend code.
Players cannot unblock players that were not in their Friends list beforehand.
Damage-over-time effects may only apply when dealt by the host.
Players may experience delays in Medals and Super Credits payouts.
Enemies that bleed out do not progress Personal Orders and Eradicate missions.
Certain weapons like the Sickle cannot shoot through foliage.
Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
Arc weapons sometimes behave inconsistently and sometimes misfire.
Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
Stratagem beam might attach itself to an enemy but it will deploy to its original location.
Explosions do not break your limbs (except for when you fly into a rock).
Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
Planet liberation reaches 100% at the end of every Defend mission.
Fuuuuuuuuuuu- they're back in a new sector. Surprise attacking cunts. The camouflaged ship stuff was real all along 😭
They're going for Cyberstan.
They're going for Cyberstan.
By Kabro Go To PostWhat happened to the mission with the 3 silos?
We completed it.
So either I get kicked every game or the servers just crap out.
Either way, it's unplayable.
If I play alone it's fine but who wants to play alone.
Either way, it's unplayable.
If I play alone it's fine but who wants to play alone.
Oh shit and new ship upgrade modules:
Back to the samples mines, boys.
Summarizing details of the new level 4 modules that just released for those at home:
Resupply Packing methodology - Resupply boxes fill support weapons to the maximum number of carriable magazines
Atmospheric Monitoring - Orbital HE Spread reduced by 15%
XXL Weapons bay - Eagle stratagems that drop multiple bombs will drop 1 additional bomb
Enhanced combustion - Fire damage from stratagems increased by 25%
Circuit expansion - Lightning from ARC and Tesla jumps to 1 additional enemies
Blast Absorption - Sentries take 50% less damage from explosions
Back to the samples mines, boys.
Oh and seems like no tweak to the 500kg bomb.
Probably the most most useless stratagem in the history of democracy.
Probably the most most useless stratagem in the history of democracy.
Seems like the big factory striders are out in force now.
.....
https://www.reddit.com/r/Helldivers/comments/1c5gg6e/factory_strider_multi_drop/?share_id=T7vfIEbRCrsCtCBBlp1gR&utm_content=1&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=1
.....
https://www.reddit.com/r/Helldivers/comments/1c5gg6e/factory_strider_multi_drop/?share_id=T7vfIEbRCrsCtCBBlp1gR&utm_content=1&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=1