By Dazenheimer Go To PostAnti-personnel mines….
WHY ?
why are these a thing?
I think they're pretty good if you're smart about deploying them (which a lot of people aren't.
Also brother Kabro graced me with his presence in a game I was in. There was... an Autocannon sentry-related mishap...
it was destiny horse. i picked random and boom, we're there side by side fighting those fascist bugs.
Mines are good, but depending on the map the visibility of them can be an issue, and players are generally just not used to watching out for them. They aren't really effective enough to be worth the strong possibility that they'll trigger a team kill.
Happened to me last night when we played :lol
Just randomly blew up. Wasn't even firing a rocket. Game runs at about 100fps for me soooo....
Just randomly blew up. Wasn't even firing a rocket. Game runs at about 100fps for me soooo....
By Dark PhaZe Go To PostMines are good, but depending on the map the visibility of them can be an issue, and players are generally just not used to watching out for them. They aren't really effective enough to be worth the strong possibility that they'll trigger a team kill.
It gets nasty when you go back to a place you didn’t expect to be returning and there’s a minefield. Sometimes you just don’t expect them anymore
New patch:
Patch 1.000.102
Good day citizens of Super Earth. A new patch to aid you in your efforts is coming in. May Super Earth give you courage
Overview
Today's patch is dealing with the spawn rate of heavily armored Terminid enemies as well as the possible play against them. It also contains some fixes to UI elements and crash fixes.
Balancing
Enemies:
The amount of heavily armored targets that spawn on higher difficulties, especially for Terminids, have been a big discussion point online and internally. The intent is for groups to have to bring some form of anti-tank capability but not to the degree previously needed.
To that end we have reduced the spawn rate of Chargers and Bile Titans on difficulties 7 and up. In addition we have reduced the risk of spawn spikes of Chargers and Bile Titans.
Please note that we have changed the distribution of enemy types, not reduced difficulty. Expect other enemy types to appear in greater numbers instead.
We are humbled by the community's ability to find things like Chargers “leg meta” in our game, however spending your heavy anti tank weapons on legs instead of the obvious weak point seems counter to expectation.
We are not changing anything regarding the Charger’s legs, we are however lowering the health of the Charger’s head. It should now be at a point where a well placed shot from a Recoilless Rifle or EAT-17 instantly kills a charger.
Together with the unfortunately undocumented change of last patch that increased the armor penetration ability of less well placed shots for EAT-17s and Recoilless Rifle shots, Chargers should now be easier to handle by well equipped groups.
Gameplay
"Electronic Countermeasures" operation modifier, which had a chance of giving you a random stratagem instead of the one you input, has been removed in order to be reworked, and will be reintroduced in a future iteration. We found that this modifier wasn’t communicated clearly enough and overall caused more frustration than excitement with the way it was currently implemented. This change was made in 1.000.100 but was unintentionally omitted from the patch notes.
Fixes
Fixed missing text on several HUD / UI elements.
Fixed several subtitle / VO mismatches in the news videos.
Fixed various crashes that occurred mid-gameplay and when deploying to missions.
Known Issues
Game crashes when attempting to use a stim while inside an Exosuit.
Pink artifacts may appear in the sky when setting off large explosions.
Automaton Dropship seemingly disappears and slides in after being shot down.
Shots from arc-based weapons may not count towards kills in post-mission stats.
Players cannot unfriend other players befriended via friend code.
Cross-platform friend invites might not show up in the friend requests tab.
Players may be unable to select loadout or return to ship when joining a multiplayer game session via PS5 Activity Card.
The Exosuit can destroy itself with rockets if it fires while turning.
Text chat box display is obstructed by the cinematic letterboxing during extraction.
By Laboured Go To PostAnd they've stealth dropped a new flying enemy type (level 5 and up)! I fucking love this game.I was just telling a friend how the bugs needed mutalisks or a vertical threat. This is great.
By DY_nasty Go To PostI was just telling a friend how the bugs needed mutalisks or a vertical threat. This is great.
We'll also be getting Hive Lord boss fights at some point.
By Laboured Go To PostNew patch:oh thank you game master.
because you know, 4 Titans and 3 chargers at the same time on level 7 difficulty was a bit excessive.
By Kabro Go To Postoh thank you game master.right? lmao
because you know, 4 Titans and 3 chargers at the same time on level 7 difficulty was a bit excessive.
they need to make the 500kg bomb an absolute destroyer of everything.
it hardly causes a dent in a lot of casees.
it hardly causes a dent in a lot of casees.
By Laboured Go To PostAnd they've stealth dropped a new flying enemy type (level 5 and up)! I fucking love this game.
Looking good, I like it
Pretty sure there's a new QOL change on Steam that you can now see whether your friends are on their ship, fighting Terminids or fighting Automatons.
New TCS mission is fun.
Need to try it.
Just tried the ballistic shield with an SMG v bots and that's pretty fun.
By DY_nasty Go To PostJetpack underrated as fuck
Need to try it.
Just tried the ballistic shield with an SMG v bots and that's pretty fun.
By Kabro Go To PostWait, no more bugs?
Yep, they'll all be gone once we get the TCS up and running m8. Job done.
(lmao)
By data Go To PostNobody talks about how Japan were on the allies side in this movie. lol
I really really really really wish every attack didnt slow you
bugs can easily overwhelm from every angle and you just get stuck in a stun-lock cycle and it sucks ass
bugs can easily overwhelm from every angle and you just get stuck in a stun-lock cycle and it sucks ass
By Dazenheimer Go To PostI really really really really wish every attack didnt slow youIt's best to just run away. Dodging is the absolute worst move to make.
bugs can easily overwhelm from every angle and you just get stuck in a stun-lock cycle and it sucks ass