Trawled through CDkeys and bought Sackboy’s Adventure and Spiderman for my PCS5 Pro.
Sackboy is pretty fun for couch co-op. Will probably complete this with my girlfriend. Haven’t tried Spiderman yet. If it’s not as good as Spider-Man 2 on the PS2, I’m swearing off Sony forever.
Sackboy is pretty fun for couch co-op. Will probably complete this with my girlfriend. Haven’t tried Spiderman yet. If it’s not as good as Spider-Man 2 on the PS2, I’m swearing off Sony forever.
By Jazzy Jambalaya Go To PostHuh. I hadn't thought about this before but it should apply to many pvp games:
This just feels like such an obvious thing. But clearly it isn't.
By Jazzy Jambalaya Go To Posti'm disappointed in myself that i never intuited it. lolIt's huge
a bunch of deaths in several different games that i thought were cheap make a whole bunch more sense now
That's why map design is such a big deal too. A lot of times you'll come across great maps that are simply in the wrong game.
I think my cousin taught me that peeking thing when I was like 5 :lol
never evolved into an elite gamer tho
never evolved into an elite gamer tho
By Jazzy Jambalaya Go To Posti'm disappointed in myself that i never intuited it. lolIt's why DY always told us to fall back but we always thought he meant "I got this" instead of "angles, bro"
a bunch of deaths in several different games that i thought were cheap make a whole bunch more sense now
By reilo Go To PostIt's why DY always told us to fall back but we always thought he meant "I got this" instead of "angles, bro"That's actually a whole other element on top tbh
Games that are radar dependent but obfuscate the map essentially lie to you twice. It's one thing to anticipate a peak, but with every indicator in the UI telling you different versions of 'everything is under control'?
The skill ceiling in some games legit settles on radar manipulation these days. And if you don't know how to play that game then there's no real way to learn you even need to start.
I would give Sackboy an 8/10 but including Uptown Funk in the soundtrack takes 5 points off.
This looks great but kino has been back on the menu since Elden Ring came out.
By Perfect Blue Go To Post
Wow kino is back on the menu bois
This looks great but kino has been back on the menu since Elden Ring came out.
Got the platinum, great game. cant see much releasing this year topping this. guess i can go back to finishing the last level of ccp souls
By reilo Go To PostOn another note that's why the ajar doors in CS2 are such an asshole
Even worse.. When they change around which side it opens out into, like they have on dust2 a few times. The ramifications are massive
The swinging is Spiderman is very neat. Shame about the rest of the gameplay.
Edit: First time I’ve used frame gen on my PC. Eh, not bad honestly. Absolutely passable in motion at 120FPS. Might be time for a Cyberpunk replay at 4x the frame rate of when I last played it.
Edit: First time I’ve used frame gen on my PC. Eh, not bad honestly. Absolutely passable in motion at 120FPS. Might be time for a Cyberpunk replay at 4x the frame rate of when I last played it.
By HottestGrapes Go To PostThe swinging is Spiderman is very neat. Shame about the rest of the gameplay.
this racing mission in mafia might be one of the worst missions ever
i hope everyone associated with it was banned from the video game industry
i hope everyone associated with it was banned from the video game industry
Enotria is averaging 7s, which sounds about right from the demo. Decent for an AA indie
The most fascinating part about it was the four status ailments, each have dual conditions that help AND harm you. I liked their Masks idea too and the Italian play setting. I'll try it today after work
The most fascinating part about it was the four status ailments, each have dual conditions that help AND harm you. I liked their Masks idea too and the Italian play setting. I'll try it today after work
By Rob Go To Postthis racing mission in mafia might be one of the worst missions ever
i hope everyone associated with it was banned from the video game industry
I played it back when it was released in 2002 and I didn't know the racing mission was a problem for people until years later reading about it on the internet
By Hitch Go To Posti don't even like the swinging all that much.
By Mister Go To PostI played it back when it was released in 2002 and I didn't know the racing mission was a problem for people until years later reading about it on the internetMaybe they fucked it up in the remake cuz this is shit
By Rob Go To PostMaybe they fucked it up in the remake cuz this is shit
I thought you meant the original
the racing mission in the remake is nowhere near as difficult as the original 💀
By Laboured Go To PostA 600w PS6 would’ve been interesting if nothing else.
By Mister Go To PostI thought you meant the originalThis shit is ass. Maybe I’ll plug in my controller cuz driving with a kb/m feels like shit
the racing mission in the remake is nowhere near as difficult as the original 💀
And if that doesn’t work then I’ll give away all my consoles and PC cuz I never thought I’d become this washed
By Laboured Go To PostSeems like PS5 (and I guess 4) compatibility was a big hurdle so seems like we will be with amd for the foreseeable future.
By Rob Go To PostMaybe they fucked it up in the remake cuz this is shit
i just played it (on mouse and keyboard) and it was fine and extremely easy. felt like they were overcompensating, due to how big a disaster it was in the original, where it took me a full day.
There’s a lot in Spiderman I don’t like, but I’m willing to pardon it all because the swinging is extremely satisfying.
Sackboy continues to entertain. Great co-op platformer. Underrated even.
Sackboy continues to entertain. Great co-op platformer. Underrated even.
By HottestGrapes Go To PostEdit: First time I’ve used frame gen on my PC. Eh, not bad honestly. Absolutely passable in motion at 120FPS. Might be time for a Cyberpunk replay at 4x the frame rate of when I last played it.I turned framegen on in Hogwarts Legacy and yeah, it goes from 80-90 range to close to 144 everywhere. (Mostly max settings except RT which looks awful imo). Barely dips to 100 even in the battle gauntlets.
It doesn't feel as smooth as a native 144 game, but it's perfectly fine. It does feel like free frames for barely any latency. Game also segments areas pretty well behind doors or load screens so you barely get traversal hitches anymore. I haven't really used it that much, I feel like other games like Starfield, CP2077, Diablo IV and Kunitsu-Gami it makes less sense to turn it on for different reasons. Maybe I'll try it in Starfield and see if it changes things in locations like New Atlantis.
By inky Go To PostI turned framegen on in Hogwarts Legacy and yeah, it goes from 80-90 range to close to 144 everywhere. (Mostly max settings except RT which looks awful imo). Barely dips to 100 even in the battle gauntlets.
when did you play hogwarts?
cause i thought it looked good (not the best use of ray tracing but good), then they updated it and completely ruined, with no intent to ever fix it, it seems.
By LFMartins86 Go To Post5 Hour flight on Thursday, Steam Deck in hand. It's perfect.
By WoodenLung Go To Postwhen did you play hogwarts?I'm playing through it right now for the first time.
So it used to look better? It just looks super shiny everywhere which doesn't make sense outside of like 2 or 3 areas of the castle (the main halls with marble floors and stained glass windows). Shadows somehow look worse, I don't think it affects water at all but I didn't check thoroughly. I thought outside it would help with AO, but it kinda doesn't.
Also, didn't like that you can't set quality individually, you have to go Mid/High for all three settings at once. I do have to use with DLSS on a 4070 because it's like a 30%+ perf hit so I kinda got over it.
By inky Go To PostI'm playing through it right now for the first time.
So it used to look better? It just looks super shiny everywhere which doesn't make sense outside of like 2 or 3 areas of the castle (the main halls with marble floors and stained glass windows). Shadows somehow look worse, I don't think it affects water at all but I didn't check thoroughly. I thought outside it would help with AO, but it kinda doesn't.
Also, didn't like that you can't set quality individually, you have to go Mid/High for all three settings at once. I do have to use with DLSS on a 4070 because it's like a 30%+ perf hit so I kinda got over it.
yep they actually fucked it, and people are (understandable) upset about it.
they even messed up reflections
By JesalR Go To Posthttps://bsky.app/profile/berardbro.bsky.social/post/3l4c3x3z5xs25😳
Let me embed BlueSkys, for Yurt!
Sony do ANYTHING
By Dazenheimer Go To PostSony:
dafuq is a bloodbone?
PS6 launch obvs take it to the bank
Bungie's former chief in-house lawyer, Don McGowan, reckons it's a good thing that Sony is "inflicting some discipline" on the Destiny 2 studio, and helping management "run the game like a business".
"To be clear: I'm not talking about the layoffs, I'm talking about forcing them to get their heads out of their asses and focus on things like: implementing a method of new player acquisition; not just doing fan service for the fans in the Bungie C-suite; and running the game like a business," McGowan said on LinkedIn.
"Good. I still have friends in that environment and I'd like them to keep jobs
"This is the future I thought the company should embrace after the Sony acquisition: a studio, not an 'independent company'," McGowan added.
"But there were a lot of egos for whom it was important to pretend that 'nothing would change'. I remember sitting there during the deal saying, 'do you think Sony describes this as them getting to pay $3.6 billion for the right to have no input into what Bungie does?' That was exactly what a lot of people thought.
"I guess they've been given cause to understand that that's not how things work. Good. The changes described in this article are the things you do to run a franchise, not to keep making the game you and your friends have mastered, or to chase trends."
The article McGowan referenced outlines the changes Bungie is introducing to its tentpole Destiny series, including switching to two medium expansions a year.
"Much though it pains me to say this, it appears that Sony’s inflicting some discipline on my former colleagues may have forced them to fix the things that were wrong with their game," McGowan added.
Before his tenure as General Counsel at Bungie, McGowan was Chief Legal Officer at Pokémon, and before that, he spent four years on Microsoft's legal team.
By LFMartins86 Go To PostSounds neat