Looking forward to them spending 3 years trying to make the new player on-boarding better and then just give up after like 5 different iterations that just made it more obtuse
By Kibner Go To PostWait, really?We're back brother
holy shit, yay! https://store.steampowered.com/app/1924490/Gigantic_Rampage_Edition/
By inky Go To Postwhen is marvel heroes back tho? 😭After Rivals flops and another 2 Marvel GAAS after that fail, Disney will reach out to Papa Brevik
lmao wtf
Wanted: Dead - Combat Overhaul Update 1.13
This is the first major update for Wanted: Dead that introduces key changes to the combat system, featuring an overhauled Skill Tree system for more strategic gameplay, improved Adrenaline Mode, and new abilities. Weapons, both ranged and melee, have been rebalanced to reward skilled players. This update focuses on enhancing the gameplay experience — making combat deeper and the game more enjoyable for all players. Additionally, we've packed a ton of requested features, fixes and optimizations to make everything run smoother. Have fun!
Combat improvements:
Skill Tree rework: The Skill Tree has been expanded, adding several new skills, and modifying some of the existing ones. (Players will need to re-distribute the skill points on any previously started playthroughs.)
Melee and ranged weapon rebalancing has been introduced.
Weapons no longer become invisible after releasing the chainsaw during the handgun attack animation.
Updated Skills:
Sliding Attack: This attack can now knock a shield out of an opponent's hand.
Severed Limb Finishing Strike: Leg finisher and arm finisher combined in one skill.
Finishers: Grants adrenaline gauge, around the same as normal kill.
Bullet Time Aim: Duration increased, only enemies are slowed down.
Grenade\Incendiary Grenade: A quick button press now tosses grenades closer to the players allowing usage in melee (toss grenade, roll back etc.)
Extended dodge and combo: Can be initiated after being unlocked from the beginning of the game and doesn't show in the skill tree.
Extended dodge i-frames (x3) unlocked from the beginning of the game and doesn't show in the skill tree.
Extended parry window (x2) unlocked from the beginning of the game and doesn't show in the skill tree.
Charge Attack: Can now flinch\disrupt enemies canceling their attacks\getting thru super armor.
Cutting limbs and stunning enemies with headshots (works better with improvement skills described below) and then using finishers will give players adrenaline.
New Skills:
Sliding Shot: Players can shoot a handgun while sliding multiple times.
Adrenaline Rush: After using Bullet Time players will automatically activate slow-mo mode for 10 seconds. Receiving damage during this time will decrease duration instead of HP.
Dismemberment Up: During Adrenaline Rush, dismemberment with melee attacks increased by 30%.
Stun Up: During Adrenaline Rush, Katana and Handgun stun increased by 50%.
Damage Reduction Up: During Adrenaline Rush all incoming damage is reduced by 50%.
Limb Shooter: Shooting at enemy limbs with primary or secondary weapons has a chance to cut them off.
This skill synergises with "Severed Limb Finishing Strike."
Concussion: Headshots stun increased by 50%.
With this skill there is a possibility to stun an enemy instead of killing it thus gaining opportunity for a finisher.
Improved Limb Shooter: During Bullet Time Aim dismemberment chance with ranged attacks increased by 30%.
Improved Concussion: During Bullet Time Aim Headshots stun increased by additional 50%.
During Adrenaline Rush mode players can attack additional enemies before using finishers to set up multi-finishers and regain a good chunk of adrenaline.
Melee balance changes:
Y-X-X-X-X: Additional 20% stun for every katana move (Handgun only had +5% from ranged weapons balance).
Y-X-Y-X-X-X: Additional 20% damage for 3 moves (Handgun has +5% stun from ranged weapons balance and one attack had +20% stun from combo buff above).
Ranged weapons balance changes:
Handgun stun chance increased by 2x (From 5% to 10%).
Gunsmith Rifle base damage now correctly applies 133% damage bonus (from 60 to 79.8 damage).
LMG Hellhound damage increased by 70% (from 70 to 120).
SMG Hyena base damage increased by 20% (from 54 to 65) and stun value increased by 4x (From 5% to 20%).
SMG Avenger base damage increased by 42% (from 42 to 60) and stun value increased by 3x (From 5% to 15%).
Optimizations and graphics:
PSO cache has now been implemented for the Steam version.
Framerate has been improved in QTE minigames after finishing a level.
Cutscenes watched in the Memory menu now play with improved quality.
Fixed flickering lighting in Club Deaf Panther during the slow-motion sequence of the Ninja appearance.
Enemies no longer display a ghosting effect when walking with the DLSS option on.
Minigames improvements:
The Space Runaway minigame rules have been modified so that the speed and weapon upgrades do not restart upon death.
The framerate no longer becomes uncapped after exiting from the Crane minigame.
Playing the Space Runaway minigame no longer switches the framerate to 60FPS.
The requirements for the "Ramen World Legend" Trophy/Achievement have been decreased to 250 combo hits.
Health bar fixes:
Mr. Holiday’s health bar no longer disappears after defeating his twin.
Fixed an issue where the Spider Tank’s HP bar would disappear after defeating an enemy.
The health bar of the first Ninja no longer flickers green at full health.
August’s health bar no longer flickers when hitting enemies with GL Flying Pig or grenades.
The health bar of the Tanks in Kowloon Street now disappears when they are defeated.
Grenades:
Hannah is no longer able to change the grenade type while it is still in flight.
The red trajectory line for grenade throws now displays instantly.
Grenade indicators are now visible all the time, even if Hannah is not close to it. Being in grenade range is now shown with a flashing red icon.
Controls changes:
Default weapon swap controls have been changed to left d-pad press on controllers or “2” on keyboard.
Default grenade swap controls have been changed to right d-pad press on controllers or “3” on keyboard.
Bug Fixes:
Fixed an issue where Hannah was not able to pick up a Stimpack after previously walking over it with a full set of Stimpacks and using one to heal.
Fixed an issue where a Stimpack would become inactive when an attempt to pick it up was interrupted by an enemy melee attack.
Fixed an issue where Stimpacks would sometimes not be visible in the area before the Ninja fight.
The Cover Mode option is now correctly included when restoring default settings.
Manual cover prompts are no longer displayed when using iron sight.
Manual cover is no longer performed alongside item pickup whenever Hannah picks up an item next to a cover spot.
Fixed an issue where prompts would sometimes disappear after progressing an entire level without aiming.
Hannah is no longer able to return to the previous location after saving and loading on Kowloon Street.
Some redundant, non-functioning prompts have been removed from Kowloon Street.
Fixed an issue where skill points earned prior to the Ninja Fight checkpoint would persist when reloading a save from that checkpoint.
Fixed an issue where the sword would reappear in its display case after respawning at the Ninja Fight checkpoint.
Other bug fixes and stability improvements.
the fact that wanted dead is getting updates the year after its release should be written into a novel tbh
this is a miracle of our times
this is a miracle of our times
Turbo kid out today. Metroidvania is the most overused indie genre ever but I played the demo and you have a bike and gun in it and it seemed kinda rad
By C4-621 Go To Postooh
I do sometimes wonder how RT has become such a big website for measuring the quality of media. I mean I looked at some of the reviews on there and some are 3/5. I get that that's generally positive...but the RT score gives such a false indication what how good something might be on its own, I'm pretty convinced the general public doesn't quite get what a RT score insinuates
By Laboured Go To PostPersonally think RT is next to useless for critic aggregation.
Certainly the bigger it’s got; the quality of critic they now accredit is ludicrous
By n8 dogg Go To PostCertainly the bigger it’s got; the quality of critic they now accredit is ludicrousI can't believe they accredited you and Wooden
i liked RT as a quick "most people think it's good, i'll check it out" website but yeah the site is now filled with youtubers and nerd critics it's borderline unusable.
By DiPro Go To Posti liked RT as a quick "most people think it's good" website but yeah the site is now filled with youtubers and nerd critics it's borderline unusable.
It's funny now thinking back to the days when we thought game reviews from "Bio Gamer Girl" for Anthem were taking the piss. Now film and TV have gone down that route too.
i don't know any of them but looking at who reviewed Fallout on RT
- Mama's Geeky
- comicbook.com
- nerdspin
- beyondthetrailer (grace randolph, youtuber)
- But Why Tho? A Geek Community
- comicbookresource.com
- polygon
- IGN
- FandomWire
- digitalmafiatalkies (a comic book website)
unsurprisingly every single one of them gave a glowing review.
- Mama's Geeky
- comicbook.com
- nerdspin
- beyondthetrailer (grace randolph, youtuber)
- But Why Tho? A Geek Community
- comicbookresource.com
- polygon
- IGN
- FandomWire
- digitalmafiatalkies (a comic book website)
unsurprisingly every single one of them gave a glowing review.
By Laboured Go To PostIt's funny now thinking back to the days when we thought game reviews from "Bio Gamer Girl" for Anthem were taking the piss. Now film and TV have gone down that route too.give these nerds early access or invite them to a premiere where you give them a goodie bag with a plastic fallout thingy and you get 4/5 easily.
just smart marketing.
By DiPro Go To Postgive these nerds early access or invite them to a premiere where you give them a goodie bag with a plastic fallout thingy and you get 4/5 easily.lol they don't even give them that much. Some will give a glowing review just for having early access. They do it for the clout.
just smart marketing.
one other thing is that these nerd sites will publish their review asap because that's what nerds want and thus the early score is even more inflated which is great for marketing. i already saw tweets with 95% RT ONE OF THE BEST SHOWS EVER.
By C4-621 Go To PostUbisoft on crack
A worse version of Lost Crown, with (somehow) a worse artstyle and Rogueshite elements. I'm actually sort of impressed.
By C4-621 Go To PostUbisoft on crackHow many As is this one?
By C4-621 Go To PostDead Cell's devsJesus, that's ugly
The way the camera shifts with every step looks like shit as well.