By inky Go To Postseems pretty goodNot exactly an anomaly though is it?
By NiceGuy Go To PostNot exactly an anomaly though is it?a space anomaly
In line with what a lot of the leakers mentioned the opening is a slow burn as you start to get actual decent and fun skills. A lot of good stuff is unfortunately locked behind skill trees so ther eis a time investment (or you use mods).
By C4-621 Go To Postyesssss its goooodso many fucking games
7 from IGN, same guy who gave Fallout 4 a 9.5, and a 75 from PC gamer.
I mean… I guess it’s a good game yeah.
I mean… I guess it’s a good game yeah.
By Laboured Go To PostIn line with what a lot of the leakers mentioned the opening is a slow burn as you start to get actual decent and fun skills. A lot of good stuff is unfortunately locked behind skill trees so ther eis a time investment (or you use mods).Slow start doesn't bode well for my follow up characters
unless it's stuff I can skip
Hey what do you know, exploration being menu-based was important to people after all. Shocking news.
By DY_nasty Go To Postso many fucking games
What's really missing in Starfield's planetary exploration is what happens in other Bethesda RPGs: You head out toward your destination and get completely distracted along the way: meeting an NPC, hearing a nearby dispute, stumbling onto a new quest, and never quite getting the place you intended to without finding in a half-dozen new things to add to your to-do list. You get some of that in Starfield's cities, and occasionally you'll pick up a signal or be hailed by another ship when entering the orbit of a planet, but not while exploring the surface of a planet itself.i cant believe the tile-truthers were right
Of course it was a clear technical obstacle to one of the things that defined Bethesda games.
It’s crazy that anybody is willing to just dismiss it, makes you wonder.
It’s crazy that anybody is willing to just dismiss it, makes you wonder.
By DiPro Go To PostSpace just being menus is pretty crazy. I did not excpect that.wait what?!
It's not menus, it's instances like Everspace and games of that kind. The transitions between spaces are menu based.
You have a spaceship and can fly in pockets of space, or land in pockets of terrain on planets, a la Mass Effect.
You have a spaceship and can fly in pockets of space, or land in pockets of terrain on planets, a la Mass Effect.
By Crusher Go To PostOf course it was a clear technical obstacle to one of the things that defined Bethesda games.That wasn't the point tho. The point is if the game is clearly designed around such limitations, like every other game out there.
It’s crazy that anybody is willing to just dismiss it, makes you wonder.
Is it a technical obstacle only that not every linear game is open world or a design decision too?
By Dazenheimer Go To Postwait what?!You can't fly from earth to mars for example. You have to go to the menu and select what planet you want to go and just appear there either on the surface of the planet or outside but you can't really move just look at it from space.
By inky Go To PostIt's not menus, it's instances like Everspace and games of that kind. The transitions between spaces are menu based.
You have a spaceship and can fly in pockets of space, or land in pockets of terrain on planets, a la Mass Effect.
A pocket of pace is generous lol
so you want to explore....the vacuum of space?
smh you people deserve everything bad that happens to you
smh you people deserve everything bad that happens to you