By Laboured Go To PostAh, finally, an actual good video game that doesn't get bogged down in politics.I didn’t know this still existed
By s y Go To PostThat picture looks like there's two sets of brothers in it wtf lol
Seems like quite a bit of cdpr has splintered off and formed new studios.
By jjasper Go To PostOf all the IP they could have went back to, they chose Fable. Did anyone ask for it?
Surely fable isn’t going to use the glitter trail thing in the year of our lord 2023
By C4-621 Go To Post😂
I hate the current state of anti-cheat. Apparently, they all require kernel level access and now Windows is finally cutting that off so we get errors like this:
Found this random Steam post that explains it a bit more. I really don't want to disable this security feature, but I also really want to play GBO2. Dammit. https://steamcommunity.com/sharedfiles/filedetails/?id=2974647208
Found this random Steam post that explains it a bit more. I really don't want to disable this security feature, but I also really want to play GBO2. Dammit. https://steamcommunity.com/sharedfiles/filedetails/?id=2974647208
I knew Kibner's a goated teammmate when he told me he plays support in Monster fucking Hunter
You would think there's no glory in staying behind but glory follows virtue as if it were its shadow
You would think there's no glory in staying behind but glory follows virtue as if it were its shadow
Sometimes, the easiest path to victory is preventing others from having to worry about the consequences of their actions.
By C4-621 Go To PostI knew Kibner's a goated teammmate when he told me he plays support in Monster fucking HunterGOAT
You would think there's no glory in staying behind but glory follows virtue as if it were its shadow
By reilo Go To Postdid you just say tootTell me you haven't played MH without telling me.
By Laboured Go To Post
Morale at Arkane suffered. Veteran workers who weren't interested in developing a multiplayer game left in droves. By the end of Redfall's development, roughly 70% of the Austin staff who had worked on Prey would no longer be at the company, according to people familiar as well as a Bloomberg analysis of LinkedIn and Prey's credits.
The acquisition gave some staff at Arkane hope that Microsoft might cancel Redfall or, better yet, let them reboot it as a single-player game, according to sources familiar with the production. Instead, Microsoft maintained a hands-off approach. Aside from canceling a version of Redfall that had been planned for rival Sony Corp.'s PlayStation,
kinda wild that MS looked at it and decided outside of canning the PS version handsoff approach was best.
By jjasper Go To Postkinda wild that MS looked at it and decided outside of canning the PS version handsoff approach was best.
They don’t seem to have a management structure above these studios that knows any better tbh
By Kibner Go To Post
By data Go To PostPhil wants to be the cool bossjimbo would have brought the hammer down cancelled the game and shut the studio down
By C4-621 Go To PostYup, the hitbox design has really taken off in the last year or two. It just flat out allows for techniques that you can't do using other control methods (like holding opposing directions at the same time). It's duplicatable on the keyboard, but that's not very practical.
I still wish someone would come up with a split design or just something more ergonomic than traditional layouts.
Hitboxes are great. Takes a while to get used to but once you do you are very precise. I still enjoy stick more tho.
By Laboured Go To PostLfg gentsMountain dew? By now get yourself coke delivered by Promes and you are good to go.
By Laboured Go To PostFucking hell m8 it's only Thursday.Exactly, for me its Thursday.
Bought the System Shock remake yesterday with the intent of checking it out for 30 minutes just to get an impression, ended up playing for 3+ hours and finishing the first level, Medical. Every so often a 10 hours countdown timer would show up on the screen and I was trying to remember if the original had that as well. It was down to 7 hours when I finally realized I actually only have 10 hours to finish the game, because I set every difficulty setting to hard without checking what it meant. One level took me 3 hours ... there are nine.
I'll have to restart since there's no option to change the difficulty mid-game, which is ironic, as I've been talking about how I'd like every game to have a lock-difficulty-at-start tickbox for years, because I don't ever want to be tempted to give in when the going gets tough.
Anyway, it's looking like a brilliant remake. Everything feels exactly as I remember it, they absolutely nailed the new retro look, soundtrack is as banging as it ever was, Shodan sounds and talks like Shodan. The UI has been brought up to modern standards, with one possible exception - the inventory, which would greatly benefit from an RE-like auto-sorting button. Haven't spent a lot of time in it tho, so maybe that option is there.
At first I thought the cyberspace levels inside levels might end up feeling too shooter-y and arcade-y compared to the slower-paced wireframe original counterparts, but no, those felt right as well. I don't know how much of my enjoyment is down to nostalgia done right and if that feeling will carry over the course of the game, but yeah, so far I'm loving it.
Also, it's so refreshing to not have fucking objective markers of any kind present in the game. You're in there, you have a map, figure it out.
I'll have to restart since there's no option to change the difficulty mid-game, which is ironic, as I've been talking about how I'd like every game to have a lock-difficulty-at-start tickbox for years, because I don't ever want to be tempted to give in when the going gets tough.
Anyway, it's looking like a brilliant remake. Everything feels exactly as I remember it, they absolutely nailed the new retro look, soundtrack is as banging as it ever was, Shodan sounds and talks like Shodan. The UI has been brought up to modern standards, with one possible exception - the inventory, which would greatly benefit from an RE-like auto-sorting button. Haven't spent a lot of time in it tho, so maybe that option is there.
At first I thought the cyberspace levels inside levels might end up feeling too shooter-y and arcade-y compared to the slower-paced wireframe original counterparts, but no, those felt right as well. I don't know how much of my enjoyment is down to nostalgia done right and if that feeling will carry over the course of the game, but yeah, so far I'm loving it.
Also, it's so refreshing to not have fucking objective markers of any kind present in the game. You're in there, you have a map, figure it out.