What does the silencer require to build it? Got the skill tree for it but not put the pills in to unlock it. Also does it effect the range of the pistol? Not that my aim is stable enough to be going for headshots from far away
By Hitch Go To PostWhat does the silencer require to build it? Got the skill tree for it but not put the pills in to unlock it. Also does it effect the range of the pistol? Not that my aim is stable enough to be going for headshots from far awayI don't remember but i always had enough material for it so it probably doesn't interfere much with my most used ones.
No the range is the same
you don't need good aim really when you're in stealth, just wait for the perfect moment to shoot one, like when they stop moving or something. It helped with the snipers since the bow's aim is weird when they're too far away
Cheers, will build one just for occasions where there are 4 enemies in close proximity, always looking at eachother. Would like to be able to at least take one of them out and get them scattered without using a big item. Plus it'll put me on the path towards the faster stealth kills, which will be huge I reckon.
for the molotov I wouldn't waste it on one target, it was my go-to AoE weapon. When I'm swarmed by three I just throw one in the middle
the area of effect upgrade was nice too
something I figured out later was that you could drag the clickers away from the shops by throwing stuff outside lol. Sometimes there's just too many to deal with, and you shouldn't since they don't drop any items really.
the area of effect upgrade was nice too
something I figured out later was that you could drag the clickers away from the shops by throwing stuff outside lol. Sometimes there's just too many to deal with, and you shouldn't since they don't drop any items really.
First thing I do when I get to an empty area is break a car window to lure out infected.
Also, supplies are hidden in cars as well @hitch
Also, supplies are hidden in cars as well @hitch
Ok, just got to the hospital with Abby on day 2 in Seattle, this shit a resi evil game now lmao
Still really enjoying it.
Still really enjoying it.
By /sy Go To PostWTF THERE WAS A JUMPING ATTACKSomeone's headed back to Blockbuster to extend their PS4 rental
By /sy Go To PostTake
On
Me …
Take
Me
On
I don't usually go for these slow acoustic white girl covers of pop songs but maaan...
By /sy Go To Post@hitch, Abby's face model, Jocelyn Mettler(former ND vfx artist)They nailed it. ND and Capcom are the best in the business when it comes to character modeling. DMCV has some incredible work as well.
Whew. Just finished Hillcrest and started the walk to the Hospital. Hillcrest was too intense, never had a chance to get my bearings, it was nearly too long. Whiffed hitting the sniper with an arrow, took them out on the next shot but everyone noticed, and then it was all out from there. Being able to grab an enemy's melee weapon is as you kill them is perfect for linking up combos
End Game Spoiler Talk
I've seen a lot of people criticize Abby's campaign in that it's too disconnected from Ellie's story and it would have been far better to have it intertwine with Ellie's a lot more.
I don't know, that line of thinking kind of misses the entire point of Abby's storyline. You start the game as Ellie, the girl who wanted to sacrifice her life for humanity. By the time you switch over to Abby, Ellie is damn near completely consumed for her quest for revenge. You start Abby's campaign as someone who was consumed by revenge, achieved revenge but still has PTSD, still has nightmares.
She starts doing shit that isn't self serving(like revenge) in attempt to redeem what little humanity she believes she has left through helping Yara and Lev, enemies that should not have spared her life. Only after getting those supplies for Yara and going through that adventure with lev, do the nightmares stop and then she comes to find out that while that whole journey was taking place, Ellie has murdered all of her friends. She's once again consumed by revenge, almost achieves it yet again but decides that revenge isn't worth losing Lev, the only one she has left and spares Ellie.
Ellie on the farm doesn't even want to think about Joel. In her journal, she says she's jealous that Dina can talk about Jesse so much, Dina suggests she try to talk about the good times with Joel, that it might help with her issues. Ellie doesn't even want to try, likens the memories to food poisoning.
At the end, Ellie goes to the boat, seemingly alright with not killing Abby after seeing her destitute state, but sees an image of a dead Joel, which once again triggers her desire for revenge. When she's about to kill Abby, she flashes back to a scene with Joel where she states that she wants to forgive Joel from the trauma his lie cause her.
The story is not about revenge or forgiveness, but wanting to move on from the trauma you've suffered. Not wanting it to define and destroy you.
At the very end, Ellie can't even play the guitar properly, Dina has left her, she has no revenge but she chooses to leave Joel's guitar behind and walks away. She wants to move on.
Intertwining both plots would have only served Ellie's development, it would have made Abby a plot device, not a character.
I've seen a lot of people criticize Abby's campaign in that it's too disconnected from Ellie's story and it would have been far better to have it intertwine with Ellie's a lot more.
I don't know, that line of thinking kind of misses the entire point of Abby's storyline. You start the game as Ellie, the girl who wanted to sacrifice her life for humanity. By the time you switch over to Abby, Ellie is damn near completely consumed for her quest for revenge. You start Abby's campaign as someone who was consumed by revenge, achieved revenge but still has PTSD, still has nightmares.
She starts doing shit that isn't self serving(like revenge) in attempt to redeem what little humanity she believes she has left through helping Yara and Lev, enemies that should not have spared her life. Only after getting those supplies for Yara and going through that adventure with lev, do the nightmares stop and then she comes to find out that while that whole journey was taking place, Ellie has murdered all of her friends. She's once again consumed by revenge, almost achieves it yet again but decides that revenge isn't worth losing Lev, the only one she has left and spares Ellie.
Ellie on the farm doesn't even want to think about Joel. In her journal, she says she's jealous that Dina can talk about Jesse so much, Dina suggests she try to talk about the good times with Joel, that it might help with her issues. Ellie doesn't even want to try, likens the memories to food poisoning.
At the end, Ellie goes to the boat, seemingly alright with not killing Abby after seeing her destitute state, but sees an image of a dead Joel, which once again triggers her desire for revenge. When she's about to kill Abby, she flashes back to a scene with Joel where she states that she wants to forgive Joel from the trauma his lie cause her.
The story is not about revenge or forgiveness, but wanting to move on from the trauma you've suffered. Not wanting it to define and destroy you.
At the very end, Ellie can't even play the guitar properly, Dina has left her, she has no revenge but she chooses to leave Joel's guitar behind and walks away. She wants to move on.
Intertwining both plots would have only served Ellie's development, it would have made Abby a plot device, not a character.
By /sy Go To PostEnd Game Spoiler Talk
I've seen a lot of people criticize Abby's campaign in that it's too disconnected from Ellie's story and it would have been far better to have it intertwine with Ellie's a lot more.
I don't know, that line of thinking kind of misses the entire point of Abby's storyline. You start the game as Ellie, the girl who wanted to sacrifice her life for humanity. By the time you switch over to Abby, Ellie is damn near completely consumed for her quest for revenge. You start Abby's campaign as someone who was consumed by revenge, achieved revenge but still has PTSD, still has nightmares.
She starts doing shit that isn't self serving(like revenge) in attempt to redeem what little humanity she believes she has left through helping Yara and Lev, enemies that should not have spared her life. Only after getting those supplies for Yara and going through that adventure with lev, do the nightmares stop and then she comes to find out that while that whole journey was taking place, Ellie has murdered all of her friends. She's once again consumed by revenge, almost achieves it yet again but decides that revenge isn't worth losing Lev, the only one she has left and spares Ellie.
Ellie on the farm doesn't even want to think about Joel. In her journal, she says she's jealous that Dina can talk about Jesse so much, Dina suggests she try to talk about the good times with Joel, that it might help with her issues. Ellie doesn't even want to try, likens the memories to food poisoning.
At the end, Ellie goes to the boat, seemingly alright with not killing Abby after seeing her destitute state, but sees an image of a dead Joel, which once again triggers her desire for revenge. When she's about to kill Abby, she flashes back to a scene with Joel where she states that she wants to forgive Joel from the trauma his lie cause her.
The story is not about revenge or forgiveness, but wanting to move on from the trauma you've suffered. Not wanting it to define and destroy you.
At the very end, Ellie can't even play the guitar properly, Dina has left her, she has no revenge but she chooses to leave Joel's guitar behind and walks away. She wants to move on.
Intertwining both plots would have only served Ellie's development, it would have made Abby a plot device, not a character.
I do think the most *glaring* pacing issue is playing all 3 days as Ellie followed by all 3 days as Abby, all while painfully leaving that drama at the theater like a cliffhanger. Particularly Abby's first few Seattle chapters feel a bit like a chore. Fortunately Naughty Dog redeems themselves and makes it all worth it with some of the best chapters in the game back to back to back. Do I think something like Ellie day 1 followed by Abby Day 1 would have been better? It's possible, but it's something I'd have to specifically look out for in my next playthrough to lock in a thorough memory of each mission/story moment to say.
By Dark PhaZe Go To PostI do think the most *glaring* pacing issue is playing all 3 days as Ellie followed by all 3 days as Abby, all while painfully leaving that drama at the theater like a cliffhanger. Particularly Abby's first few Seattle chapters feel a bit like a chore. Fortunately Naughty Dog redeems themselves and makes it all worth it with some of the best chapters in the game back to back to back. Do I think something like Ellie day 1 followed by Abby Day 1 would have been better? It's possible, but it's something I'd have to specifically look out for in my next playthrough to lock in a thorough memory of each mission/story moment to say.I only played through it once and I'm fine with the pacing, maybe it's worse upon replaying. Thinking about it, I think having Ellie's farm life and decision to leave Dina for revenge play out before Abby Day 1 maybe could have worked too. At the same time, the pacing seems so obviously geared to have the player hate and dislike playing as Abby, that it's hard to fault it.
end game spoilers
Having Abby's dad be the only one in the world who could develop a vaccine is the only contrivance in the plot that I disliked when it was presented and still do. Especially when you find out that Nora and Mel were his students. If Abby is the same age as Ellie and considering how much older Owen looked vs Abby in the flashbacks, I'm gonna assume that Abby's dad wasn't teaching them high school biology.
I thought they might go somewhere with that but the flashback happens as Ellie is already neck deep in wanting Abby dead so it didn't bother me too much.
Having Abby's dad be the only one in the world who could develop a vaccine is the only contrivance in the plot that I disliked when it was presented and still do. Especially when you find out that Nora and Mel were his students. If Abby is the same age as Ellie and considering how much older Owen looked vs Abby in the flashbacks, I'm gonna assume that Abby's dad wasn't teaching them high school biology.
I thought they might go somewhere with that but the flashback happens as Ellie is already neck deep in wanting Abby dead so it didn't bother me too much.
By JesalR Go To PostWhew. Just finished Hillcrest and started the walk to the Hospital. Hillcrest was too intense, never had a chance to get my bearings, it was nearly too long. Whiffed hitting the sniper with an arrow, took them out on the next shot but everyone noticed, and then it was all out from there. Being able to grab an enemy's melee weapon is as you kill them is perfect for linking up combosDefinitely one of my favorite encounters. Specifically the 2nd arena in that chapter. Pretty much perfect.
By /sy Go To PostEnd Game Spoiler Talk
She starts doing shit that isn't self serving(like revenge) in attempt to redeem what little humanity she believes she has left through helping Yara and Lev, enemies that should not have spared her life. Only after getting those supplies for Yara and going through that adventure with lev, do the nightmares stop and then she comes to find out that while that whole journey was taking place, Ellie has murdered all of her friends. She's once again consumed by revenge, almost achieves it yet again but decides that revenge isn't worth losing Lev, the only one she has left and spares Ellie.
Yeah at first I was feeling a disconnect with Abby's story, I was still onboard with it and wanting to see where it was going but the Yara and Lev stuff at first felt subplotty and I was wondering "Why is Abby going through all this trouble for them and when are we getting to Ellie" but I really got onboard when it becomes apparent it's her redemption arc and how her relationship with Lev mirrors Joel and Ellie's in the first game.
By /sy Go To PostAt the end, Ellie goes to the boat, seemingly alright with not killing Abby after seeing her destitute state, but sees an image of a dead Joel, which once again triggers her desire for revenge. When she's about to kill Abby, she flashes back to a scene with Joel where she states that she wants to forgive Joel from the trauma his lie cause her.
I can't get over how good that scene on the beach is. Probably the highlight of the game for me, had me on my toes the whole time. They both just seem completely done by that point, Abby has gotten over her need for vengeance and Ellie is so consumed by it at that point that it's nearly destroyed her and she doesn't have any fight left. Also I think part of why she seemed almost ready to let Abby go is she sees how the first thing Abby does when she's freed is help Lev and it reminds her of herself and Joel
By /sy Go To PostEnd Game Spoiler TalkThat encounter left me feeling a bit perplexed. Not the fact that she would ultimately spare Ellie, but how instantly it happened. Just one look at Lev, whom she basically just met, and she's able to let go losing all the people she's loved for years, people who defined her. I didn't buy it in the moment. To me it didn't feel nearly as earned as Ellie's turn of feelings at the beach.
She's once again consumed by revenge, almost achieves it yet again but decides that revenge isn't worth losing Lev, the only one she has left and spares Ellie.
By Zabojnik Go To PostThat encounter left me feeling a bit perplexed. Not the fact that she would spare Ellie, but how instantly it happened. Just one look at Lev, whom she basically just met, and all the rage over losing all the people she loved is over. Even just a couple of lines of dialogue with Ellie or a short monologue would've made it much more believable. To me it didn't feel nearly as earned as Ellie's turn of feelings at the beach.Considering how much they bonded and the sheer amount of shit they endured in just 3 days + Lev being her only lifeline at that point. Abby has already experienced what happens after getting revenge. I don't know if Abby needed more than a "no" and a look. I mean, just a couple hours earlier, Abby was ready to get riddled with bullets protecting Lev. I imagine that didn't work for you as well.
Worked for me but I can see how it couldn't for others.
By /sy Go To PostConsidering how much they bonded and the sheer amount of shit they endured in just 3 days + Lev being her only lifeline at that point. I don't know if Abby needed more than a "no" and a look. I mean, just a couple hours earlier, Abby was ready to get riddled with bullets protecting Lev.The motivational logic is sound, to me it just didn't feel exactly right in the moment, unlike Ellie's turn. I think it's because of how soon after losing Manny and Owen and a pregnant Mel, which reinvigorated Abby's rage to a new high, it happened. I feel like an emotional buffer of sorts was needed. Ellie gets hers by living at the farm, travelling to Santa Barbara, almost getting killed and finding out the sorry state Abby's been reduced to, even if it's ultimately the memory of Joel that provides the final shove.
Maybe they could've made Abby's journey with Lev hers, which you can argue (and be right) is precisely what they did, but it would've possibly worked better had they switched it around, chronologically. She goes after Ellie with god's wrath in her veins, encounters Lev along the way, goes through all the shit she went through and by the time she finally catches up with Ellie, she's sick of it all, ready to let go. It'd be a slightly different story tho.
Anyway, it's just something that bugged me in the moment, not something I consider a major flaw or anything.
By Zabojnik Go To PostThe motivational logic is sound, to me it just didn't feel exactly right in the moment, unlike Ellie's turn. I think it's because of how soon after losing Manny and Owen and a pregnant Mel, which reinvigorated Abby's rage to a new high, it happened. I feel like an emotional buffer of sorts was needed. Ellie gets hers by living at the farm, travelling to Santa Barbara, almost getting killed and finding out the sorry state Abby's been reduced to, even if it's ultimately the memory of Joel that provides the final shove.it would be different yet something that's been done before with protagonists
Maybe they could've made Abby's journey with Lev hers, which you can argue (and be right) is precisely what they did, but it would've possibly worked better had they switched it around, chronologically. She goes after Ellie with god's wrath in her veins, encounters Lev along the way, goes through all the shit she went through and by the time she finally catches up with Ellie, she's sick of it all, ready to let go. It'd be a slightly different story tho.
Anyway, it's just something that bugged me in the moment, not something I consider a major flaw or anything.
By JesalR Go To Post
By Yurtlicious Go To Postnothing was spoiled lmao¯\_(ツ)_/¯
but then again it's hard to gauge whats considered a spoiler ymmv
and like I literally figured out Bioshock's twist by one vague sentence from Bacon back then
Finished it. Great ending.
At first, was like what, no revenge for Ellie/Abby, but then that would have been pointless for both characters IMO, as both have moved on from trauma and Abby now has a friend to look after while Ellie has peace.
I thought it was really cool to play as both characters, both not that different from each other motivation wise but thematically a world of difference.
At first, was like what, no revenge for Ellie/Abby, but then that would have been pointless for both characters IMO, as both have moved on from trauma and Abby now has a friend to look after while Ellie has peace.
I thought it was really cool to play as both characters, both not that different from each other motivation wise but thematically a world of difference.
Spoilers dont click etc etc
Watching a walk through and man, the editing/transition from young abby crying about her dad to punished abby about to enter the fatality command, is so fucking good. The music, the zoom, the color grading, fucking perfection. Yeah, the intention is laid on super thick but the presentation is so fucking good. I don't think anybody is even near ND's cutscene direction.
Watching a walk through and man, the editing/transition from young abby crying about her dad to punished abby about to enter the fatality command, is so fucking good. The music, the zoom, the color grading, fucking perfection. Yeah, the intention is laid on super thick but the presentation is so fucking good. I don't think anybody is even near ND's cutscene direction.
Finished it tonight and my main complaint with the game is that there's way too many infected encounters and most of them are boring as hell. If they make a third and I'm quite confident they will, I hope they look to the hospital in TLoU2 and hotel basement in TLoU1 on how to utilize them better. I'd cut runners altogether tbh, I don't care much for the "lore" of the infected so fuck them. Make the infected less frequent but more impactful. Sounds ez on paper...
I'm mixed on the ending. BIG SPOILERS OBVIOUSLY Seeing an emaciated Abby felt terrible and then cutting her up also felt awful. And yet at the start of the game, man did I want Ellie to get that revenge. So yeah, the lad Druckmann got me. It's a shame that we'll probably never see any more of Abby and Lev, I'd be really quite interested to see where they go from there.
As for Ellie, I'm not quite sure what to make of what happens at the end yet. Although I really don't buy into people saying that she sees Lev and Abby as she saw herself and Joel, that seems lame as fuck and honestly simply too obvious.
Also I have to say, the scene where Ellie leaves Dina on the farm is the most amazing looking graphics I've seen in any video game. Just absolutely incredible.
I'm mixed on the ending. BIG SPOILERS OBVIOUSLY Seeing an emaciated Abby felt terrible and then cutting her up also felt awful. And yet at the start of the game, man did I want Ellie to get that revenge. So yeah, the lad Druckmann got me. It's a shame that we'll probably never see any more of Abby and Lev, I'd be really quite interested to see where they go from there.
As for Ellie, I'm not quite sure what to make of what happens at the end yet. Although I really don't buy into people saying that she sees Lev and Abby as she saw herself and Joel, that seems lame as fuck and honestly simply too obvious.
Also I have to say, the scene where Ellie leaves Dina on the farm is the most amazing looking graphics I've seen in any video game. Just absolutely incredible.
By Hixx Go To PostAs for Ellie, I'm not quite sure what to make of what happens at the end yet. Although I really don't buy into people saying that she sees Lev and Abby as she saw herself and Joel, that seems lame as fuck and honestly simply too obvious..
Doesn't have anything to do with seeing herself in Abby and Lev. Ellie remembering her last moments with Joel, of wanting to actually deal with the trauma that his lie has caused her, of understanding how much love Joel had for her that lead him to rob her of so much, is mirroring Abby's arc that the player literally just played .Despite getting revenge, Abby still has nightmares, she still can't stop reliving her father's death in her nightmares just as Ellie could only remember Joel's bloodied corpse.
After being saved by Yara and Lev, her enemies, children. She leaves them, uncertain if they'll survive. Which only adds to her nightmares. Only after risking so much for Yara, and especially Lev, does Abby now dream of her father's warm smile instead of his dead body. It's why Abby spares Ellie, not because she wants to forgive Ellie but because of how much Lev now means to her, because of how much their adventure changed her and how she doesn't want to lose that.
Just as Ellie's about to kill Abby, only then does she recall her last memory of Joel and gain some awareness of Joel's actions that has lead her down this path and is able to stop herself.
It's laid on so fucking thick that I'm not sure why people are confused.
Also
Regarding the future of the series, the post ending start screen is Abby and Lev's boat at Catalina Island, where he fireflies are. I'm expecting a Lost Legacy size follow up with those two.
By Hixx Go To PostFinished it tonight and my main complaint with the game is that there's way too many infected encounters and most of them are boring as hell. If they make a third and I'm quite confident they will, I hope they look to the hospital in TLoU2 and hotel basement in TLoU1 on how to utilize them better. I'd cut runners altogether tbh, I don't care much for the "lore" of the infected so fuck them. Make the infected less frequent but more impactful. Sounds ez on paper…
I actually thought this game did what you're describing a lot better than the first. There's a good 4 or 5 "boss fights" even outside of the hospital where they throw a ton of infected/shamblers at you and you can't just go around stealth-killing them that were intense and a lot of fun. And the encounters with the stalkers are freaky as shit.
Yeah, all the infected encounters with Abby are great. The ones at the beginning with only runners and clickers suck, but they quickly introduce stalkers and shamblers to make the ones with Ellie engaging as well*
*on Survivor mode at least.
I wouldn't mind shamblers replacing runners entirely though.
*on Survivor mode at least.
I wouldn't mind shamblers replacing runners entirely though.
By Pizza Go To PostI actually thought this game did what you're describing a lot better than the first. There's a good 4 or 5 "boss fights" even outside of the hospital where they throw a ton of infected/shamblers at you and you can't just go around stealth-killing them that were intense and a lot of fun. And the encounters with the stalkers are freaky as shit.
For however many encounters there are in the sequel, I can remember enjoying two of them. One being the one I mentioned and the other is a set piece with Abby just after you meet Lev and you're trapped in the building with infected pouring in which was intense. I suppose I just find the infected quite boring in general. And there's just so fucking many of them. It always felt like "get through these so I can fight some humans afterwards". But you know, fighting humans in both games is just fucking great so I put up with it.
I played on Hard and was quite disappointed with most of the stalker encounters. I'd read that people thought their AI was great but for me it felt disappointingly inconsistent. Very frequently I thought they'd bugged out as they were just totally oblivious. I also found it strangely cute when you would turn around and you'd see one peering round a corner at you. It always made me laugh. Then I'd run at it.
Oh I just remembered another infected encounter I liked in the subway (which looked insane). Making them fight with the WLF while picking them off was good fun.
Stalkers are unnerving in concept, but so far haven't actually caused me any actual issues.
https://www.reddit.com/r/PS4/comments/hgwgnk/tlou2video_no_hud_makes_for_some_of_the_most/
Fun video of a no HUD run at the start of day 2
https://www.reddit.com/r/PS4/comments/hgwgnk/tlou2video_no_hud_makes_for_some_of_the_most/
Fun video of a no HUD run at the start of day 2
By JesalR Go To PostStalkers are unnerving in concept, but so far haven't actually caused me any actual issues.I hadn't even considered a no HUD run, that's actually really fucking cool.
https://www.reddit.com/r/PS4/comments/hgwgnk/tlou2video_no_hud_makes_for_some_of_the_most/
Fun video of a no HUD run at the start of day 2
Even with hud on, that play style is so entirely different to mine. My approach is a ton of scouting, clearing out the big threats, and never leaving anyone alive. Just not used to games where you don't have to kill every last enemy I suppose
Just finished it 60 minutes ago. An exceptional experience. Impeccable design. Some of the "encounters" throughout this world are unlike unparalleled: The hospital round 1. The hospital round 2. The skyscraper. The hotel. Boss Ellie. The final confrontation. WOW. Fantastic character work and very effective in getting emotion out of me!
Now I can breath a sigh of relief that I made it to this point completely unsullied on anything that happened storywise. Off to watch the Spoilercast with Ashley Johnson, Troy Baker, and Neil Druckmann.
Now I can breath a sigh of relief that I made it to this point completely unsullied on anything that happened storywise. Off to watch the Spoilercast with Ashley Johnson, Troy Baker, and Neil Druckmann.
currently playing as abby again which is not good. this is taking too long and there is too much walking. there’s some action here and there, but this is where the game takes me out of it a bit.
just when the ellie and abby thing was escalating, they do this.
i get what druckmann is trying to do here, but the execution is poor.
just when the ellie and abby thing was escalating, they do this.
i get what druckmann is trying to do here, but the execution is poor.
By bud Go To Postcurrently playing as abby again which is not good. this is taking too long and there is too much walking. there’s some action here and there, but this is where the game takes me out of it a bit.bud look at me
just when the ellie and abby thing was escalating, they do this.
i get what druckmann is trying to do here, but the execution is poor.
I want you to trust me
I've known you to be a patient shinobi.
this is where the game gets good.
this is when terrence malick follows a cloud with purpose
By Yurtlicious Go To Postbud look at me
I want you to trust me
I've known you to be a patient shinobi.
this is where the game gets good.
this is when terrence malick follows a cloud with purpose
inshallah, yurt. that's awesome.
it does get better the closer you get to the ferris wheel.
By bud Go To Postcurrently playing as abby again which is not good. this is taking too long and there is too much walking. there’s some action here and there, but this is where the game takes me out of it a bit.
just when the ellie and abby thing was escalating, they do this.
i get what druckmann is trying to do here, but the execution is poor.
its a bit of a glass of cold water dumped on you, but they redeem themselves