What you guys want is not devil May cry. DMCV is legit the most concentrated DMC ever.
More spectacle, you are the spectacle. Git gud
The shit you can do with Nero and Dante is better than any set piece
More spectacle, you are the spectacle. Git gud
The shit you can do with Nero and Dante is better than any set piece
By DY_nasty Go To PostI've been giving Banner Saga an honest shot until some other things come out…. Its been refreshing. Nothing is touching Xcom, but there's still nice gems out there. Total War: Three Kingdoms and Warhammer 2 are great. Battletech is okay. Hell, I'd even recommend Troubleshooter over Phoenix Point.I wanted to like Banner Saga but just couldn't really get it to click.
I've yet to give Phantom Doctrine a try, but its on sale every few weeks it seems like.
yeah but the music selection could be bigger. I understand not wanting to add non-battle music and all, but meh.
If you've never beat Alma on Master Ninja you haven't known true suffering. Go back to #gamesforbabbys like those souls games kids complain about today.
By Mystikal McGhee Go To Postyeah but the music selection could be bigger. I understand not wanting to add non-battle music and all, but meh.
nah i just switched it out for dante's track. It's not brilliant either, but it at least has drums that aren't as basic as an instagram thot
Mikami ;_;
SAVE US
By inky Go To PostIf you've never beat Alma on Master Ninja you haven't known true suffering. Go back to #gamesforbabbys like those souls games kids complain about today.the difficulty of souls is SO overrated.
basically if you die, you're a dumbass.
By HonestVapes Go To PostMGR was literally corridors into battle arenas with a mandatory elevator section thrown in, same as DMCV. Bayonetta too, just with more set piece spectacle and crotch shots.The layouts in DMCV aren't the problem for me, it's that outside of combat there's nothing to them at all. Bayonetta has mild hazards, platforming challenges, and puzzles to break up the combat. Personally stuff like that adds a lot for me when done right. I do suspect my bigger issue is that I just didn't find DMCV's combat to be as engaging as I usually find the combat in DMC games. Usually I'd replay the shit out of them to unlock everything and try to (horribly) practice combos, but V I finished on Devil Hunter and Son of Sparda and never really touched it again.
What exactly makes for good level design in a character action game? Do you want more jank platforming thrown in or wha?
By Facism Go To Posti'm just glad i can replace Nero's wanky no-pump music with something that has bite.Devil Trigger is battle theme of the decade
By /sy Go To PostWhat you guys want is not devil May cry. DMCV is legit the most concentrated DMC ever.
More spectacle, you are the spectacle. Git gud
The shit you can do with Nero and Dante is better than any set piece
This is a problem IMO. Unless you're a fan of the series and played a ton of DMC before, you have to learn the fighting system to get gud. If the game has nothing else to hook me, I will not spend the time I need to get gud.
By blackace Go To PostI wanted to like Banner Saga but just couldn't really get it to click.I didn't like it as much the first time around. Stopped midway through 1. It's clicking now though. Just beat it. But damn... Their gameplay/story balance is stressful as hell. Character progression is paralyzing because you never know who's gonna die or leave just because you're not with tap dancing for the public.
I'd recommend giving it another shot actually. It's aged well.
i hate set pieces, not after that. we've been spoilt by stuff like fromsoft level design, which doesn't directly apply, but gives a rough idea. so dmcv is just lacking in many ways coming from those games, and even though dmcv's combat is good enough to stand by itself, if players are forced through shitty platforming, corridors, cut scenes, boring bosses... then obviously it's gonna get compared. the game would be better going even more arcadey with its rooms, ditch the other metacritic score chasing crap.
Could have made it quicker in Dreams.
Don’t ever play a fighting game.
By Fenderputty Go To PostThis is a problem IMO. Unless you're a fan of the series and played a ton of DMC before, you have to learn the fighting system to get gud. If the game has nothing else to hook me, I will not spend the time I need to get gud.You are literally saying that having to learn the fighting system to get gud is a problem. Please read what you just wrote. The genre isn’t for you.
Don’t ever play a fighting game.
By rerixo Go To Posti hate set pieces, not after that. we've been spoilt by stuff like fromsoft level design, which doesn't directly apply, but gives a rough idea. so dmcv is just lacking in many ways coming from those games, and even though dmcv's combat is good enough to stand by itself, if players are forced through shitty platforming, corridors, cut scenes, boring bosses… then obviously it's gonna get compared. the game would be better going even more arcadey with its rooms, ditch the other metacritic score chasing crap.There may be 20 seconds of platforming in Dmcv total, all cutscenes are instantly skippable, you literally speed through corridors and if you found the bosses boring you were playing on a baby difficulty . I don’t think you played the game.
Literally all the gameplay outside of bosses in Fromsoftware games is dogshit
i did play on baby mode but lol at pretending people who dont agree must have not played the game
By /sy Go To PostLiterally all the gameplay outside of bosses in Fromsoftware games is dogshitdark souls 1 has godlike level design. sekiro would be better than dmcv even without its bosses.
DMC V probably would have replaced Bayonetta 1 as my favorite action game, if it was a Nero solo title. Lol. Endgame Nero is the only one topping Bayo, for me. His mobility and defensive options feel damn near perfect.
If only Itsuno could just learn how to balance DMD worth a damn. That and stop making annoying ass enemies that ghost through walls or teleport all over the fucking place...
The Sin Scissors work because you can OHKO them, and he didn't create those.
If only Itsuno could just learn how to balance DMD worth a damn. That and stop making annoying ass enemies that ghost through walls or teleport all over the fucking place...
The Sin Scissors work because you can OHKO them, and he didn't create those.
By Wahabipapangus Go To PostThe thing is, it was always bad. We were just dumb kids back then and didnt quite realize.It might have been bad, but after looking it up, the issues aren't ones there in the original
They changed a few things about how Crash jumps as will as his hitbox, so he lands weird
By /sy Go To PostCould have made it quicker in Dreams.
You are literally saying that having to learn the fighting system to get gud is a problem. Please read what you just wrote. The genre isn’t for you.
Don’t ever play a fighting game.
Is this why you don't have a good job, or just got one, cause that's not at all what I implied or said.
By /sy Go To PostLiterally all the gameplay outside of bosses in Fromsoftware games is dogshit
And you think I should stop playing the genre lmao
By Fenderputty Go To PostIs this why you don't have a good job, or just got one, cause that's not at all what I implied or said.expose yourself by thinking DMC and Fromsoftware games are in the same genre brehs
And you think I should stop playing the genre lmao
By /sy Go To PostLiterally all the gameplay outside of bosses in Fromsoftware games is dogshit
why even
I mean that's kinda true. There's zero reward or fun to the point a to point b in from games. Without the boss fights, what's the draw?
By DY_nasty Go To PostI mean that's kinda true. There's zero reward or fun to the point a to point b in from games. Without the boss fights, what's the draw?Yeah the games ain't about exploration first and foremost after all
-_-
I mean look at this beauty
Exploration without value though? There's better exploration games out there - and those don't punish you for exploring past the tether of your existing resources.
I get that people like the games and all that but I've always felt From fans were confused about what they actually like outside of the formula as is. I'm not talking about the sum of the parts here really. Without the key ingredient of the boss fights, the gameplay isn't the same at all. And that's kinda jacked up. There's tons of time between them and its not like the challenges are even truly presented outside of genuinely not knowing what these enemies can do. IMO that's really shallow. Depending on surprise to do your work for you.
I get that people like the games and all that but I've always felt From fans were confused about what they actually like outside of the formula as is. I'm not talking about the sum of the parts here really. Without the key ingredient of the boss fights, the gameplay isn't the same at all. And that's kinda jacked up. There's tons of time between them and its not like the challenges are even truly presented outside of genuinely not knowing what these enemies can do. IMO that's really shallow. Depending on surprise to do your work for you.
By Smokey Go To PostWe bykeI get that you're excited about the tech, but the game is trash.
By DY_nasty Go To PostExploration without value though? There's better exploration games out there - and those don't punish you for exploring past the tether of your existing resources.
I get that people like the games and all that but I've always felt From fans were confused about what they actually like outside of the formula as is. I'm not talking about the sum of the parts here really. Without the key ingredient of the boss fights, the gameplay isn't the same at all. And that's kinda jacked up. There's tons of time between them and its not like the challenges are even truly presented outside of genuinely not knowing what these enemies can do. IMO that's really shallow. Depending on surprise to do your work for you.
By EldritchTrapStar Go To PostDMC V probably would have replaced Bayonetta 1 as my favorite action game, if it was a Nero solo title. Lol. Endgame Nero is the only one topping Bayo, for me. His mobility and defensive options feel damn near perfect.You can dispatch the Furies really quickly with Nero and Dante once you figure them out.
If only Itsuno could just learn how to balance DMD worth a damn. That and stop making annoying ass enemies that ghost through walls or teleport all over the fucking place…
The Sin Scissors work because you can OHKO them, and he didn't create those.
I'm a Nero stan but I don't think Dante can be dethroned in terms of options, the movement stuff you can do with the cavalier is just icing on the cake.
I'm pretty sure Overture -> Fully charged Blue Rose -> devil bringer grab is an insta kill on Hell and Hell.
Or Overture -> DT -> Grab -> Blue Rose.
By /sy Go To Posttruth hurtslol I just can't be arsed actually I'm rolling a fat joint
but back to dmcv, make sure your criticisms make sense before you come at the king.
my fav dmcv moment was the last chapters being literally the same boss twice
By DY_nasty Go To PostExploration without value though? There's better exploration games out there - and those don't punish you for exploring past the tether of your existing resources.
I get that people like the games and all that but I've always felt From fans were confused about what they actually like outside of the formula as is. I'm not talking about the sum of the parts here really. Without the key ingredient of the boss fights, the gameplay isn't the same at all. And that's kinda jacked up. There's tons of time between them and its not like the challenges are even truly presented outside of genuinely not knowing what these enemies can do. IMO that's really shallow. Depending on surprise to do your work for you.
There were some secret areas and items and things, but I mostly explored for shortcuts. And hey, even if exploration is largely pointless in FROM games, the art and atmosphere made it entertaining.
I probably wouldn’t mind the corridor to arena gameplay as much if I liked the art and atmosphere more.
By /sy Go To Postappreciate greatnessmight as well replace all of them with inanimate punching bags
no fight. no will to live
or bump up the difficulty so you can float higher and longer!
vergil dante and vergil nero dont even got the same movesets on the actual difficulties
seems to me someone played on normal exclusively
seems to me someone played on normal exclusively
By Fenderputty Go To PostAs a reminder to everyone here. Psy spoke fondly of KH3 fighting mechanics lolno i didn't? I speak fondly of KH2FM's combat system.
By /sy Go To Postno i didn't? I speak fondly of KH2FM's combat system?
No you spoke REALLY fondly of that one.
By Yurt :3 Go To Postmight as well replace all of them with inanimate punching bagshonestly it sounds like you did played on easy.
no fight. no will to live
or bump up the difficulty so you can float higher and longer!
The Fury is more aggressive and has a deeper moveset than anything fromsoftware has ever made.
By Fenderputty Go To PostNo you spoke REALLY fondly of that one.you can't pull receipts against the receipts king m8
dy ban this boomer for slander.
By Yurt :3 Go To Postmight as well replace all of them with inanimate punching bagsEh. Some people get satisfaction from executing crazy inputs and getting rewarded with awesome visual feedback. Then you've got souls where people cheese the camera to bait arrows for an entire segment of the game. You also poke monsters from as far away as possible while clutching your pearls and dodge roll in circles because that's what high skill gameplay is.
no fight. no will to live
or bump up the difficulty so you can float higher and longer!
If it's going to be monotonous between set pieces, or bosses in this comparison, then at least give players something to look at and do outside of jumping at every shadow.
You can't even enjoy the scenery in souls full time because the game doesn't encourage it. It does the exact opposite. You're not looking for overpasses or vistas, you're looking for short cuts and save points.
By /sy Go To Posthonestly it sounds like you did played on easy.lol
The Fury is more aggressive and has a deeper moveset than anything fromsoftware has ever made.
here's the plot twist, I'm pretty fucking good at DMC.
By Yurt :3 Go To Postlolplot twist
here's the plot twist, I'm pretty fucking good at DMC.
you've been playing with auto assist on
By DY_nasty Go To PostEh. Some people get satisfaction from executing crazy inputs and getting rewarded with awesome visual feedback. Then you've got souls where people cheese the camera to bait arrows for an entire segment of the game. You also poke monsters from as far away as possible while clutching your pearls and dodge roll in circles because that's what high skill gameplay is.I still have no idea why we're comparing the two ahaha
If it's going to be monotonous between set pieces, or bosses in this comparison, then at least give players something to look at and do outside of jumping at every shadow.
You can't even enjoy the scenery in souls full time because the game doesn't encourage it. It does the exact opposite. You're not looking for overpasses or vistas, you're looking for short cuts and save points.
Cheesing, by definition, is playing it wrong. Wrong about vistas too....I mean, just google it. :3
By Pennywise Go To PostI get that you're excited about the tech, but the game is trash.
There are valid takeaways from the video even with the game being trash. I couldn't stand more than a hour of it.
However the ray tracing implementation here is good and the DLSS is realllly good. DLSS has made strong strides from when it was released and up to this title.