By FlutterPuffs Go To PostFirst time in a while where Ive seen a World War 2…. something exclude any references to nazis.Can't say Nazis are bad now, it'll offend their main audience.
Hell you could have told me, if I knew nothing about the setting that it was set during thr Vietnam War and I would have believed you. It looked void of anything resembling WW2 from a glance, and more like an arcade game based on the setting.
Pretty disappointing after what they went for with Battlefield 1.
By FlutterPuffs Go To PostHell is that a story based trailer or a multiplayer one? Are you in a squad of immortals rampaging across Europe. Im really not sure what they were going for there, especially after having a 'real time' aspect halfway through it.HUD makes it look like multiplayer? Everything else says story though. Very weird trailer.
By Laboured Go To PostVery bloom-y and saturated. New physical animations for players looks nice.Probably running on a PC innit.
And that it's running at 60fps is very impressive.
By Laboured Go To PostIt was the co-op mode. People were spawning in even on your position - see the end when that guy is about to kill you then you see +20 for spawn on your position and she kills him.Then doesnt make a lick of sense to include the real time gameplay among the scripted events if it's coop.
By FlutterPuffs Go To PostHell is that a story based trailer or a multiplayer one? Are you in a squad of immortals rampaging across Europe. Im really not sure what they were going for there, especially after having a 'real time gameplay' aspect halfway through it.Not like you can expect a good storymode from a BF game anyway. Proper trash.
I shouldn't even buy this buy just in case, is Siege Gold or advanced worth getting after 20% off on PSN?. I didn't get a chance to play the free weekend but I've been interested in it.
Well you get that or you get pricks playing through the game using pretend "we're playing co-op" scripts. Your choice.
By s y Go To PostIS Siege on sale?
On consoles it is.
Fair to say I hated it. The messaging in the trailer was all over the place. The setting doesn't feel like WW2. The characters are outlandish without feeling like they were set in that timeline, except for that dude with a beret.
By Xpike Go To PostCan't say Nazis are bad now, it'll offend their main audience.lol what
trailer was stupid as shit but it's sp which literally doesn't matter in battlefield
the mp changes talked about here make it sound less streamlined than the last couple games:
the mp changes talked about here make it sound less streamlined than the last couple games:
Im not saying the game will be shit, graphics are stellar and early impressions of the gameplay is very positive.
Just annoyed at the trailer. They could have delivered the message better.
Just annoyed at the trailer. They could have delivered the message better.
Just some interesting-to-me quotes from those Polygon articles minus some possibly important context:
DICE was explicit in stating that gameplay progress has been completely divorced from cosmetic unlocks. Anything that alters the performance of your soldiers must be earned through play.
At launch, Gustavsson said, players will experience combat in areas such as Norway, where they will fight battles north of the Arctic Circle. There will be fighting in the French countryside, Greece, in the ruins of the city of Rotterdam and in the North African desert.
Combined Arms will feature teams of up to four players all playing cooperatively. Grand Operations will be massive, multi-match engagements that tell the story of a lengthy, multiday battle with 64 players. The outcome of each match will have an impact on the gameplay in the next successive match and, in some situations, can even conclude with a brutal sudden-death playoff.
In Battlefield 5 multiplayer, players will always be attached to a squad. There’s no longer an option to join a match as a single player and go it alone.
Additionally, every player in a squad will be able to revive every other player in that squad. Medics will be the only class capable of bringing any player back to life, and the only class capable of bringing players back to full life.
One interesting addition is that players will now have the ability to see over the shoulder of their squadmates before spawning back into the game.
Certain cosmetic items, such as vehicles, weapon components or component skins, will only be available at certain times. As the Tides of War roll over, you’ll be able to prove that you were there for a pivotal engagement based on the items that your soldier wears into combat.
Every map, every mode and every expansion pack will be completely free.
First off, random bullet deviation (RBD) was removed.
The rule of thumb is that if your gun is up and visible, you will be able to fire. That includes while mantling over obstacles.
The final goal of each Combined Arms mission will be extremely difficult to achieve, but if players are unable to reach their goal, they’ll still need to get out alive, so each mission will give players the option to extract.
But attrition will also apply to each day of the Grand Operation. If your side is victorious on day one, you will likely have more resources the next day — in the form of ammunition, vehicles and respawn tickets — than the opposition.
When the game launches later this year, all of the modes will center around the early period of WWII and the fall of Europe. As the game ages, new battlefields and new fronts will open up for multiplayer modes. The goal, DICE said, is to tell the story of WWII over the entire lifespan of Battlefield 5. That means there will be entirely new Combined Arms assets to create missions from, and entirely new Grand Operations to play out.
Seems like you can't spam spotting anymore and you can now tow stationary mounted guns to different places or even mount them on vehicles. Fortifications can be built on buildings or out in the open.
By Red Blaster Go To Posttrailer was stupid as shit but it's sp which literally doesn't matter in battlefieldPretty big changes
the mp changes talked about here make it sound less streamlined than the last couple games:
Are they gonna let us costumize the soldier for online this time? Bf1 didn’t even let you pick a camo, fucking trash
By rvy Go To PostAre they gonna let us costumize the soldier for online this time? Bf1 didn’t even let you pick a camo, fucking trashYep. Although I don't really care about customization beyond weapon skins in fps games.
reveals for big games are always showcases on how most posters at resetera are barely functioning human beings
By Red Blaster Go To Postreveals for big games are always showcases on how most posters at resetera are barely functioning human beingsI thought that was OT and the weekly dumbass threads such as “have I been wiping wrong this whole time” or I’m bleeding from my ass what should I do?”
By Red Blaster Go To Postreveals for big games are always showcases on how most posters at resetera are barely functioning human beings"WHY CAN'T I CHOOSE MY SOLDIER'S GENDER"
classic Reeeeset.
By Facism Go To Post"WHY CAN'T I CHOOSE MY SOLDIER'S GENDER"
classic Reeeeset.
Naw it's more like how WW2 didn't have that many colours.
"I want, uh, grim dark, uh, war"
By RobNBanks Go To PostI thought that was OT and the weekly dumbass threads such as “have I been wiping wrong this whole time” or I’m bleeding from my ass what should I do?”
i went to my doctor when that happened to me, and that's the last time i've done that. he stuck a long ass cable camera up my butt. was extremely painful.
By Laboured Go To PostNaw it's more like how WW2 didn't have that many colours.
"I want, uh, grim dark, uh, war"
Double Entendre, not even gonna ask you how.
I take it back I’ll probably regret asking for costumization when I see a bunch of black nazis online
By EldritchTrapStar Go To PostDouble Entendre, not even gonna ask you how.
Hahaha one guy responded to me lecturing me on how there were no mixed race squads/units so this mode being displayed where people LITERALLY FUCKING RESPAWN is historically inaccurate cus there's a black dude with the white people.
-No Season Pass
-Launch locations are France, Africa and Rottedam and North Africa desert
-Coop Mode called Combined Arms
-Single player War Stories return
-Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.
-Predetermined areas to build such as at flags, can rebuild destroyed buildings
-Health bar is in stages, only regen up to closet stage not to 100 anymore
-Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
-No more HUD/map spotting, spotting is based on movement/changes around you
-Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
-Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete
-Ragdolls are server side, can now drag a downed player's body elsewhere
-Any class can do a squad revive, takes longer than a medic revive, does not give full health points
-Can call for help when down such as in the trailer
-Ragdolls (player bodies) effect the environment, push down grass etc.
-Gunplay completely changed
-No more visual recoil
-Each gun has a unique recoil pattern that can be learned and mastered
-Bipods easier to use and setup
-Bullet penetration through thin wood, sheet metal, walls
-Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system
-Diving has a delay to prevent dolphin diving
-Crouch sprinting is in the game
-Can burst out of widows and commando roll, no destroying windows first
-Can catch, throwback or shoot grenades
-Less grenades because less ammo
-Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle
-For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
-Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.
-Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant
-Heavily focused on squad play, instant placed in squad when joining a game
-New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen
-Since squad spawning/deploying is faster than tactical map, squad wipes are serious
-Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
-Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
-Elite classes are gone
-Behemoths are gone
-Large, non-fatal explosions can knock a player over
-Four classes are back: assault, medic, scout, support
-Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype
-Class archetypes highly customization
-Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
-Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
-Can change and add specialization trees such as agility, flak armor, suppressive resistance
-The more you play a class more you get more specializations/archetypes within said class
-Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun
-Specializations are the only thing that affects how a gun plays or feels (ex: bipod)
-Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc).
-Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels.
-Same system for vehicles and planes
-Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage)
-Grand Operations gamemode, each day is a full match, always advance to the next day
-GOs have different objectives per day
-Success or failure in GO days have visual and gameplay impact
-Day 4 only has a chance to happen if there isn't a clear winner from previous days
-Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins
-Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox
-Soldiers created for a company can be used in both coop and MP, parity
-No news on suppression yet, uncertain if in game
-All logic in game is server side, not client side so changes to systems do not require a patch
-Promises of more communication between devs and community, roadmaps, etc.
-New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics"
-Tides of War givs new maps, game modes, limited time expierences
-Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down
-Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination
-No news on RSP
-The Shhhh animation from the trailer is possible to experience in game
-Transport vehicles are alive on the map and can jump into them
-Combat vehicles spawn from tactical deployment map
By Laboured Go To PostTell you what, CoD and BF are definitely stealing from R6S in a major way.Ubisoft influence
By s y Go To PostUbisoft influence
you see it too
By Perfect Blue Go To PostGoing back to Tales of Berseria.you got it!
Help me understand the battle system. I’m just mashing buttons.
Dark Souls remastered released early on steam. I thought it was supposed to be a budget price, but it looks like it's full-price if you don't own the old version already. Greedy fucking cunts.
By Facism Go To PostDark Souls remastered released early on steam. I thought it was supposed to be a budget price, but it looks like it's full-price if you don't own the old version already. Greedy fucking cunts.just give them your money, no need to be upset
By DY_nasty Go To Postbut its okay when nintendo does itleast i can play my switch on the shitter
why would i spend $20 to give a game I already own slightly better lightning
By Xpike Go To Postleast i can play my switch on the shitter
why would i spend $20 to give a game I already own slightly better lightning
*daps*