update: MAR 25, 2018
gravitygauntlet shows us how he recreated videogame tracks here:
http://slaent.com/thread/1310895/page/2/post/1415243/
--------------------------------------------------------------------------------------------------------------------------------------
There are lots of very gifted creative professionals here on SLAENT, and this thread is about sharing your work, and how you got there.
Usually when you share a piece you've created, its completed, but I thought it would be very interesting to show your process.
You're welcome to share something you've done in the commercial realm or just a personal work, but I would ask kindly to show a process (beginning WIP to end result) using screengrabs or photos.
Your work can range from:
I'd encourage for those that want to participate to share their project files or show your progression with photos.
This is more of an educational thread where people share their work and people ask question about their work and less of showing off your latest Mona Lisa.
I'll also be continually changing the Title to reflect additions shared by users so people will know there are new works to be check out.
disclaimer: if you are sharing commercial work, please make sure you get permission to show or share digital project files. Or Don't share your work if you dont want people to copy it. This thread is more for education and learning.
--------------------------------------------------------------------------------------------------------------------------------------
with that said,
I'd like to share a recent personal work. I dont do much motion graphics as I mostly do live action VFX/compositing work.
but I decided to create a 'Stranger Things' inspired SL&ENT opening sequence. see below:
To save time, I've decided to download an existing youtuber's template where it had all the layers
and cuts already in place and take it further and closer to the original. (see reference section for original template by 'Tre Bennett')
----------------------------------------------------------------------------------------------------
Software and plugins used:
After Effects CC 2017.1 Release
Trapcode Shine v2.0.0
DFX v4.0 by Tiffen
Misfire flicker v1.2.2
Photoshop CC
--------------------------------------------------------------------------------------------------
Look:
I started by beginning the modifications with letters themselves. you'll notice imperfects in both the contour lines and the grainy, paper like texture for each letter.
I first created the letters in photoshop and used a displacement map for the rough edges and used a grain and paper texture to replicate the original.
I dont think I did a very good job in replicating the original. I fee like to really match the texture, I would need a finer grainy texture or use the existing texture I used on
the PSD files and shrink them down.
See below for all 3 versions:
Once the photoshop Letters are prepped,
I import them to After Effects. and apply necessary fx on their designated comps.
here's a breakdown of the letters on their own comp. (see flow chart or After Effects project file to see where I placed the fx)
-------------------------------------------------------------------------------------------------------------------
Highlights and Noise:
Using Fractal noise, you can control what are highlights and what's underexposed.
The difference in my is there are fractal noise for each letter.
also the fractal noise was linked to the motion of the letter.
I didn't add motion to the fractal noise that went with the "Sports, life, Entertainment" portion.
its too paintstaking to match up motion for each letter.
-----------------------------------------------------------------------------------------------------------------
Motion:
the original I believe used cameras to capture some of the motion. hence you'll notice the motion has imperfections as the camera rolls, pans, or zooms.
The template on Tre's project file did a good job on capturing those small imperfections in motion.
the only adjustments I've done is as the camera zooms out or pans, the first couple of seconds are bit jerky and slowly smooths.
My thought process was that cameras on rollers or sliders wont have perfect motion initially.
that's what I wanted to recreated. jerky at first, and gradually smooth.
Original:
My version:
Edit: I shoul'dve added a wiggle to the scaling attributes.
-----------------------------------------------------------------------------------------------------
Flowchart:
The major difference in my flowchart is that I divided up the Letters in all the compositions.
I did this to resolve the floating highlights and shadows in Tre's version.
so instead of one long layer, I cut up the layer whenever a new letter appears as well as the fractal noise layer.
the Fractal noise Layer (using Luma Matte, instructs that letter where highlights and shadows will be)
I then mimicked the fractal layer in conjunction with the motion of the letter.
--------------------------------------------------------------------------------------------------
FX:
After fractal noise and motion comes the last minute tweaks.
Added RedGiant Misfire to replicate the flickering.
added 'Selective Saturation' to desaturate the shadow/ non highlight areas.
Lastly, I also added unique film grain to each clip and bind it to motion of the letter.
so if the letter is getting smaller, so is the film grain and amount used.
-----------------------------------------------------------------------------------------------------
Final Comparison:
I struggled the most with getting the glow just right.
-----------------------------------------------------------------------------------------------------
References:
How the Stranger Things title sequence was made using physical cutouts and lights.
https://youtu.be/_a1lp_ygGB4?t=1m24s
Original template provided by "Tre Bennett" over on Youtube. with use of many modifications.
But, I took it one step further and tried to mimic the original creators by giving it that organic characteristics and imperfections.
you can download the original template here:
https://www.youtube.com/watch?v=FsRcLWXQY1k
--------------------------------------------------------------------------------------------------------
Project files and assets:
https://www.dropbox.com/s/app0o8q6wzgkz54/stranger%20things.rar?dl=0
--------------------------------------------------------------------------------------------------------
closing thoughts:
I had no idea you can use Fractal Noise to mimic film noise!
I've learned a lot about motion graphics with the use of the graph editor.
for example, the "F*uck the Knicks* fly through, trying to match it with the Stranger Things version was a bit tricky,
but in the end, I got close in the ballpark with this curve.
LensDistortion makes 4k light leaks/flares and it was used in the original opening, but I didn't bother using any in my version because they were used very subtly to the point they were barely noticeable.
and I Kinda wish I had more time to tackle some of the weak points in my version like fully recreating the texture and edge glow.
This project showed me I still have a long way to go when a project demands I need to replicate a look.
Again, big props to "Tre Bennett" on youtube for providing a project file.
Anyways, i hope those that read this found it a fun post or at the very least inspires people to contribute to this thread.
Happy creating, SLAENT!
gravitygauntlet shows us how he recreated videogame tracks here:
http://slaent.com/thread/1310895/page/2/post/1415243/
--------------------------------------------------------------------------------------------------------------------------------------
There are lots of very gifted creative professionals here on SLAENT, and this thread is about sharing your work, and how you got there.
Usually when you share a piece you've created, its completed, but I thought it would be very interesting to show your process.
You're welcome to share something you've done in the commercial realm or just a personal work, but I would ask kindly to show a process (beginning WIP to end result) using screengrabs or photos.
Your work can range from:
showing how you created a piece of furniture with step-by-step photos,
your process for your digital artworks (graphic design, posters, character art, conceptual art)
sharing programming codes
or you could even share performance based like show how well you've evolved as a musician and sharing your tips and techniques on getting better)
or If you're a writer, share your thought process, and sharing other books/scripts that inspired you.
I'd encourage for those that want to participate to share their project files or show your progression with photos.
This is more of an educational thread where people share their work and people ask question about their work and less of showing off your latest Mona Lisa.
I'll also be continually changing the Title to reflect additions shared by users so people will know there are new works to be check out.
disclaimer: if you are sharing commercial work, please make sure you get permission to show or share digital project files. Or Don't share your work if you dont want people to copy it. This thread is more for education and learning.
--------------------------------------------------------------------------------------------------------------------------------------
with that said,
I'd like to share a recent personal work. I dont do much motion graphics as I mostly do live action VFX/compositing work.
but I decided to create a 'Stranger Things' inspired SL&ENT opening sequence. see below:
To save time, I've decided to download an existing youtuber's template where it had all the layers
and cuts already in place and take it further and closer to the original. (see reference section for original template by 'Tre Bennett')
----------------------------------------------------------------------------------------------------
Software and plugins used:
After Effects CC 2017.1 Release
Trapcode Shine v2.0.0
DFX v4.0 by Tiffen
Misfire flicker v1.2.2
Photoshop CC
--------------------------------------------------------------------------------------------------
Look:
I started by beginning the modifications with letters themselves. you'll notice imperfects in both the contour lines and the grainy, paper like texture for each letter.
I first created the letters in photoshop and used a displacement map for the rough edges and used a grain and paper texture to replicate the original.
I dont think I did a very good job in replicating the original. I fee like to really match the texture, I would need a finer grainy texture or use the existing texture I used on
the PSD files and shrink them down.
See below for all 3 versions:
Once the photoshop Letters are prepped,
I import them to After Effects. and apply necessary fx on their designated comps.
here's a breakdown of the letters on their own comp. (see flow chart or After Effects project file to see where I placed the fx)
-------------------------------------------------------------------------------------------------------------------
Highlights and Noise:
Using Fractal noise, you can control what are highlights and what's underexposed.
The difference in my is there are fractal noise for each letter.
also the fractal noise was linked to the motion of the letter.
I didn't add motion to the fractal noise that went with the "Sports, life, Entertainment" portion.
its too paintstaking to match up motion for each letter.
-----------------------------------------------------------------------------------------------------------------
Motion:
the original I believe used cameras to capture some of the motion. hence you'll notice the motion has imperfections as the camera rolls, pans, or zooms.
The template on Tre's project file did a good job on capturing those small imperfections in motion.
the only adjustments I've done is as the camera zooms out or pans, the first couple of seconds are bit jerky and slowly smooths.
My thought process was that cameras on rollers or sliders wont have perfect motion initially.
that's what I wanted to recreated. jerky at first, and gradually smooth.
Original:
My version:
Edit: I shoul'dve added a wiggle to the scaling attributes.
-----------------------------------------------------------------------------------------------------
Flowchart:
The major difference in my flowchart is that I divided up the Letters in all the compositions.
I did this to resolve the floating highlights and shadows in Tre's version.
so instead of one long layer, I cut up the layer whenever a new letter appears as well as the fractal noise layer.
the Fractal noise Layer (using Luma Matte, instructs that letter where highlights and shadows will be)
I then mimicked the fractal layer in conjunction with the motion of the letter.
--------------------------------------------------------------------------------------------------
FX:
After fractal noise and motion comes the last minute tweaks.
Added RedGiant Misfire to replicate the flickering.
added 'Selective Saturation' to desaturate the shadow/ non highlight areas.
Lastly, I also added unique film grain to each clip and bind it to motion of the letter.
so if the letter is getting smaller, so is the film grain and amount used.
-----------------------------------------------------------------------------------------------------
Final Comparison:
I struggled the most with getting the glow just right.
-----------------------------------------------------------------------------------------------------
References:
How the Stranger Things title sequence was made using physical cutouts and lights.
https://youtu.be/_a1lp_ygGB4?t=1m24s
Original template provided by "Tre Bennett" over on Youtube. with use of many modifications.
But, I took it one step further and tried to mimic the original creators by giving it that organic characteristics and imperfections.
you can download the original template here:
https://www.youtube.com/watch?v=FsRcLWXQY1k
--------------------------------------------------------------------------------------------------------
Project files and assets:
https://www.dropbox.com/s/app0o8q6wzgkz54/stranger%20things.rar?dl=0
--------------------------------------------------------------------------------------------------------
closing thoughts:
I had no idea you can use Fractal Noise to mimic film noise!
I've learned a lot about motion graphics with the use of the graph editor.
for example, the "F*uck the Knicks* fly through, trying to match it with the Stranger Things version was a bit tricky,
but in the end, I got close in the ballpark with this curve.
LensDistortion makes 4k light leaks/flares and it was used in the original opening, but I didn't bother using any in my version because they were used very subtly to the point they were barely noticeable.
and I Kinda wish I had more time to tackle some of the weak points in my version like fully recreating the texture and edge glow.
This project showed me I still have a long way to go when a project demands I need to replicate a look.
Again, big props to "Tre Bennett" on youtube for providing a project file.
Anyways, i hope those that read this found it a fun post or at the very least inspires people to contribute to this thread.
Happy creating, SLAENT!
Some pretty decent stuff there, wish I was half as talented in Photoshop as you are in yours :D
Only thing I've made is a movie quiz dungeon game but with stolen templates .o.O
Only thing I've made is a movie quiz dungeon game but with stolen templates .o.O
So, I'm an amateur horn player and am obviously no where near pro (unlike one of the members of my brass quartet who just landed an orchestra gig as principal trumpet!) but it is something I love to do. I am currently working on a lick for one of our pieces that is giving me trouble, so I thought I would break down how I practice it to get better.
This is an excerpt from a piece called "Reflection Ragtime: Syncopated Musings (1901)" by Scott Joplin and arranged by Glen D. Lienhart:
First thing I do is play the phrase at half tempo and try to identify issues I can fix in a practice session:
https://soundcloud.com/john-doriocourt/first-try?in=john-doriocourt/sets/practice-example/null
One of the issues is that I was not happy about that slur at the beginning. I break it down by playing and briefly holding each separate note to make sure I have the right pitches in my head. I then shorten how long I hold them and the amount of time between them until I get up to temp but still tongue all the notes. I generally repeat this until I feel satisfied before slurring them again.
https://soundcloud.com/john-doriocourt/slur-practice?in=john-doriocourt/sets/practice-example/null
Another thing I wasn't happy with was my sloppy tempo. When that happens, I typically slow the tempo down and practice clapping along until I get it right. I then speed it up until I get to tempo.
https://soundcloud.com/john-doriocourt/clapping?in=john-doriocourt/sets/practice-example/null
I then try to take all those lessons and things I worked on and practice the whole lick again starting at half-tempo and gradually getting faster and faster until I get up to tempo with it comfortably.
https://soundcloud.com/john-doriocourt/up-to-tempo?in=john-doriocourt/sets/practice-example/null
There are other issues I need to address in this lick, such as dynamics, accents, attacks, and general cleanliness but I started to get tired after a half-hour of warming up and practicing just what I listed above. I will need to come back tomorrow or in a later practice session today to start working on those other things.
I really need to get back into the habit of practicing everyday as I don't like all the muddiness in there and feel I can do much better. Odds are that I will spend several hours practicing this short lick to get it as perfect as I can so that I don't detract from my group. General rule of thumb is that you need to be able to play something to your standards 10 times in a row in order to say you mastered it.
This is an excerpt from a piece called "Reflection Ragtime: Syncopated Musings (1901)" by Scott Joplin and arranged by Glen D. Lienhart:
First thing I do is play the phrase at half tempo and try to identify issues I can fix in a practice session:
https://soundcloud.com/john-doriocourt/first-try?in=john-doriocourt/sets/practice-example/null
One of the issues is that I was not happy about that slur at the beginning. I break it down by playing and briefly holding each separate note to make sure I have the right pitches in my head. I then shorten how long I hold them and the amount of time between them until I get up to temp but still tongue all the notes. I generally repeat this until I feel satisfied before slurring them again.
https://soundcloud.com/john-doriocourt/slur-practice?in=john-doriocourt/sets/practice-example/null
Another thing I wasn't happy with was my sloppy tempo. When that happens, I typically slow the tempo down and practice clapping along until I get it right. I then speed it up until I get to tempo.
https://soundcloud.com/john-doriocourt/clapping?in=john-doriocourt/sets/practice-example/null
I then try to take all those lessons and things I worked on and practice the whole lick again starting at half-tempo and gradually getting faster and faster until I get up to tempo with it comfortably.
https://soundcloud.com/john-doriocourt/up-to-tempo?in=john-doriocourt/sets/practice-example/null
There are other issues I need to address in this lick, such as dynamics, accents, attacks, and general cleanliness but I started to get tired after a half-hour of warming up and practicing just what I listed above. I will need to come back tomorrow or in a later practice session today to start working on those other things.
I really need to get back into the habit of practicing everyday as I don't like all the muddiness in there and feel I can do much better. Odds are that I will spend several hours practicing this short lick to get it as perfect as I can so that I don't detract from my group. General rule of thumb is that you need to be able to play something to your standards 10 times in a row in order to say you mastered it.
Oh yeah, that incessant beeping you hear in the background? That's my metronome. It helps keep me on time and in rhythm. I even have it playing a different sound on the first beat of every bar to help me make sure I'm not skipping or adding any beats.
Practicing without a metronome is nearly unthinkable. Always have one going and use it liberally. It will drive you up a wall but it makes you improve so much quicker.
Practicing without a metronome is nearly unthinkable. Always have one going and use it liberally. It will drive you up a wall but it makes you improve so much quicker.
By Kabro Go To Postnice contributions, Kib!I do that while playing. lol
used to play the violin. my conductor taught us to tap our feet instead.
Sneaky little trick if tapping your toe is making too much noise is to tap your heel instead.
By Apollo Go To PostCry at my keyboard until I figure out what I want to write.This thread is about the process, though. Walk us through how you work up the inspirational tears.
By Apollo Go To PostCry at my keyboard until I figure out what I want to write.I have not had too much writer's block... I have been working on my project for way too long tho
Yooo, not my work, but this is awesome:
[…]
Many people are curious about the build process. I just used epoxy resin, no special techniques. Furthermore people wondering why my model is not melted in high temperatures of the epoxy resin, asking me what kind of products am I using. What I use is epoxy resin for waterproof floors, not for modelling. And the product is being sold only in South Korea. However, I am sure that there will be similar products in other countries also. Typically, the mixture of epoxy resin is 2:1. But I am mixing up to 2.4:1. Doing so, reduces the temperature of the generated heat. It prevents the kit from melting. When the solutions is mixed, I add enamel paint (Clear blue, etc 0.5-2 cc). You do it to see if bot epoxy resin and hardener have been well mixed. If not, epoxy resin is not stable.
Cotton and plastic rod was used to make the torpedo. Adding cotton to the epoxy is nothing special. What matters, is how much of the product I can use, rather than what I use. It is something that can be obtained through repeated experience. When people ask me what kind of products I use and how I make them, I recommend them a number of repeats and attempts before somebody can use something. If you don’t try it, you would not understand of what I’m talking about.
Today in things that are my jam: model spaceships being blown up with internally LED-lit cotton-ball explosions, and fibre-optic sparks. *So* incredibly cool.Whoa. Thats.....brilliant.
By Kabro Go To PostWhoa. Thats…..brilliant.We need to get Shun in here to talk about all the crazy creative things modelers do to get really nice effects.
By Smokey Go To PostNot built for the creative world and OP let me know that quicklyI mean, you already do some of it with your computer builds. Only thing really stopping that from being a worthy post up here is having a custom case you made/altered or other such modifications that aren't just store-bought.
By Kibner Go To PostI mean, you already do some of it with your computer builds. Only thing really stopping that from being a worthy post up here is having a custom case you made/altered or other such modifications that aren't just store-bought.
🤔
smokey about to post on how he built a fully custom water loop.
By The Frankman Go To PostI just wanted to say eff you kadabro.what level of mad are you, franky?
By Smokey Go To Post🤔Get them new fans up
For anyone looking into video editing software, Vegas Pro 14 is currently $20 on Humble Bundle: https://www.humblebundle.com/software/vegas-pro-creative-freedom
By Kibner Go To PostFor anyone looking into video editing software, Vegas Pro 14 is currently $20 on Humble Bundle: https://www.humblebundle.com/software/vegas-pro-creative-freedomDo you have any experience with it? I think I used an older version of Sony Vegas before and the UI gave me a headache. Is this or Adobe's video editor considered the best?
By s y Go To PostDo you have any experience with it? I think I used an older version of Sony Vegas before and the UI gave me a headache. Is this or Adobe's video editor considered the best?Zero experience with both of those.
By s y Go To PostDo you have any experience with it? I think I used an older version of Sony Vegas before and the UI gave me a headache. Is this or Adobe's video editor considered the best?film industry's standard is still Avid, even though its a dinosaur of a program.
the most popular among independents and smaller boutiques is currently Premiere.
but for a very long time, fcp7 was very popular and still being used today.
I dont think I've seen ads where employers were asking working knowledge of Vegas.
By s y Go To PostFcp7? Which is the best to you kado?final cut 7. Apple is on Final Cut X now but its trash, but the updates have made it less trash than the initial release.
I like Premiere, simply because i grew up using photoshop and the menus and sub menus are similar in premiere and other Adobe products.
and the learning curve significantly lowers.
luckily for me, independent filmmakers and studios are switching to Premiere.
I hope to add some content to this thread in February. My brass quartet will be recording some songs in late January/early February and I hope to take some pictures of how I setup our recording environment and then later edit all the takes into a good track.
I do not look forward to doing that editing. I first have to setup all the recording stuff, then actually play each song we want to record a billion times, and then listen to each of those billion recordings a billion times to make the best single track for each song. Time consuming as fuck, especially since this will only be the second time I'm doing all this.
I do not look forward to doing that editing. I first have to setup all the recording stuff, then actually play each song we want to record a billion times, and then listen to each of those billion recordings a billion times to make the best single track for each song. Time consuming as fuck, especially since this will only be the second time I'm doing all this.
Just use premiere. AVID is the standard but I believe that's mostly because the big name editors are older and just used to it. Indie is full of younger dudes that mostly use PP and adobe products because of the workflow and price.
I haven't had the time or mental capacity to do shit the last year or so. Just been too swamped with work in general.
The one thing I've stayed committed to on the writing front was asking friends (or even associates, randoms) to throw me a short idea for a story. Nothing too big or dramatic. Then over the next two weeks or so I'd piece together 1000 words or so on it. It seems pretty straightforward at times, but there's plenty of occasions when people will give you something great or something absolutely terrible. That's kind of what its for though.
Trying to get the most out of each blurb is a good challenge and at least reminds me that I'm still enthusiastic for it all. There's nothing like being given a bunch of two sentence requests of "Guy meets his biological father in jail", "Remember SOLO? Can you do something like that but with a jewish girl", "a comedy about the time the bathroom caught on fire lolz", and "if you can make designing clothes excited i'd love to see it" then seeing a way to link them all together a few months later.
I hate working on my own projects. Way too critical of myself. This takes the pressure off and keeps me engaged when I'd otherwise be drinking myself into oblivion because I can't get an outline tied off the way I want. Definitely has you outside the box too.
The one thing I've stayed committed to on the writing front was asking friends (or even associates, randoms) to throw me a short idea for a story. Nothing too big or dramatic. Then over the next two weeks or so I'd piece together 1000 words or so on it. It seems pretty straightforward at times, but there's plenty of occasions when people will give you something great or something absolutely terrible. That's kind of what its for though.
Trying to get the most out of each blurb is a good challenge and at least reminds me that I'm still enthusiastic for it all. There's nothing like being given a bunch of two sentence requests of "Guy meets his biological father in jail", "Remember SOLO? Can you do something like that but with a jewish girl", "a comedy about the time the bathroom caught on fire lolz", and "if you can make designing clothes excited i'd love to see it" then seeing a way to link them all together a few months later.
I hate working on my own projects. Way too critical of myself. This takes the pressure off and keeps me engaged when I'd otherwise be drinking myself into oblivion because I can't get an outline tied off the way I want. Definitely has you outside the box too.
Dy, if you want to work on some fantasy short stories, this D&D site can give you some good prompts: http://whothefuckismydndcharacter.com
COLD HALF-ORC RANGER FROM THE NORTH PLAINS WHO IN HINDSIGHT SHOULDN'T HAVE HAD THE TREASURE MAP TATTOOED ON THEMSELVES
By Kibner Go To PostDy, if you want to work on some fantasy short stories, this D&D site can give you some good prompts: http://whothefuckismydndcharacter.com
I would suggest trying to flesh out a world and just write some random stuff in the world... because you can always throw the stories away but keep the world.
Speaking just for me... writing D&D inspired stuff would kill my soul lol
By blackace Go To PostI would suggest trying to flesh out a world and just write some random stuff in the world… because you can always throw the stories away but keep the world.Same. I just like the random backgrounds that site comes up with. Could be used as a point of inspiration when you are stuck and want something new.
Speaking just for me… writing D&D inspired stuff would kill my soul lol
I've considered posting some stuff in here, but but most of my "innovations" are more iterative than anything revolutionary. Well, that and it's usually little stuff anyway. I could possibly post some info on how I'm doing stylized materials in UE4 or recreating obscure-ass instruments from Metroid spinoffs.
By gravitygauntlet Go To PostI've considered posting some stuff in here, but but most of my "innovations" are more iterative than anything revolutionary. Well, that and it's usually little stuff anyway. I could possibly post some info on how I'm doing stylized materials in UE4 or recreating obscure-ass instruments from Metroid spinoffs.dope!!! Thanks for sharing frfr
By gravitygauntlet Go To PostI've considered posting some stuff in here, but but most of my "innovations" are more iterative than anything revolutionary. Well, that and it's usually little stuff anyway. I could possibly post some info on how I'm doing stylized materials in UE4 or recreating obscure-ass instruments from Metroid spinoffs.this would be sensational. please do anything Final fantasy! <3
FYI, a buddy of mine has been working on his comic and has been doing like Twitch streams of his drawing process, if anyone is interested: https://www.twitch.tv/kitajchuk
By Kibner Go To PostDy, if you want to work on some fantasy short stories, this D&D site can give you some good prompts: http://whothefuckismydndcharacter.comThe site is inspired. I’m adding this to my own repertoire of resources.
I currently homebrew as a hobby but will be taking the plunge into opening my own brewery within the next 2-4 years. I have all of the permits ready and I'm just learning how to scale up more. I'm also a little apprehensive about taking out a 100k loan to get it off the ground.
Starting sometime this year I'm moving into a space with another local brewer and two other restaurant owners. We will share a big space where we cook, brew, and serve. I'm really excited for this venture.
Starting sometime this year I'm moving into a space with another local brewer and two other restaurant owners. We will share a big space where we cook, brew, and serve. I'm really excited for this venture.
By Doomsayer Go To PostI currently homebrew as a hobby but will be taking the plunge into opening my own brewery within the next 2-4 years. I have all of the permits ready and I'm just learning how to scale up more. I'm also a little apprehensive about taking out a 100k loan to get it off the ground.That is amazing!!!!! Really... that is dope
Starting sometime this year I'm moving into a space with another local brewer and two other restaurant owners. We will share a big space where we cook, brew, and serve. I'm really excited for this venture.
By blackace Go To PostThat is amazing!!!!! Really… that is dopeIt really is.
It's something I've been really into for years and my brew partner and I got into it for fun and realized we were pretty good at it. Now, here we are.
If anyone wants a care package or two, let me know and I can send some stuff your way. I should have some samples ready by mid March.
By Doomsayer Go To PostIt really is.very cool!
It's something I've been really into for years and my brew partner and I got into it for fun and realized we were pretty good at it. Now, here we are.
If anyone wants a care package or two, let me know and I can send some stuff your way. I should have some samples ready by mid March.
i know a few alcoholics who would love to sample your brew.
you know who you are, slaenters.
By reilo Go To PostWish I had a garage, otherwise I'd post my DIY attempts at a full rebuild with an older car.Speaking of DIY, I need to update the thread with the rest of my bathroom remodel. Tile and everything is done!
Also include me on any sample beer list LMAO.
If you get large enough to start needing control valves with modulators that control GPM and Temp, I can maybe save you some cash there. I used to work in that field and still have connections for that kinda stuff. SS Food grade etc etc.
http://twitch.tv/shilin
my friend is heavy into comics and this kinda helped us both learn more about the process
really cool to see stuff made in the moment
my friend is heavy into comics and this kinda helped us both learn more about the process
really cool to see stuff made in the moment
So I'm writing a horror novella for a write for hire contract, would anyone be interested if I wrote a breakdown of that process? Would be kind of fun to map out the whole thing, but it would also be nice to know that someone would appreciate it, even just to amuse themselves, as I am liable to put a fair measure of effort into it.
By Stolichnaya Go To PostSo I'm writing a horror novella for a write for hire contract, would anyone be interested if I wrote a breakdown of that process? Would be kind of fun to map out the whole thing, but it would also be nice to know that someone would appreciate it, even just to amuse themselves, as I am liable to put a fair measure of effort into it.
Yes would love to see that. Kabro and I have worked with a lot of bad horror this past year. Would love to see someone build a plot right.
Whose process(es) do youvreference?
By Stolichnaya Go To PostSo I'm writing a horror novella for a write for hire contract, would anyone be interested if I wrote a breakdown of that process? Would be kind of fun to map out the whole thing, but it would also be nice to know that someone would appreciate it, even just to amuse themselves, as I am liable to put a fair measure of effort into it.Please do. I read everything posted in this thread because it's neat to learn how things are created.