Visceral Games is basically no more. We learned that last week when Electronic Arts announced how the studio would be closing down while its Star Wars project (helmed by Amy Hennig) was being transferred to EA Vancouver and repurposed away from a linear single-player action/adventure game.
Survival horror is hard. Horror games in general are expensive to make and hard to sell. People would give us the feedback that they love Dead Space but don’t buy it cause it’s too scary. Kind of works against itself.

You can’t sell games to a market that wants them to exist but doesn’t want to buy them. The actual process of generating projections – which EA uses to set marketing budgets and judge success – is incredibly opaque, which I think most devs found frustrating. We can’t translate our passion into a spreadsheet.
http://wccftech.com/visceral-dev-horror-games-hard/
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