Re: Animal Crossing: Pocket Camp for smartphones launches late November
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So there are very long wait times for moving between areas, not just building stuff. It looks like there are cooldowns for basically everything. https://www.reddit.com/r/AnimalCrossing/comments/78l1xj/mega_thread_animal_crossing_pocket_camp/doupkat/
That's a huge bummer. Looks like they are pushing those microtransactions harder than I thought.
That's a huge bummer. Looks like they are pushing those microtransactions harder than I thought.
By TheCongressman Go To PostSo there are very long wait times for moving between areas, not just building stuff. It looks like there are cooldowns for basically everything. https://www.reddit.com/r/AnimalCrossing/comments/78l1xj/mega_thread_animal_crossing_pocket_camp/doupkat/
That's a huge bummer. Looks like they are pushing those microtransactions harder than I thought.
Interest fading sharply...
I would have likely bought this day 1 if it was a premium game (if Nintendo re-thought their always-online system from Super Mario Run, anyway), but I very rarely play F2P games for long, if it all, and from what I've read this doesn't seem like it'll be an exception:
Link
72 hour wait times? No thanks.
By ArsTechnica Go To PostIn good news, this "freemium" game does not let you pay real cash to speed up the payment of this primary Bells-loan gimmick. However, Nintendo appears prepared to shove in-app purchases in your face in the form of "tickets," which can be used to acquire specific types of Pocket Camp items and… speed up in-game timers. (Yes, Nintendo has continued the Farmville-styled streak started in Fire Emblem Heroes by letting players spend currency to speed up whopping 72-hour timers.)
Link
72 hour wait times? No thanks.
By brainchild Go To PostInterest fading sharply…You should actually read the comments. The poster was completely wrong.
By UnemployedVillain Go To PostYou should actually read the comments. The poster was completely wrong.
Thanks for telling me this. Interest restored!