By The Frankman Go To PostMy PS4 Pro comes in tomorrow and I was looking for a good shooter to play. I remember reading this thread last year and always wanted to roll with you guys but I'm recapping everything and I'm like "do I really want to get into this shit?" I mean I'm not playing Overwatch on a console (PC isn't strong enough to play the way I want) and this game has made me leery of stuff, forget the recent fuckery.Jump in, the water's fine
They'll probably makes Hunters the new vanguard just to fuck us over again. We'll spend the next 7 years standing in the same place in the tower selling shit to Warlocks and Titans.
Reading up on the type of grind cats are on for these catalysts and I'm just like...the loot game genre is awfull. Jeez
By Dark PhaZe Go To PostReading up on the type of grind cats are on for these catalysts and I'm just like…the loot game genre is awfull. JeezAnd remember how they did everyone after the year one grind? I still got ascendant shards in my vault
the crucible team should just be fired
no one wants to play sweaty shit in either quickplay or competitive against a fireteam with a level 11 and 5 and this team shotting meta
this is why this game is dead as fuck
no one wants to play sweaty shit in either quickplay or competitive against a fireteam with a level 11 and 5 and this team shotting meta
this is why this game is dead as fuck
https://www.reddit.com/r/DestinyTheGame/comments/8s2bu9/bungie_i_just_went_through_8_consecutive_comp/?st=jiky5e84&sh=5c61e116
lmao
masochistic as I am you still won't see me in competitive
oh iron banner is this week too can't wait for the frustration
lmao
masochistic as I am you still won't see me in competitive
oh iron banner is this week too can't wait for the frustration
Yeah Iron Banner just as bad as last time, no interest in the ornaments or gear so I dropped out after my milestone pick up.
Sorry for the spam but I'm laughing so hard at how there's a new Iron Banner ornament for Fighting Lion that's a wolf's head but...you gotta pay money for it I guess it only comes in the silver bought bundles. XD. Learn nothing Bungie brehs. Oh it got removed right away because it was buggy lmao ok sure.
By Random Ass Username Go To Postwhy do they even have a tourney for the shitshow that is d2 pvp
I've literally played 3 rounds of Crucible, seemed fun. What am I missing?
By HottestVapes Go To PostI've literally played 3 rounds of Crucible, seemed fun. What am I missing?It's not well balanced in any manner and the meta is stale and doesn't allow for dynamic play.
RAU also experiencea the worst matchmaking I've ever heard of.
By Kibner Go To PostIt's not well balanced in any manner and the meta is stale and doesn't allow for dynamic play.
RAU also experiencea the worst matchmaking I've ever heard of.
General game balance or matchmaking balance? Teams did seem really uneven on my first game, second game I fragged out and carried my team, third game seemed pretty balanced and it was a close loss.
Seems like For Honor, where gear stats give you an advantage in PVP, yeah?
its really, really bad when i never considered for honor as a comparison but its pretty accurate in more ways than it should be
the pvp/pve crossover isn't necessarily bad, but it is definitely a factor because its clear developers can't decide when to prioritize what - and remain consistent over it.
there's two big issues with destiny 2 pvp. first being the matchmaking and general infrastructure of all the matches. they're flatly atrocious. games take too long to start, solo players exist to get bodied, ranking system is the worst i've ever seen, matches go on too long, game modes encourage stale play, etc
the next is the actual gameplay. if you're even *kinda* good at the game, you're being punished by such a low skill ceiling that it becomes an uphill battle each time you try and become creative or assert yourself.
it can be enjoyable if you never want to win, play well consistently, or have nothing else to do at all.
the pvp/pve crossover isn't necessarily bad, but it is definitely a factor because its clear developers can't decide when to prioritize what - and remain consistent over it.
there's two big issues with destiny 2 pvp. first being the matchmaking and general infrastructure of all the matches. they're flatly atrocious. games take too long to start, solo players exist to get bodied, ranking system is the worst i've ever seen, matches go on too long, game modes encourage stale play, etc
the next is the actual gameplay. if you're even *kinda* good at the game, you're being punished by such a low skill ceiling that it becomes an uphill battle each time you try and become creative or assert yourself.
it can be enjoyable if you never want to win, play well consistently, or have nothing else to do at all.
By DY_nasty Go To Postits really, really bad when i never considered for honor as a comparison but its pretty accurate in more ways than it should be
the pvp/pve crossover isn't necessarily bad, but it is definitely a factor because its clear developers can't decide when to prioritize what - and remain consistent over it.
there's two big issues with destiny 2 pvp. first being the matchmaking and general infrastructure of all the matches. they're flatly atrocious. games take too long to start, solo players exist to get bodied, ranking system is the worst i've ever seen, matches go on too long, game modes encourage stale play, etc
the next is the actual gameplay. if you're even *kinda* good at the game, you're being punished by such a low skill ceiling that it becomes an uphill battle each time you try and become creative or assert yourself.
it can be enjoyable if you never want to win, play well consistently, or have nothing else to do at all.
Guess it's the novelty of it that hasn't worn off for me yet, that and it doesn't crash after a couple rounds unlike a certain other FPS I'd really like to play instead.
Instead of the game finding people about my skill which would be fair, it averages out an entire team. So what it will do is say I'm somehow highest rank possible probably due to the pop drop off, I think it's Diamond on Destiny Tracker? Since Bungie doesn't provide any REAL ranking system in their own game to see we'll just go with that.
Their rank system is as follows:
Diamond
Platinum
Gold
Silver
Bronze
So lately my matchmaking includes me at Diamond with like 3 other dudes at about bronze/silver having to play a team of all gold or all plats. I'll have a couple games of this. Then the game wants to throw in its artificial as fuck 50% win rate I guess and I'll get a game or two where my team absolutely stomps some people we should have had no business being matched up with at all. Now I can win with my team of bronze/silver sometimes but it's complicated. Just recently I had a game where I went 3.0 because the other team wasn't too bright either, but it was a close game because two of my team mates were .33 kd.
Then there is the absolute hell that is Iron Banner Control right now where you're basically throwing dice hoping to get team mates who know how to just keep two nodes and not flip the spawn. I've been in many games that actually get mercied or are just blowouts. On both sides.
Couple this with the team shot meta where the time to kill is high, nades are on long cool downs and heavy is everywhere and a solo player with skill is legit shit out of luck in terms of even carrying at all. Yet the game clearly thinks it's what I should be doing. And lately it's not even quick or good connections which could somewhat justify just throwing whomever together for quickplay or IB.
I could also get into how Competitive shouldn't even be touched with a ten foot pole and Glory is just about the worst fucking thing implemented as a "rank" system ever.
Their rank system is as follows:
Diamond
Platinum
Gold
Silver
Bronze
So lately my matchmaking includes me at Diamond with like 3 other dudes at about bronze/silver having to play a team of all gold or all plats. I'll have a couple games of this. Then the game wants to throw in its artificial as fuck 50% win rate I guess and I'll get a game or two where my team absolutely stomps some people we should have had no business being matched up with at all. Now I can win with my team of bronze/silver sometimes but it's complicated. Just recently I had a game where I went 3.0 because the other team wasn't too bright either, but it was a close game because two of my team mates were .33 kd.
Then there is the absolute hell that is Iron Banner Control right now where you're basically throwing dice hoping to get team mates who know how to just keep two nodes and not flip the spawn. I've been in many games that actually get mercied or are just blowouts. On both sides.
Couple this with the team shot meta where the time to kill is high, nades are on long cool downs and heavy is everywhere and a solo player with skill is legit shit out of luck in terms of even carrying at all. Yet the game clearly thinks it's what I should be doing. And lately it's not even quick or good connections which could somewhat justify just throwing whomever together for quickplay or IB.
I could also get into how Competitive shouldn't even be touched with a ten foot pole and Glory is just about the worst fucking thing implemented as a "rank" system ever.
By Random Ass Username Go To PostInstead of the game finding people about my skill which would be fair, it averages out an entire team. So what it will do is say I'm somehow highest rank possible probably due to the pop drop off, I think it's Diamond on Destiny Tracker? Since Bungie doesn't provide any REAL ranking system in their own game to see we'll just go with that.
Their rank system is as follows:
Diamond
Platinum
Gold
Silver
Bronze
So lately my matchmaking includes me at Diamond with like 3 other dudes at about bronze/silver having to play a team of all gold or all plats. I'll have a couple games of this. Then the game wants to throw in its artificial as fuck 50% win rate I guess and I'll get a game or two where my team absolutely stomps some people we should have had no business being matched up with at all. Now I can win with my team of bronze/silver sometimes but it's complicated. Just recently I had a game where I went 3.0 because the other team wasn't too bright either, but it was a close game because two of my team mates were .33 kd.
Then there is the absolute hell that is Iron Banner Control right now where you're basically throwing dice hoping to get team mates who know how to just keep two nodes and not flip the spawn. I've been in many games that actually get mercied or are just blowouts. On both sides.
Couple this with the team shot meta where the time to kill is high, nades are on low cool downs and heavy is everywhere and a solo player with skill is legit shit out of luck in terms of even carrying at all. Yet the game clearly thinks it's what I should be doing. And lately it's not even quick or good connections which could somewhat justify just throwing whomever together for quickplay or IB.
I could also get into how Competitive shouldn't even be touched with a ten foot pole and Glory is just about the worst fucking thing implemented as a "rank" system ever.
Wew, lad. Sounds fucked. I'm gonna stick with it for the time being tho, need something to chew on while I went for a Siege fix.
I still manage to have fun with my vigi wing or jade rabbit. Next faction rally I'm gunning for that Graviton Lance cata to be a real ass in Crucible but there's just so much asinine stuff. Honestly d1 set me up with some shit too but this is much worse so I'm generally used to Ls and long stopped giving a fuck about winning. For me the real stinkers are when the other team is competent enough to start spawn fucking my team since I'll have team mates who can't defend themselves for beans. I generally hate control the most, especially 4v4, since on most maps there's no way in fuck I can carry shit like that to a victory, you actually need an iota of team cohesion and team mates who know what they're doing other than just shooting people's heads off.
i dont know how you can think control on any of these maps is acceptable design
like there's nothing good about vostok - so put control on it? no. lol. just no.
like there's nothing good about vostok - so put control on it? no. lol. just no.
4v4 control is a lol and a half and then on a huge ass map
also supremacy on vostok, fortress, et all is luzly
and legion's gulch is pure shit all around nothing good to say about that map
also supremacy on vostok, fortress, et all is luzly
and legion's gulch is pure shit all around nothing good to say about that map
I love how bungie's answer to lowering time to kill was to make heavy available like every 30 seconds so assholes could spam their one hit kill weapons, especially the colony. These fuckin dipshits.
All that is a proper fix but it begs the question why none of this was implemented to start with. Is Bungie just gonna cease all common sense with it's additions and let the community consensus dictate the rest of the game? Shall we all get a bit of the proceeds? What lazy inept shit.
I love how the point system for all pvp was only obtained in quickplay or nonIB rotating weekly playlist. Like did you really need the playerbase to demand that valor be earned globally? Really?
By Random Ass Username Go To PostIt would kill them to have dedis wouldn't it.That would cut into their profits and they can't have that!
E: I have very strong feelings about dedicated servers, especially when it comes to forming communities around multiplayer games
By Random Ass Username Go To PostIt would kill them to have dedis wouldn't it.That would require the sacrifice of their first borns
I just read over those fixes again (I guess supremacy is out which is unfortunate, it was the objective I could still manage to win with randos sometimes by killing enough dudes) but Destiny 2 PVP is still gonna punish players till they just give up. I haven't because I'm insane but here's a list of hilarious crap that hasn't been addressed:
Players can't team up with folks after a good game but they can sure lose to the same group they already did multiple times.
Players get dropped into games other people quit from that are already a loss. Even though this won't count against people anymore in terms of their win streak it's still a disruption to momentum and no less demoralizing. Players also do not retain a super or a bar on parallel with folks already in the game so players get to just spawn into being supered and heavied.
Players are consistently waiting for some abilities to perk just to stand a chance against fire teams.
TTK still too long.
Players are consistently having to deal with other players quitting.
Games start while teams are not filled to capacity.
Frequently games are anything but 8 people around the same skill/competency level duking it out, it's just a stomp in one direction or another. Making quickplay 6 (altho I don't mind this on a surface level) might just exacerbate this problem further.
Control will be better as 6v6 but there's no modification to reinforce defending nodes, so it will retain it's ring around the rosie crap play especially if you're a solo who gets randos.
Players can't team up with folks after a good game but they can sure lose to the same group they already did multiple times.
Players get dropped into games other people quit from that are already a loss. Even though this won't count against people anymore in terms of their win streak it's still a disruption to momentum and no less demoralizing. Players also do not retain a super or a bar on parallel with folks already in the game so players get to just spawn into being supered and heavied.
Players are consistently waiting for some abilities to perk just to stand a chance against fire teams.
TTK still too long.
Players are consistently having to deal with other players quitting.
Games start while teams are not filled to capacity.
Frequently games are anything but 8 people around the same skill/competency level duking it out, it's just a stomp in one direction or another. Making quickplay 6 (altho I don't mind this on a surface level) might just exacerbate this problem further.
Control will be better as 6v6 but there's no modification to reinforce defending nodes, so it will retain it's ring around the rosie crap play especially if you're a solo who gets randos.
Crucible is so 2000 and late. Its all about PVE now.
Dreaming City Details:
Can't enter this location until you finish the campaign
Quest after the campaign that will open access to this location, but difficulty may be too high to do much here initially for most players
Size of location is about the size of Nessus
Can ride sparrow here
Elven homeland is under threat from "an isidious dragon that has infected its heart."
Destination exists across "dual planes", can be pulled into Ascendant Realm with Taken foes
Will take weeks to fully unravel the mystery
Dreaming City will literally change from one week to the next along a 3-week cycle, as Petra Venj relocates over time
A great secret awaits discovery at the end of the cycle, as destination becomes "more and more cursed"
New Scorn Enemies:
Mongrels - Tower over battlefield, blast out cascades of lightning that are near-impossible to dodge.
Screeb - Scramble on all fours in packs, explode like cursed-thralls but with much more range on explosion.
Raiders - Send out explosive spinning saw blades of void energy, can teleport.
Lurkers - Carry small shields.
Ravagers - Charging hunchbacks with spinning lantern-like censers they slam into the ground, creating a solar flame attack.
Chieftains - Throw out three types of totems, one of each element, each does something different. Solar is area of denial turrets of flame, void create shield for all enemies in range, arc will pull guardians towards them.
Another interesting bit about the new Subclass abilities:
Scott Taylor said, "On the subclasses right now there are two diamonds on the right at the top and bottom of the screen. We're essentially inserting a third one. We'll probably deliver three on day one, and have the others take a little bit longer than players are used to. imagine one or two weeks before you can even earn the next batch. They won't all be available on day one."
Regarding Mods:
Mods are recoverable from dismantled legendary gear
Will serve as the player's way of improving and customizing, even beyond random rolls
Fewer mods, but more interesting mods
They will act as a way of doubling down on weapons that you like
Will feature fewer conditionals that limit what class or weapon type they can apply to
Most mods learned about by GI will allow you to specialize a peice of gear into a preferred play style, like hip fire or airborne accuracy, or extra damage to vehicles
Mods will no longer boost item by 5 points in power
Regarding Perks:
Perks are going to be new and different
Actual mechanic of random rolls will be the same as it was in D1
Also confirmed you will now have a Triumph Score that's akin to the Grimoire score from D1. This also plays into the special titles you can unlock if you complete lots of triumphs in particular areas, which has been mentioned before. There are allegedly about a dozen of those titles.
Regarding the Director and Weekly Resets:
Director screen has been redesigned
Less focus on milestones, made to be a more intuitive guide to meaningful content
More organic approach to playing how you want, progressing no matter how you prefer to play
Crucible and Vanguard nodes are moved to the bottom of the screen, will be joined by Gambit node - All of those activities (And Flashpoints) will refresh every four days (no longer a week).
Raids will remain on a weekly cycle
Daily heroic missions are back, appear on respective destinations
Individual strikes can be picked again
Regarding Lore:
Looks like Lore will be its own category inside the Triumphs system
Forsaken will introduce a "bevy" of new written stories to chase, both in new and old locations.
Dozens of lore fragments to gather
Between 10 and 15 distinct stories
All readable in-game (assuming this means every piece of discover-able lore will be readable inside the Triumphs system, but doesn't get into details on that)
Regarding Crucible:
In addition to the changes coming this summer regarding 6v6 quickplay and always-on Rumble playlist, they specify that "for the first time" curcible improvements are going to be "decoupled" from content expansions. Meaning they will be able to "evolve" crucible at a faster pace and react more quickly than they could in the past. (sidenote: I call bullshit, we've heard this before but it's what they claim)
They claim they are going to "lay low" for a few weeks after Forsaken drops before rolling out 4 new maps and a new game mode called Breakthrough
It's going to be in the competitive playlist, it's designed for 2 teams of 4
Both teams will attempt to control a single Breaker, the breaker allows you to hack into the enemy vault. Once the central breaker is owned by a team, it can't be recaptured by the other team, and the team that did not capture it goes on the defensive. The team that captured the breaker will need to capture the opponents' vault before time runs out or else the defending team wins the round.
Very objective focused mode
3 of the 4 new maps were designed specifically for this game mode"
Section 2: Additional notes from Reddit User GimmieFuel21:
https://www.reddit.com/r/DestinyTheGame/comments/8vtdmj/game_informer_august_cover/e1qg0x5/
"The Spider (that fallen in the vidoc with the weird voice sitting in a net) is the world vendor for The Tangled Shore. He collects dead ghosts.
The Dreaming City is available after beating the campain. Its tied to the confrontation with Uldren. (Theory: After killing cayde in the trailer he walks through a portal. This leads to the dreaming city and he wants us to go there because someone else wants us.) The dreaming city was cursed by the Taken (So the taken are involved and i think byf mentioned that he saw hive having symbols of xivu arath sister of savathun)
Dreaming City is apparently big as Nessus but probably the smaller destination of Forsaken
-Theres a new Escalation Protocol style activity called the blind well in the dreaming city.
The raid is in a castle called the Keep of Voices probably the big tower you can see in the vido"
Section 3: New super and subclass node descriptions from Reddit User Skull1103:
https://www.reddit.com/r/DestinyThe...ding_to_the_gameinformer_for_august_here_are/
"Titans:
Titan Sentinel’s Code of the Commander: Melees cause explosions, but all void ability damage also attaches a Void Detonator, and any subsequent damage causes the detonator to go off and attach detonators to enemies caught in the explosion. Grenade energy partially recharges for you and nearby allies when detonators trigger. BANNER SHIELD can still be used for offense like normal, but holding guard creates a barrier wall of light that absorbs enemy attacks, but allows ally attacks to pass through.
Titan Sunbreaker’s Code of the Devastator: Throw your hammer with the melee button, but it remains in the world – risk retrieving it where it fell to fully recharge your melee ability, and trigger health regen. The more solar-ability kills you get, the higher your damage, up to 3x. SIEGE HAMMER creates a flaming maul that hits like an earthquake and leaves behind flame tornadoes.
Titan Striker’s Code of the Missile: While airborne, melee to slam into the ground like a bunker buster, and gain super energy for your trouble. If you pick up ammo while sliding, you automatically reload your equipped weapon and increase weapon damage for a short time. THUNDERCRASH sends you hurtling great distances like a missile to hit a targeted area like a meteor strike.
Hunters:
Hunter Nightstalker’s Way of the Wraith: Your melee smoke bomb heavily damages and slows those in its path. Nail the perfect precision kill against a foe to vanish and gain truesight. SPECTRAL BLADES drops you into a veil of shadows to slip behind foes and stab them before they know you’re even there.
Hunter Gunslinger’s Way of a Thousand Cuts: Knife-trick melees fling out a fan of burning blades. In turn, killing burning enemies recharges your knife trick, and burning enemies also recharge your dodge. BLADE BARRAGE doubles down on your knife skills to expel a volley of explosive kills.
Hunter Arcstrider’s Way of the Current: Slide before a melee to unleash a staff-powered uppercut, and any melee hits increase your reload speed. All your arc abilities electrify your enemies, and subsequent melee strikes disorient them and refuel your abilities. Use your staff super like normal if desired, but WHIRLWIND GUARD means that you can guard by spinning your staff, reflecting back projectiles, and tripling your staff’s damage afterwards
And Warlocks:
Warlock Voidwalker’s Attunement of Fission: A new Atomic Breach melee ability creates a void explosion at range, while holding the grenade button down creates a short-range area explosion Supernova. Any void ability kills now heal you and grant ability energy. NOVA WARP empowers you with transdimensional hopping abilities, letting you repeatedly teleport short distances and then erupt in a burst of energy.
Warlock Stormcaller’s Attunement of Control: Tap the melee button to fling out a long-distance electricity ball that eventually detonates and flings a lighting bolt straight downward. Arc Kills sometimes create Ionic Traces, a spark of raw arc energy that travels across the ground toward you, which can be collected to recharge abilities. CHAOS REACH fires a long-range blue beam of intense and focused damage dealing, which can be deactivated early to save energy.
Warlock Dawnblade’s Attunement of Grace: Melee attacks burn bad guys, but empower allies. Transform your grenade (by holding the button) into a Blessing, a projectile that heals allies and drops retrievable overshield orbs. WELL OF RADIANCE slams your solar sword into the ground, creating a wide-radius aura that rapidly heals and empowers your friends. Any ability that heals or empowers helps regen your non-Super abilities."
Dreaming City Details:
Can't enter this location until you finish the campaign
Quest after the campaign that will open access to this location, but difficulty may be too high to do much here initially for most players
Size of location is about the size of Nessus
Can ride sparrow here
Elven homeland is under threat from "an isidious dragon that has infected its heart."
Destination exists across "dual planes", can be pulled into Ascendant Realm with Taken foes
Will take weeks to fully unravel the mystery
Dreaming City will literally change from one week to the next along a 3-week cycle, as Petra Venj relocates over time
A great secret awaits discovery at the end of the cycle, as destination becomes "more and more cursed"
New Scorn Enemies:
Mongrels - Tower over battlefield, blast out cascades of lightning that are near-impossible to dodge.
Screeb - Scramble on all fours in packs, explode like cursed-thralls but with much more range on explosion.
Raiders - Send out explosive spinning saw blades of void energy, can teleport.
Lurkers - Carry small shields.
Ravagers - Charging hunchbacks with spinning lantern-like censers they slam into the ground, creating a solar flame attack.
Chieftains - Throw out three types of totems, one of each element, each does something different. Solar is area of denial turrets of flame, void create shield for all enemies in range, arc will pull guardians towards them.
Another interesting bit about the new Subclass abilities:
Scott Taylor said, "On the subclasses right now there are two diamonds on the right at the top and bottom of the screen. We're essentially inserting a third one. We'll probably deliver three on day one, and have the others take a little bit longer than players are used to. imagine one or two weeks before you can even earn the next batch. They won't all be available on day one."
Regarding Mods:
Mods are recoverable from dismantled legendary gear
Will serve as the player's way of improving and customizing, even beyond random rolls
Fewer mods, but more interesting mods
They will act as a way of doubling down on weapons that you like
Will feature fewer conditionals that limit what class or weapon type they can apply to
Most mods learned about by GI will allow you to specialize a peice of gear into a preferred play style, like hip fire or airborne accuracy, or extra damage to vehicles
Mods will no longer boost item by 5 points in power
Regarding Perks:
Perks are going to be new and different
Actual mechanic of random rolls will be the same as it was in D1
Also confirmed you will now have a Triumph Score that's akin to the Grimoire score from D1. This also plays into the special titles you can unlock if you complete lots of triumphs in particular areas, which has been mentioned before. There are allegedly about a dozen of those titles.
Regarding the Director and Weekly Resets:
Director screen has been redesigned
Less focus on milestones, made to be a more intuitive guide to meaningful content
More organic approach to playing how you want, progressing no matter how you prefer to play
Crucible and Vanguard nodes are moved to the bottom of the screen, will be joined by Gambit node - All of those activities (And Flashpoints) will refresh every four days (no longer a week).
Raids will remain on a weekly cycle
Daily heroic missions are back, appear on respective destinations
Individual strikes can be picked again
Regarding Lore:
Looks like Lore will be its own category inside the Triumphs system
Forsaken will introduce a "bevy" of new written stories to chase, both in new and old locations.
Dozens of lore fragments to gather
Between 10 and 15 distinct stories
All readable in-game (assuming this means every piece of discover-able lore will be readable inside the Triumphs system, but doesn't get into details on that)
Regarding Crucible:
In addition to the changes coming this summer regarding 6v6 quickplay and always-on Rumble playlist, they specify that "for the first time" curcible improvements are going to be "decoupled" from content expansions. Meaning they will be able to "evolve" crucible at a faster pace and react more quickly than they could in the past. (sidenote: I call bullshit, we've heard this before but it's what they claim)
They claim they are going to "lay low" for a few weeks after Forsaken drops before rolling out 4 new maps and a new game mode called Breakthrough
It's going to be in the competitive playlist, it's designed for 2 teams of 4
Both teams will attempt to control a single Breaker, the breaker allows you to hack into the enemy vault. Once the central breaker is owned by a team, it can't be recaptured by the other team, and the team that did not capture it goes on the defensive. The team that captured the breaker will need to capture the opponents' vault before time runs out or else the defending team wins the round.
Very objective focused mode
3 of the 4 new maps were designed specifically for this game mode"
Section 2: Additional notes from Reddit User GimmieFuel21:
https://www.reddit.com/r/DestinyTheGame/comments/8vtdmj/game_informer_august_cover/e1qg0x5/
"The Spider (that fallen in the vidoc with the weird voice sitting in a net) is the world vendor for The Tangled Shore. He collects dead ghosts.
The Dreaming City is available after beating the campain. Its tied to the confrontation with Uldren. (Theory: After killing cayde in the trailer he walks through a portal. This leads to the dreaming city and he wants us to go there because someone else wants us.) The dreaming city was cursed by the Taken (So the taken are involved and i think byf mentioned that he saw hive having symbols of xivu arath sister of savathun)
Dreaming City is apparently big as Nessus but probably the smaller destination of Forsaken
-Theres a new Escalation Protocol style activity called the blind well in the dreaming city.
The raid is in a castle called the Keep of Voices probably the big tower you can see in the vido"
Section 3: New super and subclass node descriptions from Reddit User Skull1103:
https://www.reddit.com/r/DestinyThe...ding_to_the_gameinformer_for_august_here_are/
"Titans:
Titan Sentinel’s Code of the Commander: Melees cause explosions, but all void ability damage also attaches a Void Detonator, and any subsequent damage causes the detonator to go off and attach detonators to enemies caught in the explosion. Grenade energy partially recharges for you and nearby allies when detonators trigger. BANNER SHIELD can still be used for offense like normal, but holding guard creates a barrier wall of light that absorbs enemy attacks, but allows ally attacks to pass through.
Titan Sunbreaker’s Code of the Devastator: Throw your hammer with the melee button, but it remains in the world – risk retrieving it where it fell to fully recharge your melee ability, and trigger health regen. The more solar-ability kills you get, the higher your damage, up to 3x. SIEGE HAMMER creates a flaming maul that hits like an earthquake and leaves behind flame tornadoes.
Titan Striker’s Code of the Missile: While airborne, melee to slam into the ground like a bunker buster, and gain super energy for your trouble. If you pick up ammo while sliding, you automatically reload your equipped weapon and increase weapon damage for a short time. THUNDERCRASH sends you hurtling great distances like a missile to hit a targeted area like a meteor strike.
Hunters:
Hunter Nightstalker’s Way of the Wraith: Your melee smoke bomb heavily damages and slows those in its path. Nail the perfect precision kill against a foe to vanish and gain truesight. SPECTRAL BLADES drops you into a veil of shadows to slip behind foes and stab them before they know you’re even there.
Hunter Gunslinger’s Way of a Thousand Cuts: Knife-trick melees fling out a fan of burning blades. In turn, killing burning enemies recharges your knife trick, and burning enemies also recharge your dodge. BLADE BARRAGE doubles down on your knife skills to expel a volley of explosive kills.
Hunter Arcstrider’s Way of the Current: Slide before a melee to unleash a staff-powered uppercut, and any melee hits increase your reload speed. All your arc abilities electrify your enemies, and subsequent melee strikes disorient them and refuel your abilities. Use your staff super like normal if desired, but WHIRLWIND GUARD means that you can guard by spinning your staff, reflecting back projectiles, and tripling your staff’s damage afterwards
And Warlocks:
Warlock Voidwalker’s Attunement of Fission: A new Atomic Breach melee ability creates a void explosion at range, while holding the grenade button down creates a short-range area explosion Supernova. Any void ability kills now heal you and grant ability energy. NOVA WARP empowers you with transdimensional hopping abilities, letting you repeatedly teleport short distances and then erupt in a burst of energy.
Warlock Stormcaller’s Attunement of Control: Tap the melee button to fling out a long-distance electricity ball that eventually detonates and flings a lighting bolt straight downward. Arc Kills sometimes create Ionic Traces, a spark of raw arc energy that travels across the ground toward you, which can be collected to recharge abilities. CHAOS REACH fires a long-range blue beam of intense and focused damage dealing, which can be deactivated early to save energy.
Warlock Dawnblade’s Attunement of Grace: Melee attacks burn bad guys, but empower allies. Transform your grenade (by holding the button) into a Blessing, a projectile that heals allies and drops retrievable overshield orbs. WELL OF RADIANCE slams your solar sword into the ground, creating a wide-radius aura that rapidly heals and empowers your friends. Any ability that heals or empowers helps regen your non-Super abilities."
Will take weeks to fully unravel the mysteryWill probably be figured out within a week
Individual strikes can be picked againFucking finally
areks is good across a lot of games and usually has great detailed content. he goes into a lot of the issues with the crucible podcast - same reasons why i was so hesitant to jump for joy in forsaken. their shit halo comparison irked me beyond belief
but fusion rifles are hitscan? what in the whole fuck. that's a clusterfuck waiting to happen
By DY_nasty Go To Postcomparing halo to destiny 2 is just lol
areks is good across a lot of games and usually has great detailed content. he goes into a lot of the issues with the crucible podcast - same reasons why i was so hesitant to jump for joy in forsaken. their shit halo comparison irked me beyond belief
but fusion rifles are hitscan? what in the whole fuck. that's a clusterfuck waiting to happen
compare nades that can kill you with just the nade (plasma stickies) to the tickling sensation of most of the d2 grenades is hilarious