I'm a big fan of tabletop games. Mostly RPGs, but also various and sundry board and card games, as well. It's always great fun to have friends come over one evening or Saturday morning and we shoot the shit while eating and drinking and playing various games.
I think most people are familiar with Settlers of Catan, Risk, Monopoly, Magic: The Gathering, Dungeons & Dragons, etc. This thread is for all those games and more!
Some of my favorites:
Card Games
Marvel's Legendary
Sentinels of the Multiverse
Board Games
Cash 'n Guns
Mice and Mystics
Pen & Paper RPGs
Chronicles of Darkness
Strike!
HeroQuest Glorantha
Fall of Magic
Oh yeah, there are also war games like Warhammer 40k, too. I just have almost zero experience with that type of game.
I think most people are familiar with Settlers of Catan, Risk, Monopoly, Magic: The Gathering, Dungeons & Dragons, etc. This thread is for all those games and more!
Some of my favorites:
Card Games
Marvel's Legendary
Sentinels of the Multiverse
Board Games
Cash 'n Guns
Mice and Mystics
Pen & Paper RPGs
Chronicles of Darkness
Strike!
HeroQuest Glorantha
Fall of Magic
Oh yeah, there are also war games like Warhammer 40k, too. I just have almost zero experience with that type of game.
Bought Scythe last week and I'm really looking forward to diving in.
My go-tos are Catan (especially Cities and Knights when time allows), Carcassonne, Pandemic, and a few less intensive party games.
Listography: the Game in particular is fantastic for casual gatherings. It's like a way less formal and fun Scattergories.
My go-tos are Catan (especially Cities and Knights when time allows), Carcassonne, Pandemic, and a few less intensive party games.
Listography: the Game in particular is fantastic for casual gatherings. It's like a way less formal and fun Scattergories.
By KingGondo Go To PostBought Scythe last week and I'm really looking forward to diving in.For large casual gatherings, I have really liked Codenames.
My go-tos are Catan (especially Cities and Knights when time allows), Carcassonne, Pandemic, and a few less intensive party games.
Listography: the Game in particular is fantastic for casual gatherings. It's like a way less formal and fun Scattergories.
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
By HasphatsAnts Go To Posthttp://www.theonion.com/article/explanation-board-game-rules-peppered-reassurances-55162lol. So true.
By HasphatsAnts Go To Posthttp://www.theonion.com/article/explanation-board-game-rules-peppered-reassurances-55162Haha.
That is one of the reasons why I like that Fall of Magic game to introduce people to role playing games; there are almost no rules to explain. You pick a name and a title. There are a bunch of prompts at each map node. Everyone must describe their character doing something at at least one of those prompts for the map node the group is at before they can all move to the next map node.
That's it. That's all the rules.
I usually run Cash N' Guns (this is really, really, really fun) and Risk. Kinda want to pick up one of those special editions of Monopoly.
Saw the setup for Civ and that shit looks like a lot of work to get going. lol.
Saw the setup for Civ and that shit looks like a lot of work to get going. lol.
Hey guys, new refugee here.. hope we can inject some life into the tabletop section here.
What I'm playing right now: Great Western Trail (most played game this year), Lorenzo il Magnifico, Glass Road
Kickstarting: Joan of Arc currently
Looking forward to some of the Essen releases too.
What I'm playing right now: Great Western Trail (most played game this year), Lorenzo il Magnifico, Glass Road
Kickstarting: Joan of Arc currently
Looking forward to some of the Essen releases too.
Might as well join here too. Going to pick up Gloomhaven from the post today, pretty excited! Got Divinity Derby from Kickstarter yesterday as well. Trying to get a few games later this week.
By Kibner Go To PostHaha.Glad to see fall of magic mentioned. My go to intro RPG is either The Silent Year or Fiasco.
That is one of the reasons why I like that Fall of Magic game to introduce people to role playing games; there are almost no rules to explain. You pick a name and a title. There are a bunch of prompts at each map node. Everyone must describe their character doing something at at least one of those prompts for the map node the group is at before they can all move to the next map node.
That's it. That's all the rules.
Depends on the group I'd be playing with.
I haven't played much recently, but I'm looking to get back into gaming soon. I've played 500+ different games in the past 5 years. So my experience is extensive. Recommend any recent titles?
Marvel Legendary was the first real board game I bought, but the purchase really feels like a mistake. The game mechanics are too easy, villains leaving the city has no consequences and can actually help your team. The game feels too much geared to completive games but I only want to play cooperative. Some hero cards really are overpowered
I've only played it with one other person, more would make the game better? But I sort of lost my desire to play.
I've only played it with one other person, more would make the game better? But I sort of lost my desire to play.
By Alcotholic Go To PostGlad to see fall of magic mentioned. My go to intro RPG is either The Silent Year or Fiasco.Inis, Massive Darkness, The Godfather just to name a few. Too many games to list.
Depends on the group I'd be playing with.
I haven't played much recently, but I'm looking to get back into gaming soon. I've played 500+ different games in the past 5 years. So my experience is extensive. Recommend any recent titles?
By jameskond Go To PostMarvel Legendary was the first real board game I bought, but the purchase really feels like a mistake. The game mechanics are too easy, villains leaving the city has no consequences and can actually help your team. The game feels too much geared to completive games but I only want to play cooperative. Some hero cards really are overpoweredI like the cooperative+competitive aspect of it with at least three people playing. Either one of us wins or we all lose is pretty compelling. I can see it not working nearly as well with just two people.
I've only played it with one other person, more would make the game better? But I sort of lost my desire to play.
Sentinels of the Multiverse may be more up your alley if you like that style of game but also fully cooperative. I hear it is also a bit more balanced (or at least provides ways to make things more balanced). If you want to try it out while not spending too much money, they made digital versions of the game, too. I know there is definitely one on Steam and I *think* they are also on the mobile stores, but don't trust my word on that.
By panty Go To PostInis, Massive Darkness, The Godfather just to name a few. Too many games to list.I recently got to play a Descent clone of DOOM 2016. It was fun, though I read that it is really hard to win as the demon side once everyone is very experienced with the game.
I'm a huge Heroclix player. Haven't discussed it much outside of facebook and hcrealms.com, but if anyone here is into it, that's cool.
The game isn't without problems, but the endless variations and fast pace keep me hooked.
The game isn't without problems, but the endless variations and fast pace keep me hooked.
By panty Go To PostInis, Massive Darkness, The Godfather just to name a few. Too many games to list.Yeah, the game industry is oversatuerated, but if you could pick one game the really stands out.
Hi everyone, been pretty heavy into tabletop stuff the last few years. Excited about the RE2 game that just closed on Kickstarter, I thought the Dark Souls game they did was just middling but taking a chance on this based on the IP alone and it looks pretty slick.
By Alcotholic Go To PostGlad to see fall of magic mentioned. My go to intro RPG is either The Silent Year or Fiasco.We're in a board game resurgence at the minute with so many great (and so many not-so-great) titles coming out all the time.
Depends on the group I'd be playing with.
I haven't played much recently, but I'm looking to get back into gaming soon. I've played 500+ different games in the past 5 years. So my experience is extensive. Recommend any recent titles?
Scythe is incredible, Blood Rage is supposed to be great, Arkham Horror Card Game, Gloomhaven, Pandemic Legacy, Terraforming Mars
Just get out there and see what people have on the table at your local stores/clubs
By Ignatz Mouse Go To PostI'm a huge Heroclix player. Haven't discussed it much outside of facebook and hcrealms.com, but if anyone here is into it, that's cool.I, uhh, use some of my friend's heroclix minis when we play D&D and such.
The game isn't without problems, but the endless variations and fast pace keep me hooked.
By Mikeside Go To PostWe're in a board game resurgence at the minute with so many great (and so many not-so-great) titles coming out all the time.I’m familiar with all of those, I was curious more about 2017 releases. I used to manage a board game cafe in Brooklyn, but I moved across the US and kinda fell out this year since I’ve been adjusting to the move.
Scythe is incredible, Blood Rage is supposed to be great, Arkham Horror Card Game, Gloomhaven, Pandemic Legacy, Terraforming Mars
Just get out there and see what people have on the table at your local stores/clubs
By jameskond Go To PostMarvel Legendary was the first real board game I bought, but the purchase really feels like a mistake. The game mechanics are too easy, villains leaving the city has no consequences and can actually help your team. The game feels too much geared to completive games but I only want to play cooperative. Some hero cards really are overpoweredThat's too bad, been considering purchasing this since I'm a fan of the source material. Thought that the game was a more co-op experience, since it seems like you work as a group to defend a city. Maybe I'll give it a look again to make sure I want it or not.
I've only played it with one other person, more would make the game better? But I sort of lost my desire to play.
Has anyone had experience with Eldritch Horror or the Arkham Horror card game? Been thinking about picking those up or something similar since I really enjoy the theme.
By Quzar Go To PostThat's too bad, been considering purchasing this since I'm a fan of the source material. Thought that the game was a more co-op experience, since it seems like you work as a group to defend a city. Maybe I'll give it a look again to make sure I want it or not.Arkham Horror Card Game is tough but so engaging and so so fun with a couple of people
Has anyone had experience with Eldritch Horror or the Arkham Horror card game? Been thinking about picking those up or something similar since I really enjoy the theme.
If you're playing solo, dual-hand it with 2 investigators
By Quzar Go To PostThat's too bad, been considering purchasing this since I'm a fan of the source material. Thought that the game was a more co-op experience, since it seems like you work as a group to defend a city. Maybe I'll give it a look again to make sure I want it or not.If you liked the idea of Legendary, definitely check out Sentinels of the Multiverse. It is fully co-op, instead of a hybrid co-op/competitive game. Super heroes, card based, and more diverse enemies and environments.
Has anyone had experience with Eldritch Horror or the Arkham Horror card game? Been thinking about picking those up or something similar since I really enjoy the theme.
e: it is all original content, so no recognizable super heroes or anything
By flinbad the flailer Go To PostPandemic Legacy Season 2 out tomorrow, m8s. Anyone else scooping it up?Oh my god.
I forgot all about this. Never played the first one despite everything I know about it.
By Alcotholic Go To PostOh my god.Get on it. It's one of the most engrossing and exhilarating gaming experiences I've had in a long while - tabletop or otherwise. The couple weeks my gaming group played it, we practically obsessed over it. At one point, I had to go out of town for work, and the three other members of the group travelled out to play it with me at my airbnb one night.
I forgot all about this. Never played the first one despite everything I know about it.
By flinbad the flailer Go To PostGet on it. It's one of the most engrossing and exhilarating gaming experiences I've had in a long while - tabletop or otherwise. The couple weeks my gaming group played it, we practically obsessed over it. At one point, I had to go out of town for work, and the three other members of the group travelled out to play it with me at my airbnb one night.Yeah, I hear the story is really good. A board gaming friend kept telling me about it for a while. I just never had a consistent group. Maybe I'll pick it up for my family during Christmas or something. Every family gathering is a board game marathon for about 5 days.
By Alcotholic Go To PostYeah, I hear the story is really good. A board gaming friend kept telling me about it for a while. I just never had a consistent group. Maybe I'll pick it up for my family during Christmas or something. Every family gathering is a board game marathon for about 5 days.The story is ... there. Some people might find it compelling, but it's not to my taste. The game is excellent because of how the mechanisms and systems themselves evolve (to the designers' credit, in complete harmony with the story being told). You read off cards, for example, that tell you some new element of the overall narrative, but the real thrill is opening a box and discovering new components and rules that fundamentally change how you play the game. I don't want to post any spoilers, but it has some remarkable trickery in there.
If you were to dedicate solid chunks of those 5 days, you could probably complete the entire campaign, especially if any of you are already experienced Pandemic players.
Would this also be a buy it/sell it for boardgames?
I'm selling a bunch of mine (EU) and if anyone is interested I could put up a list.
I'm selling a bunch of mine (EU) and if anyone is interested I could put up a list.
By flinbad the flailer Go To PostThe story is … there. Some people might find it compelling, but it's not to my taste. The game is excellent because of how the mechanisms and systems themselves evolve (to the designers' credit, in complete harmony with the story being told). You read off cards, for example, that tell you some new element of the overall narrative, but the real thrill is opening a box and discovering new components and rules that fundamentally change how you play the game. I don't want to post any spoilers, but it has some remarkable trickery in there.I've played Risk Legacy and Seafall as well. Risk Legacy is the best version of risk and Seafall fell to the hype. It is a good game, but takes an extremely long time to pick up.
If you were to dedicate solid chunks of those 5 days, you could probably complete the entire campaign, especially if any of you are already experienced Pandemic players.
By Alcotholic Go To PostI've played Risk Legacy and Seafall as well. Risk Legacy is the best version of risk and Seafall fell to the hype. It is a good game, but takes an extremely long time to pick up.I found Seafall to underwhelming tbh, Pandemic still king of Legacy games but Risk was a great pickup aswell.
By Lupercal Go To PostI found Seafall to underwhelming tbh, Pandemic still king of Legacy games but Risk was a great pickup aswell.Yeah, I'm not sure why I haven't play Pandemic Legacy yet. Gloomhaven is intimidating, so I don't think I'll touch that.
By Alcotholic Go To PostYeah, I'm not sure why I haven't play Pandemic Legacy yet. Gloomhaven is intimidating, so I don't think I'll touch that.It's a year so 12 games if you win them all, it's about 12-13 hours of gametime.
We played 16 games.
Has anyone had time with The 7th Continent?
https://boardgamegeek.com/boardgame/180263/7th-continent
https://boardgamegeek.com/boardgame/180263/7th-continent
By panty Go To PostMight as well join here too. Going to pick up Gloomhaven from the post today, pretty excited! Got Divinity Derby from Kickstarter yesterday as well. Trying to get a few games later this week.You're going to love Gloomhaven. It is my favorite dungeon crawler by far. Don't let your first few plays intimidate you - it clicked for me after a few subsequent plays.
By Alcotholic Go To PostHas anyone had time with The 7th Continent?Not yet. I kick-started it so I hope it's solid. I've heard good things.
https://boardgamegeek.com/boardgame/180263/7th-continent
By Alcotholic Go To PostI've played Risk Legacy and Seafall as well. Risk Legacy is the best version of risk and Seafall fell to the hype. It is a good game, but takes an extremely long time to pick up.The problem with Risk Legacy is that, at its core, it's still Risk. Seafall I can't speak to, since I didn't bother with it after reviews, but its systems seem to be clunky and overwrought. Pandemic, though, was always a pleasantly taut puzzle, and successively augmenting that puzzle makes it more and more interesting, particularly in the various swerves taken along the way, but never overly intricate or unapproachable.
By Typhest Go To PostYou're going to love Gloomhaven. It is my favorite dungeon crawler by far. Don't let your first few plays intimidate you - it clicked for me after a few subsequent plays.I talked myself out of the Gloomhaven second printing kickstarter, but I wonder still if I should regret that decision.
There will inevitably be a third printing, I suppose.
You know what? I mentioned Fall of Magic earlier but I didn't say much about it. Let me fix that.
Fall of Magic is a great cooperative story-telling game that can be vastly different each time you play, even with the same people. The initial setting and mission is brief: Magic is dying in the world and the Magus is dying with it. He is headed to the other side of the world and you are traveling with him.
The game "board" is a scroll that you unwind as you progress. It has a bunch of different nodes on it, representing towns and other stopping places for the journey. At each node are a handful of different prompts. The prompts describe a different aspect of that node. A bridge over a river you see your reflection in, strange sounds that lead you away from camp, etc. There are also multiple routes available between nodes. You may not hit all of them or take the same route every time you play.
General gameflow: One player volunteers to start first. This player then picks one of the prompts on the node the group is currently on and describes a scene that happens involving their character and the prompt. The player can also include other players in his monologue, with their permission. Once that player is done, someone else goes. They can take the same prompt or a different one, whichever they prefer.
Everyone has to have had their turn at describing a scene at least once per node before the group can move on. People can go more than once, if they like. Some prompts also let a player add or remove a characteristic to their self or another player (with permission). Things like "beautiful", "famous", and more can be applied, as listed by the prompt. There are a couple prompts that require a d6 die roll to determine the situation (like how many wolves, if any, are out in the woods when you go searching for foodstuffs).
After everyone has taken their turn, one player narrates the transition from that node to the next, but from the Magus' point of view. There's an underworld you can go through, which requires flipping the scroll over. There is also an ocean you can cross, which has random nodes attached to cards that you draw from.
Fall of Magic is the game I like to use to help teaching people how to improv for our D&D (or other rpg) games. Even just doing a single node warms people up for the RP aspect of games. I really enjoy the game and highly recommend it: https://heartofthedeernicorn.com/product/fall-of-magic-scroll-edition/
Fall of Magic is a great cooperative story-telling game that can be vastly different each time you play, even with the same people. The initial setting and mission is brief: Magic is dying in the world and the Magus is dying with it. He is headed to the other side of the world and you are traveling with him.
The game "board" is a scroll that you unwind as you progress. It has a bunch of different nodes on it, representing towns and other stopping places for the journey. At each node are a handful of different prompts. The prompts describe a different aspect of that node. A bridge over a river you see your reflection in, strange sounds that lead you away from camp, etc. There are also multiple routes available between nodes. You may not hit all of them or take the same route every time you play.
General gameflow: One player volunteers to start first. This player then picks one of the prompts on the node the group is currently on and describes a scene that happens involving their character and the prompt. The player can also include other players in his monologue, with their permission. Once that player is done, someone else goes. They can take the same prompt or a different one, whichever they prefer.
Everyone has to have had their turn at describing a scene at least once per node before the group can move on. People can go more than once, if they like. Some prompts also let a player add or remove a characteristic to their self or another player (with permission). Things like "beautiful", "famous", and more can be applied, as listed by the prompt. There are a couple prompts that require a d6 die roll to determine the situation (like how many wolves, if any, are out in the woods when you go searching for foodstuffs).
After everyone has taken their turn, one player narrates the transition from that node to the next, but from the Magus' point of view. There's an underworld you can go through, which requires flipping the scroll over. There is also an ocean you can cross, which has random nodes attached to cards that you draw from.
Fall of Magic is the game I like to use to help teaching people how to improv for our D&D (or other rpg) games. Even just doing a single node warms people up for the RP aspect of games. I really enjoy the game and highly recommend it: https://heartofthedeernicorn.com/product/fall-of-magic-scroll-edition/
Speaking of Risk. I thought I'd share my favorite games like risk, but not at all risk.
Tammany Hall:
I don't even know where to begin with this game. Its territory control where every move matters and you remove your opponents by controlling immigrant favor and hidden bidding. After mayor is selected for the Term, that mayor passes out special player roles that allow them privilages, while the mayor doesn't get any. Its a pretty ruthless game which can end up lopsided if you leave a player alone for too long.
Aztlan:
In Aztlan, strength is determined by a hand cards numbered 4-9. The cards also tell you which land you want to occupy to claim points. When combat occurs the stronger player can decided to eliminate all opposing units in the space or keep them there. If the winning player decides the peaceful resolution, they are awarded cards that grant them extra points or other abilities.
Its really hard to describe this game, but really simple in play.
Balance of Power:
This is the most risk-like game. Combat is handled through a rock, paper, scissor unit system. Its clean and simple.
Anyway, give these games a shot sometime.
Tammany Hall:
I don't even know where to begin with this game. Its territory control where every move matters and you remove your opponents by controlling immigrant favor and hidden bidding. After mayor is selected for the Term, that mayor passes out special player roles that allow them privilages, while the mayor doesn't get any. Its a pretty ruthless game which can end up lopsided if you leave a player alone for too long.
Aztlan:
In Aztlan, strength is determined by a hand cards numbered 4-9. The cards also tell you which land you want to occupy to claim points. When combat occurs the stronger player can decided to eliminate all opposing units in the space or keep them there. If the winning player decides the peaceful resolution, they are awarded cards that grant them extra points or other abilities.
Its really hard to describe this game, but really simple in play.
Balance of Power:
This is the most risk-like game. Combat is handled through a rock, paper, scissor unit system. Its clean and simple.
Anyway, give these games a shot sometime.
The creator of the tabletop RPG Strike! is donating 100% of all profits from his sales on Strike! products in November to the SickKids Foundation. This foundation supports the hospital treating his 18 month old daughter for cancer.
http://www.strikerpg.com/blog/strike-against-cancer-in-november
http://www.strikerpg.com/blog/strike-against-cancer-in-november
By Kibner Go To PostThe creator of the tabletop RPG Strike! is donating 100% of all profits from his sales on Strike! products in November to the SickKids Foundation. This foundation supports the hospital treating his 18 month old daughter for cancer.Ooh. Thanks for sharing.
http://www.strikerpg.com/blog/strike-against-cancer-in-november
I wish I know more RPGers in my area. Its hard for me to round up some friends for a continuous game.
By Alcotholic Go To PostOoh. Thanks for sharing.I've heard some people do Adventurer's League to network with other gamers and eventually form their own group and play something that isn't D&D.
I wish I know more RPGers in my area. Its hard for me to round up some friends for a continuous game.
e: I think there is also the Pathfinder Society for Pathfinder (duh) games
I'm not fond of those systems enough to go through adventurers league and pathfinder society to recruit others. I guess I'm just being picky at this point.
I need someone to Teach me domino's quick, got my ass owned all night even when I learned the rules.
By Lupercal Go To PostI need someone to Teach me domino's quick, got my ass owned all night even when I learned the rules.basically if you can't score do your best not to set someone up to score
By blackace Go To Postbasically if you can't score do your best not to set someone up to scoreYeah, I tried that but he always pulled out that one tile to make it all work.
Also the branching off into different paths is still hazy to me. It can only be done on doubles right ?
By Lupercal Go To PostYeah, I tried that but he always pulled out that one tile to make it all work.I think that is a house rule with the spinners...
Also the branching off into different paths is still hazy to me. It can only be done on doubles right ?
Bought Blackstone Fortress recently and currently busy painting up all the characters and enemies. I’ve played a fair bit of Gloomhaven and while I do like it, it doesn’t quite scratch the itch for me in terms of world lore. Hoping that Blackstone Fortress gives me my fill.
By Oddinho Go To PostBought Blackstone Fortress recently and currently busy painting up all the characters and enemies. I’ve played a fair bit of Gloomhaven and while I do like it, it doesn’t quite scratch the itch for me in terms of world lore. Hoping that Blackstone Fortress gives me my fill.If it's as good as Warhammer Quest, then you'll love it!
By Oddinho Go To PostBought Blackstone Fortress recently and currently busy painting up all the characters and enemies. I’ve played a fair bit of Gloomhaven and while I do like it, it doesn’t quite scratch the itch for me in terms of world lore. Hoping that Blackstone Fortress gives me my fill.Let me know what you think! I still need to get Gloomhaven.
Current fave : Dune: Imperium.
Game is just long enough to work out your strategy and always short enough to want another round.
Worker placement and deckbuilding, pretty balanced from what I've seen and it has solo play (with or without app)
Game is just long enough to work out your strategy and always short enough to want another round.
Worker placement and deckbuilding, pretty balanced from what I've seen and it has solo play (with or without app)
By Lupercal Go To PostCurrent fave : Dune: Imperium.Oooh, nice! I was wondering about it because me and the gf both love sci-fi and Dune.
Game is just long enough to work out your strategy and always short enough to want another round.
Worker placement and deckbuilding, pretty balanced from what I've seen and it has solo play (with or without app)
We probably won't be getting any new games for a while, though. GF is almost done completing her Imperial Assault collection and we still have a few campaigns to do, too. She also got me Descent's 3rd edition game for an early Christmas gift. Btw, Descent: 3e fucking rules. It is app only, but you can swap characters between missions, they each have their own morality tracker thing with personalized choices inside and between missions. Oh, and the game comes with a ton of terrain pieces that let you make multi-level, 3D terrain. Steps and overhangs galore. It's glorious.