By reilo Go To PostDo it mang. You can do PC Hardware builds and do 30 minute quickplays of games and assign them a trash or GOTY rating and piss off a ton of people 😂
I will die for my UC4 facts
Stay away from Nintendo tho
Don't want those problems I just wanna eat
By Smokey Go To PostKibner let's become partners or something and do a tech channel
20k got me questioning life
If you're willing to sell your soul and be The Black Alt-right Guy™ there's probably more than 20k a month in it for you. Make no mistake, his willingness to tweak the noses of feminists while being able to string two sentences together (a rare skillset) is what's getting him that money. There can't be a whole lot of people who were like "you know what? I really want to hear this angry video game guy's thoughts on history month after month. Take my money."
By data Go To Post20k a month for the least funny member of Giant Bomb to go on vacation
:thinking:
He was never associated with Giant Bomb...or are you thinking of paying Jason Oestreicher to get lost?
By livefromkyoto Go To PostHe was never associated with Giant Bomb…or are you thinking of paying Jason Oestreicher to get lost?Drew Barely play gameslon
By Smokey Go To PostKibner let's become partners or something and do a tech channelYou know I'm down for that. lol
20k got me questioning life
We've been wanting to produce a Gaming podcast, maybe a Gaming videocast might be even better since explaining videogames using visual means is much better.
By data Go To PostI sold Zelda. Not working for me.Man don't tell me that
At least Persona is soon.
Already spent £48 on it, with £250 to come
Swear on me mum if the Joycons feel like shit and I have to get a Pro controller as well...
Hoping to play Mass Effect until the Switch is back in stock, then I've got a week off from work in which I'd like to get lost in Zelda, then I can take my time with Persona since there's a heft gap after that. Maybe Prey, maybe not.
By reilo Go To PostWe've been wanting to produce a Gaming podcast, maybe a Gaming videocast might be even better since explaining videogames using visual means is much better.That would be great. If you need any help I have a professional background on radio.
Smokey should definitely do a channel. There's that black nintendo fanboy whose shit is lame af and somehow he's decently succesful. UrAvgConsumer who posts shit the average consumer doesn't buy/can't buy. YouTube dying for black tech heads.
Psy really should do a cooking channel though. Dude would be rich af. At least start a blog or something
Psy really should do a cooking channel though. Dude would be rich af. At least start a blog or something
By RobNBanks Go To PostPsy really should do a cooking channel though. Dude would be rich af. At least start a blog or something
Pretty sure he already got one.
By RobNBanks Go To PostSmokey should definitely do a channel. There's that black nintendo fanboy whose shit is lame af and somehow he's decently succesful. UrAvgConsumer who posts shit the average consumer doesn't buy/can't buy. YouTube dying for black tech heads.Was about to say that.
Psy really should do a cooking channel though. Dude would be rich af. At least start a blog or something
Would be fantastic seeing him cook basic stuff and than a format where he tries out recipees.
Just walked past 2 kids talking about PewDiePie. My 5 year old nephew watches videos of some woman talking about the presents she's got for her brats. People falling over themselves to pay for some else's vacations. Trump. Brexit.
Youtube has doomed Western society
Youtube has doomed Western society
Nevah
I just wanna be riding the wave for free, instead of looking sideways at it. Like football agents innit.
I just wanna be riding the wave for free, instead of looking sideways at it. Like football agents innit.
buying a game from the dentist office on my phone and sending it to download to my home pc felt pretty fucking sci-fi
Self-perpetuating fame and wealth
That's the dream. Giftbags from the Oscars as a reward for already being rich 🤔
That's the dream. Giftbags from the Oscars as a reward for already being rich 🤔
Just get big on twitch. I feel like most the big youtubers have some sort of technique or charisma that works with younger audiences
but you have people like Lirik who aren't charismatic, who aren't doing original content, who aren't doing any editing and they're ridiculously popular
but you have people like Lirik who aren't charismatic, who aren't doing original content, who aren't doing any editing and they're ridiculously popular
Really long wall of text incoming:
Since I beat BOTW, I was gonna do a write-up similar to how we do in the horror thread (shout-out to the participants), but I'll not go as far. I fit in the camp of people that find it to be excellent, even with it's technical shortcomings. Frame-rate isn't the biggest deal breaker for me, when it comes to games. That said, on the wiiu there were a couple of times when it dropped to levels where it moved past something that I could overlook, into infringing on my ability to have fun (and only a handful in the umpteen hours that I played...still inexcusable). Having played all three versions (if you could call them that), portable mode on the Switch was the best...by far.
Within the context of open world games and the design that coincides with them, it hits all of the marks that you would find: large open map, negative space that begs for exploration, gorgeous vistas, towns filled with NPCs,etc... There are aspects of BOTW that manages to exceed most of the open world games that I've played (freedom of choice). There are also design choices that follow some of the same shortcomings that I feel other open world action adventure games suffer from (some of the quest designs). It also tosses some conventions that I've grown to love about the series, in the bushes, while also not going the distance that the game it paid homage to the most went: The Legend of Zelda (the first one).
In terms of non playable characters (NPC for short), they are not all there to wax poetic about how your character is the greatest, and placate your ego. They have their own lives to live. Some of them have their own problems and complications varying from marital troubles, to self esteem issues. It's more reminiscent of PC RPGs than of open world titles like Far Cry or GTA. I ran into characters that didn't give a fuck that I was the legendary swordsman. One in particular even despised me, due to what happened 100 years prior. The characters all have a variety of body types and skin colors. It's one of the most inclusive games that I've played, in general. Towns actually feel lived in and structured in a way, that even Grand Theft Auto has totally of failed at, since San Andreas. With the amount of care that went into the world building, it's a fucking shame that quests delineate into the typical and mundane. The only difference in that respect, is that Nintendo does a better job of asking you to find 10 amount of item X than everybody else. Not that I was expecting anything, but that leads me to my next observation: the overworld and it's repudiation of convention.
The praise of the amount of freedom that you have to tackle...any situation is not unwarranted. If you see a point on the map, nine times out of the ten you can get there: via horseback, rock climbing, or sheer ingenuity. You can go from the game's tutorial section to the end boss, and it gives you the tools to accomplish that feat. More to the point, you're bound to run into something. The only problem is, in effort to support the unexpected means a person may proceed to a certain point, variety and rewards take a bit of a hit.
For the sake of setup (outside of Hyrule Castle), instead of the typical Zelda dungeons that people familiar with the series are accustomed to, shrines and the divine beasts fill those roles. Gone are the personalities that the dungeons have had, post NES era LoZ games. For the shrines, environmental storytelling is exchanged for a vibrant science fiction color palette, that breeds mundane familiarity, outside of the cool sounding names (I get why). The divine beasts strips down the need for backtracking and exploration, for the sake of streamlining puzzle solving. While I did enjoy them (only one of them really stands out), and understand the narrative reasons as to why this was done, they felt more like stop gaps in a series that...well...is famous, largely in part, because of it's dungeons. The set pieces are more memorable than the actual dungeons themselves, and that's not good. This would be easy to overlook, if not for the “end game” area. Hyrule Castle functions like a modern take on the idea of a dungeon, and is perfectly executed and yet...there is only one of it. Twilight Princess's overworld had areas that you could bomb your way into to find secret passageways and dungeon-eque underworlds. Again, outside of Hyrule castle, the only thing you're using bombs for is to hurt enemies or find mats to trade for currency. Zelda 1 came out in the 80's and even within it's limited framework, it felt a lot better in that regard.
That leads to bosses and the rogue gallery that litters the landscape. In terms of presentation, outside of phase 1 of the final boss, NONE of the bosses in this game has the presence and air of intimidation that the other Zelda games have (2D or 3D). That's by in large, due to the aesthetic cohesion shared by the dungeons. There are only four main bosses and a handful of mini-bosses that populate the overworld. That leads to my biggest issue with the game. With the amount of negative space used, I didn't feel like they added enough mini-bosses, hero challenges (think events that leads to rewards instead of just a puzzle), or enough of a variety in the rogue gallery, to really let you flex the creativity that you have. Granted, the Zelda games never have more than a handful of enemy types, this is the one title in the series where that aspect is felt the most. On the bosses, from a mechanical standpoint, I am fucking glad that they've moved past the same tired format of using the item acquired from the dungeon and attacking the glowing weak point flashing on a bosses face. Here, you figure it out, use your skills and make it work. I hope that flashing red weak point shit never returns. Ever. Get that the fuck outta here.
With that said, the enemy AI does a semi decent job of masking the lack of enemies, by adapting to certain player tactics. If enemies are disarmed, they search out other weapons. If someone spots Link, they'll call for backup. I saw a situation happen to a friend of mine that didn't occur once in my play-through. Instead of fighting him straight up, an enemy backed up and waited until he wasn't blocking and threw a claymore in his face: killing him in the process. Lyonels are BOTW's equivalent to a Capcom and Platinum games enemy type, instead of the typical Nintendo one. They require finesse and a bit of a mastery of the game's deceptively simple combat system. They'll flush you out of cover, rush you down, stalk you, and do whatever it takes to kill you if you aggro them. They are the game's best enemy, and honestly, it should have had a few more designed like them. I'll also add, everything in the game has a tell, in the way that most good action games have them. There is either a sound effect to listen for or start-up animation (which the game is more than generous about) to watch out for. At the risk of sounding elitist, outside of Lyonels, if you're getting wrecked you should take a step back and be observant. Everything is more than fair.
I don't care to comment on the weapon degradation or stamina system. Once I got into the groove of it, I thought it was fine. You don't actually need to break your high level gear, unless you want to. It's a subjective set of systems and I recognize the argument for and against them. Whatever. I will state, outside of the mobile guardians and Lyonels, at no point in time did I feel like I died due to Link not having stamina. Even at his slowest bop, not even the quicker enemies have tagged me while I ran away. The start-up on their mid-ranged attacks seems to have been designed with the stamina system in mind.
This is already wordy as fuck, as is, so I'll just end it with this: even with what I felt to be shortcomings, it still stands out among the crowd. I don't put in the amount of hours that I did into this, if I don't find it to be fun (I really don't see the point). It's easily one of the best open world games that I've played (and a lot better in some aspects) and mostly what I've been hoping that a modern Zelda title would be like. I just hope that for the next one, they'll bring back some of the other aspects of older titles that I felt to be lacking here, and that they'll break away from samey conventions as well.
Side-notes:
-The voice acting ranges from good to not great (wasn't thrilled with Zelda..).
-Gerudo Town is the best thing Nintendo has done.
-I don't know about VA, but Link talks plenty in the game (via text) and is a much better character for it. The excuse they give about his silence (in this game) is the dumbest and most juvenile shit possible.
Since I beat BOTW, I was gonna do a write-up similar to how we do in the horror thread (shout-out to the participants), but I'll not go as far. I fit in the camp of people that find it to be excellent, even with it's technical shortcomings. Frame-rate isn't the biggest deal breaker for me, when it comes to games. That said, on the wiiu there were a couple of times when it dropped to levels where it moved past something that I could overlook, into infringing on my ability to have fun (and only a handful in the umpteen hours that I played...still inexcusable). Having played all three versions (if you could call them that), portable mode on the Switch was the best...by far.
Within the context of open world games and the design that coincides with them, it hits all of the marks that you would find: large open map, negative space that begs for exploration, gorgeous vistas, towns filled with NPCs,etc... There are aspects of BOTW that manages to exceed most of the open world games that I've played (freedom of choice). There are also design choices that follow some of the same shortcomings that I feel other open world action adventure games suffer from (some of the quest designs). It also tosses some conventions that I've grown to love about the series, in the bushes, while also not going the distance that the game it paid homage to the most went: The Legend of Zelda (the first one).
In terms of non playable characters (NPC for short), they are not all there to wax poetic about how your character is the greatest, and placate your ego. They have their own lives to live. Some of them have their own problems and complications varying from marital troubles, to self esteem issues. It's more reminiscent of PC RPGs than of open world titles like Far Cry or GTA. I ran into characters that didn't give a fuck that I was the legendary swordsman. One in particular even despised me, due to what happened 100 years prior. The characters all have a variety of body types and skin colors. It's one of the most inclusive games that I've played, in general. Towns actually feel lived in and structured in a way, that even Grand Theft Auto has totally of failed at, since San Andreas. With the amount of care that went into the world building, it's a fucking shame that quests delineate into the typical and mundane. The only difference in that respect, is that Nintendo does a better job of asking you to find 10 amount of item X than everybody else. Not that I was expecting anything, but that leads me to my next observation: the overworld and it's repudiation of convention.
The praise of the amount of freedom that you have to tackle...any situation is not unwarranted. If you see a point on the map, nine times out of the ten you can get there: via horseback, rock climbing, or sheer ingenuity. You can go from the game's tutorial section to the end boss, and it gives you the tools to accomplish that feat. More to the point, you're bound to run into something. The only problem is, in effort to support the unexpected means a person may proceed to a certain point, variety and rewards take a bit of a hit.
For the sake of setup (outside of Hyrule Castle), instead of the typical Zelda dungeons that people familiar with the series are accustomed to, shrines and the divine beasts fill those roles. Gone are the personalities that the dungeons have had, post NES era LoZ games. For the shrines, environmental storytelling is exchanged for a vibrant science fiction color palette, that breeds mundane familiarity, outside of the cool sounding names (I get why). The divine beasts strips down the need for backtracking and exploration, for the sake of streamlining puzzle solving. While I did enjoy them (only one of them really stands out), and understand the narrative reasons as to why this was done, they felt more like stop gaps in a series that...well...is famous, largely in part, because of it's dungeons. The set pieces are more memorable than the actual dungeons themselves, and that's not good. This would be easy to overlook, if not for the “end game” area. Hyrule Castle functions like a modern take on the idea of a dungeon, and is perfectly executed and yet...there is only one of it. Twilight Princess's overworld had areas that you could bomb your way into to find secret passageways and dungeon-eque underworlds. Again, outside of Hyrule castle, the only thing you're using bombs for is to hurt enemies or find mats to trade for currency. Zelda 1 came out in the 80's and even within it's limited framework, it felt a lot better in that regard.
That leads to bosses and the rogue gallery that litters the landscape. In terms of presentation, outside of phase 1 of the final boss, NONE of the bosses in this game has the presence and air of intimidation that the other Zelda games have (2D or 3D). That's by in large, due to the aesthetic cohesion shared by the dungeons. There are only four main bosses and a handful of mini-bosses that populate the overworld. That leads to my biggest issue with the game. With the amount of negative space used, I didn't feel like they added enough mini-bosses, hero challenges (think events that leads to rewards instead of just a puzzle), or enough of a variety in the rogue gallery, to really let you flex the creativity that you have. Granted, the Zelda games never have more than a handful of enemy types, this is the one title in the series where that aspect is felt the most. On the bosses, from a mechanical standpoint, I am fucking glad that they've moved past the same tired format of using the item acquired from the dungeon and attacking the glowing weak point flashing on a bosses face. Here, you figure it out, use your skills and make it work. I hope that flashing red weak point shit never returns. Ever. Get that the fuck outta here.
With that said, the enemy AI does a semi decent job of masking the lack of enemies, by adapting to certain player tactics. If enemies are disarmed, they search out other weapons. If someone spots Link, they'll call for backup. I saw a situation happen to a friend of mine that didn't occur once in my play-through. Instead of fighting him straight up, an enemy backed up and waited until he wasn't blocking and threw a claymore in his face: killing him in the process. Lyonels are BOTW's equivalent to a Capcom and Platinum games enemy type, instead of the typical Nintendo one. They require finesse and a bit of a mastery of the game's deceptively simple combat system. They'll flush you out of cover, rush you down, stalk you, and do whatever it takes to kill you if you aggro them. They are the game's best enemy, and honestly, it should have had a few more designed like them. I'll also add, everything in the game has a tell, in the way that most good action games have them. There is either a sound effect to listen for or start-up animation (which the game is more than generous about) to watch out for. At the risk of sounding elitist, outside of Lyonels, if you're getting wrecked you should take a step back and be observant. Everything is more than fair.
I don't care to comment on the weapon degradation or stamina system. Once I got into the groove of it, I thought it was fine. You don't actually need to break your high level gear, unless you want to. It's a subjective set of systems and I recognize the argument for and against them. Whatever. I will state, outside of the mobile guardians and Lyonels, at no point in time did I feel like I died due to Link not having stamina. Even at his slowest bop, not even the quicker enemies have tagged me while I ran away. The start-up on their mid-ranged attacks seems to have been designed with the stamina system in mind.
This is already wordy as fuck, as is, so I'll just end it with this: even with what I felt to be shortcomings, it still stands out among the crowd. I don't put in the amount of hours that I did into this, if I don't find it to be fun (I really don't see the point). It's easily one of the best open world games that I've played (and a lot better in some aspects) and mostly what I've been hoping that a modern Zelda title would be like. I just hope that for the next one, they'll bring back some of the other aspects of older titles that I felt to be lacking here, and that they'll break away from samey conventions as well.
Side-notes:
-The voice acting ranges from good to not great (wasn't thrilled with Zelda..).
-Gerudo Town is the best thing Nintendo has done.
-I don't know about VA, but Link talks plenty in the game (via text) and is a much better character for it. The excuse they give about his silence (in this game) is the dumbest and most juvenile shit possible.
The patreons aren't that surprising to me because these guys built followings over so many years that getting a small percentage of them to throw a dollar a month at you isn't that hard.
Colin Moriarty has 155k followers on twitter and 4234 patrons
Drew Scanlon has 60k followers on twitter and 3040 patrons
Danny O'Dwyer has 64k followers on twitter and 4275 patrons
Danny actually has to pay for shit to do is work so he isn't really making that much bank. Drew gets to travel around the world and can pocket a lot of the money if he wants to do it cheap but he probably is going to want work more comfortably. Meanwhile Colin is going to be rich as fuck because he made a dumb joke and doesn't like taxes lol.
Colin Moriarty has 155k followers on twitter and 4234 patrons
Drew Scanlon has 60k followers on twitter and 3040 patrons
Danny O'Dwyer has 64k followers on twitter and 4275 patrons
Danny actually has to pay for shit to do is work so he isn't really making that much bank. Drew gets to travel around the world and can pocket a lot of the money if he wants to do it cheap but he probably is going to want work more comfortably. Meanwhile Colin is going to be rich as fuck because he made a dumb joke and doesn't like taxes lol.
By Haramism Go To Posthttps://my.mixtape.moe/yugchn.mp4The hell happened lmao
The facial animations are completely gone in the final build.
XBOX One owners?
https://www.microsoft.com/en-us/store/p/resident-evil-super-bundle/bq87gddnxmb7
It's basically highway robbery for that price, for one of gaming's GOAT franchises.
https://www.microsoft.com/en-us/store/p/resident-evil-super-bundle/bq87gddnxmb7
It's basically highway robbery for that price, for one of gaming's GOAT franchises.
By Perfect Blue Go To PostXBOX One owners?
https://www.microsoft.com/en-us/store/p/resident-evil-super-bundle/bq87gddnxmb7
It's basically highway robbery for that price, for one of gaming's GOAT franchises.
dive in on this shit like the muff of your crush
By Xpike Go To PostColin Moriarty's thing is up to 29k a month, what a worldJesus Christ, how much do they pull in at the funny site? The IGN spin-off thing.
Man, I get hyped for a lot of indie games..
But "No Truce With The Fluries" looks and sounds soooooo good..
http://zaumstudio.com/
reading some things about it..
So hyped!!!
But "No Truce With The Fluries" looks and sounds soooooo good..
http://zaumstudio.com/
reading some things about it..
“A high Intellect makes you overly confident – a cocksure intellectual. You’re vulnerable to flattery, and easily lose yourself in details. (The game becomes longer). While having a low Intellect makes you dim and superficial, prone to superstition and being plain wrong.”https://www.rockpapershotgun.com/2017/02/13/no-truce-with-the-furies/
So hyped!!!
By blackace Go To PostMan, I get hyped for a lot of indie games..
But "No Truce With The Fluries" looks and sounds soooooo good..
http://zaumstudio.com/
reading some things about it..
https://www.rockpapershotgun.com/2017/02/13/no-truce-with-the-furies/
So hyped!!!
👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit
By Wahabipapangus Go To Post👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shitWhat is wrong with you
I played a little bit of Wildlands with my brother because its hte only thing he'll play online besides WoW. The environments look great but something about the character models don't? It's funny that it has any sort of semblance of 'stealth mechanics' on it because its even less of a stealth game than Watch Dogs 2. Marcus dies so quick and hes the only thing there. In Wildlands you feel like you can take more bullets and you have the Terminator behind you playing the role of teammate AI
It makes me wonder how Jeff Gerstmann feels
Judging by the way he talks about his living situation, he's not making as much bank as you'd perhaps expect considering the subscriptions and purchase by CBS
Yet he could probably make 100k a month on patreon, given his status as the figurehead of GiantBomb, and the story behind its conception
Judging by the way he talks about his living situation, he's not making as much bank as you'd perhaps expect considering the subscriptions and purchase by CBS
Yet he could probably make 100k a month on patreon, given his status as the figurehead of GiantBomb, and the story behind its conception
Jeff has said before he made a shitload of money during the internet bubble days when he worked at Gamestop.
He also lives in the burbs in a pretty big house and drives a nice car. I think he does alright.
He also lives in the burbs in a pretty big house and drives a nice car. I think he does alright.
GameSpot
Jeff's been doing this so long that it's amazing he isn't burnt out. All the other guys with his tenure have gone on to do other things in the industry. The money is probably decent for that part of California and he likely has a sweet corporate package with CBS.
Jeff's been doing this so long that it's amazing he isn't burnt out. All the other guys with his tenure have gone on to do other things in the industry. The money is probably decent for that part of California and he likely has a sweet corporate package with CBS.
By Adam Blade Go To Post._.Cosmic Star Heroine
What other jRPGs are coming to PC this year?
By GQman2121 Go To PostGameSpot
Jeff's been doing this so long that it's amazing he isn't burnt out. All the other guys with his tenure have gone on to do other things in the industry. The money is probably decent for that part of California and he likely has a sweet corporate package with CBS.
TBH he's been sounding burned out most of the time since 2009. And I think he must be doing alright, he seems to be buying a new TV every other week.
That said, it seems like a lot of the air has been let out of Giant Bomb. Jeff & Brad are cool, but all the other West coast guys are boring now; a slow slide started when Patrick, then Austin left. I get that they probably had to banish Dan to VInny-land for their own sanity, but the Bombcast has really lacked colour the last while without him. I used to listen religiously, now I just tune in if there's a specific game I want to hear about.
By data Go To PostCosmic Star Heroine
Was about to post that
By livefromkyoto Go To PostTBH he's been sounding burned out most of the time since 2009. And I think he must be doing alright, he seems to be buying a new TV every other week.I stopped listening pretty much once Ryan died. But the addition of Dan, who I can't stand, the loss of Patrick, and then the loss of Vinny, who is probably their greatest asset, was too much. I was out by the time Austin joined but I do follow him at his new spot.
That said, it seems like a lot of the air has been let out of Giant Bomb. Jeff & Brad are cool, but all the other West coast guys are boring now; a slow slide started when Patrick, then Austin left. I get that they probably had to banish Dan to VInny-land for their own sanity, but the Bombcast has really lacked colour the last while without him. I used to listen religiously, now I just tune in if there's a specific game I want to hear about.
The move to prioritize video over editorial also turned me off. I haven't really visited the site in years now. I do think their e3 coverage is great though. But again, that's with Vinny and other people in the room.
There's a thread on GAF from an anonymous former Bioware employee and the shit that happened during Andromeda's development. Then there's this
https://my.mixtape.moe/yugchn.mp4
https://my.mixtape.moe/yugchn.mp4
fascinating. do you know which page of which thread the former employee starts dishing dirt?
edit: nvm
http://www.neogaf.com/forum/showthread.php?t=1354014
edit: nvm
http://www.neogaf.com/forum/showthread.php?t=1354014