By data Go To PostI just want to go home and stop cyber crimeFor whatever reasons, the game isn't out on EU PSN yet. Coming with the store update later on...fucking hell.
agents of mayhem is like going back in time and getting that saturday morning cartoon you always wanted
By DY_nasty Go To Postagents of mayhem is like going back in time and getting that saturday morning cartoon that got cancelled after 4 episodes
Yep
By DY_nasty Go To Postagents of mayhem is like going back in time and getting that saturday morning cartoon you always wantedwe had school saturday morning, you lazy americans.
:(
Went ahead and grabbed No Man's Sky, this time on PC. Already put 4 hours into it yesterday. Things seem more streamlined. I haven't gotten to any of the base building or new quality of life enchantments since release, but landing on a planet and exiting a planet remain as some of the top moments in the game. I think they updated some of the biospheres as well, because I'm seeing some weird planets that I know I didn't run into closer to launch. Started a game on Normal to get used to KB/M and the game mechanics, but Survival mode is what I want to get to on a separate file.
Bunch of cool mods on Steam that I haven't gotten to either. Actually my main reason for going with PC this time.
Bunch of cool mods on Steam that I haven't gotten to either. Actually my main reason for going with PC this time.
By Kibner Go To PostFound this elsewhere and I like the message:
I think he's correct, but there are plenty of people who get shit on endlessly without saying a single word back.
I actually suspect if I played overwatch without chat or a mic I'd end up having more fun/doing better when it comes to pubs.
I've been considering exiting voice chat completely for Overwatch pubs. Can't remember too many times where voice was actively helping us win or lose matches. Pub voice chat is basically just a hate chamber.
watching man's get mad as fuck is part of the fun, though. The amount of tilting you can milk from a toxic player with a simple ":D" every so often in response is great.
By SUPER YARAK Go To Postwatching man's get mad as fuck is part of the fun, though. The amount of tilting you can milk from a toxic player with a simple ":D" every so often in response is great.
and the result is getting someone who switches to torb on escort offense
i don't play games to troll--it can be fun, but not at the cost of me consistently losing games
By Dark PhaZe Go To Postand the result is getting someone who switches to torb on escort offense
i don't play games to troll–it can be fun, but not at the cost of me consistently losing games
Sure, but 90% of the time a guy tilts, he's going to throw or spend half his time typing shit and not contributing. Silence and non-engagement is rarely a cure, might as well milk some fun out of it.
What on Earth is the parry timing with the blunderbuss?
I don't like the backstab implementation. This isn't a stealth game, so me having to wait eighty five years to charge and hit someone is lame af.
This is the first souls like game I've started without long range options or a shield. I feel naked in this world. Do the guns get any better? D:
I need to explore more, because this starting lamp can't be the only one at the start...
I don't like the backstab implementation. This isn't a stealth game, so me having to wait eighty five years to charge and hit someone is lame af.
This is the first souls like game I've started without long range options or a shield. I feel naked in this world. Do the guns get any better? D:
I need to explore more, because this starting lamp can't be the only one at the start...
I need to get back to doing what I used to do, which is politely ask for a compromise. They either accept and we do better or I mute them and no longer care about them. Sometimes they just leave. It rarely makes things worse.
But, yeah, usually just muting everyone and ignoring chat while focusing on yourself is the easiest way to do better in team-based games, as sad as that sounds.
But, yeah, usually just muting everyone and ignoring chat while focusing on yourself is the easiest way to do better in team-based games, as sad as that sounds.
By EldritchTrapStar Go To PostWhat on Earth is the parry timing with the blunderbuss?Right before they hit you. Wait till the enemy is in the attack animation. Its gets easier. Way easier than the parry in DS3.
I don't like the backstab implementation. This isn't a stealth game, so me having to wait eighty five years to charge and hit someone is lame af.
This is the first souls like game I've started without long range options or a shield. I feel naked in this world. Do the guns get any better? D:
I need to explore more, because this starting lamp can't be the only one at the start…
Im actually currently playing through Dark Souls 3 for the first time, its my second Souls game. my first was Bloodborne. Its amazing how many bonfires you get in DS3 . You're gonna have that one lamp for a minute lol. Shortcuts are a looooot more important in BB.
By Kuma Go To PostDivinity Original Sin is great. Finally got into it after years of owning the game.I bought it to play co-op with a friend of mine but he never sits down and plays it with me. :(
By Kibner Go To PostI need to get back to doing what I used to do, which is politely ask for a compromise. They either accept and we do better or I mute them and no longer care about them. Sometimes they just leave. It rarely makes things worse.
But, yeah, usually just muting everyone and ignoring chat while focusing on yourself is the easiest way to do better in team-based games, as sad as that sounds.
It's a good way to approach the situation. Some of these guys need a father in their lives.
By DY_nasty Go To PostFuck that Kibner. Your enjoyment of a game ain't got shit to do with anyone else.Yeah, that's why I usually just mute them and ignore them nowadays. It's much less effort than attempting to actually make the team better.
I also have this thing when I'm playing a team game to be a team player. It's just how I've been for the last 20 years of online gaming. I gravitate towards servers and players who do the same. I'll gladly play a role I don't derive quite as much enjoyment from if it helps the team win.
I'm not going to be subservient to the loudest, angriest voice, though. Fuck that. I'll work to meet you halfway but I'm not going to be the only one sacrificing. If you want that from me, I'll mute you and do what I like with no guilt.
I'm not going to be subservient to the loudest, angriest voice, though. Fuck that. I'll work to meet you halfway but I'm not going to be the only one sacrificing. If you want that from me, I'll mute you and do what I like with no guilt.
By Kibner Go To PostI also have this thing when I'm playing a team game to be a team player. It's just how I've been for the last 20 years of online gaming. I gravitate towards servers and players who do the same. I'll gladly play a role I don't derive quite as much enjoyment from if it helps the team win.You're only a team player because you're not a beast yet.
I'm not going to be subservient to the loudest, angriest voice, though. Fuck that. I'll work to meet you halfway but I'm not going to be the only one sacrificing. If you want that from me, I'll mute you and do what I like with no guilt.
Fuck sacrificing Kibs. Get your numbers while you can. Not going have that eye hand coordination forever.
I guess I just enjoy winning more than stat padding. It's not like I can't carry with my less favorite roles.
e: I don't do anything I hate or dislike, I just may take on a role I don't like quite as much as others
e: I don't do anything I hate or dislike, I just may take on a role I don't like quite as much as others
By Kibner Go To PostI bought it to play co-op with a friend of mine but he never sits down and plays it with me. :(
is there online coop
By Dark PhaZe Go To Postis there online coopYup.
By Kibner Go To PostI guess I just enjoy winning more than stat padding. It's not like I can't carry with my less favorite roles.Once you git gud, you realize how lost everyone else is. Even reaching out to people to try and help them requires it's own brand of patience (that's often imitated).
e: I don't do anything I hate or dislike, I just may take on a role I don't like quite as much as others
I'm probably not as good at PvP as Faze and Tea simply because I try to help and assume teammates know how. If I was out for mine and operated expecting the failures of my team, I'd probably be a LOT better.
By DY_nasty Go To PostOnce you git gud, you realize how lost everyone else is. Even reaching out to people to try and help them requires it's own brand of patience (that's often imitated).Trust me, I already know how bad everyone is. I also try to see where I'm bad in ways like them so I can be better. I assume teammates don't know how to do certain things until the prove otherwise. Like Winstons dropping their bubble immediately after I bubble them with Zarya.
I'm probably not as good at PvP as Faze and Tea simply because I try to help and assume teammates know how. If I was out for mine and operated expecting the failures of my team, I'd probably be a LOT better.
2k18 gameplay blog
http://www.operationsports.com/nba-2k18-gameplay-blog-details-gameplay-changing/
Somebody read all these lies please
http://www.operationsports.com/nba-2k18-gameplay-blog-details-gameplay-changing/
Somebody read all these lies please
By s y Go To Post2k18 gameplay blog
http://www.operationsports.com/nba-2k18-gameplay-blog-details-gameplay-changing/
Somebody read all these lies please
The Feel of the Game
The first thing we looked at after we wrapped NBA 2K17 was movement. From the original NBA 2K until NBA 2K17, we’ve always had an “animation-driven” motion system. So the feel of the game was largely dictated by the types of animations we captured and which animations fired off for a given input or context. This approach has served us well over the years but has also presented some significant challenges as well. Player differential, precise & consistent movement, general responsiveness, and an “animation-heavy” feel were some of those challenges in past games. Sometimes you’d want to take a step to the side but end up taking two. Sometimes your player would explode on a first step, sometimes he’d slowly ramp up depending on which animation triggered. Sometimes a slower player could gain an advantage against a faster player just because he had a favorable animation. These were the kinds of problems we knew we wanted to address this year.
Some of our top engineers spent the entire dev cycle working on a new motion engine and it turned out to be a huge game changer. To put it simply, movement is no longer driven by animations in NBA 2K18…
Now, the stick input and a player’s attributes are the sole components driving how your character moves around the court. This gave us the ability to control exactly how quickly a given player can accelerate, decelerate, cut, and turn, as well as his speeds for different states (walking, running, shuffling, sprinting, etc.) simply based on his attributes. The new motion engine then takes this data and dynamically finds and stitches together the animations it needs, in real time, to animate the character. Nothing is canned, nothing pre-determined, everything is done on the fly. The results are night and day and something you’ll notice as soon as you pick up the sticks this year
Movement with and without the ball is way more consistent and predictable, which impacts the play on the court in just about every facet on both offense and defense. We’ve even implemented new movement sliders, so you guys can customize acceleration and speed of the ball handler or offball players if you prefer a quicker or slower paced game.
hmmmmmmm
By DY_nasty Go To PostI'm probably not as good at PvP as Faze and Tea simply because I try to help
By DY_nasty Go To PostOnce you git gud, you realize how lost everyone else is. Even reaching out to people to try and help them requires it's own brand of patience (that's often imitated).I mean sometimes being selfish and only looking out for yourself can get you a win but more likely you're going to lose because unless you're playing some trash like CoD, you're only as strong as your weakest link.
I'm probably not as good at PvP as Faze and Tea simply because I try to help and assume teammates know how. If I was out for mine and operated expecting the failures of my team, I'd probably be a LOT better.
By RobNBanks Go To PostI mean sometimes being selfish and only looking out for yourself can get you a win but more likely you're going to lose because unless you're playing some trash like CoD, you're only as strong as your weakest link.Sometimes, I will let specific teammates get in certain situations that I'm reasonably confident in getting them out of if they do the stupid thing just to see what kind of player they are. That then informs me as to how I will handle/prioritize them the rest of the match.
Anyone else do that?
By s y Go To PostSounds like a lie.
Read it.
More control to ball handlers
Players with explosive first steps will see a lot of hip riding to the basket by defenders
Can't just clamp down an opposing defender regardless of defensive ratings anymore, which means you may actually have a chance to beat me.
Post game reworked
Shot aiming with shotstick is gone
Steals turned down
Can being jumpshot creator to NBA players
Bunch of new layup packages in the game.
There are a couple of new passing features I want to highlight as well. Receiver Control lets you take full control over one of your receivers with a single button press, letting you manually work to get them open before passing them the rock. Just point to a teammate with the Left Stick and press and hold the Bounce Pass button. While the button is held, you can use the Left Stick to move him around, then release the Bounce Pass button to pass. If you prefer to use last year’s handoff/pitch pass option instead, that’s available as an option too.
off ball just got real
The interactions and logic for ball handler/on-ball defender collisions were reworked and it feels MUCH better. In NBA 2K18, if the ball handler can get a step on his man or is a Westbrook or LeBron coming downhill prepare to see a blow-by for a clear drive to the hoop. It feels really good now to get your defender leaning one way, attacking his drag foot, and seeing your ball handler quickly swim by the defender without getting snatched into a heavy bump animation. Sure the Kawhi Leonards of the league can still clamp down slower ball handlers, but for the most part, you’ll see a lot of “hip riding” this year compared to the knockbacks and dribbler stuns from the past.
i think going easier on defensive a.i is a mistake--never forget the days when driving to the lane for hop step cheese was easy
If you find yourself matched up with an extra pesky hard-nosed defender, I recommend pulling off stepback moves from the rides. They’re extremely deadly this year.
those never went in last year--and i doubt they will this year
Shot contests against jumpers are also more skill based this year. While in NBA 2K17, just holding down the Intense-D trigger would give you auto closeouts and jumping contests (which could be OP from time to time), it will now just register a lazy contest or no contest at all. So you’ll have to be proactive on defense and use the Right Stick if you want to actively contest shots. You’ll also have to be mindful on closeouts though because if you ram your defender into the shooter, be prepared to be called for a shooting foul. This is today’s NBA after all, not the 90’s.
hard to knock skill based defense, but again, sounds like D is going to be annoying this year
I pull of Harden's step back quite a bit, but only in his hot spots. Sizing up somebody inside the arc before pulling a step back for a 3 gives me life. They can be done, but the timing window is crazy precise to where it's probably not worth it for most people.
By Smokey Go To PostYou shouldn't be attempting anything but standing jumpers for Otto Porter and the likes anyway.
Brad moves like a fucking tank--routinely hits step backs IRL but can't in 2k
By Omzz Go To PostAnnnnd crackdown 3 is delayed to spring 2018 now
Probably for the best. It looked like shit and was going to sell like shit if they had kept the original release date.
By Kibner Go To PostSometimes, I will let specific teammates get in certain situations that I'm reasonably confident in getting them out of if they do the stupid thing just to see what kind of player they are. That then informs me as to how I will handle/prioritize them the rest of the match.That's how you lose.
Anyone else do that?
I wish Faze would comment instead of being benevolent and pretending he cares about 2ks next trash product. Teamwork isn't even worth leaning on until you reach a certain point of self-awareness and skill floor imo (dependent on the game of course). If you're setting your teammates up with stuff that they can't even diagnose or recognize, then its wasted mental effort on your end. The inability to understand situations means you can't even learn from failure - that's why the first and sometimes only thing I encourage people to do when they pick up any fighting game or shooter is *don't die*. Someone properly engaged with finishing ability is infinitely more valuable than a guy content to trade and bread stick until the end of a match.
One really good player will absolutely, routinely destroy coordinated teams who still don't have the skills to grasp what's being thrown at them. Even in Overwatch it's apparent and that game intentionally looks to stack the deck against that fact at every level.