never played much 2k14 current gen
the new foot planting stuff isn't for me...game moves too slow, might just play 2k14 PC again unless Live plays good.
:roll:
ill give it anther chance smokey
admittedly i got smacked in my first game by the cavs so im a little salty
How's the presentation? Everything off the court in next gen 2K14 looked awful. Menus were laggy, and looked amateur hour.
Pretty slick. They are different tho and take some time to get used to..
Thanks. On the fence right now but I'll wait and see if they ironed some of the issues out before I jump in.
hows the rebounding system?
still junk from last year?
or at least a bit improved?
Seems improved to me.
The graphics took a noticeable hit from 2k14 though. The arena doesn't feel as "alive". They moved play calling to the dpad which makes you move your thumb from the left stick and is a terrible decision imo. There's a new shot timing meter that in theory is a good idea, but in practice you find yourself looking at that meter more than you do the jump shot. Off the court it's still the same BS. MyPark is a bitch to get a game in. Disconnects and freezes everywhere. I keep trying because I see a lot of potential in the mode, but I think it's something that is really beyond 2k's technical abilities.
smokey can you record some footage to throw on youtube or twitch of you playing the cavs (online footage)
need to see how the game is played on this new footplanting ish--again, not used to it, didn't play 2k14 next gen version
need to see how the game is played on this new footplanting ish--again, not used to it, didn't play 2k14 next gen version
smokey can you record some footage to throw on youtube or twitch of you playing the cavs (online footage)
need to see how the game is played on this new footplanting ish--again, not used to it, didn't play 2k14 next gen version
oh i missed that you didn't play 2k14 on consoles. yeah the footplanting takes a bunch of time to get used to especially if you put in serious times with the older versions where you could turn and cut instantly.
who is your player is rated 70 but play like an 85?
for me it's Zach LaVine
he a beast in that game and his jumper is just how I like it
for me it's Zach LaVine
he a beast in that game and his jumper is just how I like it
who is your player is rated 70 but play like an 85?
for me it's Zach LaVine
he a beast in that game and his jumper is just how I like it
Wroten and KJ McDaniels are waaaay to good shooting on here.
so hows the servers going nowadays?
Anyone else not able to log into 2k severs for Myplayer?welp. that answers that question.
I played this all weekend, this morning, and a few minutes ago in my park.
I only had one disconnect and that was in a 5v5 Jordan Rec game.
I only had one disconnect and that was in a 5v5 Jordan Rec game.
nba live 15 trial available on ea access
im goin in yall
i was hyped until i saw a stream of gameplay
animations are BADDDDDD
i like what they did with the draft but because the ai never goes BPA, you end up with 80 overall centers falling to the 2nd round
hilariously cheese
hilariously cheese
http://www.sbnation.com/lookit/2014/10/24/7057133/nba-2k15-no-fans-cleveland-cavaliersI'm fucking dying and I need to goto work now. I should stop checking the thread in the morning.
im posting this from the Gaming thread that Psych posted earlier.
fuck it, i may have to get 2k15 on pc too.
By psychintellectSo much delay in 2k15
Massive patch gameplay imrpovements. Really hoping this helps- Several improvements made to defensive movement to make it more responsive.2K might be ready for me
- Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.
- Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.
- Pass speeds have been increased to reduce "floaty" passes.
- Increased the AI's usage of 3PT shots to better match real life NBA statistics.
- Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.
- Disabled technical fouls due to excessive timeouts in online games to prevent griefing.
- Fixed overpowered behind-the-back dribble moves.
- Addressed several cases of control unresponsiveness in the dribbling system.
- Tuned interior and contact shot success for more predictable outcomes.
- Reduced contact dunk frequency for Posterizers in all game modes.
- The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.
- Several improvements made to balance offensive and defensive rebounding.
- More impactful penalties instituted against "zig-zag" 3PT exploit.
- Corrected a case where block inputs were being dropped near the basket.
- Increased the frequency of reaching fouls.
- Tuned defensive closeout speed and effectiveness.
- The shot meter is now enabled during free throw situations.
- Reduced the frequency of moving screen violations.
- Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.
- Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.
- Re-worked the shot fatigue system to take more factors into account to better simulate real life.
- Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.
- Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.
- Force receivers to play standing catches on check-ball passes.
- Fixed an issue where a user's pass release type request was being overridden during fast breaks.
- Fixed several cases of rebounding goaltends being called too frequently.
- Improvements to passing and catching into the post.
- Made passers more aware of defenders behind them when selecting pass animations.
- Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.
- Prevent post players from auto pump faking from dropsteps.
- Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.
- Improved Deny Ball movement when Out of Position.
- Improved the responsiveness of the Right Stick defensive Quick Steps.
- Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.
- Fixed on-ball defense facing when out of position and really close to the ball handler.
- Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.
- Made it easier to control your player during the 2K Camera flip transition.
- Improved post shot selection for AI-controlled players to better match their tendencies.
- Reduced the frequency of steals in perimeter body-ups.
- Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.
- Removed dribble drive stutter that was occasionally playing in the wrong situations.
- Improved Points of Emphasis logic for late game situations.
- Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.
- Improved logic and spacing for players in the Triangle freelance offense.
- A number of other smaller changes have been made to address issues as well as enhance the user experience
fuck it, i may have to get 2k15 on pc too.
By MorisMade this thread and ain't even bought the game.I finally got it a week or so ago (since it was $30) and it's not too bad. I'm glad I only paid that much for it though