"We own you", a F2P producer says how it's done
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I saw this on neogaf.com and I thought it might be interesting to share to those who don't read the gaming side, or neeogaf at all.
http://toucharcade.com/2015/09/16/we-own-you-confessions-of-a-free-to-play-producer/
It's what the title says, some guy explains how free to play games learn everything about you, sometimes even if you don't play them, and then what they do with that data.
Last paragraph says the solution is to start paying for games. Do you think this is the way to go to be "free"?
Also pls read the article it's not that long k
http://toucharcade.com/2015/09/16/we-own-you-confessions-of-a-free-to-play-producer/
It's what the title says, some guy explains how free to play games learn everything about you, sometimes even if you don't play them, and then what they do with that data.
Last paragraph says the solution is to start paying for games. Do you think this is the way to go to be "free"?
Also pls read the article it's not that long k
I don't believe for a second that they wouldn't collect and sell people's information if we all bought those $5-10 games though. Information is currency.
It doesn't surprise me at all tbh. Just looking at a how certain countries/regions treat F2P compared to others is a bit eye opening too
At this point I assume any company with access to my info is also selling it since you basically sign these huge user agreements and who knows just what the fuck most of the fine print says.
Yeah, game companies accessing and processing your data and habits is not unique to F2P. A lot of what manipulates the player in F2P has roots in purchase based games.
My fear is not so much the hooks they create, as I am not a whale, and not as easily manipulated as others. My fear is for the designers. There could be a point where games are not the vision of one person or a select amount of people, but rather completely designed by data and analytics. The directorial voice in games would be gone.
My fear is not so much the hooks they create, as I am not a whale, and not as easily manipulated as others. My fear is for the designers. There could be a point where games are not the vision of one person or a select amount of people, but rather completely designed by data and analytics. The directorial voice in games would be gone.
I assume most games in the mobile space are already designed around analytics first, fun second; maybe there is a creative person who starts making it with a fun concept in mind, but a publisher is probably grafting a game onto this kind of economic model rather than the other way around. I think that's why a lot of core gamers are so against them and why there's always an uproar whenever any of those F2P elements creep into mainline console and PC games. Even at a cursory glance the cynicism is overflowing.