Name: Gears of War: Ultimate Edition
Developer(s): The Coalition, Splash Damage
Publisher:Microsoft Studios
Release Date: 25 / 8 / 2015 (Xbox One), TBA (PC)
Price: $39.99

What /is/ Gears of War?
The story of “Gears of War” thrusts players into a deep and harrowing battle for survival against the Locust Horde, a nightmarish race of creatures that surfaced from the bowels of the planet. Players live and breathe the role of Marcus Fenix. A disgraced former war hero, Marcus seeks personal redemption as he leads his fire team against an onslaught of merciless warriors from below.

Originally released in 2006, Gears of War set the standard for what is the modern third-person shooter today with it's revolutionary cover-based design, combat design, and (at the time) the defining graphical quality that (was) a 'next-generation' title. Met with critical acclaim and two equally well praised sequels (and Judgment), the series has seen a small four-year (two year if you count Judgment) since it's last release Gears of War 3.

Now, with new developer The Coalition (formerly Black Tusk) leading the helm of the franchise with Gears of War 4, the team has set off to provide a very excellent Remake of the 2006 classic, with new additions and updates to the core gameplay.

So, this isn't a remaster?
No, Gears of War Ultimate Edition isn't a typical outsourced remaster, but a remake of the original game completely built from the ground up with new character models, textures, updated framerate (for multiplayer), new campaign missions, new multiplayer maps, dedicated servers , OFFLINE LAN and much more to come.

Single Player Campaign
The campaign from the original release returns, with new additions added such as reworked cutscenes, a brand new campaign mission and a new difficulty mode for newcomers. The game spans five acts detailing Marcus Fenix and Delta Squad's mission to retrieve the Sonic Resonator to hopefully turn the tide on the war they're currently losing.

Campaign offers 2-Player local and online co-op.


Multiplayer
The multiplayer modes and maps from the Xbox 360 release are back in an updated 60fps presentation. The multiplayer includes;
-Game Modes:
Execution: 4v4, one life per each team and the only way to earn a kill is to perform a curb stomp or a close range shotgun kill on your opponent.
Warzone: 4v4, the same gametype as Execution but you're free to score kills from a distance.
Annex: The original game's variant of King of the Hill. Each team must capture weapon spawn points around the map and hold them down to earn points.
Assassination: Kill the enemy leader of each team to earn wins.
King of The Hill: Unlike Annex, the hill never moves within the round, at least one member of the controlling team must remain in the hill to continue scoring points, and while a team has the hill they cannot respawn.
Team Deathmatch: Returning from Gears of War 3, this is a 4v4 'Spawn Pool' based map in which instead of a 'first to 25 kills' gametype, each death results in a spawn taken off of the overall pool.
Execution Variants: 2v2 Gnasher Execution is a Gnashers Only, Wingman-esque variant of the gametype.
-Maps
War Machine
Mausoleum
Escalation
Clock Tower
Fuel Depot
Rooftops
Canals
Gridlock
Mansion
Tyro Station
Old Bones
Raven Down
Garden
Subway
Bullet Marsh
Process
Courtyard
Sanctuary
Gold Rush
Each map will also have 'boxes' variants, in which a section in the map is closed off so that players can play in those alloted boxes.

-Servers, LAN, Multiplayer Unlocks
Gears of War UE will not have the server based browsing seen in the original, and instead rely on skill-based matchmaking. The game will, however provide the LAN/System Link support as the original did completely offline.

Returning from Gears of War 3 is the XP-based progression bar, where players can fill to unlock new characters (such as fan-favorite Gears of War 3 characters like Unarmored Marcus and Superstar Cole) and weapon skins. If you played the GOW UE Beta, you'll know that the unlocks earned there will be on your full game at launch.

-Balance changes.
rom June 15 to June 23, The Coalition invited players to participate in an Open Beta for Gears of War: Ultimate Edition. Hundreds of thousands of you answered the call, logging over a million matches in a week. The most dedicated players played dozens of matches - one of you even finished over 500 games! From everyone here at The Coalition, thank you!

While we certainly hope you enjoyed your time in the Beta (and hopefully scored the multiplayer characters or one of the 7 different weapon skins we awarded), we’d like to share some details on how you've helped improve Gears of War: Ultimate Edition for its launch next month.

Thanks to your feedback, the development team at The Coalition will implement the following fixes and improvements. Please note that this is just a summary, not an exhaustive list:

Multiple fixes and tuning for the Gnasher Shotgun
Multiple fixes for Frag Grenades, Boomshot, and Torque Bow
Tuning for footstep audio and other sounds around a player
King of the Hill improvements, including ability for The Coalition to adjust more settings for competitive play
Removed active down from Active Reloaded Longshot sniper rifle and added/tuned active bonus for sniper bloom/aim[/b\
Bug fixes and tuning for skill-based matchmaking
Tuned red/blue colours for team shaders (Locust/COG)
Improved look of blood and gore in gameplay
Improved game performance to reduce screen tearing
Bug fixes and tuning for Controller Sensitivity Settings
Various bug fixes on maps, weapons, matchmaking, audio, and controls

Reviews
METASCORE: 84

Destructoid - 90

Videogamer - 90

US Gamer - 90

GamesRadar+ - 90

Gaming Age - 83

METRO Game Central - 80

Polygon - 80

Game Revolution - 80

Gamespot - 70

screenshots

Videos
Remastering Gears- Gameplay
Remastering Gears - COG
Remastering Gears - Locust
Remastering Gears - Cinematics
Mad World Trailer Remake

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