Star Citizen Announces Partnership with Intel/Crowd Funding Passes $162 Million
During Citizencon from Frankfurt, Germany, Star Citizen Director and development legend Chris Roberts announced a partnership with Intel.
The collaboration will be bound to the new Intel Optane SSD 900P series SDD drives, and will grant anyone who will purchase one SDD unit an exclusive Sabre Raven ship for the game, available for a limited time.
On top of the partnership, Star Citizen also passed another crowdfunding milestone with a couple of really strong days. It’s currently way beyond $162 million (just a couple of weeks after passing 161 million), and more precisely at 162,667,172, with 1,895,961 accounts and counting.https://www.dualshockers.com/star-citizen-partnership-intel/
At this rate, not only will this game have one of the longest development times, but also one of the highest budgets. It's almost half of Grand Theft Auto 5 which was the most expensive game ever produced (I don't think Destiny's $500 million counts because that was for the franchise as a whole, not the one game).
This whole project has just been so fascinating to watch. I'm still not sure I know what to think of it at this point.
I really really really really really really really really really really really really really really really really really really want to believe in this game, but...
This game is a case study in why publishers exist.
Sometimes you need suits at the top managing your ambition, otherwise, you fund and fund and fund for nothing
Sometimes you need suits at the top managing your ambition, otherwise, you fund and fund and fund for nothing
By Dark PhaZe Go To PostMight be the first game to go from bullshots to outdated by releaseWouldn't be the first, though most of the examples went through multiple engines so there were multiple kinds of bullshots.
By Dark PhaZe Go To Posthave they even got a legit vertical slice out yetlol no
nothing works smoothly and consistently, aside from their website and online store, which they contracted out to a third party
By Smokey Go To PostPaging KibnerI have friends who spent way too much money on this game, in addition to building a whole new machine (over a year ago!) for it. I'm saddened but friendships would be lost if I tried to get them to refund their money since the game they paid for will never be released.
Something will come out of this, but it won't be what was pitched.
By DY_nasty Go To Postwe should make a game reiloWe already have a functioning website so we’re ahead of the curve where Star Citizen began!
By DY_nasty Go To Postwe should make a game reiloI'd dump all my savings into that.
By reilo Go To PostWe already have a functioning website so we’re ahead of the curve where Star Citizen began!Another leg-up SLAENT has over Star Citizen is a distinct lack of mods that are stalkers and defend users who sexually harass other users.
By Grimsat Go To PostSome gameplay in hereIs that gameplay or just a guided demo? Because they've done the bait and switch before too many times to count.
By Kibner Go To PostIs that gameplay or just a guided demo? Because they've done the bait and switch before too many times to count.I’m not really sure to be honest, I imagine these things are always controlled though, they know what happens.
Great presentation yesterday, caught up with everything today. ArcCorp looks insane. The madmen actually did it. City-planet. Coruscant is real.
Loved the mo-cap / procedural animation panel. Ivo Herzog is brilliant.
Now I just need a good Squadron 42 showing in December.
Loved the mo-cap / procedural animation panel. Ivo Herzog is brilliant.
Now I just need a good Squadron 42 showing in December.
By Zabojnik Go To PostGreat presentation yesterday, caught up with everything today. ArcCorp looks insane. The madmen actually did it. City-planet. Coruscant is real.
Loved the mo-cap / procedural animation panel. Ivo Herzog is brilliant.
Now I just need a good Squadron 42 showing in December.
That's very impressive.
I mean, it's a great tech demo so far. It seems most of the gameplay systems are missing, let alone 90% of the actual content and having the universe be MP viable on top of that.
But they are getting there, I guess. The tools are mighty impressive.
But they are getting there, I guess. The tools are mighty impressive.
By mos6142 Go To PostThe worlds greatest scamIf it was a scam, it would literally be the world's worst. Imagine killing yourself over your dream project for years, with little to no personal gain to be had when you calculate all the expenses, and with everything to lose, if it goes sideways.
The feasibility of the whole thing is still very much in question, but you can't they say aren't giving it their everything.
By inky Go To PostI mean, it's a great tech demo so far. It seems most of the gameplay systems are missing, let alone 90% of the actual content and having the universe be MP viable on top of that.I think people need to come to terms with the idea that Star Citizen will never see a proper "retail copy ver. 1.0" release. It's just too humongous for that. The best any of us can hope for is that they'll slowly and somewhat steadily keep adding meaty chunks of gameplay and that it will eventually lead to an experience that it's not only impressive on the technical side, since that's a given, but also fun. I'll definitely give 3.0 a spin.
But they are getting there, I guess. The tools are mighty impressive.
Squadron 42 needs to be exactly that. December's livesteam + schedule update should make things a quite a bit clearer on that front.
I gave up the idea of a anything like a final release version years ago. I did hope however to start seeing more systems implemented which resembled a game with structure, activities and not disjointed bits of tech demonstrations and flybys that aren't a step above proof of concept.
SQ42 seems to be a slice of the final game, combat and ship focused, true, but still representative of all these other things that they don't have at a huge scope they are barely scratching. They were adamant that was ready to show 1 year ago and it's supposed to be 60 missions+ or so. I doubt they have 10% of that.
SQ42 seems to be a slice of the final game, combat and ship focused, true, but still representative of all these other things that they don't have at a huge scope they are barely scratching. They were adamant that was ready to show 1 year ago and it's supposed to be 60 missions+ or so. I doubt they have 10% of that.
It was supposed to come out in 2016. They supposedly had all the levels whiteboard earlier that year. According to Ben, anyway.
I think the main problem with SQ42 is exactly that it is so interlinked with SC's core tech. If they had kept the original idea and branched it off a couple of years ago, they'd probably me much further along. Allah knows they have no problems producing pretty cutscenes and gorgeous assets. But that's just not how Chris Roberts operates. The moment he realized procedural planets were a possibility, that tech simply had to make an appearance in SQ42 in some form or another. Scope creep and all that, but as long as they can afford it, I really don't mind waiting.
By DY_nasty Go To Postwe should make a game reiloWooden tried, it would have been good.
http://m.neogaf.com/showthread.php?t=728962
By FlutterPuffs Go To PostWooden tried, it would have been good.
http://m.neogaf.com/showthread.php?t=728962
I'm adding a new tier, which is receiving a Lloyd boi slave.
By DY_nasty Go To Postwe should make a game reilo
Dudebreh
My problem is even as a tech demo it doesn't even do that well. Nothing cohesive on showing their tech and making it clear what they are working on, but 3.0 "might" change this who knows.
All I know is they are super happy to continue selling overpriced virtual ware that ain't doing anything.
All I know is they are super happy to continue selling overpriced virtual ware that ain't doing anything.
By Eorl Go To PostAll I know is they are super happy to continue selling overpriced virtual ware that ain't doing anything.I don't know about super happy, but with ~400 employees on their payroll and with no publisher, it's pretty much all they can do to stay afloat.
By Zabojnik Go To PostI don't know about super happy, but with ~400 employees on their payroll and with no publisher, it's pretty much all they can do to stay afloat.Holy shit, they are that big? How does a Kickstarter game have so many people working on it?
Without having given them any money, I watch these videos with excitement and some hope it might actually turn out cool.
By Grimsat Go To PostHoly shit, they are that big? How does a Kickstarter game have so many people working on it?Where have you been these past five years? :P Snowball effect, basically. The combination of excitement for an incredibly ambitious PC-only game (it's actually two games), cool spaceships and older PC gamers (avid fans of space sims of olde) who now have the cash to afford them. Plus the fact that for whatever delays and broken promises there have been, CIG always keep the fans updated and show the stuff they're working on.
People love nerding out on graphics tech. PBR all the things.
By FlutterPuffs Go To PostWooden tried, it would have been good.
http://m.neogaf.com/showthread.php?t=728962
How have I just seen this! incredible lmao
"Better than knack" Footballfan
/dead
By Zabojnik Go To PostWhere have you been these past five years? :P Snowball effect, basically. The combination of excitement for an incredibly ambitious PC-only game (it's actually two games), cool spaceships and older PC gamers (avid fans of space sims of olde) who now have the cash to afford them. Plus the fact that for whatever delays and broken promises there have been, CIG always keep the fans updated and show the stuff they're working on.I’m not really following the game as I have no interest in it, it’s just crazy not being able to release a functional game (the signal player at least) with that team size in 5 years (assuming you meant the game was announced 5 years ago).
People love nerding out on graphics tech. PBR all the things.
By Grimsat Go To PostI’m not really following the game as I have no interest in it, it’s just crazy not being able to release a functional game (the signal player at least) with that team size in 5 years (assuming you meant the game was announced 5 years ago).You could most certainly be excused to consider it crazy, if you don't know how things progressed from when the game was first announced 5 years ago. And if you're not aware of the insanely complicated and unprecedented amount of things that need to get done on the technology side to make it even remotely viable. CIG started out with like half a dozen employees in 2012. The plans they had for SC were a fraction of what they involve now. They had to set up four big(-ish) studios across the world (LA, Austin, Manchester, Frankfurt) from the ground up and deal with all the planning & growing pains that came with it. Not to mention the ever-moving goalposts thanks to the absurd influx of cash from backers.
On top of that they do seem to have a knack for complicating things for themselves, so it's really no surprise that SC and SQ42 are nowhere near where people expected them to be after 5 years of development. It's really only been in the last couple of years, I'd say since the Frankfurt office came online, that the vision and plans for SC's core tech & features have been more or less locked down.
They could've definitely handled certain aspects of development much better, but comparing SC's 5 years of development to the development of big games from established studios like Ubisoft or Naughty Dog, like some people are wont to do, is just plain ignorant.
By Zabojnik Go To Post.Appreciate the explanation.
No Mans Sky 2 will actually release and probably put out a lot of what this game is promising, albeit with worse graphics and a lack of focus on insane tech that's ultimately meaningless
By reilo Go To PostIt's okay Zabojnik, I still believe, too.Condamned to believe.
I think I have it easier than some hardcore SC fans, because I'm primarily interested in SQ42, which seems a much more realistic game to expect.
As I've said earlier, cinematic cutscenes, be it epic space battles or simply talking to people and whatever else you'll be doing on your base ship, will probably cover a good third of SQ42. The second third will likely involve FPS action against renegades / aliens on selected locations, small and big. Like Shubin Interstellar, which they've been working on for years. This is what it looked like in 2014, it's no doubt much further along now.
The last third will be space sim action. Space combat's been a feature for years now, they just need to polish it and tighten it up for SQ42. Throw in a couple of capital ships like the ones on display below, add Mark Hamil, Gary OIdman & Gillian Anderson and you've got yourself a SP campaign.
I want to believe too, and the demos and tech videos fill me with joy and wonder, but even without giving dates, the armchair game dev in me just looks at the time tables being completely unrealistic for anything that resembles a game. And I have been following the development and change of scope since it was announced. I read all the dumb emails they send my way too.
If you told me the game they are doing was 4 or 5 planets on the same scale they've shown in those demos, half a dozen space stations, couple dozen ships, trading, mining, data runs, science systems, and ship/on foot combat missions in a Single Player game shell, I'd tell you they look 3 or 4 years away from that game. But I know better than that. The game I'm pitching is 5% of the game they are pitching, and that one looks 45 years away at this rate.
If you told me the game they are doing was 4 or 5 planets on the same scale they've shown in those demos, half a dozen space stations, couple dozen ships, trading, mining, data runs, science systems, and ship/on foot combat missions in a Single Player game shell, I'd tell you they look 3 or 4 years away from that game. But I know better than that. The game I'm pitching is 5% of the game they are pitching, and that one looks 45 years away at this rate.
By Dark PhaZe Go To PostNo Mans Sky 2 will actually release and probably put out a lot of what this game is promising, albeit with worse graphics and a lack of focus on insane tech that's ultimately meaningless
Just the craziness of star citizen and videos of the development, entertained me more than Hello Games shovelware though.