Waypoint's Patrick Klepek has been playing through the new South Park game and he has some pretty fascinating thoughts to share.

https://waypoint.vice.com/en_us/article/wjg85m/the-fractured-but-whole-has-the-same-identity-crisis-as-modern-south-park

This is a game where one of the main characters, Cartman, dresses up as a Racoon-themed superhero and calls himself The Coon. The joke, of course, is "coon" is also a racial slur for black people. Pretty funny stuff. It gets even better when one of the main missions has players invading the homes of innocent black people and helping the police arrest them. The punchline is that the police are racist! The Fractured But Whole, much like modern South Park, often feels like "well-meaning" people desperately holding onto an ability to laugh at shitty jokes made at the expense of people who don't deserve it, even though they know better.
The Fractured But Whole's politics are a larger identity crisis for modern South Park, where the show's no longer a unruly fuck you to a stubborn status quo; it is the status quo. It's the establishment. Some of the show's choice of targets puts itself in a position of punching down, using society's marginalized—sex workers, people of color, LGBTQ individuals, etc.—for a joke's payoff because it's easier. It's not as though trendy progressivism, ignoring the consequences of gentrification, and empathy-when-it-suits-you—all questions explored in recent seasons—aren't worthy of scathing criticism. But in the journey to land a hit, who's knocked over along the way?
Ahead of The Fractured But Whole's release, the game received attention after Ubisoft disclosed how the game's difficulty slider worked. Choosing "easy" meant your character was white, while "very difficult" meant your character was black. Get it? Because black people's lives are harder because of systemic racism that's been ingrained into society for hundreds of years! Ha ha!

South Park is not a show that's reliably used race, sex, gender and other impassioned topics as a basis for persuasive commentary or inspired joke telling. Even if that's what's on the minds of the show's creators, South Park might not be not the platform to express it. South Park has enormous baggage when it comes to every single one of those topics, and you can't handwave that away because it's a new season. South Park has to live with the history of South Park, just as we have to live with the history of our own actions and reactions to, say, jokes.

I don’t personally have a lot of reverence or nostalgia for South Park, but Patrick does make some excellent points about the broader issues that the show (and game) try to approach without necessarily taking sides. The difficulty slider or gender identity selection at the beginning of the game are good examples of trying to point out real issues in the world today, but then backpedaling for cheap laughs when it counts.

The article is absolutely worth a read.
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